Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Ack-Ack on April 09, 2013, 08:50:06 PM
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There have been many whines and crying over the years about the supposed unrealistic collision modeling in GVs with ground objects, such as trees stopping a GV dead in its tracks. To put these cries of unrealism to sleep, here is a video that clearly shows how true to life the ground collision modeling is in GVs.
Video that shows the accurate and realistic modeling of ground collisions (http://www.liveleak.com/view?i=27d_1364819367)
You may put away the tissues ladies.
ack-ack
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Hrm... a modern steel post of tough Russian construction no doubt anchored to many tons of steel and cement infrastructure.....
vs a tree or shrub?
They do not compare.
For more information see here:
http://www.youtube.com/watch?v=MKnB5XabdxI
and this modern LIGHT vehicle (Stryker) has WHEELS, not TRACKS, and without even trying was knocking down a reinforced cinderblock wall:
http://www.youtube.com/watch?feature=player_detailpage&v=UWgbuQg0DFk
(note: They were just trying to break the gate open, they weren't trying to wreck the wall)
Tanks had a lot more pushing power than you give them credit for.
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Have to agree with Krusty on this one.
Several things to take into consideration with that Video. First that is a BMD a version of the Bmp that has been lightened for airborne drops. It weighs 7.5 tons and has a very small powerplant only producing 241hp. Compare that to a Panther weighing 44.8 tons and having a powerplant producing 690hp. Plus that tin can was barely moving when he hit that pole. I post this in response.
http://www.military.com/video/combat-vehicles/combat-tanks/m1a1-tank-removes-trees-in-australia/1716924710001/
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There have been many whines and crying over the years about the supposed unrealistic collision modeling in GVs with ground objects, such as trees stopping a GV dead in its tracks. To put these cries of unrealism to sleep, here is a video that clearly shows how true to life the ground collision modeling is in GVs.
Video that shows the accurate and realistic modeling of ground collisions (http://www.liveleak.com/view?i=27d_1364819367)
You may put away the tissues ladies.
ack-ack
So...A tank doing maybe 6mph at max hits a light pole and it doesn't go down?
No surprise there.
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http://www.military.com/video/combat-vehicles/combat-tanks/m1a1-tank-removes-trees-in-australia/1716924710001/
Typical American tourist
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That coading didn't look right..
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While were at it, I wish TigerIs would be able to plow into the side of a building for a good hiding spot.
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Another issue is collisions are turned off. You can drive right through an enemy tank.
It is an airplane sim and maybe collisions with GV just don't work. A collision in planes .....and a wing or some other part of the plane is damaged resulting in a cripple plane or worse. Would be nice if the two tanks suffered damage.
There might not be a collision model yet. It would certainly require allot of programming
I would expect those palm trees to go right down. :D
I would like to see trees get knocked down with the tank slowing down while plowing through. ;)
As far as cement light poles......hmmmmmm.
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Another issue is collisions are turned off. You can drive right through an enemy tank.
It is an airplane sim and maybe collisions with GV just don't work. A collision in planes .....and a wing or some other part of the plane is damaged resulting in a cripple plane or worse. Would be nice if the two tanks suffered damage.
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So true. How many times have players wished for the capability to run over and flatten the jeep or pilot on the ground peppering you with their .50 or .45cal.
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:rolleyes: Dipshack-ack :rolleyes:
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possibly the best return on effort I've ever seen, good job akak.
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possibly the best return on effort I've ever seen, good job akak.
:aok
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possibly the best return on effort I've ever seen, good job akak.
Caught me the elusive Krusty striped back marlin on my first try.
ack-ack
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Caught me the elusive Krusty striped back marlin on my first try.
ack-ack
:rofl :rofl :rofl
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