Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Biggamer on February 18, 2013, 03:49:31 PM
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Artillery would be interesting to have such as the M7 preist with 105mm howitzer :pray
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Artillery would be interesting to have such as the M7 preist with 105mm howitzer :pray
Sounds fun! Things to consider that come with artillery: counter-battery fire, perhaps briefly exposing the location of an artillery piece on the map when they fire a volley, and the Katyusha MLRS :rock
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Artillery would be interesting but I think the game would need 2 changes to actually make it work.
1. Spotting / Rangefinding System. Simply put, we have none. It would be a real pain to try to correct fire or see if your indirect fire is landing anywhere near the target. We have the same problem with shore bombardment from the cruiser.
2. Line of Death. The second you open fire in that big howitzer, a huge tracer saying "here I am" leaves your barrel producing an instant line for every aircraft to follow back to you until they cause your grisly demise. Several suggestions have been put forth to eliminate the tracer effect and replace it with a smoke puff from the barrel and then a similar smoke puff on impact near a target, but to date nothing has been done on that front. Possibly WORSE than the tracer would be the huge blazing comet in the sky effect that we see from the shore battery and cruiser guns since you would be firing a 105mm gun.
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Adding arty would be easier than most people think, I believe. HTC would have to add in something with at least 6000 yards worth of range (not hard to do), have the arty piece powerful enough to destroy buildings in 1 hit (also not hard to do), yet not be so over-whelming to offer an unfair advantage to the attacker.
To aim, I suggest the same way that the 5in and 8in naval guns are aimed at targets. Easy peasy.
HTC could add in the M7 Priest and give its HE round 312lbs of damage (hull already in game, too!). The rate of fire is slow enough and the round weak enough that it wouldn't be overpowering, imo.
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You would still have to be able to see the target so it would still be a line of sight weapon. To have real artillery in the game HTC would have to model some type of F.D.C. (Fire Directional Center) and an F.O. (forward observer) That would be harder to do I would think.
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You would still have to be able to see the target so it would still be a line of sight weapon. To have real artillery in the game HTC would have to model some type of F.D.C. (Fire Directional Center) and an F.O. (forward observer) That would be harder to do I would think.
The easiest remedy to that is to allow the storch to spawn at gv spawn points. After all, the Storch took off far more in grassy fields than a runway, and it did travel right along side the troops. It was not an airport kind of plane, it was *meant* to be hauled around on a truck bed. Allowing the Storch to up at gv spawn points only makes sense, imo.
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Adding Artillery to the game would open up a whole new dimension to the way bases are taken and defended. Jeeps would be forward observers in much the way we help each other correct cruiser fire from our aircraft. The battle would expand beyond just the initial front line. And Fleets would be a bit more cautious about just running up to take a base. I think adding artillery would be a great idea to improve upon the game.
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Adding Artillery to the game would open up a whole new dimension to the way bases are taken and defended. Jeeps would be forward observers in much the way we help each other correct cruiser fire from our aircraft. The battle would expand beyond just the initial front line. And Fleets would be a bit more cautious about just running up to take a base. I think adding artillery would be a great idea to improve upon the game.
Until the battery got one shotted and destroyed by an out of sight and out of earshot enemy Tiger. The type that manages to predict my random approach and kill me from miles away with a single round EVERY SINGLE TIME I GV
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Your just poop :old:
ever tried going around in a tiger 2?
Your invincable. 1 buddies in KT's uber domination
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Guess what? You already have the best artillery you could ask for. It's called the M4A3-75. It has a higher muzzle velocity than the 105mm M101 Howitzer (likely to be the artillery piece added if any) and fires about the same range (11k+). A squadron of M4A3-75 could reduce a field or town to closed status in just a few minutes. The M4A3-75 fires so far the base will not even flash.
See? Hitech anticipated your wish and granted it for you ahead of time!
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The easiest remedy to that is to allow the storch to spawn at gv spawn points. After all, the Storch took off far more in grassy fields than a runway, and it did travel right along side the troops. It was not an airport kind of plane, it was *meant* to be hauled around on a truck bed. Allowing the Storch to up at gv spawn points only makes sense, imo.
