Aces High Bulletin Board

General Forums => Wishlist => Topic started by: tuton25 on February 26, 2013, 01:06:25 PM

Title: Hanger Change
Post by: tuton25 on February 26, 2013, 01:06:25 PM
I would like to see the amount of Ord needed to destroy a hanger dropped to 1,500lbs to allow for more planes to down hangers, encouraging a larger variety of aircraft to be used. This amount, however, does not allow the late war bombtrucks like the P-51D or P-47s to kill 2 hangers in one sortie. Wind should be added to balance the power of the heavy bombers and not allowing them too much power. Some of the aircraft that can't destroy hangers but would be able to would be:
Mosquito IX
P-40N
P-51B
Typhoon
B5N
Many more.....
Title: Re: Hanger Change
Post by: Tinkles on February 26, 2013, 01:48:04 PM
I would like to see the amount of Ord needed to destroy a hanger dropped to 1,500lbs to allow for more planes to down hangers, encouraging a larger variety of aircraft to be used. This amount, however, does not allow the late war bombtrucks like the P-51D or P-47s to kill 2 hangers in one sortie. Wind should be added to balance the power of the heavy bombers and not allowing them too much power. Some of the aircraft that can't destroy hangers but would be able to would be:
Mosquito IX
P-40N
P-51B
Typhoon
B5N
Many more.....

Then that creates a balance problem.  If it takes more ords for one plane, and less for another. Sure everyone is going to go for the easier-to-"pwn"-with-ride. I understand you want to make the "hanger queens", in this case being EW-MD planes, be used more in LW. But the side-effects are too great. 

Some planes are simply "support" planes. They don't run-n-gun and get all the kills and that is fine. Some (like the Typhoon for example) are great for medium-high alt, porkin ords, troops or radar. Then double with their 20mms to either take out more of the former or to take out bombers. 

Again, I understand your means behind this, but it would cause an imbalance in game-play.

-1

Respectively,

Tinkles

 :salute
Title: Re: Hanger Change
Post by: Oddball-CAF on February 26, 2013, 04:09:30 PM
I gotta give this a "thumbs down" as it's already easy as hell to knock
down fighter hangers as well as bomber hangers.
  Hell, look how easy the ords and radar are to kill. That alone generates
hundreds, if not thousands of sorties each week with one guy being
a "hero" and announcing on country channel what a bigtime
"team player" he is by doin' a pork/milk run on strats.
  I propose the opossite, make the hangers -harder- to knock
out, as well as hardening the strats so they require -at least-
4K each.
Title: Re: Hanger Change
Post by: waystin2 on February 26, 2013, 04:53:58 PM
No.
Title: Re: Hanger Change
Post by: Babalonian on February 26, 2013, 05:14:09 PM
First thought was no, but now I'm strongly thinking yes, in regards to a reasonable amount like the 1500 the OP is giving.

The hangars only stay down 15 minutes.

It may make 500lb bombs the more practical and norm (like historicaly), instead of 1000lbers or bigger if posible.

And as the OP wished, it would make many more planes "capable" or more-so than they currently are in the ground-pounding aspect (something I've been enjoying lately when the hordes are too thick or absent, and not so much to take a base but to just shut down ord/fuel/anything-to-be-a-PIA-to-the-red-guys.  Many planes I regretfuly opt against taking just because of one hangar I wish to pop is impossible with that selection (or to even try, in adition to maybe other objectives... I could do one then the other, but unless its a singular VH the rearm/return rate between my sorties and the 15min respawn negates more than two sorties from a nearby field being doable, and thus why try?).

+1
Title: Re: Hanger Change
Post by: SmokinLoon on February 26, 2013, 05:27:42 PM
I can destroy a hanger in 1 pass in a Mossi FB Mk IV. It is real simple: I use the 2/500 lbs bombs for a total of 1124 lbs of damage, the 8/3in rockets for a total of 1496 damage (best air to ground rockets in the game  :aok), and a quick burst of quad 20mm's and quad .30 cals and "puuf" there goes the hanger.  It does take patience, practice, and most of all fortitude of which most of the horde vermin don't have.  Plus, the Mossi is not an easy mode plane and it needs to be managed.  That also is too much for most horde vermin to deal with.

