Aces High Bulletin Board

General Forums => Wishlist => Topic started by: LCADolby on April 16, 2013, 08:44:04 PM

Title: INCREASE FLAK ICON RANGE
Post by: LCADolby on April 16, 2013, 08:44:04 PM
These need to be increased to atleast 1K at all times.
The balance of power is with them at the moment and it's 1 sided bull.
As soon as you get a hint of an icon bang your dead.

Fix it.
Title: Re: INCREASE FLAK ICON RANGE
Post by: Zacherof on April 16, 2013, 10:36:00 PM
These need to be increased to atleast 1K at all times.
The balance of power is with them at the moment and it's 1 sided bull.
As soon as you get a hint of an icon bang your dead.

Fix it.

 :airplane: earrrrrrrrpeq pew pew pewpew BANG! Goes the ack
snap crackle pop goes my wing :joystick: :bhead
Title: Re: INCREASE FLAK ICON RANGE
Post by: Tank-Ace on April 16, 2013, 10:44:35 PM
These need to be increased to atleast 1K at all times.
The balance of power is with them at the moment and it's 1 sided bull.
As soon as you get a hint of an icon bang your dead.

Fix it.


How about a big fat no?

If you don't do recon (bring a Storch), you don't know where the flacks are.
Title: Re: INCREASE FLAK ICON RANGE
Post by: pembquist on April 16, 2013, 11:16:29 PM
Not trying to be provocative but, with a 1K icon wouldn't the balance of power be with the airmen? The turret on the wirble got slowed down if that's any consolation.
Title: Re: INCREASE FLAK ICON RANGE
Post by: lyric1 on April 16, 2013, 11:32:19 PM
This issue came up last night with me when avid JU87-G2 user was laid to rest a few times with an Osti. Being the Osti driver I kind of forgot how much the icon issue really is a huge disadvantage for the hunters of the likes of me. I would not mind extending it out a bit beyond the 600 yard point.

After all I can reach out & touch them at 2.5K.
Title: Re: INCREASE FLAK ICON RANGE
Post by: Karnak on April 16, 2013, 11:32:28 PM

How about a big fat no?

If you don't do recon (bring a Storch), you don't know where the flacks are.
Then Bob in his fighter shouldn't know exactly where his friendly flaks are either.  The problem is not really the flaks so much as flaks being used unrealistically to clear one's six because you know where he is from 6000 yards out and your enemy won't see him until he is within 600 yards.

Tank Ace,

You have advocated very strongly for GVs to suffer less interference from airplanes.  The shoe is now on the other foot and it is the airplanes that need to be less effected by the GVs.
Title: Re: INCREASE FLAK ICON RANGE
Post by: lyric1 on April 16, 2013, 11:38:55 PM
This issue came up last night with me when avid JU87-G2 user was laid to rest a few times with an Osti. Being the Osti driver I kind of forgot how much the icon issue really is a huge disadvantage for the hunters of the likes of me. I would not mind extending it out a bit beyond the 600 yard point.

After all I can reach out & touch them at 2.5K.

Just an example of the advantage I kind of have.

http://bbs.hitechcreations.com/newscores/killsin.php?playername=lyric1&kcnt=290&selectTour=LWTour157&pindex=29
Title: Re: INCREASE FLAK ICON RANGE
Post by: Tank-Ace on April 17, 2013, 01:11:18 AM
All I know is that before the change, I could use a Ju 88 to provide close air support. If I can make repeated 250mph passes at only 1-2K, clearly the advantage was to the aircraft be a ridiculous margin.
Title: Re: INCREASE FLAK ICON RANGE
Post by: Zacherof on April 17, 2013, 01:24:40 AM
All I know is that before the change, I could use a Ju 88 to provide close air support. If I can make repeated 250mph passes at only 1-2K, clearly the advantage was to the aircraft be a ridiculous margin.
you still can. You just have to be crafty and provide a small profile. (albiet with a bomber that's kinda hard to do)
Title: Re: INCREASE FLAK ICON RANGE
Post by: FTJR on April 17, 2013, 06:36:20 AM
Just an example of the advantage I kind of have.

