Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Onyx13 on May 19, 2013, 03:20:02 PM

Title: Bomber Formations
Post by: Onyx13 on May 19, 2013, 03:20:02 PM
How about the ability to change the formation of Bombers. Line, Line abreast, or echelon. You could use dot comands to change.
Title: Re: Bomber Formations
Post by: SmokinLoon on May 19, 2013, 04:28:19 PM
Ever seen a "line abreast" bomber formation?   ;)   However, I do wish players could change the distance between their drones and themselves.  Maybe a +/- 100 yards from default.  Me thinks the Mossi B Mk 16's would be further apart with their cookies than a flight of B17's dropping 250 lb bombs on an industrial complex. 
Title: Re: Bomber Formations
Post by: atlau on May 19, 2013, 05:40:55 PM
What about changing the "convergence" between the bombers' bullet streams?
Title: Re: Bomber Formations
Post by: guncrasher on May 19, 2013, 06:33:02 PM
What about changing the "convergence" between the bombers' bullet streams?

would like to know how you would set convergence first.



semp
Title: Re: Bomber Formations
Post by: atlau on May 19, 2013, 07:43:28 PM
one way might be in the hangar like you would in any other plane except in a bomber formation the convergence would be for the 3 aircraft. The other way might be the way we set the range on 88s with the c/v keys.
Title: Re: Bomber Formations
Post by: guncrasher on May 19, 2013, 08:20:50 PM
one way might be in the hangar like you would in any other plane except in a bomber formation the convergence would be for the 3 aircraft. The other way might be the way we set the range on 88s with the c/v keys.

in a fighter the guns are fixed while in a bomber they move independent of each other.   it was a trick question.

you can't set convergence in a bomber.


semp
Title: Re: Bomber Formations
Post by: Dragon Tamer on May 19, 2013, 08:30:40 PM
in a fighter the guns are fixed while in a bomber they move independent of each other.   it was a trick question.

you can't set convergence in a bomber.


semp

Why not? My meager programing knowledge tells me that HTC probably uses an algorithm with a variable in place of a fixed range, both for the gun positions on the single bomber, and for the drones. Giving the player control of the variable that they use to set convergence range would allow it to be quite easily.

It would have to be a dot command though because while the convergence of a singe bombers gun positions could be set in the hangar, the drones would need to be set in flight.
Title: Re: Bomber Formations
Post by: guncrasher on May 19, 2013, 08:49:30 PM
I said you can't meaning you shouldn't.  guns in bombers...   forget it you won't understand.



semp
Title: Re: Bomber Formations
Post by: Dragon Tamer on May 19, 2013, 09:27:57 PM
"You won't understand." I hear that a lot. I wonder why people need to think that a concept is more complex than it actually is.

This is a simple idea, you set the convergence for the guns on your bomber, you then set the convergence for the guns on the drones. You tower out and the changes take effect. Players should be able to set their guns to kill a target at the range they feel comfortable with. If they want to set it for D400, then let them. The bad guy can sling taters at him from D600 and wreck his plane in safety. It's a learning process that all players go through.
Title: Re: Bomber Formations
Post by: Arlo on May 19, 2013, 09:33:22 PM
"You won't understand." I hear that a lot. I wonder why people need to think that a concept is more complex than it actually is.

This is a simple idea, you set the convergence for the guns on your bomber, you then set the convergence for the guns on the drones. You tower out and the changes take effect. Players should be able to set their guns to kill a target at the range they feel comfortable with. If they want to set it for D400, then let them. The bad guy can sling taters at him from D600 and wreck his plane in safety. It's a learning process that all players go through.