If anything, I think HTC should make the hangers more difficult to destroy, as in 3200 lbs of ord.  That way only the real heavy hitter fighters can destroy hangers in 1 pass (P47's, P38's).  Stop and think how easy it currently is to shut down a field.  It truly is too easy.  Too bad HTC couldn't implement a down timer based on the amount of ord dropped to destroy it. For instance, if 2800 lbs were dropped the hanger would stay down for 5 mins. If 3500 lbs were dropped then it would be down 10 mins, and if there were 4200 lbs dropped on it the hanger would stay down for 15 mins. Etc.

      
Title: Re: Hanger Change
Post by: Rino on February 26, 2013, 08:30:23 PM
     You do realize that lowering the durability will not encourage people to fly less capable planes.  They will use the same ones
they use now and pork more hangars per bombing run.  Serious thumbs down.
Title: Re: Hanger Change
Post by: Ack-Ack on February 26, 2013, 08:33:42 PM
I would like to see the amount of Ord needed to destroy a hanger dropped to 1,500lbs to allow for more planes to down hangers, encouraging a larger variety of aircraft to be used. This amount, however, does not allow the late war bombtrucks like the P-51D or P-47s to kill 2 hangers in one sortie. Wind should be added to balance the power of the heavy bombers and not allowing them too much power. Some of the aircraft that can't destroy hangers but would be able to would be:
Mosquito IX
P-40N
P-51B
Typhoon
B5N
Many more.....

You aren't really asking for this wish with the intent of getting players to use a wide variety of aircraft, you want this wish to make porking hangers easier for you.

ack-ack
Title: Re: Hanger Change
Post by: MrKrabs on February 26, 2013, 09:08:12 PM
-50

Then I'll just simply strafe buildings down with my 110 or 410 (*granted a 110 ALREADY has the ability to kill two hangers on its own)

Title: Re: Hanger Change
Post by: guncrasher on February 26, 2013, 10:49:02 PM
why do people always go for the hardest way to destroy things?  remember the KISS method?  this is all you need to destroy the hangers.


(http://i426.photobucket.com/albums/pp347/MissVicious08/1.jpg)


semp
Title: Re: Hanger Change
Post by: Lab Rat 3947 on February 27, 2013, 02:22:28 AM
-1
In a P38L 2 - 1000lb & 5 - 5" HVARs, poof no more hanger. Half the time I can do it in one pass. And I am a 2 year noob with terrible scores. :old:
Title: Re: Hanger Change
Post by: tuton25 on February 27, 2013, 08:55:59 AM
I also think they should perk bombs on fighters over 500lbs
Title: Re: Hanger Change
Post by: tunnelrat on February 27, 2013, 10:05:48 AM
Ask for AP bombs on those planes.

The answer here isn't making the hangars easier to kill, it's making a wider variety of planes viable to kill them.

They've already tried to do this to some extent, with lower weight bombs getting bonus damage as well as the new AP bombs... I dunno where the sweet spot is, but I do feel your pain when it comes to being able to bring a different ride than the usual suspects to the fight.
Title: Re: Hanger Change
Post by: JunkyII on February 27, 2013, 11:29:22 AM
I also think they should perk bombs on fighters over 500lbs
That would be the only way to make that work at all.

My vote is keep it the same weight for hangars and perk the crap out of 1000 pound bombs.
Title: Re: Hanger Change
Post by: tuton25 on February 27, 2013, 05:14:38 PM
That would be the only way to make that work at all.

My vote is keep it the same weight for hangars and perk the crap out of 1000 pound bombs.

I don't think this would work well because then people would take Heavy buffs low to gun and take out hangers (not good)
I did see somewhere that the P-51/P-47 never carried bombs and rockets until the Korean war.....
Title: Re: Hanger Change
Post by: caldera on February 27, 2013, 05:46:53 PM

but I do feel your pain when it comes to being able to bring a different ride than the usual suspects to the fight.



Is destroying hangars considered a fight nowadays?

And who's stopping anyone from bringing something non-uber to a fight - other than some tool destroying hangars, that is?

Title: Re: Hanger Change
Post by: Babalonian on February 27, 2013, 05:51:36 PM
    You do realize that lowering the durability will not encourage people to fly less capable planes.  They will use the same ones
they use now and pork more hangars per bombing run.  Serious thumbs down.
First thought was no, but now I'm strongly thinking yes, in regards to a reasonable amount like the 1500 the OP is giving.

