Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Fish42 on February 15, 2013, 07:43:34 AM

Title: Smoke from burning buildings
Post by: Fish42 on February 15, 2013, 07:43:34 AM
I was playing around in Offline mode when I noticed that I had affected the smoke from the radar I had knocked out.

After trying a few different setting I went from this...

(http://i1190.photobucket.com/albums/z460/queenslander2/stuff/ahss185_zps88bd9ed1.png)
(http://i1190.photobucket.com/albums/z460/queenslander2/stuff/ahss186_zps6b70a52a.png)

to this...

(http://i1190.photobucket.com/albums/z460/queenslander2/stuff/ahss193_zps9a154b01.png)
(http://i1190.photobucket.com/albums/z460/queenslander2/stuff/ahss195_zps2b7d60b1.png)
(http://i1190.photobucket.com/albums/z460/queenslander2/stuff/ahss198_zps8e1a3b78.png)

Now I feel that this looks much better (tweeks maybe needed to make it look better), and closer to how real smoke.

(http://www.edinphoto.org.uk/0_B/0_buildings_-_bruce_peebles_fire_lbfb_aerial_view_1024.jpg)



Now after flying through this a few times I realized this could be used in the MA to limit field shutdowns and vulchers. The smoke quickly builds and blocks other building & uppers from view.
Title: Re: Smoke from burning buildings
Post by: LCADolby on February 15, 2013, 09:10:17 AM
The smoke in AH doesn't look very realistic at all, and making it larger just makes it look daft.
Title: Re: Smoke from burning buildings
Post by: Triton28 on February 15, 2013, 09:17:11 AM
IIRC, Ranger had some really cool looking smoke going in AvA.

Title: Re: Smoke from burning buildings
Post by: kvuo75 on February 15, 2013, 09:32:22 AM
more smoke would make radar heroes and ord porkers auger even more often than they already do.
Title: Re: Smoke from burning buildings
Post by: The Fugitive on February 15, 2013, 09:34:27 AM
also it would crush computers that are already on the edge of playability.
Title: Re: Smoke from burning buildings
Post by: deadstikmac on February 15, 2013, 12:08:14 PM
+1

Thats how a field would look in my minds eye after it has been burning for a few minutes.
Title: Re: Smoke from burning buildings
Post by: Fish42 on February 15, 2013, 11:27:11 PM
also it would crush computers that are already on the edge of playability.

I did not see any frame rate hits when I was flying into it (though my computer is only a year old), and I dont see why it would cause too many problems. I did not change the number of clouds or the base smoke style. It was simply a change in how it spread out and up. So it is rendering the same objects that it already had too.
Title: Re: Smoke from burning buildings
Post by: Dragon Tamer on February 16, 2013, 12:43:58 AM
My computer is 7 years old and would get murdered if it was brutal on the computer. I can test it if you give us the settings that you modified.
Title: Re: Smoke from burning buildings
Post by: Fish42 on February 16, 2013, 12:50:55 AM
My computer is 7 years old and would get murdered if it was brutal on the computer. I can test it if you give us the settings that you modified.

All I did was started a custom arena, any MA map would do. Blow up all the radar/fuel/ords and a few of the hangers. Take off and once your safely in the air turn the wind for all layers to 1 mph and a +50 updraft. once you do that all the smoke will be affected and look like the pics.
Title: Re: Smoke from burning buildings
Post by: SoonerMP on February 16, 2013, 12:37:17 PM
also it would crush computers that are already on the edge of playability.

Well darn it..... You people that cry to the heavens about PC ability need to upgrade.
Title: Re: Smoke from burning buildings
Post by: Tracerfi on February 16, 2013, 01:59:30 PM
Well darn it..... You people that cry to the heavens about PC ability need to upgrade.
some people cant why dont you guys understand  :mad:
Title: Re: Smoke from burning buildings
Post by: The Fugitive on February 16, 2013, 03:36:09 PM
Well darn it..... You people that cry to the heavens about PC ability need to upgrade.

