Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: AKDejaVu on April 09, 2001, 01:26:00 PM

Title: New news... Amphib. Assault Veh. announced.
Post by: AKDejaVu on April 09, 2001, 01:26:00 PM
 http://bbs.hitechcreations.com/smf/Smileys/default/Forum3/HTML/000169.html (http://bbs.hitechcreations.com/smf/Smileys/default/Forum3/HTML/000169.html)

Same link as the "Happy Birthday HTC" thread.

AKDejaVu
Title: New news... Amphib. Assault Veh. announced.
Post by: Ripsnort on April 09, 2001, 01:30:00 PM
 
Quote
Two years ago this week, the six of us showed up to an empty office for the first time to begin this venture. Time flies...


And my...what a reward for us end users! <S> HTC, Happy Birthday! You've *almost* grown  out of those diapers!  I, for one, am certainly glad I came to this sim.
Title: New news... Amphib. Assault Veh. announced.
Post by: Jayhawk on April 09, 2001, 01:32:00 PM
This ain't gona make lazs happy.....more strat based stuff to take away from the <cough> furballers  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).

PS lazs just kidding  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).

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"Little boy blue....cause he needed the money".....owwwww
Title: New news... Amphib. Assault Veh. announced.
Post by: DRILL on April 09, 2001, 03:51:00 PM
 keeps getting don't it  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

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DRILL
Title: New news... Amphib. Assault Veh. announced.
Post by: Kieran on April 09, 2001, 05:03:00 PM
 
Quote
Originally posted by DRILL:
keeps getting don't it   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)


Huh?   (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

Title: New news... Amphib. Assault Veh. announced.
Post by: Saintaw on April 09, 2001, 05:10:00 PM
New damage system for Armored Vehicle.... aaaaaaaaaaaaahhhhhhhhhhhhh   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)


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Saw
[MASS]
  (http://saintaw.cyberspace.be/saw_cour.gif)   (http://saintaw.cyberspace.be/ff/)
"I am distracted when I talk to my privates".
Wobble


[This message has been edited by Saintaw (edited 04-09-2001).]
Title: New news... Amphib. Assault Veh. announced.
Post by: Raubvogel on April 09, 2001, 05:42:00 PM
And at a top speed of about 5knots, it'll only take an hour or two to get to shore  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

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Raubvogel
LuftJägerKorps (http://www.luftjagerkorps.com)
Title: New news... Amphib. Assault Veh. announced.
Post by: Staga on April 09, 2001, 06:36:00 PM
 http://www.ibiblio.org/hyperwar/USN/ships/LVT/LVT.html (http://www.ibiblio.org/hyperwar/USN/ships/LVT/LVT.html)

   (http://www.ibiblio.org/hyperwar/USN/ships/img/LVT/LVTA-Mk2.gif)  
   (http://www.ibiblio.org/hyperwar/USN/ships/img/LVT/LVTA-Mk4.gif)

 (http://www.kolumbus.fi/staga/psvk/smsig.jpg)

[This message has been edited by Staga (edited 04-09-2001).]
Title: New news... Amphib. Assault Veh. announced.
Post by: Jekyll on April 11, 2001, 01:17:00 AM
Landing craft will certainly be a great addition to AH, providing another reason for involving CV's in field capture.

What are the bets on infantry some time in the near future?

For those new to WW2 games, AH will make a great introduction to the genre  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Can you say, WW2OL 'lite'?
Title: New news... Amphib. Assault Veh. announced.
Post by: Hans on April 11, 2001, 02:18:00 AM
I'm with you, Jekyl.  A WW-2 combined arms game is what I am looking for.

WW-2 Online is naturally going to be compared to this, but hopefully HTC is not too reluctant to add in the few, last bits to make this game a reasonable war game instead of mostly a flight sim.  I like flying, don't get me wrong, but I see no reason you can't have both.

All they really need is to add some simple treelines, small towns, roads (with bridges), and redo the ship gunnery aiming and your set.

Hans.
Title: New news... Amphib. Assault Veh. announced.
Post by: Jekyll on April 11, 2001, 03:39:00 AM
When you think about it Hans, an FPS component in AH makes a lot of sense.  Its an easy way to get LOTS of new players into the game.

Unlike WW2OL, AH could give all the FPS guys sniperscopes and machine guns, grenades and rocket launchers and you'd probably see a massive influx of people who can't be bothered going through the learning curve that would be necessary for WW2OL.