The hangars only stay down 15 minutes.

It may make 500lb bombs the more practical and norm (like historicaly), instead of 1000lbers or bigger if posible.

And as the OP wished, it would make many more planes "capable" or more-so than they currently are in the ground-pounding aspect (something I've been enjoying lately when the hordes are too thick or absent, and not so much to take a base but to just shut down ord/fuel/anything-to-be-a-PIA-to-the-red-guys.  Many planes I regretfuly opt against taking just because of one hangar I wish to pop is impossible with that selection (or to even try, in adition to maybe other objectives... I could do one then the other, but unless its a singular VH the rearm/return rate between my sorties and the 15min respawn negates more than two sorties from a nearby field being doable, and thus why try?).

+1

So some planes can get two at a stretch that can currently and easily get one, and most planes can get one (some at a stretch and most within reason).  I'm just not finding agreement.


Ask for AP bombs on those planes.

The answer here isn't making the hangars easier to kill, it's making a wider variety of planes viable to kill them.

They've already tried to do this to some extent, with lower weight bombs getting bonus damage as well as the new AP bombs... I dunno where the sweet spot is, but I do feel your pain when it comes to being able to bring a different ride than the usual suspects to the fight.


You do realise me asking for AP bombs on the subject of remodeling 190F models is like someone asking for a kleenex tissue to wipe their hands on at an all-you-can-eat BBQ rib buffet.  :devil
Title: Re: Hanger Change
Post by: tuton25 on February 27, 2013, 06:40:58 PM
You aren't really asking for this wish with the intent of getting players to use a wide variety of aircraft, you want this wish to make porking hangers easier for you.

ack-ack
I really have no intrist in flying the Uber-Latewar planes as I am in a Mossie 6 most of the time
I just think that the dedicated attack planes should have a chance at dropping a hanger as well as the late war fighters
Title: Re: Hanger Change
Post by: Ack-Ack on February 27, 2013, 07:50:48 PM
I really have no intrist in flying the Uber-Latewar planes as I am in a Mossie 6 most of the time
I just think that the dedicated attack planes should have a chance at dropping a hanger as well as the late war fighters

By 1944 the majority of the attack missions were being flown by heavy fighters like the Hellcat and Corsair for the USN.  Why?  Because they carried more ordnance and were more likely to survive the attack run.  You're still going to see the majority in game fly heavy fighters than attack planes like the Avenger or Dauntless.  Why?  The same reason why the increased use of fighters in the attack role for the USN, able to carry more ordnance and more likely to survive...more bang for the buck.

I think with the change of the different types of bombs that attack planes now get in game will help make these planes more viable for use but lowering the hanger damage will not put more players in the pilot seat of an Avenger or any other naval attack plane.

ack-ack
Title: Re: Hanger Change
Post by: MK-84 on February 27, 2013, 07:52:42 PM
I have a better alternative :old:

Ignore the hangers (except the VH) and take out field ack.  With the exception of manned guns ack stays down twice as long, and even longer if the strats are hit.

Strangely no one seems to want to go this though :headscratch:
Title: Re: Hanger Change
Post by: tuton25 on February 28, 2013, 09:46:14 AM
I have a better alternative :old:

Ignore the hangers (except the VH) and take out field ack.  With the exception of manned guns ack stays down twice as long, and even longer if the strats are hit.

Strangely no one seems to want to go this though :headscratch:
The Claim Jumpers do it all the time.....
Title: Re: Hanger Change
Post by: The Fugitive on February 28, 2013, 09:52:44 AM
I have a better alternative :old:

Ignore the hangers (except the VH) and take out field ack.  With the exception of manned guns ack stays down twice as long, and even longer if the strats are hit.

Strangely no one seems to want to go this though :headscratch:

hangers don't shoot back   :noid
Title: Re: Hanger Change
Post by: danny76 on February 28, 2013, 10:40:56 AM
I have a better alternative :old:

Ignore the hangers (except the VH) and take out field ack.  With the exception of manned guns ack stays down twice as long, and even longer if the strats are hit.

Strangely no one seems to want to go this though :headscratch:

^^^^^ This. Baffles me why this is not standard practice, unless you enjoy padding uppers scores with proxies :bhead