Aces High Bulletin Board

General Forums => Wishlist => Topic started by: hawkeyeluke13 on June 19, 2013, 02:27:15 PM

Title: Music on Radio
Post by: hawkeyeluke13 on June 19, 2013, 02:27:15 PM
The 49th has been on several missions, where we wanted music or some motivational war tunes. If we could find a way to play music on channels, it would be great. The 49th would really appreciate it, especially if you could work up a way to get spotify in the the game.  I mean, the squad channel is our hangout and it would be awesome to play music on it.
Title: Re: Music on Radio
Post by: gyrene81 on June 19, 2013, 02:28:38 PM
so you want to increase the bandwidth usage not only on the ah servers but your home connection just to hear some music in game?
Title: Re: Music on Radio
Post by: Debrody on June 19, 2013, 02:29:27 PM
step1: hold down the alt and hit the tab
step2: open your "music" folder
step3: drag your favourite items to your winamp
step4: hold down the alt and hit the tab again

voila  ;)
Title: Re: Music on Radio
Post by: Arlo on June 19, 2013, 02:39:48 PM
step1: hold down the alt and hit the tab
step2: open your "music" folder
step3: drag your favourite items to your winamp
step4: hold down the alt and hit the tab again

voila  ;)

An easier option:

Open in a separate page:

http://arlogu3.wix.com/vf-17-jolly-rogers

There's a player with a volume control.

It's era specific, though.  :)

As how to play it on squad channel .... can't help.  :frown:
Title: Re: Music on Radio
Post by: Myg on June 19, 2013, 02:45:22 PM
O'Club streaming radio?
Title: Re: Music on Radio
Post by: Arlo on June 19, 2013, 02:47:42 PM
O'Club streaming radio?

Me thinks the squad wants background music inflight.
Title: Re: Music on Radio
Post by: Myg on June 19, 2013, 02:53:04 PM
Me thinks the squad wants background music inflight.

A little ruinous to the immersion, no? :/
Title: Re: Music on Radio
Post by: Arlo on June 19, 2013, 02:56:06 PM
A little ruinous to the immersion, no? :/

Actually, planes could tune in broadcast stations, even then. But I wouldn't
normally recommend it in a combat zone. I think bombers heading out in the
European theater had radio ops sometimes do that if the P/CP allowed.

Now, in game, if these guys want
a second station blaring Harry James, who am I to deny? Besides, they may
be flying opposition.

(p.s. I've been known have my player on - low enough not to disrupt squad commo and
game sounds - when I'm playing.)  :)
Title: Re: Music on Radio
Post by: Myg on June 19, 2013, 02:58:28 PM
Actually, planes could tune in broadcast stations, even then. But I wouldn't
normally recommend it in a combat zone. Now, in game, if these guys want
a second station blaring Harry James, who am I to deny? Besides, they may
be flying opposition.

(p.s. I've been known have my player on - low enough not to disrupt squad commo and
game sounds - when I'm playing.)  :)

Oh, I suppose who would be broadcasting? And if they were broadcasting, would it be country specific?
Title: Re: Music on Radio
Post by: Arlo on June 19, 2013, 03:01:03 PM
Oh, I suppose who would be broadcasting? And if they were broadcasting, would it be country specific?

Sure it would. Sometimes the guys could get some decent beats from Tokyo Rose or
Lord Haw Haw. But there was also GI Jive and such.  :D
Title: Re: Music on Radio
Post by: Myg on June 19, 2013, 03:01:38 PM
so you want to increase the bandwidth usage not only on the ah servers but your home connection just to hear some music in game?

They could just provide links to streams for your frontend to load, doesn't have to effect the bandwidth at all (for HTC atleast, streaming audio is usually minimal and auto-adjusting).

"Sure it would. Sometimes the guys could get some decent beats from Tokyo Rose or
Lord Haw Haw. But there was also GI Jive and such.  Big Grin"

I meant in-game  :P
Title: Re: Music on Radio
Post by: Arlo on June 19, 2013, 03:07:50 PM
They could just provide links to streams for your frontend to load, doesn't have to effect the bandwidth at all (for HTC atleast, streaming audio is usually minimal and auto-adjusting).

"Sure it would. Sometimes the guys could get some decent beats from Tokyo Rose or
Lord Haw Haw. But there was also GI Jive and such.  Big Grin"

I meant in-game  :P

My bad.  :confused:
Title: Re: Music on Radio
Post by: gyrene81 on June 19, 2013, 03:09:22 PM
They could just provide links to streams for your frontend to load, doesn't have to effect the bandwidth at all.
streaming anything has an effect on bandwidth, not to mention the system resources being used. unless it's actually localized to the system and sync'd in some manner and not specifically broadcast. if you could program the applet to be controlled by a specific cpu core that isn't in use, with a very low memory footprint and broadcast at around 56kbps, wouldn't be too bad.
Title: Re: Music on Radio
Post by: Arlo on June 19, 2013, 03:10:23 PM
 :huh
streaming anything has an effect on bandwidth, not to mention the system resources being used. unless it's actually localized to the system and sync'd in some manner and not specifically broadcast. if you could program the applet to be controlled by a specific cpu core that isn't in use, with a very low memory footprint and broadcast at around 56kbps, wouldn't be too bad.
:huh
Title: Re: Music on Radio
Post by: gyrene81 on June 19, 2013, 03:12:25 PM
:huh :huh
what? run on sentence or something? i guess should have separated things a bit, last sentence was a suggestion to make the streaming thing a possibility.
Title: Re: Music on Radio
Post by: Arlo on June 19, 2013, 03:13:10 PM
what? run on sentence or something? i guess should have separated things a bit, last sentence was a suggestion to make the streaming thing a possibility.

A worthy project with potential for high praise, I would think.  :aok
Title: Re: Music on Radio
Post by: Myg on June 19, 2013, 03:14:20 PM
streaming anything has an effect on bandwidth, not to mention the system resources being used. unless it's actually localized to the system and sync'd in some manner and not specifically broadcast. if you could program the applet to be controlled by a specific cpu core that isn't in use, with a very low memory footprint and broadcast at around 56kbps, wouldn't be too bad.

Well I am sure it will be fine if they did it, they currently have an auto-adjusting-graphics system that lowers your settings if you set things too high. As well, they could detect if it suddenly effects your beacon stability (ping) and go from there.