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General Forums => Wishlist => Topic started by: Citabria on May 26, 2013, 01:36:04 PM

Title: Truck and towed gun combo using drone coding
Post by: Citabria on May 26, 2013, 01:36:04 PM
get an opel blitz or other gun toting truck (opel already modelled for convoy) and make it a player controlled vehicle.

M3 halftrack also towed the 17lber.

code 17lber or other towed gun to be transportable by the truck with the ability for the truck to unhitch and the gun to setup (sets itself up in 30 seconds after unhooking) using the drone landing code perhaps.

truck can be driven into a barn and hide.

using same method of switching to gunner in drone bombers player can move to and from his gun position and his truck.

truck can hook back up to his gun by driving up next to it and waiting 30 seconds.

truck has icon.

gun has no icon (just like bomber drones and manned acks)

if truck drive beyond 3k away or whatever gun explodes just like drone code.

truck can be killed and gun still operates but cant be moved.

gun can be killed and truck still works but has no gun.

gun can be resupplied wth gv supplies just like a vehicle.

truck can be resupplied like vehicle obviously.


no need for seperate types for the guns. add them all under the trucks ammo menu... you could have an american, german brit truck though and add artilery/flak/antitank guns aplicable to the country under each trucks  ammo menu in hangar.

 if the towed gun gets killed they could count as a soft gun while the truck counts as a vehicle kill.
(http://www.aaamodels.co.uk/List_Pics/HELLER/HEL_72_79994_OPEL_BLITZ+PAK_40.JPG)

Title: Re: Truck and towed gun combo using drone coding
Post by: APDrone on May 26, 2013, 01:41:29 PM
+1

Clever idea, Fester!

Title: Re: Truck and towed gun combo using drone coding
Post by: muzik on May 26, 2013, 01:43:47 PM
It's been suggested in an artillery thread. I would prefer to see six guns in a convoy.

+1 to artillery.
Title: Re: Truck and towed gun combo using drone coding
Post by: Citabria on May 26, 2013, 01:43:51 PM
it would be a fun addition and add complexity to the ground war.

if it can be added using some existing resources the time involved to set it up could be well worth the effort.

(http://carblueprints.info/rus/preview/opel/opel-blitz-40mm-pak40.png)

(http://www.abtryassoc.org/images/105mm_wwII_duecetowed.jpg)
Title: Re: Truck and towed gun combo using drone coding
Post by: Citabria on May 26, 2013, 02:24:48 PM
theres a lot of posibilites with this even for existing transport vehicles...

(http://1.bp.blogspot.com/_i_AovfzNXgQ/S8Xjlew8hsI/AAAAAAABI-Y/ShF3hqUcn7M/s1600/phot5234a.jpg)
Title: Re: Truck and towed gun combo using drone coding
Post by: Zacherof on May 26, 2013, 02:45:16 PM
theres a lot of posibilites with this even for existing transport vehicles...

(http://1.bp.blogspot.com/_i_AovfzNXgQ/S8Xjlew8hsI/AAAAAAABI-Y/ShF3hqUcn7M/s1600/phot5234a.jpg)
:rofl
that pictures awesome :rofl :aok
Title: Re: Truck and towed gun combo using drone coding
Post by: lyric1 on May 26, 2013, 03:26:21 PM
Would not mind this.
You could also put AP rounds in the Ostwind & the Wirbelwind as they did during the war. This helped deal with ground contacts & at least that would be some what similar to a small caliber armed towed platform. Would be more interested in a mobile 88mm. It would be nice that they gave it the two speed rotation that it had instead of the slow rotation we have now.

