Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Zacherof on May 19, 2013, 12:02:51 AM
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Currently in the process of drawing up the design of a vrtual cockpit that would roll, go inverted and follow the the complete movemen of a plane I. Game at the same speeds.
What would I need to make it compatible with aces high? Or my computer?
(not exactly my forte)
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You can't change the cockpit if that's what you're asking :headscratch:
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You can't change the cockpit if that's what you're asking :headscratch:
I'm talking about a machine where I strap In, With motors that would move said object. like I was actually in the plane. I'd have a large screen mounded on a study frame. I have to post a diagram about what I'm talking about I guess
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Roger Dodger Aviation is the place to look. Already have what you are looking fot :old:
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Stop it Danny!
Stop encouraging the young folk to be daft like us :old:
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Currently in the process of drawing up the design of a vrtual cockpit that would roll, go inverted and follow the the complete movemen of a plane I. Game at the same speeds.
What would I need to make it compatible with aces high? Or my computer?
(not exactly my forte)
I'm talking about a machine where I strap In, With motors that would move said object. like I was actually in the plane. I'd have a large screen mounded on a study frame. I have to post a diagram about what I'm talking about I guess
You have trouble typing a post so people understand it and your going to try and engineer a cockpit flight simulator? Really?
:neener:
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You have trouble typing a post so people understand it and your going to try and engineer a cockpit flight simulator? Really?
:neener:
I am equally keen on good English in posts, however someones ability (or lack of it) to write ledgible posts has no bearing in my experience, on their engineering ability. I am able to write in a reasonably eloquent fashion and yet I am barely capable of building IKEA flat packs. :old:
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Currently in the process of drawing up the design of a vrtual cockpit that would roll, go inverted and follow the the complete movemen of a plane I. Game at the same speeds.
What would I need to make it compatible with aces high? Or my computer?
(not exactly my forte)
Lots of money :aok
:cheers: Oz
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You have trouble typing a post so people understand it and your going to try and engineer a cockpit flight simulator? Really?
:neener:
Me anglish tis no good!
You guys mock me now but ill have what I want( stares ominously into the disance)
always been a dream of mine, and to my post, whenever I proof read they loom perfect :headscratch: :bhead
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Me anglish tis no good!
You guys mock me now but ill have what I want( stares ominously into the disance)
always been a dream of mine, and to my post, whenever I proof read they loom perfect :headscratch: :bhead
just teasing you bro!
poor writing/spelling really proves you might have found your nitch with engineering, just look at some of Hitechs post BEFORE there was spell check :devil
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it would have to have separate controllers that read the inputs from outside the game....
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Currently in the process of drawing up the design of a vrtual cockpit that would roll, go inverted and follow the the complete movemen of a plane I. Game at the same speeds.
What would I need to make it compatible with aces high? Or my computer?
(not exactly my forte)
:airplane: First, yu gotta figure out how to make "gravity" work in your "cockpit"! With out "G" forces, you would not get the "complete" feeling of flying! I think you would be better served to invest your money in some aerobatic flight training in a real aircraft....it would be cheaper that way! LOL
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:airplane: First, yu gotta figure out how to make "gravity" work in your "cockpit"! With out "G" forces, you would not get the "complete" feeling of flying! I think you would be better served to invest your money in some aerobatic flight training in a real aircraft....it would be cheaper that way! LOL
but to crash in a sim is so much better.... :aok
you know you avoid that whole stopping at hi rate of speed thing..... :rofl
I do admit though except for the kids being born, the most intense feeling I ever had was flying the Super Decathlon.....
I will never forget it......you guys that get to fly in the RW are very lucky :old:
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It's not a very practical idea. As mentioned, there is no way to replicate g-forces. The engineering required for full motion would be extensive, even if your body could handle the motion and inversion. There is this:
http://www.youtube.com/watch?v=meYx9RuCAQY
There are many who have built limited motion simulators such as this http://www.acesim.com/main.html
and this guy has taken it further, somehow extracting game data to actuate motors but only on 2 axis.
http://www.youtube.com/watch?v=ONjAwKO-IjA
If it were fully enclosed, full inversion might not be necessary to get a pretty good effect.
