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General Forums => Aces High General Discussion => Topic started by: Karnak on April 23, 2013, 02:24:56 PM

Title: v2.30 patch 1 released, lots of fixes
Post by: Karnak on April 23, 2013, 02:24:56 PM
Nice list of fixes and changes:
http://bbs.hitechcreations.com/smf/index.php/topic,347764.0.html
Quote
Originally posted by Pyro:
Version 2.30 Patch 1 is out.  You can update via the auto updater or download the patch for 2.30 Patch 0 here: http://downloads.hitechcreations.com/AH2300TO2301.EXE

Version 2.30 Patch 1 Changes
======================

Performed an optimization in the texture mapping of a large number of planes to remove inefficient allocations of texture memory.  This will help lower the amount of video memory used when you are in proximity to other planes.

Fixed an issue that could cause an error message to flash on the screen for a split second during connect up.

Implemented a fix to an issue of plane dots not displaying correctly with some video chips when the clipboard is up or during a vox transmit.

Fixed a bug that caused the left propellers to hide when there was a pilot wound in the Lancaster.

STR objects are now listed as Non-strat structures when you destroy them.  They are just destroyable objects that have no effect on strat or resupply.

You can now mouse over a friendly dot on the clipboard map to show the game id of that player.  You have to hold the mouse cursor over the dot for a 1/2 second.  There is a sysvar in the arena flags menu to turn this arena setting off and on.

Fixed a bug that caused bump mapping and shadows to not display on your bomber drones.

Fixed a bug that caused gunsights to be missing from the Lancaster drones.

Fixed a film viewer bug that caused wind noise to not correctly ramp in volume.

Film viewer playback speed now goes up to 8x.

Bomb craters no longer display when dropped on the aircraft selection hangar.

Fixed a display bug with the Lancaster gunners looking like they're shooting lasers.  This is a display bug only.

Fixed a bug that caused the bombsight to not calibrate correctly when wind is on.  If there is a wind present, the calibration is only valid for the heading you were on when you calibrated.

Increased Ki-43 ammo load to 270 rounds per gun.

Fixed a prop sorting error on the Lancaster during engine start.

He 111 propellers no longer display fully feathered when the engine is off.

Fixed an incorrect label on the hangar bomb loadout of the Ki-43.

Revised the compass tape texture on the He 111.

Fixed a phantom polygon that was showing when the MG package was selected on the C.205.

Elevator trim gauge on the C.205 did not have a full range of motion.

He 111 rudder pedal animations were reversed.

Fixed some damage display errors on the Maachi's.

P-47M was missing a hangar label for wing points.

The .score command now shows the last 10 players you got kills of and killed by.  Other player's kill lists won't update until their sortie ends.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: doright on April 23, 2013, 02:28:51 PM
Did train resupplying strats not make it in this patch?
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: waystin2 on April 23, 2013, 02:32:57 PM
Bomb craters no longer display when dropped on the aircraft selection hangar. :aok  Thanks HTC.  No more hidden field gun positions.... :banana:
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Karnak on April 23, 2013, 02:34:37 PM
Did train resupplying strats not make it in this patch?
I noticed that was missing too.  It may just be missing from the notes though, as it was a late change.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Lusche on April 23, 2013, 02:48:56 PM
Did train resupplying strats not make it in this patch?

I just tested it in custom arena, it works now. Apparently just missing from release notes.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Gman on April 23, 2013, 03:22:08 PM
A few really cool new additions IMO.  I really like the mouse over player ID thing, when you're climbing or in transit to a fight, it gives me something to do, have a look around and see who is up to what, etc.  Whoever had that idea should get a happy meal, I'd never thought of it or even considered anything like that, but I'm really liking it.  Also, the new .score function of showing the last 10 kills/killed by is another great diversion and addition for interests sake.

Also, the addition of the extra 20 rnds of ammunition to the new Ki43 may not seem like a big deal, but it shows that HTC really listens to the customers when they bring historical and proven documentation to the table in order to effect change.  The optimization stuff, I guess time will tell, I'm waiting for some bigger fights tonight to see if it has any effect on FPS on my end.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Arlo on April 23, 2013, 03:24:06 PM
HTC really listens to the customers when they bring historical and proven documentation to the table in order to effect change. 

He does that more often than peeps realize (or pay attention to) ... if he confirms and agrees.  :D
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: palef on April 23, 2013, 04:00:33 PM
He does that more often than peeps realize (or pay attention to) ... if he confirms and agrees.  :D

I have a little clenched-teeth-cringe moment every time I see people demand, DEMAND I SAY, a response from Hitech. I guess one develops a thick skin.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Arlo on April 23, 2013, 04:03:17 PM
I have a little clenched-teeth-cringe moment every time I see people demand, DEMAND I SAY, a response from Hitech. I guess one develops a thick skin.

