Aces High Bulletin Board
General Forums => Wishlist => Topic started by: jeffdn on March 10, 2013, 03:30:13 PM
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I was thinking it would be neat if, for a perk price, Mosquitos and Lancasters could drop packets of window in a sector and throw up a large dar bar. Just a thought!
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I was thinking it would be neat if, for a perk price, Mosquitos and Lancasters could drop packets of window in a sector and throw up a large dar bar. Just a thought!
Hmm. :headscratch:
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I'd think Window would manifest, in game terms, as a cluster of radar contacts, but no additional dar bar.
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-1
Aids hordes. Promotes zero combat. Nope for me.
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-1
Aids hordes. Promotes zero combat. Nope for me.
What is a horde? I see many decry them, but it requires the efforts multiple players to take a base. Is it only a "horde" when the other teams do it? Every team shuts down hangars. Every team vulches fields. Every team does NOE missions.
I offered this as an idea that may make strategic feints a bit more possible. As it stands, it is remarkably easy to figure out everything that is going on from a quick glance at the map.
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I would classify a horde as any 'mission' of 20+ people trying to take 1 base.
It is in fact not only a horde when the other country does it, hell I complain more about when I see green hordes than red ones....Can't shoot the green ones down :(
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I'd not object to Window as I described it because that would allow players to avoid being fooled by looking at the dar bar. If it just made the dar bar give a false reading that would look the same as a nape of the earth horde attack.
Also, Window messed with radar (dot dar in AH) not observers and battlefield reports (dar bar in AH) so having it give a false dar bar reading seems wrong.
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Although the idea is good, I think it would be pointless to put into the game. If someone were to put window out and made a bunch of dots on the dar all we need to do is look at the dar bar and see its fake.
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I'd not object to Window as I described it because that would allow players to avoid being fooled by looking at the dar bar. If it just made the dar bar give a false reading that would look the same as a nape of the earth horde attack.
Also, Window messed with radar (dot dar in AH) not observers and battlefield reports (dar bar in AH) so having it give a false dar bar reading seems wrong.
I can see that being useful for, say, a lone bomber dropping a town or something. They are currently almost ludicrously easy to intercept; were the dar ring to go crazy with false readings, they might stand a tiny bit better chance. They could also be used in conjunction with a raid passing a field, as the aircraft loaded with window packets could make it seem like that was the field being raided, when in reality it was being passed.
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What is a horde? I see many decry them, but it requires the efforts multiple players to take a base. Is it only a "horde" when the other teams do it? Every team shuts down hangars. Every team vulches fields. Every team does NOE missions.
It's a horde when 20 does what only requires 5. And yes, I have cried out against friendlies taking down fighter hangars or killing a good CV fight.
I offered this as an idea that may make strategic feints a bit more possible. As it stands, it is remarkably easy to figure out everything that is going on from a quick glance at the map.
Good, it promotes combat, exactly what I want in a video game. I don't pay $15 to find metal strips floating in the air.
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What is a horde? I see many decry them, but it requires the efforts multiple players to take a base. Is it only a "horde" when the other teams do it? Every team shuts down hangars. Every team vulches fields. Every team does NOE missions.
I offered this as an idea that may make strategic feints a bit more possible. As it stands, it is remarkably easy to figure out everything that is going on from a quick glance at the map.
A horde is 20+ guys to take a V-base, or any base for that matter. NOE's are just as bad. This last map we had Saturday (large map with all the islands) is a NOEer's paradise. In the 6 hours I was on I think I only saw 2 or 3 missions move across sectors. All you see is dots popping at a base as soon as it flashes. All that water makes it easy enough for anyway to fly NOE.
As for feints and there pretty easy to do now. Have a few guys fly in and drop the shore guns at a port/field. Over the next hour have a single guy wave hop popping up every now and then to pop dar. How many guys do you think you could tie up at the shore base, and for how long? The same goes for de-acking a field. You'll have guys covering it until the guns start coming up, mean while your hitting a base 3 sectors away.
I don't think we need things to make it any harder to find a fight than it already is with the cowards we have flying now anyway.
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What is a horde? I see many decry them, but it requires the efforts multiple players to take a base. Is it only a "horde" when the other teams do it? Every team shuts down hangars. Every team vulches fields. Every team does NOE missions.
I offered this as an idea that may make strategic feints a bit more possible. As it stands, it is remarkably easy to figure out everything that is going on from a quick glance at the map.
A horde is a large group of players whose primary goal is to shut down and either vulch or take bases, with as little actual combat, through any and every means available.