http://bbs.hitechcreations.com/newscores/killsin.php?playername=lyric1&kcnt=290&selectTour=LWTour157&pindex=29

You should get out more :) :bolt:
Title: Re: INCREASE FLAK ICON RANGE
Post by: Devonai on April 17, 2013, 10:07:38 AM
He killed more aircraft than all 45 Osties did during the entire actual war.  :D
Title: Re: INCREASE FLAK ICON RANGE
Post by: tunnelrat on April 17, 2013, 10:09:58 AM
The better idea is to set all GVs with the same range on a/c icons that a/c have on GV icons.  It's not like a tanker buttoned up or not is going to be able to identify a plane 5 klicks out.
Title: Re: INCREASE FLAK ICON RANGE
Post by: Pand on April 17, 2013, 01:18:08 PM
Icons!  Icons!  Icons! 
Title: Re: INCREASE FLAK ICON RANGE
Post by: bustr on April 17, 2013, 02:03:48 PM
Any of you consider the current paradigm of the aircraft tank relationship is by design to keep and attract subscriptions for the GV aspect of this game?

I've given up on hunting tanks with the IL2 or Ju87G2 as an entertaining part of the game. Toting bombs out to dive bomb tanks is a snore because of the time needed to get to an alt that the wirbels or the T34 skeet shooters can't pick you off while you find them and setup for your attack. The effective kill range for the NS-37 or BK3.7 starts at about 300 yards. You are dead at 600 wirbel  or T34 skeet shooter. By the way on range VOX I over heard the current record holder visa rumor, single shot skeet shooting from a tank is 12 planes landed. Knowing rumors it's probably more like 3-5. Guess tanks don't need wirbel escorts anymore. Just lessons from that player.

Unlike in our planes you don't pilot wound the tank commander with a golden BB or wound\kill the machine gunner with cannon or bullet shrapnel. The exposed machineguns on the tank turrets require precision direct hits to disable them instead. I've parked a few tanks on the runway offline and made passes, then upped in the nearest manned gun on zoom to see fully entact top machineguns after blasting a light show down on the turret top with cannon rounds. My jury is out on getting rounds into the open turret on the wirbel and osti. Are we killing the gun crew or are we being required to precisely hit each gun to destroy it like with the tank turret machine guns?

My best night trying to kill a single T34 was dieing 3 times to it's main gun skeet shots first in a G2 then an IL2. Two other fighters went down to it and someone got pissed and carpet bombed the one T34 with 3 lancasters. And the T34 was spawning onto an open beach by himself killing Il2, G2 and fighters trying to mark him with rockets.

This is a tad too much arcade stinky lipstick on a pig's fishnet stocking draped hiney.

Unless the same things have been allowed in the competitors games to keep up subscriptions. Then you have to look at this from a longevity view towards the fact that hardcore GVers won't stay where they can't play against only other GVs even if the circumstances of their risk are 100% accurate when aircraft are present. At least the skeet shooting aspect of this could be done away with. The wirbels are bad enough and more historically accurate in killing me if one of the few ever produced happened to shoot at a low flying IL2.
Title: Re: INCREASE FLAK ICON RANGE
Post by: doright on April 17, 2013, 02:11:05 PM
I like the current settings when in a GV. Unfortunately I frequently rely on the braille method when searching out gv's from a plane. Hit sounds usually indicate a gv in icon range.
Title: Re: INCREASE FLAK ICON RANGE
Post by: Tilt on April 17, 2013, 03:16:46 PM
Leave it as it is...... it's just right.  I see no harm in both friendly and enemy icon being as per the present enemy.  The idea that ac travelling at 200-300mph have big bright icons alarming enemy aa gun positions is ( and was) gamey IMO.


Title: Re: INCREASE FLAK ICON RANGE
Post by: pembquist on April 17, 2013, 05:43:39 PM
Realism schmealism.  Its not realistic to instantly repair a tank with a box of supplies nor is it realistic for pilots to rise from the dead and instantly take off with a new bomb laden plane.  The unrealistic skeet shooting success rate has a lot to do with unrealistic flying. Icons themselves are entirely realistic.  The game gets tinkered with, some like some don't, squeaky wheels get grease then other wheels get squeaky in protest.  Everybody likes to wrap the flag of realistic simulation around their demands, outrage is heartfelt by all.