Wow that would be a real give away that artillery was in the area. Guess how long that Storch lives the moment some opposing pilot takes off at a base/town? Even better is the fact that said pilot takes off with bombs i.e. kill Storch then kill artillery(if motorized/self-propelled). Towed artillery would result in a bonanza of kills(artillery piece plus towing vehicle, and Storch).
You would probably even see players scrambling over each other to up Bombers of all types not to just bomb gvs and artillery, but the chance of killing that Storch with the Bomber's guns.
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Guess what? You already have the best artillery you could ask for. It's called the M4A3-75. It has a higher muzzle velocity than the 105mm M101 Howitzer (likely to be the artillery piece added if any) and fires about the same range (11k+). A squadron of M4A3-75 could reduce a field or town to closed status in just a few minutes. The M4A3-75 fires so far the base will not even flash.
See? Hitech anticipated your wish and granted it for you ahead of time!
This biggest problem I have with using any existing GV in a long-range artillery role is that the gun does not remain trained out at the same az and el; every time you fire, the barrel ends up moved. There used to be a little cheat you could use to quickly return to where you were pointed before you pulled the trigger, but it seems to be no longer be available. So, even with a spotter, there's no way to fire accurately from beyond line-of-sight. Even with LOS, it's difficult at long range.
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"accuracy" with ww2 field artillery...especially mobile artillery, was hitting a football field from a mile away. any tank in ah would be more accurate, especially with a good spotter.
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Wow that would be a real give away that artillery was in the area. Guess how long that Storch lives the moment some opposing pilot takes off at a base/town? Even better is the fact that said pilot takes off with bombs i.e. kill Storch then kill artillery(if motorized/self-propelled). Towed artillery would result in a bonanza of kills(artillery piece plus towing vehicle, and Storch).
You would probably even see players scrambling over each other to up Bombers of all types not to just bomb gvs and artillery, but the chance of killing that Storch with the Bomber's guns.
Not really. I know a lot of players that would up a Storch just at the chance to mark a circle jerker (camper), let alone the ability to bring highly mobile gv supplies. There would be more uses for the Storch than you're giving credit for. Also, you're assuming that the arty would be towed... I'd bet $10 that HTC would introduce land based artillery in a self propelled manner, not towed. The 105mm mounted on the M4 chassis (M7 Priest), or M3 halftrack chassis would be my bet. Oh, and you're vouching for NOT allowing the Storch to up at a gv spawn because you think bombers would up and kill it with their defensive guns? Seriously? The Storch would be the least of my worries if I'm upping a gv buster such as a Ju-87G-2, Hurricane IID, 190F-9, or Mossi Mk IV. I'd be far more worried about the wirby and osty waiting in ambush... and so should you. :aok
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+1 on this wish, as well as adding in Infantry possibly. Perhaps not single soldier control, but player controllable squads or platoons, that would "drive ie run" with the same controls as the vehicles have now, be able to be carried in the half tracks and jeeps, and have multiple weapons like mgs/recoiless and bazooka/grenades/etc that could be selected with the same key as switching ammo in the tanks etc. Combined with towed artillery, or even self propelled, this would give the ground game a whole new look, and give the tanks' co ax guns something to shoot at as well.
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We already have "land mode" firing capability......... a formation (line astern) of M3's (or even the option to add an M16 to provide AA)each towing a 155mm deployable under camo netting (under netting there will be no Icons or dots {at all ever} only the actual rendering of the camo net when in proper range) deployed in a standard field pattern. Set with respect to the position and the direction the driver was pointing when deploying (by opening the bomb bay doors) allowing the player to jump between the driver, field gun range finder (with land mode option), an observer (see below) and M16 AA gun position.
The number in a formation to be decided by HTC
An observer can be deployed and set to run from a spawn point (of the origin base) as one may set the course of a fleet, the player may take direct control of the observer as he/she may control a bailed chute on the ground.
If the player wishes to make a "barrage" then he/she can use land mode without the observer. If he/she wishes to use only the observer then there is a period of delay whilst the observer gets into position. (much like a player has to wait to get his/her level bomber to alt over a target) once the observor is in position then the player can jump back and forth between the range finder and observer positions.
Observers to not flash bases by their proximity....they are considered covert, they do not have icons or dots but would be rendered at the appropriate range.
