Aces High Bulletin Board
General Forums => Wishlist => Topic started by: -error on April 16, 2013, 12:30:25 PM
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Hello.
May be this is FAQ. May be this question already bored to death. But anyway.
Is there any work in progress to introduce new graphic engine?
I thoroughly enjoying game play of AH. I think it's best out there since WarBirds. But graphic seems to be... well... a bit dated.
Just imagine how great it would be if AH will look like this (http://warthunder.ru/upload/image/media/screenshots/july_screen15.jpg). Now as IL2 series almost dead, may be it would be easy to license their graphic engine?
Modern aviasim can (and should) look like (http://youtu.be/KuWUihknGX8) this (http://youtu.be/-j3Cto3foHE).
What are you guys think about it?
PS. I know, there are a lot of old hardware out there. But come on. It's 21st century already! :-)
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May be this question already bored to death. But anyway.
It is. It really, really is.
PS. I know, there are a lot of old hardware out there. But come on. It's 21st century already! :-)
It's a niche market with a substantial number of dedicated subscribers with low-end computers. It would be stupid to cut them out when it's unnecessary.
Sure, more graphics are better, but they're not necessary to play.
Wiley.
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Sure, more graphics are better, but they're not necessary to play.
Wiley.
:aok (From a former AWer)
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(http://i239.photobucket.com/albums/ff107/tymekeepyr/BeatDeadHorse.gif)
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Now as IL2 series almost dead, may be it would be easy to license their graphic engine?
seems to me if people wanted the il2 graphics they'd play il2 and il2 wouldn't be "almost dead" :D
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(http://i239.photobucket.com/albums/ff107/tymekeepyr/BeatDeadHorse.gif)
HEY! Stop beating that camel with that stick! Beat the horse, It's less valuable.
(http://i941.photobucket.com/albums/ad258/DragonTamer1X/_beatdeadhorseplz__by_MeliHitchcock.gif)
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We could have graphics and terrain like this in AH with the current engine
(http://i1271.photobucket.com/albums/jj623/8rave8/mtonaf/ahss144.jpg)
All it takes is the time spent building the maps with sufficient detail
HiTech has already stated that nothing in that screenshot (and the other screenshots from this thread http://bbs.hitechcreations.com/smf/index.php/topic,344662.0.html) would cause cause additional frame rate problems
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seems to me if people wanted the il2 graphics they'd play il2 and il2 wouldn't be "almost dead" :D
IL2 had stunning (at that time) graphic, mediocre FM and disgusting multiplayer. IMHO. And it's dying (or already dead) because of latter.
There are couple of MMO flight sim in development that have current graphics and decent flight models. Despite them having il2-ish gameplay for now, one of 'em already did attract ~1M people (and up to 40k online). If they wake up and create arenas similar to WB/AH it would deal severe blow to AH, IMHO. And I don't want this happen. I've just payed 6 month subscription :-)
BTW, do I count as one of the people? ;-)
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BTW, do I count as one of the people? ;-)
Yeah. One. :D
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Yeah. One. :D
:rofl
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Error, The visibility range on AH and the screen shots you posted are completely different.
Take a look at how the size of trees and how they are fogging in the screen shot vs the trees and how they are fogged in ah.
My guess is about 2 miles vs 18 miles in AH. If you have aver seen world of tanks, an entire terrain is less then the size of one airfield in AH.
2nd how big an area is modeled in that screen shot.
There is nothing in the AH graphic engine that would prevent making a screen shot just like the one you linked to. But many trade offs would have to be made just like they made to produce that screen shot.
HiTech
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Hello.
May be this is FAQ. May be this question already bored to death. But anyway.
Is there any work in progress to introduce new graphic engine?
I thoroughly enjoying game play of AH. I think it's best out there since WarBirds. But graphic seems to be... well... a bit dated.
Just imagine how great it would be if AH will look like this (http://warthunder.ru/upload/image/media/screenshots/july_screen15.jpg). Now as IL2 series almost dead, may be it would be easy to license their graphic engine?
Modern aviasim can (and should) look like (http://youtu.be/KuWUihknGX8) this (http://youtu.be/-j3Cto3foHE).
