Aces High Bulletin Board

General Forums => Wishlist => Topic started by: tuton25 on June 13, 2013, 04:49:22 PM

Title: Taking towns
Post by: tuton25 on June 13, 2013, 04:49:22 PM
why can't taking towns be a little more fun than "LET THE IDIOTS RUN"
http://www.youtube.com/watch?v=4YzvkzvMm-s
Title: Re: Taking towns
Post by: gyrene81 on June 13, 2013, 05:09:51 PM
it can be...grab a bunch of buddies and hit the town with jeeps and m3s.
Title: Re: Taking towns
Post by: whiteman on June 13, 2013, 06:14:11 PM
i believe Hitech has stated they would like at some point in the future to add a first person aspect for town captures.
Title: Re: Taking towns
Post by: Volron on June 13, 2013, 10:58:42 PM
I'm hoping that HiTech goes with adding sub's before doing fps.  But from what I can see, it's looking like the other way around. :(
Title: Re: Taking towns
Post by: 800nate800 on June 13, 2013, 11:18:47 PM
Then be all like http://www.youtube.com/watch?feature=endscreen&v=dVB94zeWQ1o&NR=1
Title: Re: Taking towns
Post by: tuton25 on June 13, 2013, 11:28:22 PM
Then if I get my way and the FPS is free to play than every 13 year old will be like:
http://www.youtube.com/watch?v=FDIBbjA31gc
Title: Re: Taking towns
Post by: gyrene81 on June 14, 2013, 09:43:29 AM
Then if I get my way and the FPS is free to play than every 13 year old will be like:
http://www.youtube.com/watch?v=FDIBbjA31gc
no they won't, they're already like...

http://www.youtube.com/watch?v=-NGDpkE6DJM (http://www.youtube.com/watch?v=-NGDpkE6DJM)

http://www.youtube.com/watch?v=MyZmNrVGxLU (http://www.youtube.com/watch?v=MyZmNrVGxLU)

http://www.youtube.com/watch?v=MyZmNrVGxLU (http://www.youtube.com/watch?v=MyZmNrVGxLU)
Title: Re: Taking towns
Post by: Arlo on June 14, 2013, 09:50:20 AM
-1 FPS.

I certainly want the drunk roles expanded but I don't recommend introducing a format
where half our players are hiding on the map as infantrymen (at least the first month
that particular patch comes out). What with all the complaints of not being able to find
a good fight in the air already, that would just be the path toward AHII merely trying to
be a different game (like WWII online or something). Same goes for submarines. Sub
sims, by their very nature, are time intensive patrols and the best ones already exist
(with very intensive graphic engines). It would be a waste of time for the programmer
and the player, imo.
Title: Re: Taking towns
Post by: Zacherof on June 14, 2013, 12:27:46 PM
How bout AI subs patrolling the cost at random incriments with a few guns then?
Title: Re: Taking towns
Post by: gyrene81 on June 14, 2013, 12:42:56 PM
How bout AI subs patrolling the cost at random incriments with a few guns then?
don't listen to Arlo, someone has been dipping his donuts in cat litter...

subs could work, much like the current cv groups, take command, set them on a course, then go back to fighting the war. if someone is goofy enough to sit on the bridge of a sub scooting along under water at 10-20 knots, it's their dime. and just like the cv's, 1 spawned per port owned by each chess piece. then we would need active sonar on the ships and, sub hunting aircraft. a lot wannabe navy heroes will go  :banana:
Title: Re: Taking towns
Post by: Arlo on June 14, 2013, 02:11:51 PM
How bout AI subs patrolling the cost at random incriments with a few guns then?

Guns? Sub's main weaponry is torps. It's main defense is hiding under water.
Besides, then HT would have to model asw platforms and weaponry. That's
a lot of time and effort to experiment on changing the scope of the game to
attract sub sim players.

Aces High is the best mp online WWII combat flight sim. Even with the current
ground and sea elements, I don't see the wisdom in attempting to change the
scope of the game to work on a mediocre naval element.
Title: Re: Taking towns
Post by: Arlo on June 14, 2013, 02:19:25 PM
If someone is goofy enough to sit on the bridge of a sub scooting along under water at 10-20 knots, it's their dime.