Title: Re: Truck and towed gun combo using drone coding
Post by: waystin2 on May 26, 2013, 03:39:48 PM
+1
Title: Re: Truck and towed gun combo using drone coding
Post by: Tilt on May 26, 2013, 04:18:09 PM
+1

http://bbs.hitechcreations.com/smf/index.php/topic,186175.0.html
Title: Re: Truck and towed gun combo using drone coding
Post by: phatzo on May 26, 2013, 05:45:02 PM
(http://i603.photobucket.com/albums/tt118/phatzo/sdkfz_zps4beac4db.jpg) (http://s603.photobucket.com/user/phatzo/media/sdkfz_zps4beac4db.jpg.html)
Title: Re: Truck and towed gun combo using drone coding
Post by: BluBerry on May 27, 2013, 01:52:29 AM
plus one :aok
Title: Re: Truck and towed gun combo using drone coding
Post by: wardog19 on May 27, 2013, 04:01:32 AM
+1           but with a few changes to proposal to alleviate the manipulation(gaming) of towed artillery.

gun has no icon (just like bomber drones and manned acks)  gun has icon at all times. It is a ground weapon whether unhitched or not. If no icon until manned then players would just spawn in a bunch of guns, tower or run tow vehicle away till base stops flashing. Bomber drones don't have icons because AI is the pilot and they aren't invisible because unmanned. You don't see an icon in bomber's if a gunner is aboard; same as manned ack.
if truck drive beyond 3k away or whatever gun explodes just like drone code. Truck is tethered to it's prospective gun same as drone i.e. 1000ft.

if the towed gun gets killed they could count as a soft gun while the truck counts as a vehicle kill.  Gun counts as a kill just the same as Bomber drones would. Technically it's a drone until you 'jump' into it. Since you can sit near/in range of a convoy spawn depot with a tank and kill trucks, I imagine an artillery/anti tank gun would probably be utilized in the same fashion. Therefore, it should be considered same in coding as any other gv.

Also the base alert concerning proximity of gv's would need to be extended. Since most artillery have a maximum range that exceeds the 5-6k that would trigger a base alert(base flashing). A 17 pounder alone has maximum range of 10,000 yards.(over 9k). Many other types have even longer range.



Title: Re: Truck and towed gun combo using drone coding
Post by: bozon on May 27, 2013, 04:05:01 AM
If the guns will operate like drones, then killing the truck (=lead plane) will move the icon to the gun. Also, I think this will not be easily compatible with the drones code because the drones are not of the same type as the lead. The gun must be disabled when in "follow" mode, etc... - but if HTC can do it, I am for it.

The no icon is a problem. It means it will be next to impossible to find it from the air, unless the truck is parked next to it. This means that strict limitations on the distance between gun and track must be imposed. But then what happens when the truck dies? are you left with a nearly invisible gun? An icon visible only to a Storch?
Title: Re: Truck and towed gun combo using drone coding
Post by: Tracerfi on May 27, 2013, 07:38:04 AM
i am up for it +1
Title: Re: Truck and towed gun combo using drone coding
Post by: RngFndr on May 27, 2013, 07:45:50 AM
+1 for Artillery.. Of all types..
The 800lb gorilla, completely missing from the game!

A devastating weapon, so it shouldn't be easy to access..
Make it something that a country must EARN..

Since Arty plotting maps were quite detailed, and usually
gleaned from Photo recon, I think that Arial Photo missions
for a sector must be completed, as a prerequisite to enable
the detailed Arty maps..

You could spawn a Heavy Gun, but would be limited to direct
fire, without the detailed plotting maps.. So Photo recon
would be a high priority for a sector, before any major operations..

  
Title: Re: Truck and towed gun combo using drone coding
Post by: gyrene81 on May 27, 2013, 08:02:22 AM
so...how would photo recon work? everyone in the country gets a pic pop up on their screen, or a red dot suddenly appears on thier clipboard map?

got the proper military designation for what you're calling the "800lbs gorilla"? and how exactly would a country "earn" access to a weapon?
Title: Re: Truck and towed gun combo using drone coding
Post by: RngFndr on May 27, 2013, 08:21:56 AM
OK, We have the sectors on maps already divided into 9 sub sectors right?
So place an invisible window in the air, at a suitable high altitude, over each sub sector..

Recon plane must pass thru this window, with cameras running, and land, to achieve success..
All 9 sub sectors would need to be snapped before the Super maps would be enabled for that sector..

Make the window small, so it requires some flight precision from the pilot, but not so small
as to make it impossible to accomplish.. A precision navigational exercise, with big bennies!

Yeah, when the subsector is photoed, then a marker appears on your clipboard map, for all in country..
So people aren't taking pics of the same sub sector over and over.. An when the task is completed,
The Super Maps are enabled for all GVers in country.. Planes didn't use those kind of maps anyway..