I'm not crying about it ( mine can run the game flat out all the bells and whistles and the fans don't even kick all the way up), I'm just pointing out what WILL happen to what I think is the majority of the players, those playing on laptops as that is THE thing to get these days.

some people cant why dont you guys understand  :mad:

Some people should look into getting a job and saving their money to buy a better one.
Title: Re: Smoke from burning buildings
Post by: titanic3 on February 16, 2013, 09:33:49 PM
Half Life 1 was a great game...you don't see people running around screaming their heads off when the graphics got updated.

Time to catch up with the technology if you're playing on an eMachines with 512MB of RAM. It sucks with AH2 being the only WW2 flight sim that is somewhat realistic and have a decent player population. If only it had better graphics, it would perfect.
Title: Re: Smoke from burning buildings
Post by: 715 on February 16, 2013, 11:30:06 PM
Now after flying through this a few times I realized this could be used in the MA to limit field shutdowns and vulchers. The smoke quickly builds and blocks other building & uppers from view.


The changes you made in AH would certainly do that, but your own photo shows that real smoke from real fires do not do that.  The gases coming off fires, which are carrying the smoke particles, are very hot and therefore they tend to rise straight up due to buoyancy, i.e. they are hot and therefore much less dense than the surrounding air and tend to shoot straight up and do not spread radially very much.  As your photo shows the smoke plume diameter is not much larger than the fire itself until the plume rises quite a bit and cools off, reducing buoyancy effects.  If AH smoke were more realistic, i.e. it spread initially much less than is currently modelled, then the fields would, at lower alts, be even less obscured than now (and, coincidentally the frame rates would be less adversely affected since fewer smoke textures would be rendered).
Title: Re: Smoke from burning buildings
Post by: Tilt on February 17, 2013, 01:02:00 PM
I always think we have too much fire.......... I would be happy with a good "glow" near ground level rather then 150 ft high fiery jets

Seems to me that (FE impact wise) its not just the size of smoke, its also how dynamic it is.  The more dynamic (active) the smoke is the more of a hit the FE takes.

Static fog is not as heavy a FE  hit as is multiple pulsating smoke plumes IMO.
Title: Re: Smoke from burning buildings
Post by: Babalonian on February 18, 2013, 01:13:22 PM
The smoke in AH doesn't look very realistic at all, and making it larger just makes it look daft.

Depends how large, as Fish demonstrated, a little larger looks MUCH better imho, but much larger looks ugly, "daft" and unrealistic.  I think the current way it is though would fit the bill for "daft" nicely.
Title: Re: Smoke from burning buildings
Post by: Babalonian on February 18, 2013, 01:15:41 PM
also it would crush computers that are already on the edge of playability.

*puff*   :devil

IE: those awesome clouds over TT that we, the burdened majority who have upgraded or reinvested in PC hardware and software, never get to see utilised.
Title: Re: Smoke from burning buildings
Post by: Dragon Tamer on February 19, 2013, 04:17:51 PM
First I will say that about 2 or 3 years ago the computer received a new graphics card for the sake of running Assassin's Creed. It was just barely able to run that at minimum graphics settings. And don't bother asking what type of card it is, I don't know off the top of my head and i'm not cracking open the computer just to find out.

I matched the OP's arena changes on my own and tested this on my very crappy 7 year old computer. It's worth noting that my computer was having an odd night... I was playing with the terrain detail on, detailed water, local water reflections, plane bump mapping on with the environment slider set to the first notch (the second will crash it every time), and the self shadow set to 512 and I was still holding an average frame rate of 30 (it'll hold 60 with it everything off). Now when I went into a custom arena and matched the OP's settings, I was able to get 45 frames... then I flew through the smoke and it took a nose dive to 10 frames. I turned everything off and was still only able to squeeze 21 frames. As soon as I came out of the smoke the frame rate would return to a normal level.

So yes to answer the question, a low end computer cannot handle this kind of smoke.