Sheesh.
Title: Re: INCREASE FLAK ICON RANGE
Post by: mbailey on April 17, 2013, 05:54:59 PM
Just fly near me Dolby.....I cant hit a darn thing in a flak    :(
Title: Re: INCREASE FLAK ICON RANGE
Post by: doright on April 17, 2013, 05:57:54 PM
How about having to reload the whirbee? It appeared to have a 20 round mag per gun. Whirbees need an occasional time out.

I noticed that only about 100 whirbees where actually produced, so I can say I have singlehandedly wiped them all out. I have probably destroyed the entire production run of P38s too.
Title: Re: INCREASE FLAK ICON RANGE
Post by: Tank-Ace on April 17, 2013, 07:34:04 PM
I've proposed reload time before. The community was pissed :(.
Title: Re: INCREASE FLAK ICON RANGE
Post by: Citabria on April 17, 2013, 10:03:46 PM
im surprised no one thinks that vehicles should only seen aircraft icons up to only 1k away (600yds if not moving but they are moving lol :) )

dont make the gv's more visible make the planes less visible to vehicles imo.
Title: Re: INCREASE FLAK ICON RANGE
Post by: SmokinLoon on April 17, 2013, 11:03:31 PM
These need to be increased to atleast 1K at all times.
The balance of power is with them at the moment and it's 1 sided bull.
As soon as you get a hint of an icon bang your dead.

Fix it.

Guess you need to keep moving fast, be more patient, and use the zoom feature.  I find a lot of gv's far beyond the icon range simply by drawing lines of travel between the base and town, spawn point and town, town and spawn point, etc.

I vote to keep it as it is.  It adds to the challenge and it keep the bomb tards from getting too comfy.   ;) 
Title: Re: INCREASE FLAK ICON RANGE
Post by: Debrody on April 18, 2013, 12:51:11 AM
Guess you need to keep moving fast, be more patient, and use the zoom feature.  I find a lot of gv's far beyond the icon range simply by drawing lines of travel between the base and town, spawn point and town, town and spawn point, etc.

I vote to keep it as it is.  It adds to the challenge and it keep the bomb tards from getting too comfy.   ;) 
I think you have missed his point. Some people use the flaks as manned ack and run towards them just the same way as they were autoacks. The problem is, the chasing fighter has absolutely no chance to do anything against it as by the time he could see the flak (D600), he is already dead. Still, i agree with you about the btards.
Title: Re: INCREASE FLAK ICON RANGE
Post by: Tinkles on April 18, 2013, 06:06:44 AM
I think you have missed his point. Some people use the flaks as manned ack and run towards them just the same way as they were autoacks. The problem is, the chasing fighter has absolutely no chance to do anything against it as by the time he could see the flak (D600), he is already dead. Still, i agree with you about the btards.

Perhaps increase air to ground icon to 800 yards, and lessen ground to air icon to 3k?
Title: Re: INCREASE FLAK ICON RANGE
Post by: earl1937 on April 18, 2013, 10:32:56 AM
These need to be increased to atleast 1K at all times.
The balance of power is with them at the moment and it's 1 sided bull.
As soon as you get a hint of an icon bang your dead.

Fix it.
:airplane: If we are going to have Icons in the game, make them the same for all situations! My personal preference is NO icons....do it like the real thing...then you would see more heads on a swivel and jinking around, instead of autopilot on and running a store errand!
Title: Re: INCREASE FLAK ICON RANGE
Post by: Karnak on April 18, 2013, 10:48:57 AM
im surprised no one thinks that vehicles should only seen aircraft icons up to only 1k away (600yds if not moving but they are moving lol :) )

dont make the gv's more visible make the planes less visible to vehicles imo.
Doesn't really solve the problem though as planes are easy to see against the sky.

