Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Pand on February 18, 2013, 02:48:09 PM

Title: Tower Timeout Inactivity
Post by: Pand on February 18, 2013, 02:48:09 PM
This has been requested before and is being requested again.  

Please either update ENY for the numbers actually in flight, the ENY relative to the ordnance actually being carried on your aircraft, or force a timeout to kick the tower lurkers.

Either that or I'm going to have to rethink my last 10+ years of rook citizenship.

(http://i47.tinypic.com/15wxslt.jpg)
Title: Re: Tower Timeout Inactivity
Post by: manglex1 on February 18, 2013, 03:22:55 PM
+1 the high ENY last night made fighting no fun
Title: Re: Tower Timeout Inactivity
Post by: Aspen on February 18, 2013, 03:44:09 PM
I'm no expert on how ENY gets calculated, but based on in-flight numbers it only would have changed Rooks share from 45% to 42%.   Does that change the ENY value much? 

AMAX
Title: Re: Tower Timeout Inactivity
Post by: Karnak on February 18, 2013, 03:54:03 PM
Problem with basing ENY on what is in flight is that one side could have 140 on with 50 waiting for a mega mission to launch and the other sides both have 90 on and 90 in the air, ENY would be even, allowing the mission to launch with P-51Ds.
Title: Re: Tower Timeout Inactivity
Post by: Lusche on February 18, 2013, 03:55:48 PM
Either that or I'm going to have to rethink my last 10+ years of rook citizenship.


IMHO that would be a good side effect of ENY limiter. Players coming around more and evening numbers more out as well.
Title: Re: Tower Timeout Inactivity
Post by: Chalenge on February 18, 2013, 04:02:11 PM
Sounds like a great way to lose customers.
Title: Re: Tower Timeout Inactivity
Post by: phatzo on February 18, 2013, 04:04:19 PM
When I play I don't have the ability to just sit at the computer and fly all the time. I do a sortie land and then go attend to the kids or the missus and come back for another sortie. I probably only spend about 50% of my logged in time actually playing. If I got booted I doubt that I would log back on, I assume that I'm not the only person in this situation.


IMHO that would be a good side effect of ENY limiter. Players coming around more and evening numbers more out as well.

except for the stupid 12 hour rule which is more of a problem to some people than ENY
Title: Re: Tower Timeout Inactivity
Post by: Lusche on February 18, 2013, 04:09:15 PM
except for the stupid 12 hour rule which is more of a problem to some people than ENY


I won't disagree on the nature of the 12 hour limit  :noid

But to be fair, ENY isn't swinging that wildly in Late War. Most of the time you can almost tell the clock by ENY limits, there are distinct times during which Bish, Rooks or Knights usually have more players on than the rest. If you always play on the same day/time,  chances are high that you frequently witness the same ENY situation
Title: Re: Tower Timeout Inactivity
Post by: waystin2 on February 18, 2013, 04:18:55 PM
Nope to timeouts or boots.  As far as leaving the Rooks, they stink anyway.... :D
Title: Re: Tower Timeout Inactivity
Post by: Ninthmessiah on February 18, 2013, 04:41:46 PM
If the purpose of ENY is to encourage numbers balancing, then players should be able to freely move about countries to balance those numbers.  Their incentive to switch sides is being able to fly their p51D/SpitXVI or getting a decent perk multiplier.  And let's not forget the target rich environement an enemy horde provides.  

If that is the purpose of ENY, then it becomes obvious how binding a player to a country for 12 hours frustrates said purpose.

BTW, can someone explain to me why we have a 12-hour rule in the first place?  Is it for spies?  Doubtful since no mission can last 12 hours with a 2X fuel multiplier.  Except for maybe a multi-sector gv mission.