An 'ezymode' combined arms game could be a real winner in the market, and could rake in some serious cash for HTC.
Title: New news... Amphib. Assault Veh. announced.
Post by: AKDejaVu on April 11, 2001, 09:05:00 AM
 
Quote
When you think about it Hans, an FPS component in AH makes a lot of sense. Its an easy way to get LOTS of new players into the game.

Its also a good way to suck up alot of HTC's bandwidth depriving pilots access to the server.  I would definately rather see more aircraft than a billion ground troups running around.

AKDejaVu
Title: New news... Amphib. Assault Veh. announced.
Post by: capt. apathy on April 11, 2001, 09:40:00 AM
i like the ground troops idea.  ya, they will suck up some bandwidth from the planes, but most guys who flew redbaron 3d will agree that without ground action and the ability to capture ground eventually it becomes clear that your flights are pointless. just killing planes to get the kill/death ratio up gets old.  killing a c47 is easy, sitting duck, boring.  but killing THE c47 who is about to sneak in and capture your feild is a rush.
 i think the more elements of real war you have going on the more realistic your flights and objectives will be.  also the more diverse your options the more people you will atract, htc will make more money and they could have more rescorses to provide more arenas so you could have choices as to what type of action you want(like a planes only arena for guys who aren't bored with- go up, kill a few, die, repeat.

btw billions of ground troops=billions of targs to straff
Title: New news... Amphib. Assault Veh. announced.
Post by: Raubvogel on April 11, 2001, 12:10:00 PM
 
Quote
Originally posted by AKDejaVu:
Its also a good way to suck up alot of HTC's bandwidth depriving pilots access to the server.  I would definately rather see more aircraft than a billion ground troups running around.

AKDejaVu

Oh yeah, wouldn't want some new customers and higher numbers. That would spoil the elitist atmosphere of the game.



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Raubvogel
LuftJägerKorps (http://www.luftjagerkorps.com)
Title: New news... Amphib. Assault Veh. announced.
Post by: AKDejaVu on April 11, 2001, 12:34:00 PM
 
Quote
Oh yeah, wouldn't want some new customers and higher numbers. That would spoil the elitist atmosphere of the game.

Sorry raub, but you are way off base here.  Any particular reason you play AH instead of something like SWAT 3, Quake or Rogue Spear?  Or do you play both?

If so, do you sit back and think "You know, it would be really great if I could do all of this in Aces High".

I don't.

Aces High is a great flight sim.  Adding FPS capabilities and clientel would not enhance the fighter/bomber aspects at all.  It would simply suck up bandwidth.

Maybe HTC could pursue an FPS in a different arena, one that wouldn't impact the flight server.  Then I wouldn't really give a rat's bellybutton about it... and elitist snobs like myself would not be demanding that HTC forgoe extra revenue that you seem so sure would be generated.

AKDejaVu
Title: New news... Amphib. Assault Veh. announced.
Post by: Raubvogel on April 11, 2001, 01:12:00 PM
Yes, I play some FPS games. Yes, I sometimes wish AH had some player controlled troops. FPS clientele wouldn't enhance the fighter/bomber aspect? Ground vehicles certainly do, why wouldn't player controlled troops? We already have the troop aspect incorporated, making it more dynamic by being player controlled would add something. You're also assuming that those attracted by troops would stay in troops. That wouldn't be the case. Certainly they would hop in a fighter or a bomber once in a while and provide another target in the sky. More customers=more money=more possible bandwidth and possibly lower prices. And besides, strafing troops is fun and it would make those 7.92mm MGs actually useful.

Anything that encourages growth would be a good thing in my opinion. You snooze you lose.



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Raubvogel
LuftJägerKorps (http://www.luftjagerkorps.com)
Title: New news... Amphib. Assault Veh. announced.
Post by: AKDejaVu on April 11, 2001, 01:24:00 PM
Sorry, they add nothing to the game that the current ground vehicles don't already support.

The only purpose would be to disable the drunks?  How about manable drunks then, so you can defend yourself?  How many people do you think would be at a field for a base capture if this were possible?  Think bandwidth again.

You can kill troops already with ground vehicles, ack and aircraft.  You are only introducing another way to do it... and one that is only limited to being able to kill troops.

And growth at all costs is not a good idea.  I think that has been experienced by most people in the on-line simming community at some point or another.

AKDejaVu
Title: New news... Amphib. Assault Veh. announced.
Post by: Raubvogel on April 11, 2001, 01:55:00 PM
Oh, of course you're right DejaVu, how silly of me to think otherwise.  (http://bbs.hitechcreations.com/smf/Smileys/default/rolleyes.gif)

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Raubvogel
LuftJägerKorps (http://www.luftjagerkorps.com)
Title: New news... Amphib. Assault Veh. announced.
Post by: AKDejaVu on April 11, 2001, 02:28:00 PM
Yeah, right raub.  Whatever.

AKDejaVu
Title: New news... Amphib. Assault Veh. announced.
Post by: Jayhawk on April 11, 2001, 02:30:00 PM
I could see the addition of more ground targets, but not individual troops ala FPS. More like a artillery squad with place holder graphics of a jeep and 75mm. You man the artillery, but you are not the man. I would like to see roads, trains for supply routes and supply shipping. Anything that provides more choice with out impacting gameplay in an adverse way (cough). If territory was not tied to the Airbases but to occupied land (via place holder troops) the endless problems with base capture would go away and the bases would become targets but not objectives. I know this is the basis for our current system, but you would see more c47 flights and CV landing craft (amphib invasion)if they could actually capture territory with out taking an airbase over.  

[This message has been edited by Jayhawk (edited 04-11-2001).]
Title: New news... Amphib. Assault Veh. announced.
Post by: Reschke on April 11, 2001, 05:33:00 PM
 
Quote
Originally posted by Jayhawk:
I could see the addition of more ground targets, but not individual troops ala FPS. More like a artillery squad with place holder graphics of a jeep and 75mm. You man the artillery, but you are not the man. I would like to see roads, trains for supply routes and supply shipping. Anything that provides more choice with out impacting gameplay in an adverse way (cough). If territory was not tied to the Airbases but to occupied land (via place holder troops) the endless problems with base capture would go away and the bases would become targets but not objectives. I know this is the basis for our current system, but you would see more c47 flights and CV landing craft (amphib invasion)if they could actually capture territory with out taking an airbase over.  

[This message has been edited by Jayhawk (edited 04-11-2001).]

I think you might have something here Jayhawk.  

Even though I kind of like the prospects of a FPS addition I would like to see the addition of having supplies actually transported via ships, rail and aircraft even better for the countries.  This way you can truly have an impact on the strategic flow of a game if you intercept a supply convoy of ships headed to an island that is controlled away from one countries territory or if you intercept take out a bridge on a rail line to stop the supplies.  Or the other way around if you can help defend said supply convoy of ships with your carrier based/land based  aircraft.  

In another way what about using artillery to pull up with 105mm howitzers and shell a base then run up with your tanks and M3's in order to capture it.  As you get higher in your perk points you qualify to use SP artillery so you don't have to depend on the Jeep to pull your tail around.  

Why not have areas like fortifications aside from airbases and vehicle bases for us to capture.  I mean not all islands need to be large enough to land on or take off from to be a target.

FPS would be ok but I would rather see more ground vehicles than players as troops running around.  Maybe you could just increase the number of troops it takes to overrun a base to capture it.

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ObstLt. Reschke
2/LJK Staffelkapitan
Kommandeur Jagdbomber
LuftJagerKorps (http://www.luftjagerkorps.com)

[This message has been edited by Reschke (edited 04-11-2001).]
Title: New news... Amphib. Assault Veh. announced.
Post by: capt. apathy on April 11, 2001, 08:39:00 PM
i think jayhawk is on the right track.
Title: New news... Amphib. Assault Veh. announced.
Post by: Hans on April 12, 2001, 03:06:00 AM
Well, my vote on this is you do not need to add infantry.  Vehicle combat by itself is good enough for me to represent ground combat.  We already have a good mix of ground combat units already, and with the addition of an artillery unit it is done (just add more vehicles for variety after that).

They need a better battlefield though, with cover to play in.

Like I mentioned above, the warships could use a different and more realistic gunnery fire control system, and perhaps a few different fleet types.

Hans.

Title: New news... Amphib. Assault Veh. announced.
Post by: Gie on April 12, 2001, 04:10:00 AM
I like the idea of separated targets, let say train stations, bridges,  radar stations (separate radar stations implemented in WB3? ).