Good luck with the project
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You are talking about a 3-axis motion platform.
Few things too note. Price can be as cheep as a few hundred dollars and up too thousands. The deciding factor is your ability to fabricate the components and the material used. The motors can be junkyard "you pull it you pay" types of junkyards will sell too you cheep. Take a car batt and a friend who is a mechincal engineer so he can help you test them.
I started the game a year ago and the first thing I did was get Track IR, for the "feel" and very soon after started working out a sim pit, which leads to a motion platform.
The concept for me is as follows.... Start with all the bells and whistles, flight stick, track ir, triple 40inch tv monitor setup and then simpit. I stop at sim pit because here is where it got fun.
I want a stand alone simpit so if I decide too build a small motion platform I wanted too be able to build a frame for the motion platform too house the simpit and just (attach) bolt the simpit too a frame. Having two different functioning setups was what I set aside for a few reasons, being able to play the game independently of the motion platform working was primary. (friends might not like the movement OR the motion platform might not be working properly and I want to play)
3-Axis Motion Platform is what you want too google sir. Hope this helps.
:airplane:~<Deadstik
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I think what the OP is asking is how does he interface his mechanical simulator to AH, i.e. how does he get AH to tell his simulator the attitude of the plane. The answer, I suspect, is there is no such interface and AH doesn't spit that data out anywhere. It would be hopeless to just tie the mechanical simulator into the stick output as it would immediately get out of sync with what AH thinks the plane is doing and you'd be upside down looking at a rightside up view.
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Actually, such is available independent of HTC. I did some research on this years back and such was available then. Improvements have been developed since.
http://www.simkits.com/products.php?groupid=54
http://simkits.com/
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Thanks for your input guys. Fortunetly, the only thing I can bring to this project is draw up the plans. As my mechanical abilities are lacking a bit. But I know a few engineers, and I'm sure when I join the navy here soon I'll meet the people I need to put this together IF it is possible.
Money shouldn't be a problem.
And yeah I could get a pilot license, but Idk. I could build a kit...but the lawn dart thing might slow things down :noid
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Actually, such is available independent of HTC. I did some research on this years back and such was available then. Improvements have been developed since.
http://www.simkits.com/products.php?groupid=54
http://simkits.com/
OK. Let's take the case of the USB heading indicator. You plug it into a USB port and you have a USB controlled heading indicator. How does it know what direction to display, i.e. what direction your AH plane is heading? AH would have to have some kind of software interface that would tell this USB device what heading to display. Are you saying AH does have such a software interface? If not, then what use is a heading display that just says N all the time?
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OK. Let's take the case of the USB heading indicator. You plug it into a USB port and you have a USB controlled heading indicator. How does it know what direction to display, i.e. what direction your AH plane is heading? AH would have to have some kind of software interface that would tell this USB device what heading to display. Are you saying AH does have such a software interface? If not, then what use is a heading display that just says N all the time?
Pyro has said before that they have the ability, and are willing to adapt the game to work with such devices. This leaves me to assume that any pre-made USB gauge is included in that list.
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nothing you can do to simulate g forces but I believe the seats movement is tied to the stick and rudder.
semp
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nothing you can do to simulate g forces but I believe the seats movement is tied to the stick and rudder.
semp
just iunstall it on a rollercoaster :D
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or pay the neighborhood kids to rock your chair. or the cheapest way is drink tequila.
semp
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nevermind...was thinking through a hole in my head.
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or the cheapest way is drink tequila.
semp
You pay for it the next 3 days
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Thanks for your input guys. Fortunetly, the only thing I can bring to this project is draw up the plans. As my mechanical abilities are lacking a bit. But I know a few engineers, and I'm sure when I join the navy here soon I'll meet the people I need to put this together IF it is possible.
Money shouldn't be a problem.
And yeah I could get a pilot license, but Idk. I could build a kit...but the lawn dart thing might slow things down :noid
Wtg on your plans for joining the Armed Forces (Navy). :aok
Just wanted to say that and thank you. :salute
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It would be hopeless to just tie the mechanical simulator into the stick output as it would immediately get out of sync with what AH thinks the plane is doing and you'd be upside down looking at a rightside up view.
