Aces High Bulletin Board

General Forums => Wishlist => Topic started by: olds442 on May 10, 2013, 10:58:00 PM

Title: Correct 3D engine sounds.
Post by: olds442 on May 10, 2013, 10:58:00 PM
Its rather silly flying a buff or a P39 and hearing the engine sound come from the front... What exactly is so hard about 3D engine sounds?
Title: Re: Correct 3D engine sounds.
Post by: guncrasher on May 10, 2013, 11:02:01 PM
olds i hear the sound come from the right direction.


semp
Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 10, 2013, 11:31:20 PM
olds i hear the sound come from the right direction.


semp
Im talking about your own engine not outside ones. Great example is p39 or a GV
Title: Re: Correct 3D engine sounds.
Post by: Arlo on May 10, 2013, 11:37:19 PM
Move your speakers.  :D
Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 11, 2013, 12:20:36 AM
How about just fix them and not go all duct tape style on it  :P
Title: Re: Correct 3D engine sounds.
Post by: Arlo on May 11, 2013, 12:29:14 AM
How about just fix them and not go all duct tape style on it  :P

Headset here. Sounds fine.  :)
Title: Re: Correct 3D engine sounds.
Post by: kvuo75 on May 11, 2013, 10:23:16 AM
as far as I know, aces high only uses 2 channels anyway.. there is no front or rear.

Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 11, 2013, 10:26:54 AM
as far as I know, aces high only uses 2 channels anyway.. there is no front or rear.


No aces high can use 7.1
Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 11, 2013, 10:28:03 AM
Headset here. Sounds fine.  :)
No they don't. The engine sounds are mapped to the pilot's head. Also I use headphones as well that happen to be 7.1
Title: Re: Correct 3D engine sounds.
Post by: RTHolmes on May 11, 2013, 10:37:59 AM
+1

its sounds ok if you're in a single engine aircraft and use mono sounds, but just doesnt work for multiple engine aircraft. especially with engine damage/engine off on one wing.
Title: Re: Correct 3D engine sounds.
Post by: MK-84 on May 11, 2013, 10:47:00 AM
Its rather silly flying a buff or a P39 and hearing the engine sound come from the front... What exactly is so hard about 3D engine sounds?

That was a nice and polite way to say that olds.
Title: Re: Correct 3D engine sounds.
Post by: Chalenge on May 11, 2013, 03:24:58 PM
as far as I know, aces high only uses 2 channels anyway.. there is no front or rear.

Aces High uses one channel. Sounds should be mono. DirectX for Windows is what creates the 3D position and makes the game sound like stereo, 5.1, 7.1, or what have you. If you use stereo sounds as input then that screws everything up. I'm not absolutely sure, because I think you would have to know how the game is designed, but I think sounds are preset for each model with an impulse location for guns, engines, turrets, and so on. But, if you do not use mono sounds then the position starts to get a little confusing, especially one you have a high speed merge involved and Doppler effects kick in. DirectX could certainly dial back on the Doppler, but it is possible to adjust for DirectX the way it is. I think what is confusing the situation even more is using stereo sounds, with 5.1 speakers, or worse yet 7.1. That is like going into a canyon situation, screaming for help, and then following the echo for a way out.
Title: Re: Correct 3D engine sounds.
Post by: TwinBoom on May 11, 2013, 03:56:56 PM
Aces High uses one channel. Sounds should be mono. DirectX for Windows is what creates the 3D position and makes the game sound like stereo, 5.1, 7.1, or what have you. If you use stereo sounds as input then that screws everything up. I'm not absolutely sure, because I think you would have to know how the game is designed, but I think sounds are preset for each model with an impulse location for guns, engines, turrets, and so on. But, if you do not use mono sounds then the position starts to get a little confusing, especially one you have a high speed merge involved and Doppler effects kick in. DirectX could certainly dial back on the Doppler, but it is possible to adjust for DirectX the way it is. I think what is confusing the situation even more is using stereo sounds, with 5.1 speakers, or worse yet 7.1. That is like going into a canyon situation, screaming for help, and then following the echo for a way out.

As per Dale himself says stereo will work via a pm to him
Title: Re: Correct 3D engine sounds.
Post by: Arlo on May 11, 2013, 04:40:22 PM
No they don't. The engine sounds are mapped to the pilot's head. Also I use headphones as well that happen to be 7.1

Sorry my post confused you. I was talking about mine, not yours.  :aok
Title: Re: Correct 3D engine sounds.
Post by: RTHolmes on May 11, 2013, 04:42:23 PM
your engine sounds are also centered on the pilot's head not the engine, like everybody else.
Title: Re: Correct 3D engine sounds.
Post by: Arlo on May 11, 2013, 04:48:06 PM
your engine sounds are also centered on the pilot's head not the engine, like everybody else.

Dunno bout you, but my headset does not make it sound like the engine noise source is my head.
Title: Re: Correct 3D engine sounds.
Post by: RTHolmes on May 11, 2013, 04:59:15 PM
Interesting, where does it sound like its originating? And again, when you look behind you, where does it then sound like its originating from?
Title: Re: Correct 3D engine sounds.
Post by: Arlo on May 11, 2013, 05:11:47 PM
Interesting, where does it sound like its originating? And again, when you look behind you, where does it then sound like its originating from?

OMG! You're right! The engine noise reverberates throughout the cockpit! The horror.  :)
Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 11, 2013, 06:01:10 PM
OMG! You're right! The engine noise reverberates throughout the cockpit! The horror.  :)
False, for example in a buff the person in the rear gunner should hear a engine that is slightly slower than the person in the front gunner.
Title: Re: Correct 3D engine sounds.
Post by: Chalenge on May 11, 2013, 06:39:17 PM
As per Dale himself says stereo will work via a pm to him

I'm going to answer you, TwinBoom, but don't get all revved up because of it.

Yes, stereo will work. Stereo is an input option. I tested stereo and discovered that the Doppler effects in the game create anomalies that sound terrible, and do not recreate any realistic event. However, you can adjust stereo to correct for the issues DirectX Doppler creates, but at the same time stereo sound, any stereo sound, is twice the size of the same sound in mono and offers nothing extra because the game correctly creates stereo, 5.1, and even 7.1 depending on your own system settings. So, stereo sounds merely increase the size of downloads, place extra burden upon your system while playing the game, and creates audio anomalies. Worse, when it comes to locating vehicles the position of vehicles is obscured if you are using stereo sounds.

So, rather than use stereo why not just create a richer mono sound that works correctly with the game and includes all of the audio fullness of the original vehicle, or aircraft?  All it takes is recording a half-dozen impressions of the same sound from different distances, and angles, or more correctly to account for all of the physics and mechanics involved.

I'll just leave it there.
Title: Re: Correct 3D engine sounds.
Post by: Arlo on May 12, 2013, 12:31:52 AM
False, for example in a buff the person in the rear gunner should hear a engine that is slightly slower than the person in the front gunner.

False? I don't hear it reverberate throughout the cockpit? You sure seem to think your ears are on my head for some odd reason.  :D
Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 12, 2013, 01:00:29 AM
False? I don't hear it reverberate throughout the cockpit? You sure seem to think your ears are on my head for some odd reason.  :D
False meaning it dose not reverberate throughout the cockpit, Skuzzy himself said the point of sound is the pilots head its NOT the engine reverberating throughout the cockpit, guns are not mapped to pilot's head.
Title: Re: Correct 3D engine sounds.
Post by: hitech on May 12, 2013, 08:16:39 AM
As per Dale himself says stereo will work via a pm to him

Will work, vs is a good idea are different concepts.

HiTech
Title: Re: Correct 3D engine sounds.
Post by: TwinBoom on May 12, 2013, 10:00:12 AM
Will work, vs is a good idea are different concepts.