I stand by my position that the icon ranges are fine, but friendly GV icons need the same treatment.  Hans in his Bf109 would not know there was a friendly Wirbelwind 5.5k yards away bearing exactly 243 degrees.  We've stopped Frank in his P-47 from knowing that, but Hans still has Gunter's position down pat and can lead Frank to him.
Title: Re: INCREASE FLAK ICON RANGE
Post by: Lusche on April 18, 2013, 10:51:14 AM
I fully agree with Karnak on everything in this matter  :)
Title: Re: INCREASE FLAK ICON RANGE
Post by: danny76 on April 18, 2013, 11:02:46 AM
:airplane: If we are going to have Icons in the game, make them the same for all situations! My personal preference is NO icons....do it like the real thing...then you would see more heads on a swivel and jinking around, instead of autopilot on and running a store errand!

Excellent idea, but wait, when you get close enough to the icon-less con, how do you work out if it's friendly? You'd spend half your time kill shorting yourself
Title: Re: INCREASE FLAK ICON RANGE
Post by: earl1937 on April 18, 2013, 12:09:22 PM
Excellent idea, but wait, when you get close enough to the icon-less con, how do you work out if it's friendly? You'd spend half your time kill shorting yourself
:airplane: Point well taken sir, but as Pand pointed out in another post, each aircraft would have wing tips colored to reflect which country they are flying for! Sure I can turn off my Icons, but is the other guy going to turn his off? We both know the answer to that! The problem is, no matter how you fly ACM in here, you are never out of sight of the "other" guys, and they are never out sight to you.
Guess we all have to remember that most of the guys in here are not real pilots, or have never been, so there fore would be lost without that visual reference.
Title: Re: INCREASE FLAK ICON RANGE
Post by: Vinkman on April 18, 2013, 01:45:30 PM
Is the GV icon range ofr friendlies the same as for enemy? If not, I vote for shortening the icon range on friendly Whirbs and GVs instead. That would elimnate the advantage of being able to drag bad guys to invisible whirbles.
Title: Re: INCREASE FLAK ICON RANGE
Post by: Lusche on April 18, 2013, 01:47:56 PM
Is the GV icon range ofr friendlies the same as for enemy? If not, I vote for shortening the icon range on friendly Whirbs and GVs instead. That would elimnate the advantage of being able to drag bad guys to invisible whirbles.


You should remove Karnak from your ignore filter.  :old:
Title: Re: INCREASE FLAK ICON RANGE
Post by: Vinkman on April 18, 2013, 01:55:06 PM

You should remove Karnak from your ignore filter.  :old:

oops, Sorry did he say that already? I'll try to go back and find out what he said.

 I do not have an ignore list.  ;)
Title: Re: INCREASE FLAK ICON RANGE
Post by: Vinkman on April 18, 2013, 01:56:04 PM
Then Bob in his fighter shouldn't know exactly where his friendly flaks are either.  The problem is not really the flaks so much as flaks being used unrealistically to clear one's six because you know where he is from 6000 yards out and your enemy won't see him until he is within 600 yards.

I agree. Sharten all the GV icon ranges.
Title: Re: INCREASE FLAK ICON RANGE
Post by: Debrody on April 18, 2013, 03:35:27 PM
Doesn't really solve the problem though as planes are easy to see against the sky.

I stand by my position that the icon ranges are fine, but friendly GV icons need the same treatment.  Hans in his Bf109 would not know there was a friendly Wirbelwind 5.5k yards away bearing exactly 243 degrees.  We've stopped Frank in his P-47 from knowing that, but Hans still has Gunter's position down pat and can lead Frank to him.
Its usually Tony doing this to Hans, in his pony, though   ;)
Title: Re: INCREASE FLAK ICON RANGE
Post by: Chalenge on April 18, 2013, 03:40:21 PM
I've given up on hunting tanks with the IL2 or Ju87G2 as an entertaining part of the game. Toting bombs out to dive bomb tanks is a snore because of the time needed to get to an alt that the wirbels or the T34 skeet shooters can't pick you off while you find them and setup for your attack.

You're stretching that a bit, or using the wrong airplanes.