Aces High Bulletin Board

General Forums => Wishlist => Topic started by: mthrockmor on June 07, 2013, 09:56:35 PM

Title: Time delayed German bombs
Post by: mthrockmor on June 07, 2013, 09:56:35 PM
I've read from several sources that the Germans used time delay fuses on their bombs to great effect. I've read it several times with the F8, once with an A5 or A6. They would zip over the battlefield at treetop level, 300+ knts. They would fly directly over an enemy tank, as soon as it disappeared from sight beneath the nose they would drop their bomb. The time delay was the trick. The timing was nearly perfect to land the bomb within kill radius of the tank, time delay would allow the FW to fly out of the kill radius before detonation.

I've done this a few times in the FW and the timing infact works perfect. The problem is we don't have time delayed weapons so I die with the blast, as did the tank. Give us a time delay for the F8 and A5 and call it good. With something like this I could see FWs being used more frequently for close support.

Boo
Title: Re: Time delayed German bombs
Post by: Zacherof on June 07, 2013, 10:44:05 PM
+190 :banana:
Title: Re: Time delayed German bombs
Post by: Dragon Tamer on June 07, 2013, 11:07:18 PM
State your sources please and thank you. I'll be more than happy to give a +1.
Title: Re: Time delayed German bombs
Post by: Volron on June 07, 2013, 11:31:53 PM
State your sources please and thank you. I'll be more than happy to give a +1.

I swear Tamer, ye use that "please and thank you" one more time...I'll -1 anything you toss up just to spite you.  Matters not what it is! :bhead

Also, get back to work on those 111 skins! *cracks whip* :neener:

:D
Title: Re: Time delayed German bombs
Post by: Karnak on June 08, 2013, 08:28:06 AM
The British did as well.  Not sure about Americans, Russians or Japanese.

That said, I have been hard pressed to come up with a utility to delayed bombs in AH.  Bombs disappear when you end sortie or are killed, so I don't think they'd be a good thing.
Title: Re: Time delayed German bombs
Post by: Lusche on June 08, 2013, 08:33:20 AM
 Bombs disappear when you end sortie or are killed


Technically, they disappear only when you reup.  :old:
Title: Re: Time delayed German bombs
Post by: danny76 on June 08, 2013, 08:52:52 AM
The British did as well.  Not sure about Americans, Russians or Japanese.

That said, I have been hard pressed to come up with a utility to delayed bombs in AH.  Bombs disappear when you end sortie or are killed, so I don't think they'd be a good thing.

I think the OP meant that the bombs were fused to detonate a couple of seconds after impact rather than long enough later for you to land and .ef

Functioning similarly to parachute retarded bombs in current use. They wouldnt sit there waiting to explode, like a land mine. Rather would merely give the attacking aircraft a few seconds to clear the blast radius.
Title: Re: Time delayed German bombs
Post by: gyrene81 on June 08, 2013, 10:05:05 AM
another game similar to ah has the ability to delay bomb fuses up to...10 seconds if i remember correctly. if you were carrying a bomb, you could drag someone on your six down to treetop level, delay the fuse for 2 seconds drop the bomb and sometimes blow up the guy trying to shoot you. you could also "skip" bombs into hangars with low level runs and be gone before they explode.
Title: Re: Time delayed German bombs
Post by: icepac on June 08, 2013, 01:04:16 PM
Skip bombs were different than standard "dfuse" bombs.

The standard bombs stuck like glue when you dropped them.
Title: Re: Time delayed German bombs
Post by: 5PointOh on June 08, 2013, 02:23:32 PM
It's not a bad idea, I would think though there might be some difficulty in accurately modeling the bombs though.

What I mean is AH ground is solid, so if said bomb was dropped from 800agl this bomb would not did into the ground, and nothing in AH currently bounces so the bomb would not bounce or skip across the terrain.  So we'd basically have a bomb that falls, sits on the ground then explodes.
Title: Re: Time delayed German bombs
Post by: MK-84 on June 08, 2013, 08:05:06 PM
     I do not like the idea.  At least as far as what the op is asking to have it for anyways.
     The OP is complaining that he is getting caught in the blast of a bomb radius when he drops and adding a time delay will let him safely fly ought of the blast.
What It appears is being asked for is to allow bombs to be dropped at such a incredibly close distance to the target that missing becomes irrelevant.
      If you're getting caught in the blast from your own bomb you are flying too low and/or not pulling away from the blast area.  If you do this consistently you are supporting the definition of insanity.  This is not something that is hard to master, or something that requires a lot of in-game knowledge or skill. It is common sense! :old:  If you keep getting caught in your own bomb blast, FLY HIGHER.
     Adding a delay could possibly, depending on the delay, be used more like a mine against pursuing fighters as well, and I do not think many people would want that.
     I can not think of a single target in AH that would be beneficial to use time delayed ords against, except perhaps to dump on already destroyed buildings so when they pop they get destroyed again.  I do not think that would be very good for gameplay.
Title: Re: Time delayed German bombs
Post by: mthrockmor on June 08, 2013, 08:23:36 PM
MK, reread my OP. I want to engage as they did in real life. The Germans flew these profiles against the Russians extensively. This is not a "boo original."

boo
Title: Re: Time delayed German bombs
Post by: MK-84 on June 08, 2013, 08:49:23 PM
MK, reread my OP. I want to engage as they did in real life. The Germans flew these profiles against the Russians extensively. This is not a "boo original."

boo

I missed your entire point :o

I still am of the opinion that it it will not be a good thing for the game as it could be abused in gameplay terms.
Title: Re: Time delayed German bombs
Post by: Ack-Ack on June 08, 2013, 11:04:47 PM
Skip bombs were different than standard "dfuse" bombs.

The standard bombs stuck like glue when you dropped them.

5th AF in the Pacific used to use general purpose bombs with either a 4-5 second American fuse or an 11-12 second Australian fuse.

ack-ack
Title: Re: Time delayed German bombs
Post by: EagleDNY on June 09, 2013, 06:29:20 PM
I kind of like the idea, but am not sure that it can be implemented without being abused.   I think it is far more likely that the delay bomb would be dropped on a runway spawn than a tank (I sure would). 
Title: Re: Time delayed German bombs
Post by: 4Prop on June 09, 2013, 06:32:35 PM
State your sources please and thank you. I'll be more than happy to give a +1.

Japs did too, Pearl Harbor
Title: Re: Time delayed German bombs
Post by: danny76 on June 09, 2013, 08:09:37 PM
I kind of like the idea, but am not sure that it can be implemented without being abused.   I think it is far more likely that the delay bomb would be dropped on a runway spawn than a tank (I sure would). 

Again, what would be the point of dropping them on a runway spawn, unless you could predict a plane spanwning there 2 seconds after the bomb struck? The OP is discussing bombs that are detonated by a time fuse of a couple of seconds following impact, not detonated by the proximity of an enemy vehicle/aircraft.
Title: Re: Time delayed German bombs
Post by: tuton25 on June 10, 2013, 12:54:44 AM
The mossie bombers used delay fuse bombs to "put them in the front door" of the SS Hq to protect the political prisoners on the top floor
If I remember correctly they were fixed with a three second delay
Title: Re: Time delayed German bombs
Post by: mthrockmor on June 10, 2013, 01:26:10 AM
Apparently this is more difficult then adding a delayed explosion. The need to bounce or skip would have to be created. As a bonus adding cargo ships so B-25s could skip 500lb-ers into them would add to naval action.

Dare to dream...

boo
Title: Re: Time delayed German bombs
Post by: EagleDNY on June 10, 2013, 10:51:27 AM
Again, what would be the point of dropping them on a runway spawn, unless you could predict a plane spanwning there 2 seconds after the bomb struck? The OP is discussing bombs that are detonated by a time fuse of a couple of seconds following impact, not detonated by the proximity of an enemy vehicle/aircraft.

Go ahead and roll your set of buffs off of a field where I can come across at low altitude with one of these and I'll show you the point in a heartbeat. 
Title: Re: Time delayed German bombs
Post by: Myg on June 10, 2013, 12:15:35 PM
Dunno if the game can pull the whole bouncing bomb thing off properly atm?
Title: Re: Time delayed German bombs
Post by: gyrene81 on June 10, 2013, 12:16:36 PM
if planes don't sink into the water...skip bombs shouldn't be difficult.
Title: Re: Time delayed German bombs
Post by: danny76 on June 10, 2013, 12:33:19 PM
Go ahead and roll your set of buffs off of a field where I can come across at low altitude with one of these and I'll show you the point in a heartbeat. 

You dont need a special bomb to accomplish this, whenever I am taking off or landin, it seems that attackers can pop into full field ack with absolute impunity :headscratch: