Aces High Bulletin Board
General Forums => Films and Screenshots => Topic started by: FLOOB on March 03, 2013, 07:15:39 AM
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Don't put music tracks in your aces high vids that you upload to youtube or wherever. Aces High has a music all it's own that's more universally palatable.
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I disagree, some of these guys put videos together perfectly with music and it sounds great :aok
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When you PLAY the game the sounds work fine. When you watch FILM of the game often sounds are incomplete, inaccurate, too loud, too quiet, missing, etc.
Fact of the matter is it would sound like crap if you just recorded the film viewer and posted it. The sound track is an easier alternative to rebuilding 50 tracks of separate audio all perfectly queued and timed to the action on the screen. You basically do ADR for the entire video. A track of wind, which you bring up and down based on plane speed. A track for guns. Your guns. Their guns. Flack guns. Whatever. They all need their own. Then engines. Up/down with the throttle, but also doppler effect... Different sounds for engines in external vs internal.... Stall buzzer, flaps, gear, bombs, explosions, damage hits, losing parts, pilot wounds... These are just a few of the different sounds you would have to build in on your own. It's not easy.
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Ah I just realized that the film viewer doesn't save the audio anymore when converting to avi. When and why did that change?
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Ok now I know why there are so few published videos of AH with game sound instead of some tacky music. I swear I used to make avi's with sound using the film viewer though.
I guess the best work around would be to use the AH film viewer to edit the video, and then use a video capture program to record the video as you play it in the film viewer.
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Montage type flicks should have music. :aok After all, those films are seldom useful for learning, so why not rock out? :rock
Anything that isn't a montage flick should let me hear the throttle, flaps, guns, etc.
These are the rules. Stick to them. :old:
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I guess the best work around would be to use the AH film viewer to edit the video, and then use a video capture program to record the video as you play it in the film viewer.
Check out Skuzzy's sticky thread:
http://bbs.hitechcreations.com/smf/index.php/topic,346137.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,346137.0.html)
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I do not adhere to these rules for the most part i allow you the option music or no music.
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Just FYI the AH film viewer export has never worked satisfactorily. I don't think it ever had audio export, either.
Also, the film viewer plays SOME sounds but not all and definitely not at the same mix as in-game. For a long time it didn't even play engine sounds. Now it's got a full-on blowing wind sound (no ramp up, just full) when you pass 300 or 350mph on some planes. The sound mix is buggy and very much incomplete. You also can't just record in-cockpit sounds as you fly and then overlay them, because your head position changes the sound mix. When you look to the side the sounds move and re-mix to denote they are now coming at you from a different direction. Same as panning around in a tank turret to listen for targets.
You can't use that sound if you use the film viewer camera controls, because now all of a sudden you're looking at a plane from behind but the sound is coming from the front-left because when recorded that's where you were looking. It changes everything.
So basically you have to remix it all. Most folks just put the basics in, or add music. To me, that's perfectly acceptable, but it's a different style.
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I think HTC should just drop the whole film recorder stuff and focus on suggesting external apps.
Has it really made that much of a difference?
I do love recording sorties, but the program really doesn't deal well with large files, and it feels clunky when you try.
I guess the fact that you cant just skip to parts in the file is a real no-no for me, cause I have really long sorties when doing strat defence and turning it into a montage of shots/attacks is a nightmare within a nightmare.
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I guess the fact that you cant just skip to parts in the file is a real no-no for me, cause I have really long sorties when doing strat defence and turning it into a montage of shots/attacks is a nightmare within a nightmare.
I have no idea what you are talking about!
For one, in the real world of editing movies the sound used during film making is simply a marker for the editor to insert the studio recordings and audio effects. Second, the film viewer is fully capable of moving and marking any spot in the timeline, but because it can output directly to avi you can use any editing package. The film viewer is not supposed to be Adobe Premiere.
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Well I dunno, for some reason when I tried it last I couldn't do that? Maybe a problem on my side? :headscratch:
Otherwise, If your not gonna do it right! Better not to do it at all, I says!
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Best way to record footage from the film viewer is to use an external ap like fraps while playing the film viewer. Don't even bother with the "export to AVI" feature there. Just ignore that.
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I understand why you say that, Krusty, but the fact remains that the film viewer does create the smoothest output possible. It takes forever, it crashes a lot, and it doesn't output audio so you end up using the film viewer output and FRAPS both, but otherwise it is nearly impossible to get output without hesitations and stutters.
Now if you want to use any resolution greater than 480 you cannot use the avi output. I wish that would be updated.
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Maybe it's an issue with your system? I get fraps and dxtory output just fine without stutters or hitches when recording playback in the film viewer.
The fact that it's wholly unreliable as an export method negates its usefulness. If it's the only way you have found that works for you, then god help you until HTC re-writes that export code (I don't think they will any time soon), because most of us don't even use it. It's a last-resort tool, IMO.
P.S. Most of us do record at resolutions higher than 480 anyways. To use 480 or less just runs too blocky and pixellated to be enjoyable to the viewers.
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Krusty, check the outputs of the film viewer? Then you will know why I said what I said.
http://bbs.hitechcreations.com/smf/index.php/topic,346137.msg4571341.html#msg4571341
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If there is a stutter in the film viewer, then FRAPS will show it as a stutter in its recorded information, whereas you will never, ever see a stutter from a film viewer export to AVI.
We get complaints about FRAPS and stutters all the time. FRAPS cannot synchronize with the game graphic engine, whereas the film viewer can.
The only problem with the export is the size of the film. Larger films tend to be more problematic. We have that on our bug list. Most of the problems have to do with the CODEC being used. There is a short list of ones that work.
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Skuzzy, what about the resolution of the exported video? Will we at some point be able to export in High Def (or choose a custom resolution)? The current choices are too limited, with 720x480(?) being the highest available.
I would personally have no problem recording a second track for audio if the film viewer could export my shots in High Def.
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Skuzzy, what about the resolution of the exported video? Will we at some point be able to export in High Def (or choose a custom resolution)? The current choices are too limited, with 720x480(?) being the highest available.
I would personally have no problem recording a second track for audio if the film viewer could export my shots in High Def.
It is on the list as well.
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OP, If your not happy, mute or make your own film.
As for AHFilm, buggy and often frustrating to work with.
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OP, If your not happy, mute or make your own film.
+1
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Best way to record footage from the film viewer is to use an external ap like fraps while playing the film viewer. Don't even bother with the "export to AVI" feature there. Just ignore that.
+100
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