Aces High Bulletin Board

General Forums => Wishlist => Topic started by: earl1937 on June 25, 2013, 06:20:43 PM

Title: Grass Runways
Post by: earl1937 on June 25, 2013, 06:20:43 PM
 :airplane: Several of the waring countries during WW2 had some grass aerodromes, from which large formations of fighters and bombers would takeoff at the same time! Is there any chance that one of our maps which is now in rotation, could be modified with a couple of "grass" aerodromes, from which to launch pickup missions....I just think it would be neat and give us something else to do. What do you guys think?
Title: Re: Grass Runways
Post by: Babalonian on June 25, 2013, 06:25:10 PM
It's there, just hard to see because of the long grass, thanks to the sheep being kept locked up.

Still probabley need to find concrete to successfuly land on though.
Title: Re: Grass Runways
Post by: earl1937 on June 25, 2013, 06:42:55 PM
Still probabley need to find concrete to successfuly land on though.
Good point, but surely AH could make exceptions for grass fields!
Title: Re: Grass Runways
Post by: Zacherof on June 25, 2013, 09:33:45 PM
Good point, but surely AH could make exceptions for grass fields!
Exeption?

1 fh, 1 runway,can't land but you can rearm
maybe refuel
Title: Re: Grass Runways
Post by: Tinkles on June 25, 2013, 10:02:24 PM
Exeption?

1 fh, 1 runway,can't land but you can rearm
maybe refuel

There was suggestions of this a few months back, where you would have one or two of these each sector marked with an icon on the map that you could land  refuel/rearm and take off again, but no landing.  These little mini-fields would be locked to a nearby base, so if knights had A1 then they would get a mini-field in that sector, when you capture A1, you get that mini-base aswell.   I don't fully recall, but I do believe there was a mention of a few mannable guns at these mini-fields.. don't quote me though!

The suggestion eventually went south.  While I would have no problems with it I was wondering if others do and if so WHY?!    The problem is, they give opinions on things that don't stay on topic and divert to problematic insults and other things.  So we shall see how this thread goes  :D


My thoughts.

Tinkles

 :salute
Title: Re: Grass Runways
Post by: 5PointOh on June 26, 2013, 01:27:02 AM
I like the idea, but what if it was set up like this:

Small Field:  Dirt/Grass strips and taxi ways

Medium Fields: Marsden Matting for all runways, dirt taxiways

Large Fields: Standard concrete

Sure its purely ascetics, but I think it would add in a little immersion to AH MAs.
Title: Re: Grass Runways
Post by: ScottyK on June 26, 2013, 03:36:29 AM
If im not mistaken the airfields in the WW1 area have grass With trees outlining them? Would it be possible to make small airfields in EW,MW,LW like these
Title: Re: Grass Runways
Post by: Wmaker on June 26, 2013, 08:38:43 AM
Yep, I'd like to see grass/dirt strips aswell. One doesn't have to be on concrete. AFAIK the properties for landing to be succesful can be assigned to any texture-object, it doesn't matter with which colur the texture happens to be painted.

One potential problem is that they'd look a bit silly if they would be the size of the current small airfield...and they couldn't be much smaller if the purpose is to be able to use heavily loaded heavy bombers from all bases.

As said, I'd certainly would like to see unpawed smaller fields.

Couple airbases from Kanttori's excellent Karelia-map:

Kymi airbase in southern Finland:
(http://i46.photobucket.com/albums/f147/Wmaker/Karelia2.jpg)

Soviet base from Karelian Isthumus:
(http://i46.photobucket.com/albums/f147/Wmaker/Karelia1.jpg)

Soviet airbase at Lavansaari in the Gulf of Finland:
(http://i46.photobucket.com/albums/f147/Wmaker/Karelia3.jpg)

The coloring and the shapes, layouts/maintenance roads etc. are based on aireal photos taken by Finnish Air Force during the war.
Title: Re: Grass Runways
Post by: Bruv119 on June 26, 2013, 08:46:04 AM
easycors D-DAY ava one also had neat little grass take offs and vbase landing strips,  

I think where they blend into the terrain it helps improve immersion.  