Many just use the movement of the simulator platform. You have a non game interfaced joystick that moves the platform pitch and roll,
http://www.acesim.com/stickdet.gif
and hard mounted on the base under the seat is a backward, game interfaced joystick connected to the seat, usually with elastic cords. When the simulator pitches up or rolls, it moves that joystick the correct direction, so rather than the game input controlling the simulator movement, it is the simulator movement controlling the game input.
http://www.acesim.com/ctrllink.gif
Of course in this case we are talking limited movement, not full inversion, but with outside references blocked with full enclosure or with the Occulus Rift, the illusory feeling would probably be there.
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You have trouble typing a post so people understand it and your going to try and engineer a cockpit flight simulator? Really?
:neener:
Have you ever looked at something an engineer wrote? That's why they are engineers not English teachers.
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Have you ever looked at something an engineer wrote? That's why they are engineers not English teachers.
This.
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MI'M far from an engineer but I can envision something I want built and put it on paper with dimensons. For exampl when I was younger I tried to design a bazooka using them small rockets kids use. I tried to create folding fins but I didn't have any titanium on hand, or have the money or tools to achieve what I wanted. But the bazooka. Worked! (don't tell me parets that's why the chair was shattered. :noid)
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(http://i665.photobucket.com/albums/vv15/d0nwaters/MaxFlightHome_Main.jpg) (http://s665.photobucket.com/user/d0nwaters/media/MaxFlightHome_Main.jpg.html)
www.maxflight.com (http://www.maxflight.com)
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Wtg on your plans for joining the Armed Forces (Navy). :aok
Just wanted to say that and thank you. :salute
it's just a means to buy myself an awesome laptop, pedals, and computer so I can have that eye candy too :devil
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I think what the OP is asking is how does he interface his mechanical simulator to AH, i.e. how does he get AH to tell his simulator the attitude of the plane. The answer, I suspect, is there is no such interface and AH doesn't spit that data out anywhere. It would be hopeless to just tie the mechanical simulator into the stick output as it would immediately get out of sync with what AH thinks the plane is doing and you'd be upside down looking at a rightside up view.
Even if AH would report the attitude this kind of crude simulator would not feel real at all because it can't correctly simulate G-forces.
You can go inverted and be pressed 6G against your seat. Try that in the mechanical rat-racer :D
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Even if AH would report the attitude this kind of crude simulator would not feel real at all because it can't correctly simulate G-forces.
You can go inverted and be pressed 6G against your seat. Try that in the mechanical rat-racer :D
You can't make it feel completely real. All you can do is add some motion sensation and that would be pretty cool in itself.
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You can't make it feel completely real. All you can do is add some motion sensation and that would be pretty cool in itself.
that's all I want. It's going to be my biggest
project as a young man. (as oppose to cars)
maybe some hot engineer babe will see it and be like damn!
He good and I'll shall sweep her off her feet like a genuine casanova :D
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maybe some hot engineer babe will see it and be like damn!
He good and I'll shall sweep her off her feet like a genuine casanova :D
Hot girls aren't into nerds until they find your wallet is huge. :old:
unless it's a tv show.............
(http://i1367.photobucket.com/albums/r799/ceetjeD/big%20bang%20theory/tumblr_mlzau2zqxu1rnlaxdo1_500_zps3de1aac4.gif) (http://media.photobucket.com/user/ceetjeD/media/big%20bang%20theory/tumblr_mlzau2zqxu1rnlaxdo1_500_zps3de1aac4.gif.html)
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Hot girls aren't into nerds until they find your wallet is huge. :old:
unless it's a tv show.............
(http://i1367.photobucket.com/albums/r799/ceetjeD/big%20bang%20theory/tumblr_mlzau2zqxu1rnlaxdo1_500_zps3de1aac4.gif) (http://media.photobucket.com/user/ceetjeD/media/big%20bang%20theory/tumblr_mlzau2zqxu1rnlaxdo1_500_zps3de1aac4.gif.html)
Aww the bad thoughts I just engineered :devil