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General Forums => Aces High General Discussion => Topic started by: titanic3 on June 20, 2013, 10:51:31 AM

Title: SweetFX Injector for AH
Post by: titanic3 on June 20, 2013, 10:51:31 AM
Without SweetFX

(http://i.imgur.com/0gO6f1D.png)

With SweetFX

(http://i.imgur.com/2ONoE1w.png)

Adds in an anti aliasing injector (either FXAA or SMAA), bloom, HDR, and a bunch of other effects that I haven't began to mess with yet. Just a couple of two second tweaks and I already have more vibrant colors and reduced jagged edges, especially on shadows. No FPS hit either on my rig.
Title: Re: SweetFX Injector for AH
Post by: Arlo on June 20, 2013, 10:58:27 AM
Guess if we want to download this we can find it here: http://www.guru3d.com/files_details/sweetfx_shader_suite_download.html

Erg ... it's got dealply software as part of the deal (ptp).  :(
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 20, 2013, 11:02:30 AM
Aye, I'm in game right now so just adding little tid bits during flights to targets  :)

(http://i.imgur.com/0yPg88B.png)

(http://i.imgur.com/LN8yQ9U.png)

Some of the settings possible with SweetFX. If I find a a nice preset while twiddling around, I'll upload onto here so everyone can use it.
Title: Re: SweetFX Injector for AH
Post by: RedBull1 on June 20, 2013, 11:03:11 AM
If HTC won't improve the graphics we will, damnit! :lol Cool post :aok
Title: Re: SweetFX Injector for AH
Post by: guncrasher on June 20, 2013, 11:24:38 AM
I dont have jagged edges.  also mine looks just like at the bottom pics.  picts arent taking at the exact time.  that's why the hill on the left is missing on the picture below while it shows clearly on the upper.



semp
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 20, 2013, 11:27:31 AM
I dont have jagged edges.  also mine looks just like at the bottom pics.  picts arent taking at the exact time.  that's why the hill on the left is missing on the picture below while it shows clearly on the upper.



semp

Well yea, unless you can show me how to print screen, copy and paste and upload at the same time.
Title: Re: SweetFX Injector for AH
Post by: ImADot on June 20, 2013, 11:55:55 AM
Well yea, unless you can show me how to print screen, copy and paste and upload at the same time.

Doesn't Alt-S save screenshots automatically in your game's scrnshot folder?
Title: Re: SweetFX Injector for AH
Post by: Nath[BDP] on June 20, 2013, 11:56:36 AM
2nd SS is too dark.
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 20, 2013, 12:06:46 PM
There's still a lot of tweaks that I haven't touched, and changing it requires restarting the game so it will be a while before I find the perfect settings.   :aok
Title: Re: SweetFX Injector for AH
Post by: mechanic on June 20, 2013, 12:09:35 PM
Can you show some more screens? That comparison to me looks worse with the sweetFX turned on
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 20, 2013, 12:27:40 PM
Off  :devil
(http://i.imgur.com/utlaKGG.jpg)

On
(http://i.imgur.com/ZFYr3v9.jpg)

Off
(http://i.imgur.com/7IfjBSN.png)

On
(http://i.imgur.com/psuGuUZ.png)

Still the same settings as my first post, I haven't changed the settings yet (too busy having fun flying).
Title: Re: SweetFX Injector for AH
Post by: Arlo on June 20, 2013, 12:30:51 PM
This probably goes far in explaining why I'm not so much in the 'AH graphics crisis' camp.  :huh
Title: Re: SweetFX Injector for AH
Post by: icepac on June 20, 2013, 12:36:48 PM
Can we add a "snoop dog shizzolator" check box to translate all text into rap slang?
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 20, 2013, 12:40:09 PM
TBH, SweetFX is supposed to go along with ENB (which is the biggest contributor to added visuals) but only some games have it. AH doesn't support it so the changes made with SweetFX is not that noticeable besides some changes to the colors and anti aliasing. I can clearly see a difference when I use it, admittedly the difference isn't worthy of eye sex, but it's there and I definitely prefer it over the washed out colors when SweetFX isn't present.
Title: Re: SweetFX Injector for AH
Post by: gyrene81 on June 20, 2013, 12:40:43 PM
This probably goes far in explaining why I'm not so much in the 'AH graphics crisis' camp.  :huh
same here...
Title: Re: SweetFX Injector for AH
Post by: olds442 on June 20, 2013, 12:50:24 PM
meh i can't even get the danm thing to work, i can't find out how to use it lol
Title: Re: SweetFX Injector for AH
Post by: Arlo on June 20, 2013, 12:56:01 PM
meh i can't even get the danm thing to work, i can't find out how to use it lol

My VD software didn't like the associated ware (I don't like bill riders forcing me into their pet search engines and browser tools). I'm just going by the screenies at this point.
Title: Re: SweetFX Injector for AH
Post by: SirNuke on June 21, 2013, 02:20:27 AM
lol @ the screenshots, PM adds a nice touch  ;)
Title: Re: SweetFX Injector for AH
Post by: MrRiplEy[H] on June 21, 2013, 03:25:22 AM
Mostly sweetfx seems to have changed the gamma setting in the image. You can do that in your regular control panel without adding any 'injectors'.

