Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Torquila on February 28, 2013, 06:45:40 AM

Title: Disable bomber guns on first takeoff only
Post by: Torquila on February 28, 2013, 06:45:40 AM
- I wish bomber guns positions would only be disabled for the plane's first takeoff sequence.
Title: Re: Disable bomber guns on first takeoff only
Post by: The Fugitive on February 28, 2013, 07:26:14 AM
Nope, they would be too easy to shoot down on take off..... but you knew that already didn't you  :D
Title: Re: Disable bomber guns on first takeoff only
Post by: Torquila on February 28, 2013, 07:39:19 AM
I understand that you are reading this wrongly. Once liftoff has been achieved, the guns would be hot, just like it is now. The only difference is that during landing, bombers will be able to protect themselves till the last moment of the flight.
Title: Re: Disable bomber guns on first takeoff only
Post by: The Fugitive on February 28, 2013, 07:48:50 AM
Maybe your not wording your wish well. As it is now once the wheels leave the ground guns go hot and stay that way until the wheels touch ground again. If you leave the guns hot, people will just lift off, then touch right back down again to get their guns hot and use the plane as a defensive position at a field (which is why the guns were turned off on the ground in the first place).

If your trying to land while under fire at a field then those are the chances you take.
Title: Re: Disable bomber guns on first takeoff only
Post by: Torquila on February 28, 2013, 08:09:45 AM
Yes, I considered this, but its not an issue.

If you have enough speed and momentum to take off in the first place, why would you want to touch down again? Continuing your course gives you a better chance of survival then sitting on the ground.

This problem is made even more null and void due to the fact that its bombers we are talking about (heavy, slow, etc)..
Title: Re: Disable bomber guns on first takeoff only
Post by: The Fugitive on February 28, 2013, 08:11:54 AM
But that is what they would do. The buff groups would become the new ack guns at the fields..... as they did before.
Title: Re: Disable bomber guns on first takeoff only
Post by: Torquila on February 28, 2013, 08:14:55 AM
if someone wishes to sit on an un-vulched field waiting for an attack, they are as likely to do it with a group actually in the air.

Most of us don't enjoy being bombed on the ground.

*Urk, seems I caught some weird mental loop there*

Forget that last bit (before editing).
Title: Re: Disable bomber guns on first takeoff only
Post by: steely07 on February 28, 2013, 06:18:54 PM
Fuji is right, bombers used to be able to gun on the ground and were used as ack positions, so it's a -1 from me :)
Title: Re: Disable bomber guns on first takeoff only
Post by: Torquila on February 28, 2013, 09:17:06 PM
Defense is not an issue with this wish, offence is the only weak link.

Imagine bombers de-acking fields and landing, then vulching or taking out the rest of the structures with their guns.
Title: Re: Disable bomber guns on first takeoff only
Post by: Torquila on February 28, 2013, 09:22:21 PM
The only issue I can see is on the offensive, which I can't think of a way around yet.

It only used to be used for AA, cause you could just spawn and taxi down the runway. Having to take off is a whole nother ball game, which most people will find better suited for an A20.
Title: Re: Disable bomber guns on first takeoff only
Post by: The Fugitive on February 28, 2013, 09:35:50 PM
Explain what is wrong with the way it is, maybe that will make it more clear as to what you want and why.
Title: Re: Disable bomber guns on first takeoff only
Post by: Torquila on March 01, 2013, 06:31:54 AM
Well try to imagine what would happen with this when a field is capped fug.
Title: Re: Disable bomber guns on first takeoff only
Post by: jeffdn on March 01, 2013, 06:35:27 AM
Well try to imagine what would happen with this when a field is capped fug.
Uh, what? Do you mean you need the split seconds this would save to get up before the field is locked down tightly? Again, sir, check the favorites list. It is the solution to this problem for everyone but you.
Title: Re: Disable bomber guns on first takeoff only
Post by: Torquila on March 01, 2013, 06:40:34 AM
hehe jeff, wrong thread; lol.  :D
Title: Re: Disable bomber guns on first takeoff only
Post by: jeffdn on March 01, 2013, 06:44:48 AM
hehe jeff, wrong thread; lol.  :D

 :bolt:
Title: Re: Disable bomber guns on first takeoff only
Post by: The Fugitive on March 01, 2013, 07:27:57 AM
Well try to imagine what would happen with this when a field is capped fug.

hmmmm if a field is capped and buffs were taking off, the buffs would be slaughtered. Guns would be cold until they lifted as they are now (because it is still the first flight).

You still haven't said what is wrong with the way it is now?
Title: Re: Disable bomber guns on first takeoff only
Post by: Torquila on March 01, 2013, 08:30:57 AM
I meant offensively...
Title: Re: Disable bomber guns on first takeoff only
Post by: Aspen on March 01, 2013, 09:10:40 AM
OK, but only if the bomber has to sit unmanned on landing while the crew exits and makes its way to the tower on foot before they can register a safe landing.  :D
Title: Re: Disable bomber guns on first takeoff only
Post by: Randy1 on March 01, 2013, 09:27:30 AM
I can see the argument for the way it is now but using a bomber as a gunship on the ground may certainly have been done.  That said if real world says shoot bombers on the ground then they should be able to shoot back.  if the attacking force wants to neutralize that threat they can.
Might be a programming nightmare(If it is then it is not worth the effort) but it seems fare to let the bombers be indestructible till guns arm or arm them when engines fire.  Seems like I remember the nose guns fired by the pilot are armed at the spawn. 

I don't see this as a deal breaker but more of an interesting point to the simulation.
Title: Re: Disable bomber guns on first takeoff only
Post by: The Fugitive on March 01, 2013, 10:13:42 AM
I meant offensively...


Offensively, it's an ACK barge.

Years ago you could do this. You could spawn at your base and defend having a single player man all guns in the buff (or 6 players all manning guns in each of their buffs). On the attack, you could land at a deacked base and kill everything that spawned. This why it was changed, because it became "the" way to defend, or cap a field.

Odds are pretty good it isn't going to go back that way any time soon.
Title: Re: Disable bomber guns on first takeoff only
Post by: Rob52240 on March 01, 2013, 12:04:37 PM
Defense is not an issue with this wish, offence is the only weak link.

Imagine bombers de-acking fields and landing, then vulching or taking out the rest of the structures with their guns.


Are you hoping to land at an enemy field and then camp the runway like a tanker?
Title: Re: Disable bomber guns on first takeoff only
Post by: guncrasher on March 01, 2013, 05:52:03 PM
Are you hoping to land at an enemy field and then camp the runway like a tanker?

that was so much fun in airwarrior.  land at a base in a b17 and then sit behind the runway and get kill after kill.  but here if you want to vulch do it the right way, get some rockets :)>



semp
Title: Re: Disable bomber guns on first takeoff only
Post by: Rob52240 on March 01, 2013, 10:29:34 PM
that was so much fun in airwarrior.  land at a base in a b17 and then sit behind the runway and get kill after kill.  but here if you want to vulch do it the right way, get some rockets :)>



semp


Let them get rolling for 2 reasons.
1.  You get better at leading rockets.
2.  They are more likely to think they have a chance and will probably launch again.

Or use a tank and put the range of your main gun to use like I did.
http://www.youtube.com/watch?v=KUeDy9IUczY