Ok .... think about this. How did they set convergence for bomber formations and how do you expect to mimic that through coding again?  :lol
Title: Re: Bomber Formations
Post by: guncrasher on May 19, 2013, 09:54:22 PM
to simplify in a fighter you set convergence by aiming each mg to hit at the same distance  then you stop the mgs from moving or the convergence is gone.   normally they set up a can or water jug to mark the distance,  they raised the tail as to make the plane level. then each mg is adjusted individually.

in a bomber it can't be done as each mg is not fixed and moves independently of each other not taking into account that drones sometimes don't follow you at exact same distance and heading.

and you are right it is possible to code so the convergence is the same regardless of movement but that wouldn't be realistic as in ww2 it wasn't possible.

sorry if I don't make sense but I'm celebrating, my girlfriend sat at the wrong slot machine in Vegas and won 2000 bucks   :cheers:.


semp
Title: Re: Bomber Formations
Post by: gyrene81 on May 19, 2013, 09:57:00 PM
"You won't understand." I hear that a lot. I wonder why people need to think that a concept is more complex than it actually is.

This is a simple idea, you set the convergence for the guns on your bomber, you then set the convergence for the guns on the drones. You tower out and the changes take effect. Players should be able to set their guns to kill a target at the range they feel comfortable with. If they want to set it for D400, then let them. The bad guy can sling taters at him from D600 and wreck his plane in safety. It's a learning process that all players go through.
that's amazing, perhaps you could explain to the rest of us how one would adjust guns bolted down on unadjustable mounts. i'm surprised it wasn't possible to adjust convergence any of the gun positions on b-17s, you were born too late.
perhaps you have figured out how you would adjust the convergence on a gun position with a single gun in it?

the last twin m2 mount i got to play with didn't have a convergence adjustment (horizontal or vertical) on the mounting plates. it just pivoted.
Title: Re: Bomber Formations
Post by: colmbo on May 20, 2013, 12:02:50 AM
I remember something about adjusting the guns on the B-17 turrets. As I recall they were set to converge at 1000 yards. Only makes sense that they could be adjusted, you would want both guns hitting where the sight was pointed.
Title: Re: Bomber Formations
Post by: Dragon Tamer on May 20, 2013, 12:31:58 AM
that's amazing, perhaps you could explain to the rest of us how one would adjust guns bolted down on unadjustable mounts. i'm surprised it wasn't possible to adjust convergence any of the gun positions on b-17s, you were born too late.
perhaps you have figured out how you would adjust the convergence on a gun position with a single gun in it?

Your sarcasm has been noted, but not well received. I have a growing list of personal problems right now that is souring my mood quite rapidly. I'm asking nicely to please be respectful, I don't appreciate being talked down to.

As for the topic, I read somewhere on the forum before that there are three separate convergences for the bombers. Convergence for the guns in each position, convergence for the different gun positions on the plane, convergence for the drones. This is set D700 dead six on the lead aircraft. I fail to see where I talked about adjusting the convergence of the guns in a single position. I stated that the convergence for the gun positions could be given to gunner control (bottom and tail converge at D400 instead of D700).

Thank you Semp for clarifying, your side of the argument makes more sense now. I do agree with you that while the convergence adjustment could be done, it should not. Heavy bombers are deadly enough as it is, let alone someone like 999000 getting their hands on something like that.

As for the OP:

-1 for different bomber formations, I feel it brings nothing to the table tactically.

However,

+1 for changing the following distance of drones. This could add better bomb/damage dispersion among some of the bombers.
Title: Re: Bomber Formations
Post by: EskimoJoe on May 20, 2013, 12:45:08 AM
Y'all are forgetting that for each individual gun station, you have a virtual little person there using his own virtual brain and virtual muscles to make the virtual mental calculations regarding firing from a moving target, at a moving target, with moving projectiles.

The fact that our 'bullet streams' from bomber formations converge at all is almost a miracle.