HiTech

I agree they tax hd more but quality of sound is far better imo. This is why i have a Mono pack too for those with sub par systems. nuff said
Title: Re: Correct 3D engine sounds.
Post by: Skuzzy on May 12, 2013, 10:06:37 AM
as far as I know, aces high only uses 2 channels anyway.. there is no front or rear.

Not true at all.  Aces High uses true 3D sound positioning.  That said, not all sounds may have the source point set to where you think it should be.

No aces high can use 7.1

If you are implying Aces High uses some type of audio encoding, such as Dolby or DTS, then that is false.  The game does not use any type of audio encoding.  Not sure what would happen to our 3D sounds if you tried to force it on.  I cannot imagine it being anything good.

As per Dale himself says stereo will work via a pm to him

DirectSound cannot use a stereo source to create a 3D sound position.  It has to be mono in order for 3D sound positioning to work.  That is per the DirectSound specification.  Sure, you can throw a stereo source at it, but it will not work unless the sound is reduced to mono, or only one channel is used as the source.
Now, it would not surprise me if some of our sounds were not sent through the 3D sound system, but that is speculation on my part.

False meaning it dose not reverberate throughout the cockpit, Skuzzy himself said the point of sound is the pilots head its NOT the engine reverberating throughout the cockpit, guns are not mapped to pilot's head.

If I said that, then I was speaking out of turn or echoing something from HiTech or Pyro as I do not know where the source point of engine sounds are located

Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 12, 2013, 10:09:20 AM
Not true at all.  Aces High uses true 3D sound positioning.  That said, not all sounds may have the source point set to where you think it should be.

If you are implying Aces High uses some type of audio encoding, such as Dolby or DTS, then that is false.  The game does not use any type of audio encoding.  Not sure what would happen to our 3D sounds if you tried to force it on.  I cannot imagine it being anything good.

DirectSound cannot use a stereo source to create a 3D sound position.  It has to be mono in order for 3D sound positioning to work.  That is per the DirectSound specification.  Sure, you can throw a stereo source at it, but it will not work unless the sound is reduced to mono, or only one channel is used as the source.
Now, it would not surprise me if some of our sounds were not sent through the 3D sound system, but that is speculation on my part.

If I said that, then I was speaking out of turn or echoing something from HiTech or Pyro as I do not know where the source point of engine sounds are located


What I mean to say was that aces high would work with a 7.1 speaker set up.
Title: Re: Correct 3D engine sounds.
Post by: Skuzzy on May 12, 2013, 10:13:43 AM
What I mean to say was that aces high would work with a 7.1 speaker set up.

That implies something is separating the LFE (low field effects for the .1 in the speaker configuration) from the audio and redirecting it.  It is not us, nor DirectSound doing it.  If you are getting LFE in the right place, then you have forced something to decode the audio stream so it could redirect sounds.

Anytime some type of forced redirection, of audio, is done, it could have disturbing side effects.
Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 12, 2013, 10:15:41 AM
That implies something is separating the LFE (low field effects for the .1 in the speaker configuration) from the audio and redirecting it.  It is not us, nor DirectSound doing it.  If you are getting LFE in the right place, then you have forced something to decode the audio stream so it could redirect sounds.

Anytime some type of forced redirection, of audio, is done, it could have disturbing side effects.
my sound board direct from my sound card with no dobly/DTS sound encoding done shows a LFE channel being used when things like bombs explode. Also my ingame setting is on 7.1

EDIT: Sorry forgot my cutoff was at 80hz. With no cutoff you are correct the LFE channel is not used, however I would think that some LFE channel would be good. So cutting off at 80hz is not too bad.

Title: Re: Correct 3D engine sounds.
Post by: TwinBoom on May 12, 2013, 10:20:07 AM
I hear sounds in 5.1 and can tell exactly where they are coming from. i can hear most gv positions before others near a spawn can.
I have an 8 year old Dell XPS Gen 5 with 3 gigs crucial ballistic and Audigy ZS2 Platinum and Gf 560ti 2gig video card
Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 12, 2013, 10:30:47 AM
I hear sounds in 5.1 and can tell exactly where they are coming from. i can hear most gv positions before others near a spawn can.
I have an 8 year old Dell XPS Gen 5 with 3 gigs crucial ballistic and Audigy ZS2 Platinum and Gf 560ti 2gig video card
When I use your 2 channel sounds I can hear some things good such as other peoples guns and or GVs. But when a 400mph P51 goes by it screws up.
Title: Re: Correct 3D engine sounds.
Post by: Arlo on May 12, 2013, 11:05:16 AM
False meaning it dose not reverberate throughout the cockpit, Skuzzy himself said the point of sound is the pilots head its NOT the engine reverberating throughout the cockpit, guns are not mapped to pilot's head.

Olds, dear fellow, it works out the same. You telling me my perspective is 'false' is merely an outright shame.  :D
Title: Re: Correct 3D engine sounds.
Post by: guncrasher on May 12, 2013, 11:24:25 AM
When I use your 2 channel sounds I can hear some things good such as other peoples guns and or GVs. But when a 400mph P51 goes by it screws up.

I can hear a pony d or a 262 coming from behind me clearly and which direction it is travelling.  it has saved me many times in a furball as I hear it and evade before I have the time to look behind me.


semp
Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 12, 2013, 11:26:16 AM
Olds, dear fellow, it works out the same. You telling me my perspective is 'false' is merely an outright shame.  :D
Im saying your perspective is not what is really happening. Haven't you seen the last few posts, sure it can sound like it is coming from the engine in a P51 or 109 but if you get in a P39 or a B17 its sounds horrible, and im not talking about 2 channel headphones or speakers, im talking surround sound thus you shouldn't even be worried about 3D sounds.
Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 12, 2013, 11:26:55 AM
I can hear a pony d or a 262 coming from behind me clearly and which direction it is travelling.  it has saved me many times in a furball as I hear it and evade before I have the time to look behind me.


semp
Are you use direct sound from the game or is it being re-encoded.
A clear way to test this is get in a GV battle and listen for start ups. Better yet set in the tower and as planes fly by they will not sound correct
Title: Re: Correct 3D engine sounds.
Post by: guncrasher on May 12, 2013, 12:05:48 PM
Are you use direct sound from the game or is it being re-encoded.
A clear way to test this is get in a GV battle and listen for start ups. Better yet set in the tower and as planes fly by they will not sound correct

I use mitsu's, tb's, rangers and sketchworks.  I switch them around every month or two.  in the tower, I can hear the direction of the airplane before I see the plane.

I dont really play in gv's as I dont have the patience, so no help there.  I have a creative sb x-fi sound card set to 5.1.  my headset plugs directly into the sound card (it is not a usb).  and my game setting is set to use whatever windows is set to.

I can clearly hear the planes and which direction they are traveling  when going over/under me.  I am not a sound expert so I dont understand this whole discussion about "not playing properly".  then again I dont really have expensive equipment or are a sound aficionado like some guys here.

I read what skuzzy and challenge are saying, there has been a few threads about it.  I just dont "hear" what they're talking about.  I think this is the confusing part for most of us.  our definition of "play properly" is not the same.

I have used mono sounds that I had saved from a while ago, think they were mitsu's, but to be honest I cant hear the difference between them and let's say tb's sounds.  and I am talking about surround sound, and not the difference in engine sounds, etc.

damn it, I hate you guys, I am gonna drive 40 miles to fry's so I can get a different headset to look into this further  :rock.




semp
Title: Re: Correct 3D engine sounds.
Post by: Arlo on May 12, 2013, 01:07:08 PM
Im saying your perspective is not what is really happening.

Everything in a virtual world involves perception. Your claim of the point of origin of engine sounds wasn't substantiated, either. I say the sound I hear is cockpit reverberation. You appear to have a perspective the multi-engine noise in the game is practically unbearable (I believe you may have used the word 'horrible'). I never once told you your perspective is false. Alas, you don't seem capable of accepting differences in perception.