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RE: infantry - I'd be happy with squads being dropped like supplies and holding perimeter for 30 mins.
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RE: infantry - I'd be happy with squads being dropped like supplies and holding perimeter for 30 mins.
+1
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Guess what? You already have the best artillery you could ask for. It's called the M4A3-75. It has a higher muzzle velocity than the 105mm M101 Howitzer (likely to be the artillery piece added if any) and fires about the same range (11k+). A squadron of M4A3-75 could reduce a field or town to closed status in just a few minutes. The M4A3-75 fires so far the base will not even flash.
See? Hitech anticipated your wish and granted it for you ahead of time!
Agree with you on some points but as far as the gun goes cant kill tanks very well usually takes multiple rounds I know been there done that. Great for use in towns and bases.
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This biggest problem I have with using any existing GV in a long-range artillery role is that the gun does not remain trained out at the same az and el; every time you fire, the barrel ends up moved. There used to be a little cheat you could use to quickly return to where you were pointed before you pulled the trigger, but it seems to be no longer be available. So, even with a spotter, there's no way to fire accurately from beyond line-of-sight. Even with LOS, it's difficult at long range.
At any range up to 6k I can put round after round within fifty feet of any target from an M4A3-75. At 10k range I can do the same thing with a little elevation advantage. I do not need a spotter in the majority of situations. The longest range vulch of an aircraft I have ever killed was 9.9k.
Inside of 400 yds the M4A3-75 can kill a TigerI in one shot even with HE. It's all about knowing how, or putting a little thought into it to figure it out.
You can ask Tyfoo about that because he was witness to the closing of his field for a six hour period last week. When Rooks started to put pressure on our base I killed the barracks on V88 (OZKansas) without ever leaving V103, and I did it with less than fifteen shots.
Gamer (the OP in this thread) has been witness to my doing this in the earlier war arenas. He has not figured it out yet, which is why he wants artillery. You already have the best artillery you can have and you don't know how to use it!
Just think of it this way. If you get a howitzer, then it will be killed the same way field guns are now. Keep your M4s handy.
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This biggest problem I have with using any existing GV in a long-range artillery role is that the gun does not remain trained out at the same az and el; every time you fire, the barrel ends up moved.....
This would be the case with artillery, too. The key is in the aiming method. You have to be able to bring the gun onto the proper azimuth, set to the desired range, and have a way to reset quickly after each shot. The main challenge with with using the tanks is ranging for indirect fire. If the referenced Sherman has a sight set up to do that, then you have everything you need.
Regards,
Hammer
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At any range up to 6k I can put round after round within fifty feet of any target from an M4A3-75. At 10k range I can do the same thing with a little elevation advantage. I do not need a spotter in the majority of situations. The longest range vulch of an aircraft I have ever killed was 9.9k.
Inside of 400 yds the M4A3-75 can kill a TigerI in one shot even with HE. It's all about knowing how, or putting a little thought into it to figure it out.
You can ask Tyfoo about that because he was witness to the closing of his field for a six hour period last week. When Rooks started to put pressure on our base I killed the barracks on V88 (OZKansas) without ever leaving V103, and I did it with less than fifteen shots.
Gamer (the OP in this thread) has been witness to my doing this in the earlier war arenas. He has not figured it out yet, which is why he wants artillery. You already have the best artillery you can have and you don't know how to use it!
Just think of it this way. If you get a howitzer, then it will be killed the same way field guns are now. Keep your M4s handy.
challenge I have no problem with using the M4 as an artillery peice but I think an M7 perist or an M12 or Hummel might do a better job they after all were designed and built for IDF capablities just think of this way how many rounds from an M4 75 with HE does it take to destroy a hangar roughly 15-20 rounds you cut that number in half by just using a 105 or 155 the M7 has a 105 but an awsome rate of fire for an SPG the Hummel at most would do about 2.88 rounds a min with the german 150 I say we just add the m7 and hummel or grille and be done with it a grille will also out range an M4 just saying
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The reason I am arguing against so heavily is because it would mean HTC would have to spend time and resources developing a vehicle that will not be able to do anything we cannot already do in the game. Also, the problem with any one of these vehicles is that they are artillery only, by which I mean they are not tanks. You can set them up as an artillery piece and you can shell a field the same way that an M4 does (which will still do it faster), but you can also be killed with one or two .50 caliber bullets because your crew is exposed.
