Aces High Bulletin Board
General Forums => Wishlist => Topic started by: shotgunneeley on February 24, 2013, 09:17:05 AM
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In addition to the player icon showing the handle, vehicle type, range, etc., I'd like see an 8-character maximum squad ID detailing the player's unit membership. Since squads aren't limited to any one vehicle or skin, this would serve to ID an individual or group as if their colors were unique to them. This could become an option to cycle through the icon list (Normal ID, vehicle type only, Squad ID, No icon...).
So for example, I'm a member of the 91st Bomb Group (H) "Ragged Irregulars". Other players would see my squad icon stating something like: 91_BG(H). A player without any squad affiliation would have: NO_SQUAD.
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No, too much clutter.
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No, too much clutter.
Not more clutter than the player name or plane type...
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Not more clutter than the player name or plane type...
He obviously didn't read the entire post. :bolt:
I think it could be neat, but then again, what is the benefit? Do most people frequently cycle through icons now? Don't you already know the names of your squaddies?
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No, too much clutter.
No more clutter than what is already shown. I had forgotten what the the icon view modes were since I've been out of the game for a few months, but I'm talking about the Alt + I options. There are four toggle options when you cycle through the Alt + I options: Normal Icon Mode, Plane Type Icon Mode, Friendly Only Icon, and Icons Off. I'm simply asking for a fifth option that shows the Squad ID along with the country Symbol and range. If someone doesn't want to see the squad ID, then don't toggle to it.
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Do most people frequently cycle through icons now?
I do, all the time.
Don't you already know the names of your squaddies?
It's more about the other players, I'd say ...
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He obviously didn't read the entire post. :bolt:
I think it could be neat, but then again, what is the benefit? Do most people frequently cycle through icons now? Don't you already know the names of your squaddies?
As Lusche said, this ID's other player squad affiliation. Both friend and foe.
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As Lusche said, this ID's other player squad affiliation. Both friend and foe.
Ah, gotcha. I misunderstood your example as wanting to be able to see who was flying around you in your squad.
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As Lusche said, this ID's other player squad affiliation. Both friend and foe.
Even if the wish was granted, you'd not get a foe squad icon in the MA, just as you don't get enemy name icons.
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Yeah, I guess it could indirectly out an enemy players handle if that player was a member of a small squad. Could also lead to people avoiding certain squads while ganging up on others as well. My thought was that this would serve to advertise the exploits of certain niche squads. (I.E., "Hey, that bomb raid was delivered by the AK's. they were very organized and seemed dedicated to their craft. I love bombing, maybe I'll wing with them some).
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Even if the wish was granted, you'd not get a foe squad icon in the MA, just as you don't get enemy name icons.
which brings up another question.. why not?
at the distance skins are distinguishable, I don't see why the squad shouldn't be known..
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which brings up another question.. why not?
at the distance skins are distinguishable, I don't see why the squad shouldn't be known..
You think that having the name tag of an enemy pilot hovering above the plane is a good thing? Because that's what it essentially is. If you look at the rooster at anything but the immediate prime time, you will see that many squads have only one or at most two players online on non "squad-nights". Not to speak of the many players with one man squads.
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if it only was known once you got close (400 yds?) I dont think it would be a problem.
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Even if the wish was granted, you'd not get a foe squad icon in the MA, just as you don't get enemy name icons.
Air craft had squad ID markings that enemy could read...............
There could be a debate that it is not quite the same as personal ID's
Some air craft had individual markings that enemy could read ("JJ" etc)..........
I wonder if it could be made such that the "ability for enemy to read" one's own icon was a setting that one could enable /disable.
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The Neon signs are big enough. Do not make them bigger please.
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if it only was known once you got close (400 yds?) I dont think it would be a problem.
Yes, I like that. Squad ID should certainly be limited to a reasonable distance. I'd make it visible within D800 yards, the same distance that specific plane models become visible in the icon. If I'm close enough to tell the difference between a Bf-109E and a Bf-109F, then I should be close enough to discern squad markings.
The Neon signs are big enough. Do not make them bigger please.
I said before, I'm not trying to make the icon bigger or cram in more info. I'm asking for a fifth icon mode that gives players the option of ID'ing squad membership. If the player has this mode enabled, then normal icon mode applies until the players are within a certain distance.
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I said before, I'm not trying to make the icon bigger or cram in more info. I'm asking for a fifth icon mode that gives players the option of ID'ing squad membership. If the player has this mode enabled, then normal icon mode applies until the players are within a certain distance.
Sorry, did not understand it this way. A fifth mode will be fine, except for the inconvenience of more clicking to cycle back to the initial mode.
If such a thing is implemented, I'd like to ask that two separate cycles are made:
1. Turning icons on/off: All icons -> Friendly Icons -> no icons
2. The info displayed on friendlies: handle -> plane model -> squadron
#2 only changes what si displayed on friendlies tags. Whether or not the icons are displayed at all depends on the selection in #1.
For most of the playing needs, players will likely just cycle #2 which is a shorter cycle than what we do today and a safer one (like missing a click and ending without icons till you find that that one pixel dot is 1k away and closing fast...)
#1 can be forced in the arena setting.
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No, too much clutter.
Yea no Icons would be better... :rock
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At least with this feature people will realize that I'm not in the Arabian Knights ;)
ack-ack
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You think that having the name tag of an enemy pilot hovering above the plane is a good thing? Because that's what it essentially is. If you look at the rooster at anything but the immediate prime time, you will see that many squads have only one or at most two players online on non "squad-nights". Not to speak of the many players with one man squads.
An addition to the players like myself who are in a squad, but frequently fly in other countries.
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Want to know what an enemy's squad is? kill em and look em up on the roster :old:
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Want to know what an enemy's squad is? kill em and look em up on the roster :old:
You've completely missed the concept of what I'm talking about. IRL, squads flew certain plane types with unique skins and ID markings. We can't do this in game because any squad can fly any plane with any skin (sometimes identical skins). I'm asking for the ability to be able to ID a player's squad affiliation as if I could recognize them in flight. (e.g. the 91st BG flies B-17's with a skin that has a large letter A inside a triangle on the tail during squad missions. Now we don't fly that every sortie and plenty of other non-squad players use it, but with this system people around us could recognize us as the 91st as if we alone flew that specific setup every time.)
This would work for all planes/vehicles within a certain distance (say D800) regardless of being friend or foe. I'd like for it to be enabled for enemy cons as well because it gives an added dimension of, not to sound too serious, knowing your enemy as you engage. I don't think this would immediately out a specific individual unless their flying alone, or would be detrimental enough to affect the outcome. For friendly missions, it would be easy for the coordinator and others to see who is familiar with one another to assign tasks. ("OK, those three guys are with the Claim Jumpers. I'm going to assign them to hit the town.") This could help build squad reputations and perceptions within the AH community.