Quit asking for more.
Title: Re: Bomber Formations
Post by: gyrene81 on May 20, 2013, 09:05:05 AM
Your sarcasm has been noted, but not well received. I have a growing list of personal problems right now that is souring my mood quite rapidly. I'm asking nicely to please be respectful, I don't appreciate being talked down to.
sounds like a list of personal problems, none of which has anything to do with anyone outside of your personal life, nor do they exclude you from sarcasm. the only thing i will apologize for is the severity of my sarcastic repy, you make it too easy some times.

not that it should be something available to us in aces high but, yes there was a way to adjust the horizontal and vertical line of the twin turret mounted machine guns, but it wasn't a "convergence" setting per se'. the ball turret (b-17) gun mounts (according to the service manual i have) had 2 adjustment bolts that allowed the ground crew to align the guns (horizontally and vertically) when they were mounted...i have no information for other bombers. maybe Colmbo has access to more.

found a pretty good pic online...(which Dragon Tamer could have found to back his claims up)
(http://www.aircraftresourcecenter.com/AWA1/101-200/walk164_B-17/images_Tracy_n_Jeni_Saulino/B-17G_Ball_Turret_interior.jpg)


+1 for changing the following distance of drones. This could add better bomb/damage dispersion among some of the bombers.
don't the bombs from all 3 planes in the formation hit in the exact same position now? if so, then changing the distance between the planes would not change the dispersion, they would still hit in the same spot.
Title: Re: Bomber Formations
Post by: earl1937 on May 20, 2013, 09:31:12 AM
I remember something about adjusting the guns on the B-17 turrets. As I recall they were set to converge at 1000 yards. Only makes sense that they could be adjusted, you would want both guns hitting where the sight was pointed.
:airplane: I ran a bunch of tests in the TA, using the target that you can call up, and I found that the three tail guns, mother ship and drones converaged at 750 yards. I did not try the ball or top turrets, so don't know about them.
Title: Re: Bomber Formations
Post by: Rob52240 on May 20, 2013, 10:16:02 AM
Bomber convergence is 500 feet.  Always, hitech set it.
Title: Re: Bomber Formations
Post by: SmokinLoon on May 20, 2013, 11:53:27 AM
Bomber convergence is 500 feet.  Always, hitech set it.

ding ding.  I'm glad someone else beat me to it.  So in short, if you want to target a fighter who is creeping up on your bomber fire ONLY the gun you're in.  Otherwise, you're wasting ammo.  Once they get to that 800 yard range and are closing fast then hit the "all fire" button and let loose the dogs of war!   :aok

If you get a hit on them at or near 500 yards they are as good as dead.  Also, there are aircraft with dorsal turrets only that are limited to what they can fire at at the dead six position thanks to the tail.  In that case, learn how to hop in to the gun of one of the drones and in many cases you can at least fire the gun of the drone.   ;)
Title: Re: Bomber Formations
Post by: Arlo on May 20, 2013, 11:55:42 AM
Huh .... didn't know about the single gun option. Guess I woulda had I been more the buff gunner type.
Title: Re: Bomber Formations
Post by: MK-84 on May 20, 2013, 08:19:54 PM

don't the bombs from all 3 planes in the formation hit in the exact same position now? if so, then changing the distance between the planes would not change the dispersion, they would still hit in the same spot.

     No they do not. They will land in a pattern in relation to the plane dropping them.  If the bombers are more spread out so would the bombs.
     I like the idea.  It would give more reason for tailoring a loadout to a specific target. It would give both a tactical advantage or disadvantage against enemy aircraft as the gun convergences would be more, or less effective against an enemy.  An example of this would be a heavily armed fighter making a rudder sweep against a close formation and being able to destroy multiple aircraft in one pass, but at the same time come under heavier converged fire versus attacking a looser formation. 
     Perhaps a .command like .distance or .formation with two or three values effecting at maximum a difference of a planes full wing length?
Title: Re: Bomber Formations
Post by: tuton25 on May 20, 2013, 08:48:02 PM
this thread has been Hijacked
http://www.youtube.com/watch?v=uixYKwkR210
Title: Re: Bomber Formations
Post by: MK-84 on May 20, 2013, 10:27:45 PM
this thread has been Hijacked
http://www.youtube.com/watch?v=uixYKwkR210

The concerning part to me is your life events that led you to find that video :D
Title: Re: Bomber Formations
Post by: tuton25 on May 21, 2013, 01:20:40 PM
I was looking up stuff about airshows and somehow that came up...