ExACTly!  :aok
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: hitech on April 23, 2013, 04:14:22 PM
Whoever had that idea should get a happy meal,


I prefer scotch.

http://www.thewhiskyexchange.com/P-13649.aspx

HiTech
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Arlo on April 23, 2013, 04:16:25 PM
I prefer scotch.

http://www.thewhiskyexchange.com/P-13649.aspx

HiTech


Tea Scotch!
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Lusche on April 23, 2013, 04:18:38 PM
Aaaand the wind is back... slightly different. At this moment from 14K upwards in 8 different layers. Bombsight now indeed compensates for wind.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: macleod01 on April 23, 2013, 04:19:48 PM
<Deleted>
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: VansCrew1 on April 23, 2013, 04:25:03 PM
I prefer scotch.

http://www.thewhiskyexchange.com/P-13649.aspx

HiTech


Ill order you a case if i can pick the next plane  :cool:
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: hitech on April 23, 2013, 04:32:41 PM
Ill order you a case if i can pick the next plane  :cool:

Deal, as long as you pick the one we plan on doing next.

HiTech
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Wiley on April 23, 2013, 04:39:12 PM
Aaaand the wind is back... slightly different. At this moment from 14K upwards in 8 different layers. Bombsight now indeed compensates for wind.

Question, suppose you drop through all the layers after a good calibration.  Do you hit right on the crosshair?

Wiley.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Lusche on April 23, 2013, 04:45:03 PM
Question, suppose you drop through all the layers after a good calibration.  Do you hit right on the crosshair?


I had no problems taking out VH, dar, barracks from 18k in my Betty. Bombs were going through 3 different layers of wind and landed on point.  I only had to compensate slightly for drift when lining up, and to recalibrate when attacking from a different direction / course.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Lusche on April 23, 2013, 04:46:55 PM
The current wind settings:

(http://i1145.photobucket.com/albums/o507/Snaildude/windc_zpsb9233984.jpg)

20 mph of wind from 14-21k, 30mph of wind from 22k on.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Wiley on April 23, 2013, 04:48:11 PM

I had no problems taking out VH, dar, barracks from 18k in my Betty. Bombs were going through 3 different layers of wind and landed on point.  I only had to compensate slightly for drift when lining up, and to recalibrate when attacking from a different direction / course.

So the net effect is pretty much just the necessity to recalibrate when you change heading and get used to adjusting for your track when you're in crosswind...  Cool.

Wiley.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Volron on April 23, 2013, 05:02:55 PM
Deal, as long as you pick the one we plan on doing next.

HiTech

 :rofl
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Mitsu on April 23, 2013, 08:31:03 PM
Quote
Increased Ki-43 ammo load to 270 rounds per gun.

Pyro! Thank you. :salute
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: icepac on April 23, 2013, 10:47:12 PM
The key for dropping through the different layers of wind is not turning after you calibrate since you would be changing your angle through the wind.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Babalonian on April 23, 2013, 11:31:07 PM
This is a pretty cool patch.  :aok
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Lab Rat 3947 on April 24, 2013, 01:47:37 AM
I have an old system but could still run detailed water & ground and get 50 FPS.

Took a huge drop in frame rate with new patch.

Now with eveything off frame rate is about 22 average   :bhead

LtngRydr
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Zacherof on April 24, 2013, 01:55:47 AM
I have an old system but could still run detailed water & ground and get 50 FPS.

Took a huge drop in frame rate with new patch.

Now with eveything off frame rate is about 22 average   :bhead

LtngRydr

you and me both :furious
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Slate on April 24, 2013, 09:10:17 AM
   I think this latest patch is better for my old machine. Everything off I had a solid 60 fps. With most advanced graphics on I was down to 22. My rig is pushing 8 years old. No Disco's last night for the 4 hours I played. I feel it is an improvement for me as I would seem to disco a few times before.

  That map also I believe had a problem up north in the past and I would disco more often at the northern most bases.

     All in all I give it  :aok  :aok
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Mano on April 24, 2013, 09:48:56 AM
I was not aware of any bugs.......too busy GV'ing.  :D  :headscratch:

WTG just the same. That was allot of work.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Megalodon on April 24, 2013, 10:39:49 AM

This 1 will make the greifers happy WTG HT! Put this 1 in combo with the cross country pm's or sqd vox and its a greifer Party  :x

"You can now mouse over a friendly dot on the clipboard map to show the game id of that player.  You have to hold the mouse cursor over the dot for a 1/2 second.  There is a sysvar in the arena flags menu to turn this arena setting off and on."