How do you know what else it injects in your system?
Title: Re: SweetFX Injector for AH
Post by: GScholz on June 21, 2013, 07:59:44 AM
Unless it is compromised with a virus an FX injector doesn't inject anything into the system. It doesn't work that way. An FX injector intercepts the communication between the game and directX, "injects" new commands to add effects the game does not make use of, and then sends it all to directX for rendering.

I would advise against using FX injectors of any kind in online gaming. You might get banned because FX injectors use the same methods as hacking tools by modifying the directX calls (to for example change textures and remove wall geometry... Wallhack).
Title: Re: SweetFX Injector for AH
Post by: Masherbrum on June 21, 2013, 08:03:13 AM
Can you show some more screens? That comparison to me looks worse with the sweetFX turned on

All it does is use more CPU cycles and adjust your Gamma setting.   No telling what else is involved in that as well.    I'll pass, I would as well Bat.
Title: Re: SweetFX Injector for AH
Post by: Myg on June 21, 2013, 08:06:38 AM
Look, the problem with the graphics of this game has been identified, and its not in the plane or the actual capability of the rendering, its the polygon count of the landscape.

I gave out before about the lack of dx11, and skuzzy was right to say that it wasn't needed.

We just need better looking surroundings.
Title: Re: SweetFX Injector for AH
Post by: Masherbrum on June 21, 2013, 08:10:26 AM
Look, the problem with the graphics of this game has been identified, and its not in the plane or the actual capability of the rendering, its the polygon count of the landscape.

I gave out before about the lack of dx11, and skuzzy was right to say that it wasn't needed.

We just need better looking surroundings.


I'd rather people back up their statements posted on this forum and actually fight in game.   Unless we're supposed to be strafing the hillside?   The gameplay has always been more important than waves crashing on the shores of Ports, etc.    The skins are great.
Title: Re: SweetFX Injector for AH
Post by: olds442 on June 21, 2013, 08:12:27 AM
I'd rather people back up their statements posted on this forum and actually fight in game.   Unless we're supposed to be strafing the hillside?   The gameplay has always been more important than waves crashing on the shores of Ports, etc.    The skins are great.
This is like saying "why are you looking at your skins!!! go shoot someone!!! why are you hearing sound!! go kill somethign"
Title: Re: SweetFX Injector for AH
Post by: Arlo on June 21, 2013, 08:29:42 AM
This is like saying "why are you looking at your skins!!! go shoot someone!!! why are you hearing sound!! go kill somethign"

As much as "It's a fun game for those that aren't going out of their way to complain about small things" is like saying
"I wish I was blind and deaf while I flew this game." *

*Yet another example of exaggeration

 :D
Title: Re: SweetFX Injector for AH
Post by: Masherbrum on June 21, 2013, 08:50:13 AM
This is like saying "why are you looking at your skins!!! go shoot someone!!! why are you hearing sound!! go kill somethign"

No.   The hypocrisy of it all is what makes the current game play what it is.   Nice try though!  You exaggerate more these days than ever. 
Title: Re: SweetFX Injector for AH
Post by: ozrocker on June 21, 2013, 09:22:16 AM
Can we add a "snoop dog shizzolator" check box to translate all text into rap slang?
Like dis shizzle . Dis be what da homies want yo.:aok

TBH, SweetFX is supposed ta go along wit ENB (which is tha freshest contributor ta added visuals) but only some game have it fo' realz. AH don't support it so tha chizzlez made wit SweetFX aint dat noticeable besides some chizzlez ta tha flavas n' anti aliasing. I can clearly peep a gangbangin' finger-lickin' difference when I use it, admittedly tha difference aint worthy of eye sex yo, but itz there n' I definitely prefer it over tha washed up flavas when SweetFX aint present.
                                                                                                                                           :cheers: Oz
Title: Re: SweetFX Injector for AH
Post by: olds442 on June 21, 2013, 09:25:03 AM
No.   The hypocrisy of it all is what makes the current game play what it is.   Nice try though!  You exaggerate more these days than ever. 
To me the ground is just as important as the planes, remember we have GVs.....also it looks nice when i'm flying into said ground because someone thought i didn't need my wing
Title: Re: SweetFX Injector for AH
Post by: Arlo on June 21, 2013, 09:30:26 AM
To me the ground is just as important as the planes, remember we have GVs.....also it looks nice when i'm flying into said ground because someone thought i didn't need my wing

Personally, I think the 'Aces High Should Look Like The Best FPS Out There' argument
isn't a good one.

AHII will always be a dog-fighting first, other toys second game.

Also, it's one of the most economic downloads ever.

Honestly, the ground looks fine. When I really wanna sight see, I go outside.
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 21, 2013, 09:45:57 AM
I think the simplest and easiest way to improve graphics is to have the option of an even higher resolution texture pack. In some planes, you can't even read the labels and warnings, while bolts and rivets look like a gray mushed dot. For example, my 109K4 pic on the first page. Looking at the wing, you can barely read the warning sign and the bolts, well I wouldn't even call them bolts.