What are you guys think about it?
PS. I know, there are a lot of old hardware out there. But come on. It's 21st century already! :-)
i don't see anything in that warthunder screenshot that isn't a result of dynamic lighting effects...and i've played warthunder enough to know the surface textures on the aircraft isn't any better than what is in ah using 512 texture size. if you haven't tried it, install the hires texture pack in ah then push your graphics settings to as high as you can without losing your frame rate and look at the difference between what gets rendered in warthunder vs ah. there is a reason they have low participation limit to the number of people that can be on a map in a fight and ah doesn't...
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(http://i1271.photobucket.com/albums/jj623/8rave8/mtonaf/ahss141.jpg)
(http://i1271.photobucket.com/albums/jj623/8rave8/mtonaf/ahss136.jpg)
http://bbs.hitechcreations.com/smf/index.php/topic,345093.msg4557776.html#msg4557776
There is nothing in those screen shots that would have any effect on frame rates. Those shots are nothing but different textures that replace the standard texture set. Along with some nice detail work on the beach.
:aok
GIVE!! :)
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What are you doing .... spraying agent orange on the mountains with your 109? :huh
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What are you doing .... spraying agent orange on the mountains with your 109? :huh
That's not my 109 - I'm no sausage jockey!
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(http://www.clan-ado.fr/images/galerie/13_1361944432.jpg)
Arma 3 has a 10km vis range, I'm down for that in AH. :)
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It would be nice to see the terrain mesh itself given a bit higher resolution, that would help with features like hills and mountains.
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(http://www.clan-ado.fr/images/galerie/13_1361944432.jpg)
Arma 3 has a 10km vis range, I'm down for that in AH. :)
What's the framerate like when you get 50 or so planes onscreen though?
Wiley.
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What's the framerate like when you get 50 or so planes onscreen though?
Wiley.
I don't know, depends on your PC. ;) And Arma 3 on low still looks 10x better than AH on max. I'd rather have the option to go max than none at all.
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I'm not so bothered by the terrains as I am the office I spend all my flight time in. Frankly the original Mario and Donkey Kong wouldn't be out of place in many of the cockpits, and even the newest cockpits come off antiquated (graphically not historically).
Additionally some effort needs to spent on optimizing self-shadow. I've noticed I do get flight attitude and performance information from the shadows by just using them peripherally while scanning for or tracking a target. They just look awful and appear to suck up more video computing then the rest of the game together.
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I was a Warbirds customer for a very long time. When they decided to upgrade to a new graphics engine the FM's did not port over. All that hard work by the programmers was lost forever. Customers left in big numbers. I don't want to see that happen to AH. it is a great sim. There is allot to do, whether you like tanks, fighters, pt boats, bombers, or WW1 planes..........there is always something to have fun with. I have a really good graphics card with everything set to max and it looks better than most of my son's Xbox games.
:salute
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Also, keep in mind we JUST got specular and bump mapping on aircraft and vehicles, and not all the skins have been updated to take advantage of that yet (speaking of, need to get to work on upgrading my Corsair skins...) That will make a HUGE difference once more of the skins have those maps applied.
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. . . and in specular mapping alone the artists have just scratched the surface on the potential.
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Arma 3 has a 10km vis range, I'm down for that in AH. :)
Are you sure about that? In real life I consider 6.2 miles a very very hazy day.
All images at 14600
default ah
(http://www.hitechcreations.com/images/stories/dales/interndefrange.jpg)
10Km
(http://www.hitechcreations.com/images/stories/dales/intern10krange.jpg)
default ah
(http://www.hitechcreations.com/images/stories/dales/externdefrange.jpg)
10Km
(http://www.hitechcreations.com/images/stories/dales/extern10krange.jpg)
HiTech
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bbbuurrrrnnn
semp
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Are you sure about that? In real life I consider 6.2 miles a very very hazy day.
HiTech
I agree with HiTech. If you fly VFR on a day anywhere close to minimums (3 miles) it feels like you're flying in a little claustrophobic sphere. 20 mile visibility is a common day in the Great Plains but a rarer clear day you can see substantially further (~35 miles).