Haven't you seen the last few posts, sure it can sound like it is coming from the engine in a P51 or 109 but if you get in a P39 or a B17 its sounds horrible, and im not talking about 2 channel headphones or speakers, im talking surround sound thus you shouldn't even be worried about 3D sounds.

I haven't been.

p.s. I would have just arranged my speakers more efficiently, otherwise.  :D
Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 12, 2013, 01:35:03 PM
I use mitsu's, tb's, rangers and sketchworks.  I switch them around every month or two.  in the tower, I can hear the direction of the airplane before I see the plane.

I dont really play in gv's as I dont have the patience, so no help there.  I have a creative sb x-fi sound card set to 5.1.  my headset plugs directly into the sound card (it is not a usb).  and my game setting is set to use whatever windows is set to.

I can clearly hear the planes and which direction they are traveling  when going over/under me.  I am not a sound expert so I dont understand this whole discussion about "not playing properly".  then again I dont really have expensive equipment or are a sound aficionado like some guys here.

I read what skuzzy and challenge are saying, there has been a few threads about it.  I just dont "hear" what they're talking about.  I think this is the confusing part for most of us.  our definition of "play properly" is not the same.

I have used mono sounds that I had saved from a while ago, think they were mitsu's, but to be honest I cant hear the difference between them and let's say tb's sounds.  and I am talking about surround sound, and not the difference in engine sounds, etc.

damn it, I hate you guys, I am gonna drive 40 miles to fry's so I can get a different headset to look into this further  :rock.




semp
You hear the sound fine because mitus,ranger,and sketch are all mono.
Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 12, 2013, 01:36:37 PM
Everything in a virtual world involves perception. Your claim of the point of origin of engine sounds wasn't substantiated, either. I say the sound I hear is cockpit reverberation. You appear to have a perspective the multi-engine noise in the game is practically unbearable (I believe you may have used the word 'horrible'). I never once told you your perspective is false. Alas, you don't seem capable of accepting differences in perception.

I haven't been.

p.s. I would have just arranged my speakers more efficiently, otherwise.  :D
In that case im sorry you like your sounds on your dell speakers and then the people with 7.1 surround home theaters must have the incorrect sounds.
Title: Re: Correct 3D engine sounds.
Post by: Arlo on May 12, 2013, 04:20:45 PM
In that case im sorry you like your sounds on your dell speakers and then the people with 7.1 surround home theaters must have the incorrect sounds.

No need to be sorry .... and I don't use Dell speakers.  :)
Title: Re: Correct 3D engine sounds.
Post by: Chalenge on May 12, 2013, 04:22:45 PM
damn it, I hate you guys, I am gonna drive 40 miles to fry's so I can get a different headset to look into this further  :rock.

The speakers or headphones you use won't make much difference. The important difference comes from positioning, which is sound card dependent. You know this because I have been saying the same thing for years now.
Title: Re: Correct 3D engine sounds.
Post by: Skuzzy on May 13, 2013, 01:00:15 PM
I hear sounds in 5.1 and can tell exactly where they are coming from. i can hear most gv positions before others near a spawn can.
I have an 8 year old Dell XPS Gen 5 with 3 gigs crucial ballistic and Audigy ZS2 Platinum and Gf 560ti 2gig video card

Again, if you hear LFE from the .1, then your computer is doing it, not the game, nor DirectSound, as neither has support for that.  It is something being forced within your computer.

If you are hearing normal sounds from the .1, then it is simply DirectSound doing its 3D audio imaging thing and your audio driver supports that configuration.
Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 13, 2013, 06:58:15 PM
So is there any idea if we can get this wish?
Title: Re: Correct 3D engine sounds.
Post by: olds442 on May 17, 2013, 05:11:41 PM
Not to bump but can we get this I really wish we could get more accurate sounds and this would be a good place to start.
Title: Re: Correct 3D engine sounds.
Post by: Arlo on May 17, 2013, 06:11:59 PM
Not to bump but ....

 :rofl