Planes should get the best visual effects, followed by weapon visuals (smoke, fire, tracers) because that's what we see constantly in game.
Title: Re: SweetFX Injector for AH
Post by: guncrasher on June 21, 2013, 10:59:52 AM
I think the simplest and easiest way to improve graphics is to have the option of an even higher resolution texture pack. In some planes, you can't even read the labels and warnings, while bolts and rivets look like a gray mushed dot. For example, my 109K4 pic on the first page. Looking at the wing, you can barely read the warning sign and the bolts, well I wouldn't even call them bolts.

Planes should get the best visual effects, followed by weapon visuals (smoke, fire, tracers) because that's what we see constantly in game.

you must have one heck of a system to accommodate an even higher resolution.


semp
Title: Re: SweetFX Injector for AH
Post by: olds442 on June 21, 2013, 11:14:05 AM
Personally, I think the 'Aces High Should Look Like The Best FPS Out There' argument
isn't a good one.

AHII will always be a dog-fighting first, other toys second game.

Also, it's one of the most economic downloads ever.

Honestly, the ground looks fine. When I really wanna sight see, I go outside.
sir please explain where i said i wanted to look like the best FPS out there? I just asked to update it (i.e. no triangle hills)
Title: Re: SweetFX Injector for AH
Post by: Ack-Ack on June 21, 2013, 12:19:02 PM
All it does is use more CPU cycles and adjust your Gamma setting.   No telling what else is involved in that as well.    I'll pass, I would as well Bat.

It does more than that but you really need ENB for you to really take advantage of SweetFX.  By itself, it can improve the lighting and shadows somewhat and make colors a little more vibrant (depending on what settings you use) and make detailed settings for anti-aliasing.  I use it in some older DX 9 games without ENB and it does make them look a lot better, with ENB you can make a game (Skyrim is a good example) look almost photorealistic.

As someone mentioned, I'd be leary using it on an online game because of the way ENB and SweetFX work, but for offline games, it can really spruce things up.

(http://skyrim.nexusmods.com/downloads/images/4577-3-1328413628.jpg)

ack-ack
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 21, 2013, 12:21:45 PM
you must have one heck of a system to accommodate an even higher resolution.


semp

For planes textures? Not even...my Radeon 6870 1GB barely hits 50% usage in a 30+ player furball/tank town. And if I turn self shadows off, I get 30-35% usage. AH uses a whole lot more CPU than GPU.
Title: Re: SweetFX Injector for AH
Post by: ink on June 21, 2013, 12:36:30 PM
It does more than that but you really need ENB for you to really take advantage of SweetFX.  By itself, it can improve the lighting and shadows somewhat and make colors a little more vibrant (depending on what settings you use) and make detailed settings for anti-aliasing.  I use it in some older DX 9 games without ENB and it does make them look a lot better, with ENB you can make a game (Skyrim is a good example) look almost photorealistic.

As someone mentioned, I'd be leary using it on an online game because of the way ENB and SweetFX work, but for offline games, it can really spruce things up.

(http://skyrim.nexusmods.com/downloads/images/4577-3-1328413628.jpg)

ack-ack

Skyrim looks great vanilla...but dam that shot looks awesome. :O
Title: Re: SweetFX Injector for AH
Post by: Arlo on June 21, 2013, 12:48:30 PM
sir please explain where i said i wanted to look like the best FPS out there? I just asked to update it (i.e. no triangle hills)


You may consider upgrading on your end. I have no triangle hills in my end.
Title: Re: SweetFX Injector for AH
Post by: olds442 on June 21, 2013, 12:52:54 PM
You may consider upgrading on your end. I have no triangle hills in my end.
Sigh do i need pictures....I really hope you understand we see fundamentally the same aces high. The polygon count in the terrain is known to be the issue that causes this. 
Title: Re: SweetFX Injector for AH
Post by: Myg on June 21, 2013, 01:02:07 PM
You may consider upgrading on your end. I have no triangle hills in my end.

(http://i.imgur.com/2ruogGL.jpg)

I have approximated the location of one of the angle's(point) with a black box.
Title: Re: SweetFX Injector for AH
Post by: Arlo on June 21, 2013, 01:03:05 PM
Sigh do i need pictures....I really hope you understand we see fundamentally the same aces high. The polygon count in the terrain is known to be the issue that causes this. 

The polygon count makes for smoother air to air gameplay over a terrain that is actually fairly detailed (not nearly as 'ugly' as as you would make it out to be). Perhaps a design of balance and compromise isn't your thing. That doesn't make it a bad design nor does it make yor request a practical one.


Title: Re: SweetFX Injector for AH
Post by: Getback on June 21, 2013, 02:07:18 PM
This is really cool Titantic. Thanks for posting. I'm going to look into it.
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 21, 2013, 02:24:31 PM
This is really cool Titantic. Thanks for posting. I'm going to look into it.