so +1  

gameplay ideas,   have these un-marked on the map and let each country have 2 each,   placement the same as a CV group but on land.   Make up some rules guiding how close - how far from friendly territory and a single GV spawn from it.  Only allow planes with 50% fuel and ammo take off from them and limit the amount of aircraft able to spawn in. 
Title: Re: Grass Runways
Post by: Zacherof on June 26, 2013, 09:49:37 AM
I remember a Rangoon map(either for FSO or a scenario) that had small dirt runways nthe were pretty awesome
Title: Re: Grass Runways
Post by: 5PointOh on June 26, 2013, 06:39:22 PM
I don't think we need special hidden bases floating around maps, just would like a rework of the base terrains.  No WMaker, has an interesting point, small bases probably shouldn't be able to launch heavies with dirt strips.
Title: Re: Grass Runways
Post by: Lab Rat 3947 on June 27, 2013, 06:35:12 PM
Quote
Small Field:  Dirt/Grass strips and taxi ways

Medium Fields: Marsden Matting for all runways, dirt taxiways

Large Fields: Standard concrete

Sure its purely ascetics, but I think it would add in a little immersion to AH MAs.

+1   :aok


LtngRydr




Title: Re: Grass Runways
Post by: Volron on June 27, 2013, 10:27:12 PM
If they were to limit what bomber could lift from what field, wouldn't bother me any.  I thought it odd that a heavy bomber could lift from a small field.  Lifting from a medium field I would think is pushing it as well.  While it may or may not be good for game play, I personally wouldn't mind if they did the following:

Small Field: Light Bombers only.
Medium Field: Light and Medium Bombers only.
Large Field: Light, Medium and Heavy Bombers.

But what about the following?

Small Field: Light, Medium Bombers.
Medium and Large Field: Current.



As for the grass runways, what if the ability to knock them out was added as well?  So you'd have your standard fields, but the small grass strips could be knocked out for 30 minutes?  Reason I lean a little heavy is because you'd still have the main field nearby to contend with.  Mind you this is based off the idea that they are tied to a nearby base.  As for what can support what,  I'd think the Large fields could easily support one or two.  The Medium fields could probably support one, and the small fields are on their own.  Ports could probably support one but GV bases could not, though adding a little grass strip for the Fi would be a nice little touch.  But that's just eye candy. :aok

As for what could be loaded at these grass strips, I'd think no ords, but the ability to take 100% fuel should be in.  DT's however are in the air.  I'd say no to DT's at the grass strips though.
Title: Re: Grass Runways
Post by: guncrasher on June 27, 2013, 11:23:31 PM
think about this:  if you are in a mission how would you select the patch of grass that everybody should spawn in as a group?  should it be the east runway or patch of grass n of the east runway, what about 20 feet n of the east runway or 30 feet?

dont you think it would confuse the heck out of everybody?  unless of course you choose to tell everybody that you are launching somewhere between the patch of grass between the east runway and the north runway.

again hitech's saying something along the lines "what I am asking for is not really what I want" begins to make sense more and more.


semp
Title: Re: Grass Runways
Post by: 5PointOh on June 28, 2013, 01:11:47 AM
I think you're over analyzing this.  I believe the op and others like myself are asking to have the runway textures changes. Something similar to what WMaker posted.
Title: Re: Grass Runways
Post by: Zacherof on June 28, 2013, 01:29:56 AM
I think a slight make over on runways would loom cool.

And Some airfields if you take off from the FH, you go through the center of the field, over concrete and grass :old:
wish 20% granted :banana:
Title: Re: Grass Runways
Post by: guncrasher on June 28, 2013, 04:29:21 AM
I think you're over analyzing this.  I believe the op and others like myself are asking to have the runway textures changes. Something similar to what WMaker posted.

not over analyzing but thing about how you and your mission would like to spawn?


semp
Title: Re: Grass Runways
Post by: 5PointOh on June 28, 2013, 10:03:16 AM
It would spawn the same as it does now.  By using different shades of color to signify the landing surface it wouldn't change the way the game works, you'd still spawn N, S, SW, SE, ect ect base on the strips orientation.