U.S. fleet boats - 10 knots tops submerged, up to 20 surfaced.

Sub warfare in Aces High would take a lot of resources and time with little return, I suspect. We're talking about
attempting to attract sub sim players that are used to:

(http://i1197.photobucket.com/albums/aa433/arloguh03/SH4Img2013-01-24_135300_272_zps23c84546.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/SH4Img2013-01-17_124759_071_zps6945c9fa.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/SH4Img2012-12-19_165843_763_zpsbcd5ca78.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/SH4Img2013-01-23_124931_070_zps3b49ddab.png)

Title: Re: Taking towns
Post by: gyrene81 on June 14, 2013, 02:59:41 PM
U.S. fleet boats - 10 knots tops submerged, up to 20 surfaced.

Sub warfare in Aces High would take a lot of resources and time with little return, I suspect. We're talking about
attempting to attract sub sim players that are used to:

(http://i1197.photobucket.com/albums/aa433/arloguh03/SH4Img2013-01-24_135300_272_zps23c84546.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/SH4Img2013-01-17_124759_071_zps6945c9fa.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/SH4Img2012-12-19_165843_763_zpsbcd5ca78.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/SH4Img2013-01-23_124931_070_zps3b49ddab.png)
i'm not talking about it...just pointing out it wouldn't be the worst thing to come along, if htc wants to put the effort in, its their dime. won't find me in one of them except out of curiosity.
Title: Re: Taking towns
Post by: Arlo on June 14, 2013, 03:05:06 PM
i'm not talking about it...just pointing out it wouldn't be the worst thing to come along, if htc wants to put the effort in, its their dime. won't find me in one of them except out of curiosity.

Hell, he could just model a random periscope in the water that spawns torps .... but that's
not modeling subs (which I think would be boring in AHII - action in this game is faster
than sub sims). The hard part would be that all sorts of asw platforms and weapon systems
would have to be added, as well. That's a lot of submarine sim work for a dogfight game.
How many planes could be modeled instead?  :)

Eh, just sayin'.
Title: Re: Taking towns
Post by: kvuo75 on June 14, 2013, 03:31:08 PM
I wonder if the forums for that submarine game have wishlist where people are always asking for multiplayer flight sim to be added to their game?
Title: Re: Taking towns
Post by: Arlo on June 14, 2013, 03:32:45 PM
I wonder if the forums for that submarine game have wishlist where people are always asking for multiplayer flight sim to be added to their game?


Nope. (I belong to the forums - game and community.)  :D


My other website:  http://www.fleetboatsim.com/
Title: Re: Taking towns
Post by: Eric19 on June 14, 2013, 04:43:21 PM
don't listen to arlo :neener: he doesn't know the potential in AH having a FPS version with snipers and infantry and stuff like that it would get more players joining thus more money for Hitech and his crew = more WW2 airplanes and remodels :D I think its a win/win thing, I think Htc could put COD and BF3 or any other FPS game to shame if they had some sort of FPS part to the game

Just my $0.02
carry on
Title: Re: Taking towns
Post by: Arlo on June 14, 2013, 04:55:28 PM
don't listen to arlo :neener: he doesn't know the potential in AH having a FPS version with snipers and infantry and stuff like that it would get more players joining thus more money for Hitech and his crew = more WW2 airplanes and remodels :D I think its a win/win thing, I think Htc could put COD and BF3 or any other FPS game to shame if they had some sort of FPS part to the game

Just my $0.02
carry on

And yet you have no idea what an undertaking it may be. Perhaps the AH engine can't make
a first person shooter as good as what already exists in the world of FPS. When you've got
something that's really good, the best even, you don't decide to diversify toward something
your product was never really designed to do. It will not drag FPS players here to stay. But,
like I said, even if, who want's to see a flight sim arena maxed out because three quarters of
the players are on their two week trial to try out the FPS?
Title: Re: Taking towns
Post by: Wiley on June 14, 2013, 05:19:36 PM
don't listen to arlo :neener: he doesn't know the potential in AH having a FPS version with snipers and infantry and stuff like that it would get more players joining thus more money for Hitech and his crew = more WW2 airplanes and remodels :D I think its a win/win thing, I think Htc could put COD and BF3 or any other FPS game to shame if they had some sort of FPS part to the game

Just my $0.02
carry on

Are...  Are you actually serious?  'put some sort of FPS into the game'?  It's not a freaking bolt-on spoiler for a Honda Civic.  Bail from a plane and take a walk around town, then take a look at what you see in COD and BF3 or any other FPS and tell me what differences you notice.