No problem. Was curious while playing Skyrim wondering if I could use the same "mods" for other games, turns out you can.  :)

Installation:

1. Download SweetFX http://www.guru3d.com/files_get/sweetfx_shader_suite_download,2.html
2. Extract all contents into your AH folder. C:Hitech Creations: Aces High (if you see the AH executable in the same folder, then you're in the right place)
3. Download SweetFX configurator http://sweetfx.thelazy.net/?p=91 (standalone)
4. Extract the folder to an easy place, Desktop or where you want.
5. Run the configurator.
6. Click Add new game.
7. Follow the directories until you find the AH executable.

A list of the settings is available, all you have to do is click on which one you want and adjust the values. Remember to click save after you check the boxes or adjust the values. Scroll Lock enables and disables SweetFX in game. Restart is required to see changes. And you don't need to turn on the configurator everytime you want to play. Once you save it, you can start AH like normal.

I've only been playing around with the HDR, Bloom, Lift Gamma Gain, Tone Map, and Vibrance settings, the other effects don't seem to do much in AH. FXAA or SMAA is up to you.
Title: Re: SweetFX Injector for AH
Post by: bustr on June 22, 2013, 03:31:26 PM
One thing it does is lighten the F4U large glass pane reflector plate in the 1a, -D, -4. And in the P38G lightens the large bullet proof glass sheet but, not the dark sun filter plate behind the N-3 clear glass reflector plate. Maybe that's enough for some players who have complained.

It does a low FPS hit job (1 to 2 fps in some cases) on removing some jagged edges, adjusts up details, and fattens up fonts. Along with a small bit of color brightening\blending without the luminosity glare flattening from raising the in game gamma slider.

So if this thing is running will the server detect it as a hack and we get a nasty gram from HTC?
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 22, 2013, 03:41:57 PM
I can't imagine it being considered a bannable offense..even if it did somehow allow you to "cheat", what cheat would that be?
Title: Re: SweetFX Injector for AH
Post by: Zacherof on June 22, 2013, 03:46:57 PM
I personally could care less how detailed the map looks.


But I guess ive been here too long to care (my cp cam with AH1 on it :D) I tried showing a few friends who are interested in playing, and they took a look at the graphics and lol'd.

Why can't players just focas on the game play.


Albiet it would be awesome for AH to look like skyrim, especially the mountians. Maybe have a few dragons flying around to kill, and giants, mammoths to hunt down in M8's :t
Title: Re: SweetFX Injector for AH
Post by: ink on June 22, 2013, 04:39:34 PM
I personally could care less how detailed the map looks.


But I guess ive been here too long to care (my cp cam with AH1 on it :D) I tried showing a few friends who are interested in playing, and they took a look at the graphics and lol'd.

Why can't players just focas on the game play.


Albiet it would be awesome for AH to look like skyrim, especially the mountians. Maybe have a few dragons flying around to kill, and giants, mammoths to hunt down in M8's :t


 :rofl

Give me some time..... :old:
Title: Re: SweetFX Injector for AH
Post by: bustr on June 22, 2013, 05:54:01 PM
I don't know the HTC server side strategy to detect active manipulation of the client side memory space while connected. So one has to speculate if it's a brute force approach and anything manipulating the memory space not expected by the process flags the players account. Or if it's precise and granular looking for very specific changes. Remember we add files to the AH executable folder to allow leveraging the game's graphics. In coarse generic terms a graphics hack.

Knowing that we are talking about this application, it's possible they tossed it on the barbi already to see how it tickles their hack buster and any headaches that may be. Being that it's only graphics for all intensive purposes it's benign and a player beware of your own results kind of thing.

A word from Skuzzy to set the record straight would be fair.
Title: Re: SweetFX Injector for AH
Post by: olds442 on June 23, 2013, 05:18:19 PM
The polygon count makes for smoother air to air gameplay over a terrain that is actually fairly detailed (not nearly as 'ugly' as as you would make it out to be). Perhaps a design of balance and compromise isn't your thing. That doesn't make it a bad design nor does it make yor request a practical one.



Any modern (past 2004) computer would run fine with a higher polygon count. Its really silly how you jump around so much just to shoot my posts down.
Title: Re: SweetFX Injector for AH
Post by: Arlo on June 23, 2013, 05:38:08 PM
Any modern (past 2004) computer would run fine with a higher polygon count. Its really silly how you jump around so much just to shoot my posts down.

Oh yeah Olds, its all about you, man.  :lol

Take up your issue with polygon count limits with Dale, himself. Offer your services and expertise. :aok
Title: Re: SweetFX Injector for AH
Post by: 68ZooM on June 23, 2013, 06:44:25 PM
I would not download that program all those affects can be done either through the game setyings or through your video cards control panel.
Title: Re: SweetFX Injector for AH
Post by: guncrasher on June 23, 2013, 10:50:14 PM
For planes textures? Not even...my Radeon 6870 1GB barely hits 50% usage in a 30+ player furball/tank town. And if I turn self shadows off, I get 30-35% usage. AH uses a whole lot more CPU than GPU.

I play with everything on except enviromental mapping on and shadows at 4096.  I get 60 fps no matter where I am and how many around me.  except for a few spots in some maps and I believe that is a bug in the map itself.  I play with 3 monitors and trakir.

my friends that have seen the game they like the graphics and the action. only reason they havent joined is because they think it's too complicated to play.

I have played wowp and it sucks.  that game is designed to play with a keyboard and mouse.  if like me you are used to a joystick  then you are out of luck as they're too many bugs to be worked out.

one thing that really amazes my friends is when i tell them that we had 300 or 400 players in the same arena at the same time.  they dont seem to comprehend as they're used to having 10 or 15 players at any one time.


semp
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 23, 2013, 11:02:11 PM
I play with everything on except enviromental mapping on and shadows at 4096.  I get 60 fps no matter where I am and how many around me.  except for a few spots in some maps and I believe that is a bug in the map itself.  I play with 3 monitors and trakir.

my friends that have seen the game they like the graphics and the action. only reason they havent joined is because they think it's too complicated to play.

I have played wowp and it sucks.  that game is designed to play with a keyboard and mouse.  if like me you are used to a joystick  then you are out of luck as they're too many bugs to be worked out.

one thing that really amazes my friends is when i tell them that we had 300 or 400 players in the same arena at the same time.  they dont seem to comprehend as they're used to having 10 or 15 players at any one time.


semp

Cool...but what does that have to do with the point I made in that post.  :lol
Title: Re: SweetFX Injector for AH
Post by: Gixer on June 23, 2013, 11:18:42 PM
SweetFX is going to do SweetFA for AH. Still going to be left with blue skies,flat seas, flat terrain, straight angles and pyramid hills.  Nice try though but you need to use modern game to see real results.


<S>...-Gixer
Title: Re: SweetFX Injector for AH
Post by: guncrasher on June 23, 2013, 11:48:37 PM
Cool...but what does that have to do with the point I made in that post.  :lol

you asking for a higher resolution but you dont have the system to run it  :rofl.

semp
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 24, 2013, 12:00:11 AM
you asking for a higher resolution but you dont have the system to run it  :rofl.

semp

Except my video card (like I already said) isn't even at its full potential while playing AH...not to mention its a 1GB model from two years ago...2GB is the norm now and plenty of cards even have 3 or 4GB. More than enough for some higher resolution plane textures or damage effects. And the hi res pack is already optional, why not make an even higher res pack that's (ding ding ding) also optional.
Title: Re: SweetFX Injector for AH
Post by: MrRiplEy[H] on June 24, 2013, 12:44:48 AM
I can't imagine it being considered a bannable offense..even if it did somehow allow you to "cheat", what cheat would that be?

It would be lead computing sight naturally.
Title: Re: SweetFX Injector for AH
Post by: guncrasher on June 24, 2013, 12:58:03 AM
Except my video card (like I already said) isn't even at its full potential while playing AH...not to mention its a 1GB model from two years ago...2GB is the norm now and plenty of cards even have 3 or 4GB. More than enough for some higher resolution plane textures or damage effects. And the hi res pack is already optional, why not make an even higher res pack that's (ding ding ding) also optional.

what is the point if people like you who "have the system" wont run it.


semp
Title: Re: SweetFX Injector for AH
Post by: GScholz on June 24, 2013, 01:41:15 AM
I can't imagine it being considered a bannable offense..even if it did somehow allow you to "cheat", what cheat would that be?

The classic use of injectors to cheat would be the wall-hack. I.e. removing/making transparent the walls in a first-person shooter so you can see the enemy through walls. In AH injectors could potentially be used to remove most of the cockpit and turn every enemy plane glowing red so they can be spotted/tracked easier. Remember that the game doesn't actually render anything itself, it just instructs directX what to render, so for example object occlusion and sorting is performed by directX, not the game itself.

Aimbot and just about all other cheats use this technology to intercept directX commands. A lot of work is being done by the gaming industry to combat it, so it is far from safe to use it for even benign purposes like this FX injector.
Title: Re: SweetFX Injector for AH
Post by: SirNuke on June 24, 2013, 02:15:57 AM
Any modern (past 2004) computer would run fine with a higher polygon count. Its really silly how you jump around so much just to shoot my posts down.

Its just not only about you, he jumps to the throat of anyone criticizing the game
Title: Re: SweetFX Injector for AH
Post by: DREDIOCK on June 24, 2013, 06:45:46 AM
Being that it's only graphics for all intensive purposes it's benign and a player beware of your own results kind of thing.
 

Far be it for me to play spelling or phrase police. Lord knows I aint perfect.

But the saying is "for all intents and purposes"
Title: Re: SweetFX Injector for AH
Post by: MrRiplEy[H] on June 24, 2013, 07:17:05 AM
The classic use of injectors to cheat would be the wall-hack. I.e. removing/making transparent the walls in a first-person shooter so you can see the enemy through walls. In AH injectors could potentially be used to remove most of the cockpit and turn every enemy plane glowing red so they can be spotted/tracked easier. Remember that the game doesn't actually render anything itself, it just instructs directX what to render, so for example object occlusion and sorting is performed by directX, not the game itself.

Aimbot and just about all other cheats use this technology to intercept directX commands. A lot of work is being done by the gaming industry to combat it, so it is far from safe to use it for even benign purposes like this FX injector.

As a sidenote I once had a driver problem which corrupted my plane textures so that I could see through most of my cockpit. While it made lead shots a bit easier the effect was mostly disturbing immersion wise just as flying without a cockpit would have been. Added negative was that you couldn't read any of the gauges anymore.
Title: Re: SweetFX Injector for AH
Post by: gyrene81 on June 24, 2013, 07:37:31 AM
Except my video card (like I already said) isn't even at its full potential while playing AH...not to mention its a 1GB model from two years ago...2GB is the norm now and plenty of cards even have 3 or 4GB. More than enough for some higher resolution plane textures or damage effects. And the hi res pack is already optional, why not make an even higher res pack that's (ding ding ding) also optional.
what max texture size are you using? and what utility are you using to determine video card memory usage and gpu load while running ah? i use gpu-z just because i'm not really worried about my video card resource usage and it's very lightweight. however, using 2048 textures and the hi-res pack, 1 step of aa, no shadows, no weapons effects, no environment (reflections), detailed water and terrain, bump map my plane and terrain...gpu-z shows my video card memory usage at 340MB in tower f3 mode. get into a crowd low to the ground where gv's show icons, and it has gotten to 700+MB. my current video card is a 2GB radeon 6950, i can't imagine that you're using very hight graphics settings with a 1GB video card.



The classic use of injectors to cheat would be the wall-hack. I.e. removing/making transparent the walls in a first-person shooter so you can see the enemy through walls. In AH injectors could potentially be used to remove most of the cockpit and turn every enemy plane glowing red so they can be spotted/tracked easier. Remember that the game doesn't actually render anything itself, it just instructs directX what to render, so for example object occlusion and sorting is performed by directX, not the game itself.

Aimbot and just about all other cheats use this technology to intercept directX commands. A lot of work is being done by the gaming industry to combat it, so it is far from safe to use it for even benign purposes like this FX injector.
those injectors hooked into specific game files that allow the things they allow. according to this post on overclock.net, there doesn't seem to be anything to worry about since it's not hooking into game files.

http://www.overclock.net/t/1296721/how-to-anti-aliasing-injection-fxaa-smaa-and-sweetfx (http://www.overclock.net/t/1296721/how-to-anti-aliasing-injection-fxaa-smaa-and-sweetfx)
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 24, 2013, 09:02:22 AM
what is the point if people like you who "have the system" wont run it.


semp

Why wouldn't I run it... :lol  :huh? "Hmm..I just bought a $1000 PC, let's go play Farmville."

what max texture size are you using? and what utility are you using to determine video card memory usage and gpu load while running ah? i use gpu-z just because i'm not really worried about my video card resource usage and it's very lightweight. however, using 2048 textures and the hi-res pack, 1 step of aa, no shadows, no weapons effects, no environment (reflections), detailed water and terrain, bump map my plane and terrain...gpu-z shows my video card memory usage at 340MB in tower f3 mode. get into a crowd low to the ground where gv's show icons, and it has gotten to 700+MB. my current video card is a 2GB radeon 6950, i can't imagine that you're using very hight graphics settings with a 1GB video card.




I use the hi res textures and set it to 2048. Max resolution, no AA (though I force AA through the SweetFX injector if that counts). Flying with the current settings. And I use MSI Afterburner to monitor AH. For some reason, AH doesn't show the on screen display in game so I had to alt tab out after sitting in TT.

(http://i.imgur.com/e2zNHB3.jpg)

(http://i.imgur.com/tBN4Jco.png)

GPU usage is the first graph on the left, it stayed constant at 30%, going into big (BIG) furballs raise it up to 40-50%. The sudden drop in usage is after I had alt tab out.
Title: Re: SweetFX Injector for AH
Post by: GScholz on June 24, 2013, 09:27:51 AM
those injectors hooked into specific game files that allow the things they allow. according to this post on overclock.net, there doesn't seem to be anything to worry about since it's not hooking into game files.

No they don't "hook" into any game files. They don't modify the game itself in any way. They modify the communication between the game program and the GFX renderer (directX). A third-party program analyses the communication and identifies the targeted object by polygon count or textures and then modify them before passing the commands on to the renderer.

In this case it is being used for benign purposes by modifying the directX calls to make things prettier. However it uses the same "underhanded" methods to do so and thus I wouldn't use it on a online game, because it might trigger anti-cheating measures.
Title: Re: SweetFX Injector for AH
Post by: gyrene81 on June 24, 2013, 09:33:29 AM
No they don't "hook" into any game files. They don't modify the game itself in any way. They modify the communication between the game program and the GFX renderer (directX). A third-party program analyses the communication and identifies the targeted object by polygon count or textures and then modify them before passing the commands on to the renderer.