Also a group becomes a horde when it encounters resistance of roughly comparable strength, and others are drawn by the darbar.
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What is a horde? I see many decry them, but it requires the efforts multiple players to take a base.
you can take a base with much less than a 'horde' if you have a bit of skill and team work
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you can take a base with much less than a 'horde' if you have a bit of skill and team work
yeah sure it's easy, if there arent any defenders. 10 guys attacking will definitely destroy a base assuming 1 bomber, 1 goon and 8 fighters heavy fighters. but it all depends if the players defending want to actually defend the base. 3 or 4 guys defending will stop the base take easily.
the attacking team is more dependent on the defenders' skill than on their own.
semp
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Jeff....don't sweat the harshness of the -1s.
Many here are jaded.
I am jaded but am able to step back here unlike in the arenas.
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yeah sure it's easy, if there arent any defenders. 10 guys attacking will definitely destroy a base assuming 1 bomber, 1 goon and 8 fighters heavy fighters. but it all depends if the players defending want to actually defend the base. 3 or 4 guys defending will stop the base take easily.
the attacking team is more dependent on the defenders' skill than on their own.
semp
Lol, yeah, if they make no attempt at stealth, and don't comprehend the concept of misdirection.
3 guys low and fast can take a base. 1set of bombers for town, a de-acker, and a goon.
Even if the goon gets killed, misdirection takes over. Plan ahead and leave dar up, grab a fourth guy and fly in with three fighters.
Defenders will count inbound cons, and after a once over of the spawn and town, move to deal with the fighters. At that point, the fourth guy slips in with an M3, using the defender's error in logic as cover.
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A horde is a large group of players whose primary goal is to shut down and either vulch or take bases, with as little actual combat, through any and every means available.
Also a group becomes a horde when it encounters resistance of roughly comparable strength, and others are drawn by the darbar.
It was a rhetorical question, I'm not an idiot. If you read what I wrote, my point was that the word horde is essentially meaningless, as any time a base is taken by more than 3-4 people and/or the defenders are overwhelmed, people start throwing around the word horde as an excuse or a complaint.
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10 is mission size, 15+ is when people start calling horde, and rightly so.
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Hmmm, AH has no nighttime, yet folks want to use Window.....curious huh?
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Lol, yeah, if they make no attempt at stealth, and don't comprehend the concept of misdirection.
3 guys low and fast can take a base. 1set of bombers for town, a de-acker, and a goon.
Even if the goon gets killed, misdirection takes over. Plan ahead and leave dar up, grab a fourth guy and fly in with three fighters.
Defenders will count inbound cons, and after a once over of the spawn and town, move to deal with the fighters. At that point, the fourth guy slips in with an M3, using the defender's error in logic as cover.
stealth for sure except base beginning blinking as soon as you get in dar range. but of course no defenders will up and the bomber can easily make 3 passes to level town. fighters will clean up the town deack it so about 7 or 8 minutes after the base starts blinking then the defenders finally up to kill the goon, which if you had planned ahead should have already been sitting in town. then fighters pull away to "misdirect" then m3 moves in to take base. so you went from 3 guys low and fast can take a base to 5, well six since the bomber guy is rtb'ing and assuming that the goon is the one taking the m3.
several things that you depend on:
1 defenders wont notice the base is under attack for at least 8 minutes giving buff a chance to make 2 passes on town.
2 bomber must take most of town down in two passes so lots of bombs which means lancs to give even more warning as they are slow.
3 defenders kill the goon but fail to check spawn? even as the town is deacked and white flagged?
4 your whole strategy of base take is based solely on maybe a couple of defenders and the defenders chasing the fighters.
5 there's a gv spawn which makes me wonder why the m3 wasnt there first to begin with.
6 low numbers on the arenas as if there's 400 plus then good luck taking a base unnoticed.
I have a better scenario:
1 set of lancs to destroy town. since according to you they will not be spotted as they are approaching stealthy.
2 bring back a fighter with rockets, cannons and couple of bombs to finish up town and deack town.
3 bring m3 and take the base.
see no need for 5 guys when a single player can do it by himself.
and before you start quoting about how you and a few friendlies have taken a base all by yourself, I should remind you that I have taken bases by myself too, not lately, but I have. but it is an unusual situation.
semp
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Driving a GV to a field that has no spawn works well......................... ...until one of your teammates decides to buzz your hidden m3 with troops multiple times in order to clear his six.
I like taking LTV from cv before it is close enough to cause the base to blink.
Then, it's easy to flank the field and approach town from a direction they never expect.