Stupid,
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Changeup on April 24, 2013, 11:13:18 AM
I prefer scotch.

http://www.thewhiskyexchange.com/P-13649.aspx

HiTech

I have two bottles ready when you take me flying.  I just completed my Stearman flight at Cavanaugh so I'm ready for centerline thrust.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Arlo on April 24, 2013, 11:14:22 AM
I'm ready for centerline thrust.

Oh ... my eyes! TMI. Take it private.  :D
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Changeup on April 24, 2013, 11:15:30 AM
This 1 will make the greifers happy WTG HT! Put this 1 in combo with the cross country pm's or sqd vox and its a greifer Party  :x

"You can now mouse over a friendly dot on the clipboard map to show the game id of that player.  You have to hold the mouse cursor over the dot for a 1/2 second.  There is a sysvar in the arena flags menu to turn this arena setting off and on."


Stupid,

This is actually great.  Now, when I change sides and fly with you, I can know where you are so I can fly around and NOT give you check 6s and watch you die.  I find this to be very useful.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Megalodon on April 24, 2013, 11:20:33 AM
This is actually great.  Now, when I change sides and fly with you, I can know where you are so I can fly around and NOT give you check 6s and watch you die.  I find this to be very useful.


 C 1 of the greifers showed up alll ready

 I agree I was just telling every1 I cant wait till the puppetts come rook so I can tell every 1 where you all are at :)


Can't wait,  :x
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Lusche on April 24, 2013, 11:29:46 AM

 C 1 of the greifers showed up alll ready



Quite interesting that the only one I saw abusing it yet by putting out the locations of several players on CH:200 was... you :)

Which only shows again: Those screaming the loudest most about abuse, cheating and gameing are most likely to do it themself. Old experience, confirmed once more.  :old:
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Megalodon on April 24, 2013, 11:32:48 AM
See rule #4
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Lusche on April 24, 2013, 11:36:28 AM
"Just pointing out" ... sure  :lol
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Megalodon on April 24, 2013, 11:38:21 AM
"Just pointing out" ... sure  :lol

 Whats a matter you dont like the new feature?  :rofl
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Charge on April 24, 2013, 12:39:48 PM
Still no fix for 410?

-C+
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Karnak on April 24, 2013, 12:47:30 PM
Still no fix for 410?

-C+
What is the bug on the 410?
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: kilz on April 24, 2013, 01:09:24 PM
out of all these years of playing this game i have yet to see hitech post about getting his bottle of scotch.

Have you ever recived one in the mail hitech?
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Arlo on April 24, 2013, 01:18:02 PM
out of all these years of playing this game i have yet to see hitech post about getting his bottle of scotch.

Have you ever recived one in the mail hitech?

Never mail liquor.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Ack-Ack on April 24, 2013, 02:15:25 PM
This 1 will make the greifers happy WTG HT! Put this 1 in combo with the cross country pm's or sqd vox and its a greifer Party  :x

"You can now mouse over a friendly dot on the clipboard map to show the game id of that player.  You have to hold the mouse cursor over the dot for a 1/2 second.  There is a sysvar in the arena flags menu to turn this arena setting off and on."


Stupid,


Quite interesting that the only one I saw abusing it yet by putting out the locations of several players on CH:200 was... you :)

Which only shows again: Those screaming the loudest most about abuse, cheating and gameing are most likely to do it themself. Old experience, confirmed once more.  :old:


 :rofl  The irony.

ack-ack

Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Slate on April 24, 2013, 03:08:38 PM
   You could always find people more or less if you were lame enough to want to. It was just transmitted by word of mouth.........so and so is at A-1  in 262, bla bla just killed me, just killed dofus, ect.

      Griefers are sad really....  :cry
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: hitech on April 24, 2013, 03:54:12 PM
out of all these years of playing this game i have yet to see hitech post about getting his bottle of scotch.

Have you ever recived one in the mail hitech?

Yes ,It has slowed down since I took the for bribes link out of my sig, and I do not believe you can purchase via internet any longer in the USA, the last bottle came from England.

HiTech
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Arlo on April 24, 2013, 04:05:41 PM
Scotch from England? That's just all sorts of wrong.  :D
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Changeup on April 24, 2013, 08:08:54 PM

 C 1 of the greifers showed up alll ready

 I agree I was just telling every1 I cant wait till the puppetts come rook so I can tell every 1 where you all are at :)


Can't wait,  :x


We muppets usually announce where we are anyway but if you would like to flatter us by announcing it for us, please, carry on. 
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Charge on April 25, 2013, 08:16:37 AM
"What is the bug on the 410?"