Would make those High Alt Recon Planes a high value target.. Something for those TA152s to deal with..
Title: Re: Truck and towed gun combo using drone coding
Post by: Citabria on May 27, 2013, 08:46:42 AM
while i would love photorecon and indirect out of LOS arty fire with maps it is beyond the scope of the subject of this thread which is a wish for a very simple system that makes it possible to attach a towed gun to an existing vehicle and then detach the gun and use it as a fixed firing position while the tow vehicle moves to a safer spot behind the gun and hides.

as for icons. the current methodology of AH icons only uses icons on moving vehicles. no manned gun currently in game has an icon and it has not been an issue yet. its a fixed position that relies on concealment and surprise for survival. once discovered it is easily destroyed.

so again let me sumarize the goal of this wish thread...

Attach the 17lber to the m3 (or similar vehicle and gun) using as much existing resources as possible to make the idea attractive to HTC to invest a small amount of time into as a guinea pig to see how well used and liked such a combination could be. if its popular perhaps more gun/truck combos could be added.
Title: Re: Truck and towed gun combo using drone coding
Post by: RngFndr on May 27, 2013, 09:31:08 AM
Was not an attempt to Hijack.. I don't do that..

I support the addition of towed Arty, of all types..

If memory serves, I think the 17pdr ATG was big gun with an
elaborate and heavy mount, needed a bit more than an M3
as a prime mover.. But maybe it had lighter mounts that I haven't
seen before..

I Like the Pak40 and the High speed tractor, (the tracked one)
Fast moving, quick to deploy, good hitting power..

But A/T guns, would be a small component, compared to
the hittin power of a group/gaggle/battery of 8in howitzers
using indirect fire.. Oh boy!
Title: Re: Truck and towed gun combo using drone coding
Post by: -ammo- on May 27, 2013, 09:34:29 AM
Great Idea!

(http://i207.photobucket.com/albums/bb1/bigsargewells/DSC_0681.jpg) (http://s207.photobucket.com/user/bigsargewells/media/DSC_0681.jpg.html)

(http://i207.photobucket.com/albums/bb1/bigsargewells/DSC_0684.jpg) (http://s207.photobucket.com/user/bigsargewells/media/DSC_0684.jpg.html)

And just because I have a decent pic:

(http://i207.photobucket.com/albums/bb1/bigsargewells/DSC_0683.jpg) (http://s207.photobucket.com/user/bigsargewells/media/DSC_0683.jpg.html)
Title: Re: Truck and towed gun combo using drone coding
Post by: Zacherof on May 27, 2013, 10:55:26 AM
Well since we talking about arty how about a 205mm train gun   :devil
Title: Re: Truck and towed gun combo using drone coding
Post by: wardog19 on May 27, 2013, 11:34:20 AM
while i would love photorecon and indirect out of LOS arty fire with maps it is beyond the scope of the subject of this thread which is a wish for a very simple system that makes it possible to attach a towed gun to an existing vehicle and then detach the gun and use it as a fixed firing position while the tow vehicle moves to a safer spot behind the gun and hides.

as for icons. the current methodology of AH icons only uses icons on moving vehicles. no manned gun currently in game has an icon and it has not been an issue yet. its a fixed position that relies on concealment and surprise for survival. once discovered it is easily destroyed.

so again let me sumarize the goal of this wish thread...

Attach the 17lber to the m3 (or similar vehicle and gun) using as much existing resources as possible to make the idea attractive to HTC to invest a small amount of time into as a guinea pig to see how well used and liked such a combination could be. if its popular perhaps more gun/truck combos could be added.

Manned guns on field, be it air or gv, are indeed fixed positions. But in no way are they concealed on that base. Being fixed positions they are in sight and even mapped out on airfield and gv base maps available to everyone and all 3 chess piece countries.     Only 'surprise' is if someone starts using it and uses it well, lol.  Same as guns on bombers.  You know they have them so it's redundant to add an icon, whether a gunner 'jumps' aboard or the player/pilot uses  them.

Towed artillery (or AA platform) would/should work under the same principle as bombers and their drones. The gun is a drone being led to the target by the tow vehicle just as bomber drones are led by the manned lead plane with an icon. The drones may not have an icon until 'manned'  but they are still bombers and able to drop their bombs and the guns fire same as manned plane.  Hence, the gun should count as a kill same as the tow vehicle.

Basically the M4 with the Calliope attachment has the same punch as an artillery piece and decent armor protection; mobile and no need to hitch/unhitch. Even a jeep with a .50 cal can toast the artillery piece since basically it would be killing the 'gun crew'.


Title: Re: Truck and towed gun combo using drone coding
Post by: Tilt on May 27, 2013, 12:13:09 PM
IMO a towed gun once deployed would be deployed under camo netting...... no Icon and no (long range) dot ..................  just a patch of mottled terrain until your close enough to render the camo net or if your in a vehicle normal rendering for an 17lb/88/37mm gun plus the camo.

deployment would be the most vulnerable period.............

the vehicle would have to be in proximity (with icon) during digging in/ cammo erection and unloading of ordinace which IMO should take at least 60 secs of game time.

Gun would deploy pointing in the same direction as the vehicle with 45? degrees of movement either side of that direction once deployed.

I like the idea of taking the vehicle away and parking it in a barn........leaving its icon as active as it normally is.
Title: Re: Truck and towed gun combo using drone coding
Post by: muzik on May 27, 2013, 12:39:43 PM
deployment would be the most vulnerable period.............

This brings a point to mind. It's been so long I can't remember much in the way of muzzle flashes for gv's (particularly from the air looking to the ground) but they need to be better. The reduction in ground icon range was a proper change, but GVs seem to have an unnatural advantage now in the absence of proper muzzle flash. It should be obvious for much greater ranges with ambient light from a tank gun illuminating a good 20 yards around the gun barrel.

With the ability to camouflage artillery, this becomes even more critical.

http://en.wikipedia.org/wiki/File:Merkava_Muzzle_Flash.jpg
Title: Re: Truck and towed gun combo using drone coding
Post by: Eric19 on May 27, 2013, 01:13:28 PM
+1
Title: Re: Truck and towed gun combo using drone coding
Post by: RngFndr on May 27, 2013, 06:43:48 PM
Yep, the Muzzle blast from Heavy Arty is considerable, even in daylight..
Would draw enemy aircraft looking for easy meat.. Powerful weapon
but very vulnerable.. You'd hafta play coy, But that is part of the game huh???

I can picture sitting in a Hummel, hidden just off the spawn, while my buddies are
screamin for fire support.. But I can't shoot, because the ZwarzeTodt is cruisin
overhead..
Title: Re: Truck and towed gun combo using drone coding
Post by: Citabria on May 28, 2013, 11:13:39 AM
giving players a reason to drive a truck  then try to hide said truck on the battlefield for straff happy planes and tanks to chew on is never a bad thing either. after all a player controlled truck is way more fun to shoot at than an ai one.

however said truck might just be bait for a wirble or waiting towed gun sitting ready to ambush
Title: Re: Truck and towed gun combo using drone coding
Post by: gyrene81 on May 28, 2013, 11:39:48 AM
i don't recall ever seeing muzzle flash from artillery, especially in daylight and from a distance. nor "significant muzzle blast" from anything smaller than 8 inch, especially when the barrel is elevated for distance firing...but, in ah there really isn't any sign of muzzle blast or flash from tanks, field guns or ship guns, and there should be.

m101a1 ww2 era 105mm howitzer...
http://www.youtube.com/watch?v=eoW_uDojpg8 (http://www.youtube.com/watch?v=eoW_uDojpg8)

m115 8inch howitzer...
http://www.youtube.com/watch?v=ruBnn2XUOhY (http://www.youtube.com/watch?v=ruBnn2XUOhY)

german panzers firing...
http://www.youtube.com/watch?v=9NwX0EYht7g (http://www.youtube.com/watch?v=9NwX0EYht7g)

german mobile artillery...
http://www.youtube.com/watch?v=LZPnQQTjaEI (http://www.youtube.com/watch?v=LZPnQQTjaEI)


a small cloud of smoke and dust from the ground when the weapon is fired would be really good.
Title: Re: Truck and towed gun combo using drone coding
Post by: muzik on May 28, 2013, 01:19:50 PM
(http://i.imgur.com/NMd5v.jpg)
Title: Re: Truck and towed gun combo using drone coding
Post by: gyrene81 on May 28, 2013, 01:24:03 PM
(http://i.imgur.com/NMd5v.jpg)
lol, you should go find some real photos...better yet, try some real videos.
Title: Re: Truck and towed gun combo using drone coding
Post by: muzik on May 28, 2013, 02:22:52 PM
lol, you should go find some real photos...better yet, try some real videos.

(http://www.25idl.army.mil/deployment/oef%20afghanistan/deployment/Big/OEF%20Jan31_2005%20Show%20of%20Force%20Artillery-35.jpg)

(http://upload.wikimedia.org/wikipedia/commons/5/59/Firing_rounds_with_an_M777_Howitzer_Afghanistan_2009.jpg)

(http://www.25idl.army.mil/deployment/oef%20afghanistan/deployment/Big/OEF%20Jan31_2005%20Show%20of%20Force%20Artillery-86.jpg)

(http://www.wallpaperhi.com/thumbnails/detail/20130221/military%20artillery%202000x1466%20wallpaper_www.wallpaperhi.com_21.jpg)

(http://www.nknews.org/wp-content/uploads/2013/03/North-Korean-Artillery-620x340.jpg)

(http://media.moddb.com/images/groups/1/4/3039/Russian-artillery_788503i.jpg)

(http://www.slangstrong.com/wp-content/uploads/2011/10/WWII-Artillery.jpg)

(http://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&docid=3RpgejSjr9EnEM&tbnid=xePB7vB4Bf_wiM:&ved=&url=http%3A%2F%2Folive-drab.com%2Fidphoto%2Fid_photos_m101_105mm.php&ei=sAKlUcrUL4WXiQLkm4DIBA&psig=AFQjCNHxFI2tOVVcRP9AmNcXHAfq7ze6ZQ&ust=1369855025112106)

(https://sphotos-b.xx.fbcdn.net/hphotos-snc6/393134_10151480188468558_568804481_n.jpg)

(http://ww2.hdnux.com/photos/11/56/24/2549005/3/628x471.jpg)
Title: Re: Truck and towed gun combo using drone coding
Post by: gyrene81 on May 28, 2013, 02:48:43 PM
lol, again nice try...you really should watch the videos in those links. the only valid pics you posted are the 8 inch firing at dusk and the 88s firing at night. when we get night time in ah, then you should see some visible muzzle flash, otherwise, in broad daylight it's not like to still captures.

m777 155mm howitzer in daylight, combat load. live ammo...
http://www.youtube.com/watch?v=hfN878fztbU (http://www.youtube.com/watch?v=hfN878fztbU)

another one, close up on the muzzle at 44 seconds in...
http://www.youtube.com/watch?v=KA5InA8YNIA (http://www.youtube.com/watch?v=KA5InA8YNIA)

old m114 155mm towed howitzer in daylight...
http://www.youtube.com/watch?v=3yJSbuS2wdY (http://www.youtube.com/watch?v=3yJSbuS2wdY)


now, if you like a bright flash...the m109a6 155mm sp howitzer...
http://www.youtube.com/watch?v=KA5InA8YNIA (http://www.youtube.com/watch?v=KA5InA8YNIA)

the ole m60a3 had some flash...and some really nice muzzle blast.
http://www.youtube.com/watch?v=LQzI8-DTj64 (http://www.youtube.com/watch?v=LQzI8-DTj64)

notice the differences yet?
Title: Re: Truck and towed gun combo using drone coding
Post by: muzik on May 28, 2013, 03:07:45 PM
lol, again nice try...you really should watch the videos in those links. the only valid pics you posted are the 8 inch firing at dusk and the 88s firing at night. when we get night time in ah, then you should see some visible muzzle flash, otherwise, in broad daylight it's not like to still captures.

I watched them the first time. Are you suggesting any of those pics are fake?

I'm cant say for sure why there is no flash in those clips other than this type of thing requires quality high speed photography by my guess.

I do know there is no way there is no flash of flames coming out of those guns. There always has been and always will be with gun powders.

What is one of the first things you look for when trying to locate an enemy fire position?

Ah fighters have a muzzle flash though perhaps a little off. But even firing into the wind at 300+ mph, ww2 fighters appear to have flash from what I've seen.
Title: Re: Truck and towed gun combo using drone coding
Post by: gyrene81 on May 28, 2013, 03:22:35 PM
I watched them the first time. Are you suggesting any of those pics are fake?
not in the least. what i'm suggesting is what can be seen in a still shot from a camera is different than what can be seen with the eyeball, especially in daylight. i've seen first hand 105mm, 155mm, 175mm and 8 inch howitzers, not to mention the m60a3 mbt, during live fire. the 175mm and 8 inch produce a bright flash, even with a suppressor in place.


I'm cant say for sure why there is no flash in those clips other than this type of thing requires quality high speed photography by my guess.

I do know there is no way there is no flash of flames coming out of those guns. There always has been and always will be with gun powders.
it's a matter of visible light. from a distance, with the naked eye, the muzzle flash isn't bright enough to really notice. if those clips were taken in low light conditions you would see more flash, like what your still pics show.



What is one of the first things you look for when trying to locate an enemy fire position?

Ah fighters have a muzzle flash though perhaps a little off. But even firing into the wind at 300+ mph, ww2 fighters appear to have flash from what I've seen.
i look for signs of muzzle blast. there are situations where even that isn't easily visible, stiff wind, heavily wooded terrain, thick grass, wet rainy weather, snow.
Title: Re: Truck and towed gun combo using drone coding
Post by: muzik on May 28, 2013, 03:56:37 PM
I'm not debating it's harder to see flash during the day, but not impossible. I've read lots of accounts of pilots describing seeing muzzle flashes on the ground and from other aircraft firing at them, in broad daylight.

High rates of fire tend to draw more attention to muzzle flash. You can't say those flashes weren't there before, but when you fire a single round it's hardly noticeable.

From what I can tell, it also depends on the background. If someone is firing a small arm from a tree line, you should see some muzzle flash against the backdrop of shade and darker colors. Even looking through pics on the internet, you see less pronounced flash in light colored surroundings.

I'll agree that a smoke discharge would be most realistic, but it should also depend on the color of surroundings. If the gun is hiding in trees there should be a flash on surrounding shrubs.
Title: Re: Truck and towed gun combo using drone coding
Post by: Tilt on May 28, 2013, 04:41:53 PM
Perhaps a thread related to muzzle flash as currently modelled on the 88mm and 17lber currently in game would be appropriate?
Title: Re: Truck and towed gun combo using drone coding
Post by: Eric19 on May 28, 2013, 06:08:45 PM
it wouldn't be so much the flash that would give it way but more so the Huge plume of smoke coming out of the barrel and in AH if you were lucky you might see the muzzle flash as well

I have a Thompson Contender Marksman Pistol that shoots .223 Remington shells the barrel is roughly 8 inches long and when it goes off you can clearly see the Muzzle flash in brod daylight
so the same might be said for the short barrel artillery if we get any
Title: Re: Truck and towed gun combo using drone coding
Post by: gyrene81 on May 28, 2013, 07:44:36 PM
Perhaps a thread related to muzzle flash as currently modelled on the 88mm and 17lber currently in game would be appropriate?
it's there, but for the sake of frame rates people tend to disable weapon effects. the flash on the 88s appears to be about the same as what is shown on the pic of the 155s that Muzik posted.
Title: Re: Truck and towed gun combo using drone coding
Post by: muzik on May 28, 2013, 09:02:12 PM
Perhaps a thread related to muzzle flash as currently modelled on the 88mm and 17lber currently in game would be appropriate?

Be my guest   :D
Title: Re: Truck and towed gun combo using drone coding
Post by: Bino on May 31, 2013, 04:11:01 PM
 :aok

http://bbs.hitechcreations.com/smf/index.php/topic,326777.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,326777.0.html)
Title: Re: Truck and towed gun combo using drone coding
Post by: muzik on May 31, 2013, 07:39:01 PM

Paint me red, I never saw this in game before. Maybe I've been playing with low end systems and no gun effects for too long.

http://www.youtube.com/watch?v=5DhxgLkz4Ys

These weren't edited It doesn't seem. Anyone know what these look like from the air?