Aces High Bulletin Board
General Forums => Staged Missions => Topic started by: Nr_RaVeN on February 17, 2013, 07:50:22 AM
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Looking for your opinions on AI.
Are they challenging to fly against In your opinion..
Is their aim deadly accurate?
Is it obvious they are AI?
Are they predictable?
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They're predictable, obviously AI, aim is horrid but they do know how to fight. What I don't like about them is that an AI Tempest can turn with me in a I-16. If any pilot could do that in real life, or even in real game, they'd be the best in the world.
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Although predictable, the AI absolutely reveal many things about the basic potential of aircraft...
Like you said about the Tempest, that is a tight as a Tempest can possibly turn.
Their aim is deadly accurate, but that just makes you want to dodge more, which of course is a good thing.
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Although predictable, the AI absolutely reveal many things about the basic potential of aircraft...
Like you said about the Tempest, that is a tight as a Tempest can possibly turn.
Their aim is deadly accurate, but that just makes you want to dodge more, which of course is a good thing.
So would you consider the AI a more challenging opponent than an experienced player?
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So would you consider the AI a more challenging opponent than an experienced player?
To a extent, yes...
AI pilots to be are better than 95% of the user-base in my honest opinion...
And the Bomber Gunners are like attacking 999000 over and over...
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:lol
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If funny cause it's true! :lol :lol :lol :lol
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IT just seems nothing is better than a live opponent. I get boared with the AI real fast and can tell they are AI immediately... Any others feel this way?
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IT just seems nothing is better than a live opponent. I get boared with the AI real fast and can tell they are AI immediately... Any others feel this way?
I feel like i'm flying against the same person each time. Movements from AI are predictable and the aim is that of a Storm Trooper from Star Wars. If I really wanted a good challenge i'd fight the real deal. The AI are repetitive and boring, I wish there'd be more of a "randomness" factor included.
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I thought that I would revisit this question in light of the latest patches and a welcome indication that HTC's commitment to Staged Missions which employ their AI system. This is awesome news and for those that remember that "Tour of Duty" concept that was set aside some years ago, it was promised that HTC would work to integrate them into their design with time. HTC has definitely lived up to their promise with this. :aok (with a little help from dedicated players and the AvA and Custom Arenas)
As for rating AI, they do some things really well and others not so. It all has to do with the use and utilization of them. I think Jimson and the folks in the AvA are far beyond what most of us would hope to accomplish with this tool but it is a work in progress.
Version 2.30 Patch 3 Changes
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Added a new autopilot mode that attempts to maintain the same relative position to your designated wingman (using the .wingman dot command) when it is first engaged. It is not intended through any hard maneuvers and it has a maximum range of 1000 yards. The default key for this command is Control W. NOTE: This function may be unmapped in your keymap requiring you to manually map it. It is under the flight section of the key mapper listed as Autopilot Wingman Mode.
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It's only going to be better...
I hope that a staged mission big enough for FSO for example will be feasible one day without crashing the server...
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Ever since I updated to Version 2.30 Patch 4, the AI never engages the player (me) anymore. I can just shoot down a whole formation of enemy AI bombers without being shot at even though the mission's segment for the bombers are meant to "attack". Is it a bug?
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Ever since I updated to Version 2.30 Patch 4, the AI never engages the player (me) anymore. I can just shoot down a whole formation of enemy AI bombers without being shot at even though the mission's segment for the bombers are meant to "attack". Is it a bug?
Can't say without knowing which mission...
And more importantly, if there is MORE than 2 for every one on your side, they will not engage except for the 2 locked on you... "EXAMPLE: 5 enemy fighters and just you, only 2 will engage and the other will simply ignore"
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It seems like the AI doesn't change it's strategy for different planes. Does this seem correct and if so any opinion about which planes it uses best? I was thinking light wing loaded turners.
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Only really uses one strategy...
The shortest distance allowable to your six...
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I think that we are a long way from AI that can fool a person to the degree that they can't tell that it's AI.
I've been running flight Sim's on small stand alone computers since 1980 or earlier and the progression is astounding.
I personally think the algorithms involved with creating a truly realistic pilot are a few years off, along with reliable voice recognition applications, there are so many variables that need to be taken into account and still so much to learn about these variables yet.
I do think that the AI is a good way to practice offline, but I wouldn't get too confident about the perceived acquired skills, without flying against human pilots.
There's a lot to be said for improvisation like going straight vertical and cutting the throttle to drop under and blow away your opponent, when the AI starts doing that "stuff" I'll start to worry, so far I haven't seen that behavior, nonetheless the AI for me is good to practice basic maneuvers.
They are relentless in following you back to your base and seem to be impervious to ACK.
I know it looks like I'm new but I'm not. ;)