Aces High Bulletin Board

General Forums => Wishlist => Topic started by: earl1937 on May 05, 2013, 11:49:34 AM

Title: Map sizes
Post by: earl1937 on May 05, 2013, 11:49:34 AM
 :airplane: Not sure if this would be an easy thing to do, but, take the Greebo "crater" map which is now in rotation. If you could spead that map in 1 or 2 sectors in all directions, it would be a good replacement map for Trinity. Its a great map, with a lot of options, but some bases just to close together.
Title: Re: Map sizes
Post by: Zacherof on May 05, 2013, 12:07:13 PM
How would enlarging it by 1 sector make it like trinity?

All it does is enlarge the land mass and might make distances a bit farther
Title: Re: Map sizes
Post by: Latrobe on May 05, 2013, 01:02:13 PM
I think Greebo's Crater map is perfect as is. Good base spread allowing for great quick fights, plenty of bases on the water for CV action, 3 CVs per side, one of the best TT's. Doesn't need to be tweaked in any way.  :aok
Title: Re: Map sizes
Post by: JimmyD3 on May 06, 2013, 12:45:19 AM
I think Greebo's Crater map is perfect as is. Good base spread allowing for great quick fights, plenty of bases on the water for CV action, 3 CVs per side, one of the best TT's. Doesn't need to be tweaked in any way.  :aok

I'm not really an old hand at AH, but I agree with Latrobe, I think Greebo's map is great just the way it is. Wish we had several more like it. Thanks Greebo!!!! :salute
Title: Re: Map sizes
Post by: coombz on May 06, 2013, 01:16:46 AM
No such thing as 'bases too close together'
Title: Re: Map sizes
Post by: kvuo75 on May 06, 2013, 02:59:44 PM
No such thing as 'bases too close together'

if the ack can hit you at your own base from another, that would be too close. :)
Title: Re: Map sizes
Post by: DMGOD on May 06, 2013, 05:08:00 PM
It's not the size of the map that matters rather how you use it
Title: Re: Map sizes
Post by: Banshee7 on May 06, 2013, 05:35:36 PM
It's not the size of the map that matters rather how you use it

Wouldn't you know  :devil
Title: Re: Map sizes
Post by: DMGOD on May 06, 2013, 06:09:47 PM
I have a small "map" and heck if I know what to do with it
Title: Re: Map sizes
Post by: earl1937 on May 07, 2013, 12:05:05 PM
No such thing as 'bases too close together'
Last night was good example of bases to close together! V-61 on the Bish side of things. 2 airbases within about 10 miles of the v base made it almost impossible to capture without a horde at both air bases while attacking the v base. Took a fair size force, about 6 B-26's, 4 hvy fighters to attack v base, was immediately attacked by not 1 but 3 262's and other assorted aircraft, so you can guess how the rest went.
Title: Re: Map sizes
Post by: gyrene81 on May 07, 2013, 12:22:03 PM
Last night was good example of bases to close together! V-61 on the Bish side of things. 2 airbases within about 10 miles of the v base made it almost impossible to capture without a horde at both air bases while attacking the v base. Took a fair size force, about 6 B-26's, 4 hvy fighters to attack v base, was immediately attacked by not 1 but 3 262's and other assorted aircraft, so you can guess how the rest went.
i get it now, you want easy base takes...get more people to fly bish, then you can just horde your way around the map.
Title: Re: Map sizes
Post by: Zacherof on May 07, 2013, 12:37:49 PM
Bish pilots smell :old:
Title: Re: Map sizes
Post by: The Fugitive on May 07, 2013, 04:09:37 PM
Last night was good example of bases to close together! V-61 on the Bish side of things. 2 airbases within about 10 miles of the v base made it almost impossible to capture without a horde at both air bases while attacking the v base. Took a fair size force, about 6 B-26's, 4 hvy fighters to attack v base, was immediately attacked by not 1 but 3 262's and other assorted aircraft, so you can guess how the rest went.

This is where planning makes a difference. Two heavy fighters to drop Ord at the airfield to stop the bomb yards, and to cover the resupply. A couple of b26's to drop hangers at the v v base, a t guys to run in to the v base with a couple of wirbles, a couple of M18's and a couple of m3's.

Only defense is hurris and il2s easily picked off or slowed down by cover fighters.

Adapt, don't use the same old plan every time.
Title: Re: Map sizes
Post by: earl1937 on May 07, 2013, 06:14:31 PM
This is where planning makes a difference. Two heavy fighters to drop Ord at the airfield to stop the bomb yards, and to cover the resupply. A couple of b26's to drop hangers at the v v base, a t guys to run in to the v base with a couple of wirbles, a couple of M18's and a couple of m3's.

Only defense is hurris and il2s easily picked off or slowed down by cover fighters.

Adapt, don't use the same old plan every time.
:airplane: We, the Devil Dogs do what you suggest every night! I was just trying to point out a situation in reply to another post on this thread!