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Are you sure about that? In real life I consider 6.2 miles a very very hazy day.
All images at 14600
default ah
(http://www.hitechcreations.com/images/stories/dales/interndefrange.jpg)
10Km
(http://www.hitechcreations.com/images/stories/dales/intern10krange.jpg)
default ah
(http://www.hitechcreations.com/images/stories/dales/externdefrange.jpg)
10Km
(http://www.hitechcreations.com/images/stories/dales/extern10krange.jpg)
HiTech
Sure, if it means closer distance between bases and more fights, why not? At the same time allowing a ton of better visuals, damn, hook me up. AH has two thing that I like, big amount of players and realistic flight models (how realistic, I can't say because I never flown, but it sure feels more challenging). If any other flight sim pops up in the future with these two qualities and with graphics like the ones in the Arma 3 screenshot, I'm out.
It wouldn't have to have an objective, beyond shooting down other players. A DA lake sized map with those 2 qualities and I'm in flight sim heaven.
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It would be nice to see the terrain mesh itself given a bit higher resolution, that would help with features like hills and mountains.
+1
AH textures, plane models, and even buildings and trees are first rate. The coarse polygonal terrain, however, detracts from the immersion. The terrain polygons are triangles 0.5 mi x 0.5 mi x 0.707 mile. The new AH terrain screen shots in this thread look really good, but those fine scale erosion features are just part of the texture; if you fly down low they are part of the flat terrain polygon face and don't have any relief.
However, AH must always fight the fact that the terrains are huge and so are the view distances, so there must be trade offs. For example, if you made a modest improvement in terrain resolution down to 0.125 mile that would mean 16 times as much elevation data in terrain files and 16 times as many terrain polygons to render in a view.
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Are you sure about that? In real life I consider 6.2 miles a very very hazy day.
All images at 14600
default ah
(http://www.hitechcreations.com/images/stories/dales/interndefrange.jpg)
10Km
(http://www.hitechcreations.com/images/stories/dales/intern10krange.jpg)
default ah
(http://www.hitechcreations.com/images/stories/dales/externdefrange.jpg)
10Km
(http://www.hitechcreations.com/images/stories/dales/extern10krange.jpg)
HiTech
How long did it take to earn all those stars?
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Cyan gunsight I see... smart man. :aok
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Are you sure about that? In real life I consider 6.2 miles a very very hazy day.
All images at 14600
default ah
(http://www.hitechcreations.com/images/stories/dales/interndefrange.jpg)
10Km
(http://www.hitechcreations.com/images/stories/dales/intern10krange.jpg)
default ah
(http://www.hitechcreations.com/images/stories/dales/externdefrange.jpg)
10Km
(http://www.hitechcreations.com/images/stories/dales/extern10krange.jpg)
HiTech
HiTech confirmed for a pony dweeb :neener:
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author=hitech
Are you sure about that? In real life I consider 6.2 miles a very very hazy day.
All images at 14600
default ah
(http://www.hitechcreations.com/images/stories/dales/interndefrange.jpg)
HiTech
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HiTech would you be willing to post up your gunsight?
I can probably copy it and make it available but, yours shows you have a better knowledge of your vectors than many in the game.
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That gunsight is only available to HiTech, Skuzzy, and The Few :bolt:
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Since I don't know if this is HiTech's I won't offer download unless I know the ownership. I added a cross to one version for the pipper since the default locked mode reticle in the K14 is an 85Mil ring with a cross. The one from HiTech's screen is basically a 100Mil\50Mil with a dot. It looks like an 85Mil\50Mil. Sometimes what you see from the game does not scale the same from a screen shot monitor to monitor.
HiTech
(http://imageshack.us/a/img195/4300/hitech.gif)
HiTech2
(http://imageshack.us/a/img837/3424/hitech2.gif)
K14 Locked Mode Round
(http://imageshack.us/a/img20/7175/k14rnd85.gif)
(http://www.hitechcreations.com/images/stories/dales/interndefrange.jpg)
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I'll try to remember to post it next week, but it is not my gun sight.It was one that was posted at some earlier time by someone. And there is nothing special about it.
HiTech
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:rolleyes: