Aces High Bulletin Board
		General Forums => Aces High General Discussion => Topic started by: Wildcat1 on June 12, 2013, 01:58:20 PM
		
			
			- 
				Come fly the Oscar in the context it was meant to be flown- 20,000 feet over the harsh jungles of Rangoon! Or, fly an AVG P-40 against its historical opponent in a snapshot for the first time in Aces High! 
 
 Reminder Event now Starts at 9:30 pm Eastern Time. All are Welcome to Join us in SEA 2
 
 
 This Weeks Snapshot: Tigers Over Rangoon.
 
 
 
 
 (http://i473.photobucket.com/albums/rr97/bikermedic8/Tigers_over_rangoon_zps3e1b9447.jpg)
 
 
 Artist Credit: daddog screen shot
 
 The Old Man stressed these comparisons so that in combat we would make best use
 of the strengths of our plane against the weaknesses of the Zero. The P-40 had the
 advantage in a dive and superior firepower, whereas the Zero could climb faster, turn
 sharper, and cruise higher. Chennault trained us to attain height speeds by descending
 on the enemy, closing in, firing, and peeling off. Our greatest defensive strength in
 combat was the power dive. He also warned us always to fly in pairs - stick together.
 If we found ourselves alone after engaging the enemy, we should search the sky and
 join another P-40. - Charles R. Bond, A Flying Tiger's Diary. On January 29th 1942
 Charles Bond had three alarms to scramble, the first two proved to be for naught but
 the third alarm placed him and his squadron in a beehive of Japanese I-96 fighters at
 19,000 feet over Rangoon.
 
 Arena
 SEA
 
 Country Percentages
 Allied - 55%
 Japanese - 45%
 
 Allies:
 Units:
 P-40C 100% of Allied Aircraft
 
 Orders:
 Roll and CAP A1 (Rangoon)
 Restrictions:
 Alt cap of 20,000 feet until enemy dots are spotted.
 
 Axis:
 Units:
 Ki-43 100% of Axis Aircraft
 
 Orders:
 Roll A10 and fighter sweep A1 (Rangoon)
 Victory Conditions
 P-40 - 10 points
 Ki-43 - 10 points
 
 
 (http://i473.photobucket.com/albums/rr97/bikermedic8/tigersoverrangoonstrat_zpse30f08f6.jpg)
 
 
 
 Arena Settings
 1.   Terrain - Rangoon
 2.   Icon range - short
 3.   Radar - off.
 4.   Fighter,Bomber and Tower warning range - 58,000 feet (about 11 miles)
 5.   Tower warning range - 58,000 feet for radar ring display and base flashing.
 6.   Visibility - 14 miles
 7.   Wind - none
 8.   External view for bombers - N/A
 9.   Friendly collision - off
 10. Enemy collisions - 0n
 11. Kill shooter - off
 12. Fuel - 1.5
 13. Time - 11 AM
 14. Ack .3
 
 
 CM Notes
 If there is time and enough players host a second frame with players switching sides.
 
 Design By
 James ''daddog'' Glazier
 
 Restrictions:
 Alt cap of 20,000 feet and until
 enemy icons are spotted.