In this case it is being used for benign purposes by modifying the directX calls to make things prettier. However it uses the same "underhanded" methods to do so and thus I wouldn't use it on a online game, because it might trigger anti-cheating measures.
if you say so...might want to catch up with the times.
Title: Re: SweetFX Injector for AH
Post by: Arlo on June 24, 2013, 09:38:20 AM
Its just not only about you, he jumps to the throat of anyone criticizing the game

Geez. Here:

(http://ts1.mm.bing.net/th?id=H.4876725945042252&pid=15.1)

 :lol
Title: Re: SweetFX Injector for AH
Post by: gyrene81 on June 24, 2013, 09:39:59 AM
I use the hi res textures and set it to 2048. Max resolution, no AA (though I force AA through the SweetFX injector if that counts). Flying with the current settings. And I use MSI Afterburner to monitor AH. For some reason, AH doesn't show the on screen display in game so I had to alt tab out after sitting in TT.

(http://i.imgur.com/e2zNHB3.jpg)

(http://i.imgur.com/tBN4Jco.png)

GPU usage is the first graph on the left, it stayed constant at 30%, going into big (BIG) furballs raise it up to 40-50%. The sudden drop in usage is after I had alt tab out.
you do know ah uses more cpu than gpu right? what is afterburner showing for graphics memory usage?
Title: Re: SweetFX Injector for AH
Post by: GScholz on June 24, 2013, 09:54:09 AM
Some game companies like DICE (Battlefield series) have approved the use of some benign injectors (like the FXAA injector which was banned earlier), but at the very least you should check with support for your game before starting to use injectors. At least a couple of months ago using sweetFX would get you this in BF3:

"Game disconnected: you were kicked by PunkBuster. Stated reason: PunkBuster kicked player 'digiqrcz' (for 2 minutes) ... MD5Tool Mismatch: dxgi.dll (len=2048)"
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 24, 2013, 10:08:37 AM
you do know ah uses more cpu than gpu right? what is afterburner showing for graphics memory usage?

I do know that, I even made a post about the whole thing a while ago too.

(http://i.imgur.com/l2Jj2sL.png)

Memory usage stays at 190-200. Basically the same if I left it on desktop. Looking at the 2 graphs above it, you can see where I alt tabbed out. The max it hit was 371MB. Which leaves PLENTY of room for higher usage.
Title: Re: SweetFX Injector for AH
Post by: guncrasher on June 24, 2013, 10:13:36 AM
Why wouldn't I run it... :lol  :huh? "Hmm..I just bought a $1000 PC, let's go play Farmville."

I use the hi res textures and set it to 2048. Max resolution, no AA (though I force AA through the SweetFX injector if that counts). Flying with the current settings. And I use MSI Afterburner to monitor AH. For some reason, AH doesn't show the on screen display in game so I had to alt tab out after sitting in TT.

(http://i.imgur.com/e2zNHB3.jpg)

(http://i.imgur.com/tBN4Jco.png)

GPU usage is the first graph on the left, it stayed constant at 30%, going into big (BIG) furballs raise it up to 40-50%. The sudden drop in usage is after I had alt tab out.


you are still not using full settings.  set all sliders to max. 

semp
Title: Re: SweetFX Injector for AH
Post by: MrRiplEy[H] on June 24, 2013, 10:29:39 AM
Some game companies like DICE (Battlefield series) have approved the use of some benign injectors (like the FXAA injector which was banned earlier), but at the very least you should check with support for your game before starting to use injectors. At least a couple of months ago using sweetFX would get you this in BF3:

"Game disconnected: you were kicked by PunkBuster. Stated reason: PunkBuster kicked player 'digiqrcz' (for 2 minutes) ... MD5Tool Mismatch: dxgi.dll (len=2048)"

It would be nice if punkbuster actually worked.
Title: Re: SweetFX Injector for AH
Post by: gyrene81 on June 24, 2013, 11:05:31 AM
It would be nice if punkbuster actually worked.
like anti-virus it's only as effective as what's been found and tested against. it is effective against known codes but, it does not include stuff that has been kept private or only distributed between people who trust each other.
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 24, 2013, 11:16:19 AM

you are still not using full settings.  set all sliders to max. 

semp

What for? When the benefits for the FPS loss is not worth it? Increasing the environmental map slider affects virtually nothing that's noticeable when you're zooming by at 300mph. Same for bump map others and bump map buildings. However, if were to have a higher res option for plane textures, ground, and weapon effects, why wouldn't you use it? Because then the visual vs performance cost is actually worth it.
Title: Re: SweetFX Injector for AH
Post by: MrRiplEy[H] on June 24, 2013, 11:24:06 AM
like anti-virus it's only as effective as what's been found and tested against. it is effective against known codes but, it does not include stuff that has been kept private or only distributed between people who trust each other.

If it was only that... but the sad reality is that commercial cheats walz around it all the time. Any kid with 50-100 bucks can buy an account for cheats. I play BF3 much more than I play AH2 currently and every day I run into varying degrees of cheaters. Wallhacks, norecoil, aim assist or (the dumbest few) use a full-on aimbot headshotting everyone. Yesterday some polish guy got banned from a server after running the aimbot for 80 kills - DICE most likely will do nothing about it. The only reasonable treatment would be ban for life - but since DICE has made a decision that they need cheaters money more than mine I've also decided that I'll never buy a game from them again.

Wouldn't even buy BF3 unless I got it on 50% discount.
Title: Re: SweetFX Injector for AH
Post by: gyrene81 on June 24, 2013, 11:35:02 AM
you really don't know much about punkbuster or the punksbusted network do you? i know how it works and i've seen the database of "shame". they generally ban the keycode for the game, but it's fairly easy to get another key code. before i quit playing fps games i turned in a good number of cheats that got put into the database and are now blocked. the real problem is that the game companies continue to leave things open (ea is the worst) and any script kiddie in high school can figure out how to code exploits, and like virus coders they can stay ahead of the anti-whatever.
Title: Re: SweetFX Injector for AH
Post by: MrRiplEy[H] on June 24, 2013, 11:46:31 AM
you really don't know much about punkbuster or the punksbusted network do you? i know how it works and i've seen the database of "shame". they generally ban the keycode for the game, but it's fairly easy to get another key code. before i quit playing fps games i turned in a good number of cheats that got put into the database and are now blocked. the real problem is that the game companies continue to leave things open (ea is the worst) and any script kiddie in high school can figure out how to code exploits, and like virus coders they can stay ahead of the anti-whatever.

I know enough to see that punkbuster leaks like a siphon. Daily occurrence of hacks on BF3 is all I really need to know. The people who hack use most likely pirated clients so they don't even care about a single key getting banned.
Title: Re: SweetFX Injector for AH
Post by: gyrene81 on June 24, 2013, 11:51:14 AM
now you know why i refuse to give ea or any of the dev studios under their control one skinny penny of my money...oh and whatever servers you been on, if they aren't actively connected to punkbuster, it's useless.
Title: Re: SweetFX Injector for AH
Post by: MrRiplEy[H] on June 24, 2013, 11:53:59 AM
now you know why i refuse to give ea or any of the dev studios under their control one skinny penny of my money...oh and whatever servers you been on, if they aren't actively connected to punkbuster, it's useless.

I have filters in place which limit my servers to hardcore and pb enabled. I'm not even imagining the amount of cheating that goes on in the completely unlimited servers. PB is bad enough already.

The server I talked about yesterday was also PB streaming server, yet this guy was running his bot with impunity.
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 24, 2013, 12:00:03 PM
I play BF3 for at least an hour almost everyday...ran into maybe 10 blatant cheaters since I've first played it on release day. I'm sure there were more subtle cheaters...but funny thing is, they still died if you know what you're doing. Never had a problem with cheaters in BF3 like you're describing.
Title: Re: SweetFX Injector for AH
Post by: MrRiplEy[H] on June 24, 2013, 12:05:32 PM
I play BF3 for at least an hour almost everyday...ran into maybe 10 blatant cheaters since I've first played it on release day. I'm sure there were more subtle cheaters...but funny thing is, they still died if you know what you're doing. Never had a problem with cheaters in BF3 like you're describing.

The smarter cheaters (if there can be such a thing) use more subtle assists such as autoknife or no recoil / no dispersion. You spot the cheaters from the ability to shoot m5k and the likes full auto across the map and have all rounds hit the target.

Even if they use full aimbot with 100% headshot setting on, stuff like aim accuracy won't reveal much since 1st hit kills, then 2 leftover rounds from the burst hit empty air -> 33% average accuracy using aimbot all day :D
Title: Re: SweetFX Injector for AH
Post by: titanic3 on June 24, 2013, 12:09:05 PM
The smarter cheaters (if there can be such a thing) use more subtle assists such as autoknife or no recoil / no dispersion. You spot the cheaters from the ability to shoot m5k and the likes full auto across the map and have all rounds hit the target.

Even if they use full aimbot with 100% headshot setting on, stuff like aim accuracy won't reveal much since 1st hit kills, then 2 leftover rounds from the burst hit empty air -> 33% average accuracy using aimbot all day :D

Oh yea, sometimes I have my suspicions, but I play on fly maps almost exclusively. Hop in a jet and make their day feel like crap.  :devil Making my way towards 100 Jet Service Stars.  :)
Title: Re: SweetFX Injector for AH
Post by: gyrene81 on June 24, 2013, 12:14:53 PM
my favorites were the auto-shooter combos. they combined an opengl wall hack with an object detector that would score a headshot as soon as it detected a clear shot. the guy could be facing in the opposite direction and get a headshot on you without moving. it was really easy to figure out when someone was using one of those.
Title: Re: SweetFX Injector for AH
Post by: GScholz on June 24, 2013, 12:21:21 PM
And those object detectors are using the same techniques as FX injectors to analyze what's being rendered.
Title: Re: SweetFX Injector for AH
Post by: gyrene81 on June 24, 2013, 12:23:39 PM
And those object detectors are using the same techniques as FX injectors to analyze what's being rendered.
uh huh...interesting.
Title: Re: SweetFX Injector for AH
Post by: hitech on June 24, 2013, 01:41:41 PM
Locked for rule #7.

Yes I know the topic is about other games, but even that crosses the line.

HiTech