The only thing the 155mm Howitzer would do is allow 23k (23.5k) shots. That would require more changes in the game than you realize, because of the limitations on reporting who is in range of who (10k limitation I believe), and so on. That would effectively break the game for anyone that does not have a super computer. I know a lot of people have not seen what happens when sixty players on each side are battling in the same area. For those that have, just imagine if the range was increased and your system was suddenly reporting five to six times the area (1.7 million square yards versus 314k square yards).
No thank you.
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The reason I am arguing against so heavily is because it would mean HTC would have to spend time and resources developing a vehicle that will not be able to do anything we cannot already do in the game. Also, the problem with any one of these vehicles is that they are artillery only, by which I mean they are not tanks. You can set them up as an artillery piece and you can shell a field the same way that an M4 does (which will still do it faster), but you can also be killed with one or two .50 caliber bullets because your crew is exposed.
The only thing the 155mm Howitzer would do is allow 23k (23.5k) shots. That would require more changes in the game than you realize, because of the limitations on reporting who is in range of who (10k limitation I believe), and so on. That would effectively break the game for anyone that does not have a super computer. I know a lot of people have not seen what happens when sixty players on each side are battling in the same area. For those that have, just imagine if the range was increased and your system was suddenly reporting five to six times the area (1.7 million square yards versus 314k square yards).
No thank you.
I guess I don't understand and it wouldn't take much to model the M7 as far as that goes and what do you mean someone has to have a super computer tell me how many square miles can you see from the air when you have full vis enabled I'm pretty sure thats well over 314,000 yds^2 you could plug in the corridinates just like a real artillery peice you wouldn't have to have an over head view or whatever your talking about with the reporting five to six times or whatever my god it can't be any harder than being in a triple 8in and shelling from 32k yards
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We have artillery in the form of the M4 calliope. How many asking for artillery can/or do actually use this effectively to begin with?
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I guess I don't understand and it wouldn't take much to model the M7 as far as that goes and what do you mean someone has to have a super computer tell me how many square miles can you see from the air when you have full vis enabled I'm pretty sure thats well over 314,000 yds^2 you could plug in the corridinates just like a real artillery peice you wouldn't have to have an over head view or whatever your talking about with the reporting five to six times or whatever my god it can't be any harder than being in a triple 8in and shelling from 32k yards
Turn your film on and record a sortie. Fly toward a busy enemy base and then review the film to see the furthest distance at which you can actually see an enemy. Right now it's 10k and not 314,000 yds. My calculation was the area of a circle at 10k, and then 23.5k. Right now if you are beyond 6k range the enemy will not even see your shots coming in. At 10k you cannot see the enemy on the field you are shelling, but you can see hangars if your view is not blocked by terrain features.
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I've killed many a storch with these....and slaughter them poor GI's on occasion
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SPG's
Historically they weren't designed for taking down towns, but really none of what we have was really either, was it?
http://www.youtube.com/watch?v=9dXn8ThfV_o
http://www.youtube.com/watch?v=9dXn8ThfV_o
http://www.youtube.com/watch?v=kSPgQ7I4t4Y
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I'd like to see the Artillery with Fi-152 targeting system...
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I'd like to see the Artillery with Fi-152 targeting system...
Not a bad idea at all. Some way for a Storch to designate a target (realizing it's not realistic for WW2, but a concession to gameplay) for an artillery piece or battery. Could even make it all a one-player operation by having the plane as part of the artillery battery, say 4 guns, which the player moves into position via a prime mover. Once set, the storch becomes available and the player flies around, picks a target, and fires from the storch. Lots of concessions there, but an idea none the less.
Regards,
Hammer
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I would love to work town, or tanks with one of these (towable version)
(http://i888.photobucket.com/albums/ac82/mbailey166066/20080318122146-80034-flak-gun_zpsd3db0154.jpg) (http://s888.photobucket.com/user/mbailey166066/media/20080318122146-80034-flak-gun_zpsd3db0154.jpg.html)
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On that note, why not have towed 88mm flak cannon's, that may keep the bomb****s at bay durring g.v. battles. Lancs comming in low and slow would make nice targets.