1. Crappy low speed performance despite optimized wing profile for high lift in slow speed
2. Crappy acceleration. 2x 1800hp and small wing should give you something in return. I just fell like it, but it seems that is sometimes enough to warrant a change.
3. Poor combat resiliency. If it weights so much so why does it break up and shed wings so easily? You'd think that a plane designed partly for dive bombing would have wings that want to stay with the plane. 410 in a fight always gets killed first because it is so easy meat. Its damage endurance is nothing like that of A20 for example.
4. Peculiar stall behavior. Considering that is has slats and a huge rudder it departs controlled flight very easily. I'd like 410 to have same miracle fix the Mossie got so that it could too fly without any vertical stabilizers whatsoever.
5. Rear guns could shoot to the center of the sight and not a mil below. Its OK if you remember it but in a heat of the moment I tend to forget and keep missing. And in 410 you DO NOT have many chances to hit with the rear guns...
6. Compression. Why does it compress to begin with? Because it is a Messerschmitt?

-C+
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Karnak on April 25, 2013, 09:54:50 AM
Do you have any documentation on its proper flight handling?  You'll need more than just inferences and "common sense" to get changes to it.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: ink on April 25, 2013, 12:58:16 PM
megatard .... :rofl :rofl

Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Charge on April 25, 2013, 03:17:05 PM
"Do you have any documentation on its proper flight handling?" 

No, who does? The majority of Aces High planes are modeled without this information so they can practically model them anyway they like except for weight, power, wingloading and wingprofile and resulting figures for speed, climbrate and approximation of turn performance. There is no information on rollrate, controller responsiveness, control harmony, acceleration, stability and compression effects or combat/damage endurance. Of course eg. the weight of the aircraft is a clue for certain unseen values if the manufacturer has not chosen to weight the plane down with blocks of iron, nobody did to my knowledge.

The "fine tuning" is just a best guess if anything as there is no such detailed information of majority of these planes. 

***

"You'll need more than just inferences and "common sense" to get changes to it."

What information did people have when Mossie got its stability "fixed" to a state that it can be flown even without its vertical flight surfaces? A plane that IRL had to have its engine nacelles made longer and bigger to assist in directional stability, and it does not even have slats to assist in keeping the airflow steady on its thin (13%) wingprofile. Yet it is in every way more benign than 410. To me it doesn't add up.

I'd just like to see the same generosity for Me410. Pretty please.

-C+
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Karnak on April 25, 2013, 03:22:52 PM
"Do you have any documentation on its proper flight handling?" 

No, who does? The majority of Aces High planes are modeled without this information so they can practically model them anyway they like except for weight, power, wingloading and wingprofile and resulting figures for speed, climbrate and approximation of turn performance. There is no information on rollrate, controller responsiveness, control harmony, acceleration, stability and compression effects or combat/damage endurance. Of course eg. the weight of the aircraft is a clue for certain unseen values if the manufacturer has not chosen to weight the plane down with blocks of iron, nobody did to my knowledge.

The "fine tuning" is just a best guess if anything as there is no such detailed information of majority of these planes. 

***

"You'll need more than just inferences and "common sense" to get changes to it."

What information did people have when Mossie got its stability "fixed" to a state that it can be flown even without its vertical flight surfaces? A plane that IRL had to have its engine nacelles made longer and bigger to assist in directional stability, and it does not even have slats to assist in keeping the airflow steady on its thin (13%) wingprofile. Yet it is in every way more benign than 410. To me it doesn't add up.

I'd just like to see the same generosity for Me410. Pretty please.

-C+
There is a lot of that info out there actually.  Not always precise numbers, but we know, for example, that the Ki-84's elevators got heavy and at what speed.

Don't fool yourself into thinking all of this stuff is just guesses.
Title: Re: v2.30 patch 1 released, lots of fixes
Post by: Lusche on April 25, 2013, 03:33:54 PM
1. Crappy low speed performance despite optimized wing profile for high lift in slow speed

No, who does? The majority of Aces High planes are modeled without this information so they can practically model them anyway they like except for weight, power, wingloading and wingprofile and resulting figures for speed, climbrate and approximation of turn performance.


Just one example of the many original data available. Speed charts for the Me 410

(http://i814.photobucket.com/albums/zz63/krustacious/Me410%20scans/pg-10.jpg)


Compare that to our 410. The top speed given at "Kampfleistung" matches our top speed at full military power.