I think I hijacked your Tower Timeout wish with a change the 12-hour rule wish.
Title: Re: Tower Timeout Inactivity
Post by: Aspen on February 18, 2013, 05:00:56 PM
I'm sure spying happens, but it happened alot in WWII.  The 12 hour limit might get rid of one form of spying, but I always figured a blown mission or CV location due to "spying"  was just someone PMing a buddy on the other team more often than not.  Most of the time when I hear the "spy" talk its on a blown NOE mission when in reality it was probably just a careful map watcher deducing it.  Dar bar dies off in one place, 5 min later theres a couple little quick blips of dar inbetween an enemy base and a ripe friendly base, a lone guy zooms in and takes out dar and ords ahead of the mission, etc.
Title: Re: Tower Timeout Inactivity
Post by: The Fugitive on February 18, 2013, 06:24:02 PM
If the purpose of ENY is to encourage numbers balancing, then players should be able to freely move about countries to balance those numbers.  Their incentive to switch sides is being able to fly their p51D/SpitXVI or getting a decent perk multiplier.  And let's not forget the target rich environement an enemy horde provides.  

If that is the purpose of ENY, then it becomes obvious how binding a player to a country for 12 hours frustrates said purpose.

BTW, can someone explain to me why we have a 12-hour rule in the first place?  Is it for spies?  Doubtful since no mission can last 12 hours with a 2X fuel multiplier.  Except for maybe a multi-sector gv mission.

I think I hijacked your Tower Timeout wish with a change the 12-hour rule wish.

The purpose of ENY is to add a handicap to the team with the most players. The idea being 10 guys in P40s should be able to do the same thing as 5 guys in ponys.

The 12 hour switch time is what HTC had always had until they gave us the split arenas. Once the split arenas were done away with HTC returned the 12 hour limit. Why 12 hours was chosen in the first place, I've never seen an answer to that one.
Title: Re: Tower Timeout Inactivity
Post by: Volron on February 18, 2013, 06:30:59 PM
When I play I don't have the ability to just sit at the computer and fly all the time. I do a sortie land and then go attend to the kids or the missus and come back for another sortie. I probably only spend about 50% of my logged in time actually playing. If I got booted I doubt that I would log back on, I assume that I'm not the only person in this situation.

except for the stupid 12 hour rule which is more of a problem to some people than ENY

Is it really so much of an issue that, at MOST (with standard installation) seven clicks of the mouse get you logged back in, that you wouldn't bother logging back in and/or quit Aces High if auto logout were implemented?  This is assuming that HiTech were to code it to where it would COMPLETELY close out Aces High.  I doubt that though, so it would only take four clicks of the mouse to bring you back in (which is from log in screen).

Now on the issue of 12hr time limit, I would agree with you on.  12hr is harsh.  6hr limit would be far better, but I wouldn't revert back to 1hr.  2hr minimal could be okay. :headscratch:




Personally, I don't think it an overly bad idea as it would lessen the load (if only slightly) on the server.  15 minutes of inactivity will auto log you while in tower.

"Well I log in a lot of times just to chat with my squadmates and friends...".  Okay, good for you. :aok  You wouldn't be auto logged for AFK since you'd actively be typing and/or using VOX. :)

"But I go afk while climb out on bombers/etc., for more than 15 mintues...".  And? :)  You are flying, so you would not be considered AFK. :aok
Title: Re: Tower Timeout Inactivity
Post by: Delirium on February 18, 2013, 07:07:33 PM
This will never happen... as Lusche said, it is having the desired effect; making you consider switching sides.

If anything, ENY should kick in sooner and be far more punitive unless there are a limited number of people online at the moment.
Title: Re: Tower Timeout Inactivity
Post by: Cjpedrido on February 18, 2013, 10:30:17 PM
ENY is completely stupid concept.  Get RID of it & the Tower squatters.

 :old:
Title: Re: Tower Timeout Inactivity
Post by: HawkerMKII on February 19, 2013, 05:54:48 AM
I guess 30 bish going rook and sitting in tower did'nt help :rofl. So whats to stop me from upping a gv in a rear base and sitting there till i want to come a play again?
Title: Re: Tower Timeout Inactivity
Post by: The Fugitive on February 19, 2013, 07:20:50 AM
I guess 30 bish going rook and sitting in tower did'nt help :rofl. So whats to stop me from upping a gv in a rear base and sitting there till i want to come a play again?

And that is the reason you won't see it happening any time soon. With out a bunch of coding to monitor packets to "see" what each player is doing then you really cant tell. Personally I'm all for bumping GVs after 30 minutes too. It would help clear those spawn camps out  :devil
Title: Re: Tower Timeout Inactivity
Post by: icepac on February 19, 2013, 08:58:31 AM
Sorry.....I left my post as tower bouncer for a few minutes.

(http://farm9.staticflickr.com/8203/8253417414_73a9272640_b.jpg)
Title: Re: Tower Timeout Inactivity
Post by: earl1937 on February 21, 2013, 04:58:09 PM
 :airplane: I think the ENY should be based on the number of players "on line" and logged into the game! If one side or the other wants to tolarate 1/3rd or more of their pilots sitting in the tower, then that is their "bad"! But the rest of the players shouldn't be penelized based on who is in flight and who is not.
Title: Re: Tower Timeout Inactivity
Post by: bustr on February 22, 2013, 05:50:42 PM
HiTech,

I may be taking something you said in the past out of context but.....

I beleive in the past the Boss's answer to this was: It's their $14.95 and they can do what they want in the game.
Title: Re: Tower Timeout Inactivity
Post by: jeffdn on February 22, 2013, 07:06:29 PM
HiTech,

I may be taking something you said in the past out of context but.....

I beleive in the past the Boss's answer to this was: It's their $14.95 and they can do what they want in the game.

Except it's also everyone else's $15 a month, too, and it prevents them from playing how they want.
Title: Re: Tower Timeout Inactivity
Post by: Pand on February 22, 2013, 07:43:10 PM
Except it's also everyone else's $15 a month, too, and it prevents them from playing how they want.
This
Title: Re: Tower Timeout Inactivity
Post by: earl1937 on February 23, 2013, 09:19:49 AM
 :airplane: Said it once and will say it again, the way ENY should be figured should be by the number of Players on line, not in flight! I don't really agree with ENY anyway, serves no useful purpose to satisfy a paying customers desire to fly what he wants to!!!
Title: Re: Tower Timeout Inactivity
Post by: kvuo75 on February 23, 2013, 09:29:44 AM
Except it's also everyone else's $15 a month, too, and it prevents them from playing how they want.

They can switch countries.
Title: Re: Tower Timeout Inactivity
Post by: kvuo75 on February 23, 2013, 09:30:22 AM
:airplane: Said it once and will say it again, the way ENY should be figured should be by the number of Players on line, not in flight! I don't really agree with ENY anyway, serves no useful purpose to satisfy a paying customers desire to fly what he wants to!!!

it's already figured that way. by total online, not by in flight.
Title: Re: Tower Timeout Inactivity
Post by: matt on February 23, 2013, 09:53:32 AM

I won't disagree on the nature of the 12 hour limit  :noid

But to be fair, ENY isn't swinging that wildly in Late War. Most of the time you can almost tell the clock by ENY limits, there are distinct times during which Bish, Rooks or Knights usually have more players on than the rest. If you always play on the same day/time,  chances are high that you frequently witness the same ENY situation
16 ENY isn't bad, Ive seen 26 ENY on bish side with only 40 or so more players.Is HITECH getting better christmas presents from the rooks. :O
Title: Re: Tower Timeout Inactivity
Post by: Lusche on February 23, 2013, 09:59:15 AM
16 ENY isn't bad, Ive seen 26 ENY on bish side with only 40 or so more players.


*sigh* at absolute vs relative numbers....
Title: Re: Tower Timeout Inactivity
Post by: FLS on February 23, 2013, 12:44:21 PM
Except it's also everyone else's $15 a month, too, and it prevents them from playing how they want.

That's actually the object of the game. You want to shoot me down, I want to prevent you.



With 180 rooks on, 120 knights and 100 bish, the big problem is 60 rooks aren't flying?
I understand the ENY complaint Pand, but you're supposed to hate being on the side with 50% more players.
Title: Re: Tower Timeout Inactivity
Post by: Pand on February 23, 2013, 02:30:37 PM
That's actually the object of the game. You want to shoot me down, I want to prevent you.



With 180 rooks on, 120 knights and 100 bish, the big problem is 60 rooks aren't flying?
I understand the ENY complaint Pand, but you're supposed to hate being on the side with 50% more players.

This also doesn't take into account how many GVers are sitting on the ground.  Right now in the MA the Rooks have 20+ more players than any other country, yet we are considerably outnumbered on every front vs the Knits and Bish.

I'd like to update the wish to include on the Country Status tab, GV Inflight, Aircraft Inflight, instead of the combined Inflight total.
Title: Re: Tower Timeout Inactivity
Post by: Rob52240 on February 23, 2013, 03:14:03 PM
+1 Million
Title: Re: Tower Timeout Inactivity
Post by: Volron on February 24, 2013, 07:51:37 PM
They can switch countries.


Well, they would probably be more inclined to switch if it didn't take 12 hours to switch again. :)
Title: Re: Tower Timeout Inactivity
Post by: kvuo75 on February 25, 2013, 08:54:23 AM
Well, they would probably be more inclined to switch if it didn't take 12 hours to switch again. :)

indeed  :aok
Title: Re: Tower Timeout Inactivity
Post by: VonMessa on February 25, 2013, 09:09:52 AM
Well, they would probably be more inclined to switch if it didn't take 12 hours to switch again. :)

I used to switch when it was an hour, but not anymore...
Title: Re: Tower Timeout Inactivity
Post by: Volron on February 25, 2013, 09:41:32 AM
There have been times I've wanted to switch just to join in large scale strat raids being ran on other countries.  But to wait 10 hours after to rejoin my squad (2hr average strat run time), not too appealing.
Title: Re: Tower Timeout Inactivity
Post by: Rob52240 on February 25, 2013, 10:55:28 AM
since all of the fields seem to have those indistructable barracks, I think they would be the perfect destination for those booted out of the tower.  Or we could just bounce them over to the 0 Club.
Title: Re: Tower Timeout Inactivity
Post by: bustr on February 25, 2013, 05:47:53 PM
So the $14.95 of this group is more equal than the $14.95 of that group becasue your koolaid says you are more pious, richeous and truer to the "game" in your argument to HTC, or is that to Pontius Pilate.

You guys ever see the irony in the wishlist forum with it's parallels to Dante?

The question would be: is HiTech playing the part of lucifer or god when it comes to his universe?

It's hard to tell to whom with all this praying and group justification of situational piety going on to a higher deity to have personal desires granted. Thats a whole quarry load of stones being thrown down a dark well to prove your 70 peices of silver are purer than theirs. Especialy since your test of purity is based on the number of the like minded you can round up rather than the quality of your position to the equality of everyones silver.

If I'm not mistaken one entity grants personal wishes to the destruction of the individual aiming at the whole. The other is concerned about the outcomes for the whole and the individual together towards something better for all while being cursed for it. One tiny game, so may ideologies revealed by it. So may wars over ideology. And thats before you log into the game to shoot at each other.
Title: Re: Tower Timeout Inactivity
Post by: VonMessa on February 26, 2013, 07:48:54 AM
So the $14.95 of this group is more equal than the $14.95 of that group becasue your koolaid says you are more pious, richeous and truer to the "game" in your argument to HTC, or is that to Pontius Pilate.

You guys ever see the irony in the wishlist forum with it's parallels to Dante?

The question would be: is HiTech playing the part of lucifer or god when it comes to his universe?

It's hard to tell to whom with all this praying and group justification of situational piety going on to a higher deity to have personal desires granted. Thats a whole quarry load of stones being thrown down a dark well to prove your 70 peices of silver are purer than theirs. Especialy since your test of purity is based on the number of the like minded you can round up rather than the quality of your position to the equality of everyones silver.

If I'm not mistaken one entity grants personal wishes to the destruction of the individual aiming at the whole. The other is concerned about the outcomes for the whole and the individual together towards something better for all while being cursed for it. One tiny game, so may ideologies revealed by it. So may wars over ideology. And thats before you log into the game to shoot at each other.

"Nel mezzo del cammin di nostra vita"

Parallels to Dante?

Depends which of his works you are referring to.

He authored more than one piece of literature...
Title: Re: Tower Timeout Inactivity
Post by: JunkyII on February 26, 2013, 09:31:40 AM
Except it's also everyone else's $15 a month, too, and it prevents them from playing how they want.
See I used this same argument against toolshedders dropping FHs all the time....and all you land grab monkeys jumped on me like the last banana...

ENY doesn't kick in soon enough. Bonus and ENY should go a lot higher faster.

 :salute