There's no way at the level of detail AH has that an FPS portion would be anything other than terribad.  People constantly bemoan the state of graphics flying by them at 400mph, and you're suggesting getting down into the middle of them on foot, in a genre where the players are some of the most eye candy demanding?  Just... no.

Wiley.
Title: Re: Taking towns
Post by: Arlo on June 14, 2013, 05:26:02 PM
(http://ts3.mm.bing.net/th?id=H.4884078936526302&pid=15.1)
Title: Re: Taking towns
Post by: Ack-Ack on June 14, 2013, 06:11:50 PM
don't listen to Arlo, someone has been dipping his donuts in cat litter...

subs could work, much like the current cv groups, take command, set them on a course, then go back to fighting the war. if someone is goofy enough to sit on the bridge of a sub scooting along under water at 10-20 knots, it's their dime. and just like the cv's, 1 spawned per port owned by each chess piece. then we would need active sonar on the ships and, sub hunting aircraft. a lot wannabe navy heroes will go  :banana:

In a previous wishlist thread about subs, HiTech gave a rough idea on how he envisioned subs working in game and it was sort of along the lines of what you wrote.

ack-ack
Title: Re: Taking towns
Post by: Arlo on June 14, 2013, 06:22:22 PM
In a previous wishlist thread about subs, HiTech gave a rough idea on how he envisioned subs working in game and it was sort of along the lines of what you wrote.

ack-ack

I still say it would also require something not as simplistic alongside which is player controlled
asw. Not so simple, that. Sonar would have to be modeled, as would depth charges. And that's
just the basics. Does the AI sub stay at periscope depth? Does it 'dive' to its max depth when
being attacked? Or does the submarine 'task force' commander tell it to dive to a certain depth
as well as change it's course? Will the TF commander be the one ordering the torps to fire or
is this like a manned gun (fore and aft tubes .... but one direction the scope can view)? Does he
get infinite torpedoes to fire? Does the periscope get an icon?

Is all that really worth it to see a periscope and a bubble trail?
Title: Re: Taking towns
Post by: Eric19 on June 15, 2013, 08:20:01 AM
that figures no one every understands the potential AH has
Title: Re: Taking towns
Post by: Arlo on June 15, 2013, 11:17:46 AM
that figures no one every understands the potential AH has

Some of us don't appreciate the game for what it is (nor do they realize the differences
in game scope and design).  :D
Title: Re: Taking towns
Post by: tuton25 on June 16, 2013, 08:58:30 PM
Are...  Are you actually serious?  'put some sort of FPS into the game'?  It's not a freaking bolt-on spoiler for a Honda Civic.  Bail from a plane and take a walk around town, then take a look at what you see in COD and BF3 or any other FPS and tell me what differences you notice.

There's no way at the level of detail AH has that an FPS portion would be anything other than terribad.  People constantly bemoan the state of graphics flying by them at 400mph, and you're suggesting getting down into the middle of them on foot, in a genre where the players are some of the most eye candy demanding?  Just... no.

Wiley.

Granted the Graphics will never be up to the standards of a main stream first person shoot, but it has something those games don't have: teamwork...
When is the last time anyone said, "man, I enjoyed the teamwork on CoD"....I remember, never.....
This would offer something different than the simple force on force gameplay so comon in these other games....
Title: Re: Taking towns
Post by: gyrene81 on June 17, 2013, 07:12:42 AM
don't listen to arlo :neener: he doesn't know the potential in AH having a FPS version with snipers and infantry and stuff like that it would get more players joining thus more money for Hitech and his crew = more WW2 airplanes and remodels :D I think its a win/win thing, I think Htc could put COD and BF3 or any other FPS game to shame if they had some sort of FPS part to the game

Just my $0.02
carry on
aaaannnnd, you're wrong...world war 2 online is what you're looking for  http://www.battlegroundeurope.com/ (http://www.battlegroundeurope.com/)