(http://www.milsonairstrip.co.uk/Overhead.jpg)
Title: Re: Grass Runways
Post by: seano on June 28, 2013, 02:55:21 PM
the ava has some cool grass strips. but since its cool they wont put it in the main arena.
Title: Re: Grass Runways
Post by: earl1937 on June 28, 2013, 03:42:57 PM
I think a slight make over on runways would loom cool.

And Some airfields if you take off from the FH, you go through the center of the field, over concrete and grass :old:
wish 20% granted :banana:
:airplane: What I am referring to guys, is a 25 or 30 acre square field, where, the way you takeoff and land is dictated by the wind sock located on top of the hangars. (Of course, since we have no wind at ground level in AH, you could just take off and land in any direction. LOL
check this out guys, it is very interesting!


http://www.ronaldv.nl/abandoned/airfields/ge/lower-saxony/oldenburg.html

And while you are digging up info, help me out on this one: How did the Brits and Germans keep their grass fields mowed for use? I haven't been able to find any answers for that one. Just one more thing on my "bucket list" to check off before I have to report to that big hangar in the sky. (Hope I get assigned to a B-17 outfit).
Title: Re: Grass Runways
Post by: guncrasher on June 28, 2013, 04:42:30 PM
:airplane: What I am referring to guys, is a 25 or 30 acre square field, where, the way you takeoff and land is dictated by the wind sock located on top of the hangars. (Of course, since we have no wind at ground level in AH, you could just take off and land in any direction. LOL
check this out guys, it is very interesting!


http://www.ronaldv.nl/abandoned/airfields/ge/lower-saxony/oldenburg.html

And while you are digging up info, help me out on this one: How did the Brits and Germans keep their grass fields mowed for use? I haven't been able to find any answers for that one. Just one more thing on my "bucket list" to check off before I have to report to that big hangar in the sky. (Hope I get assigned to a B-17 outfit).

dude you think we had sheep in the game just because they looked cool in high heels and red lipstick?


semp
Title: Re: Grass Runways
Post by: ozrocker on June 29, 2013, 11:04:42 PM
earl, I don't believe it will ever happen.

http://bbs.hitechcreations.com/smf/index.php/topic,191838.0.html

From 06, and it was wished for before that.



                                                                                                                                                          :cheers: Oz
Title: Re: Grass Runways
Post by: Arlo on June 29, 2013, 11:23:53 PM
(http://www.directart.co.uk/mall/images/800s/gc0544.jpg)
Title: Re: Grass Runways
Post by: ScottyK on June 30, 2013, 12:55:37 AM
 Why not add the airfields that are used in the WW1 arena to select areas on LW maps, wish granted.


 
Title: Re: Grass Runways
Post by: USRanger on June 30, 2013, 03:40:40 AM
(http://img714.imageshack.us/img714/3185/rw1ca.jpg)
Title: Re: Grass Runways
Post by: 5PointOh on June 30, 2013, 08:28:18 AM
That's what I'm talking about Ranger!!!! Looks really nice.
Title: Re: Grass Runways
Post by: icepac on June 30, 2013, 12:15:02 PM
Gear up landings of grass fields can be more dangerous than on concrete because of the potential for the plane to dig in.

I would think that landing a P51 gear up on grass would transmit a huge amount of energy through the lower scoop to the seat mounts......possibly enough to kill the pilot.

Title: Re: Grass Runways
Post by: Zacherof on June 30, 2013, 01:10:43 PM
(http://img714.imageshack.us/img714/3185/rw1ca.jpg)
green concrete :banana:
Title: Re: Grass Runways
Post by: ink on June 30, 2013, 01:16:33 PM
Gear up landings of grass fields can be more dangerous than on concrete because of the potential for the plane to dig in.

I would think that landing a P51 gear up on grass would transmit a huge amount of energy through the lower scoop to the seat mounts......possibly enough to kill the pilot.



 :aok

I am one that dont use gear unless rearming...but ya I think with a dirt or grass RW gear would be a must.
Title: Re: Grass Runways
Post by: Letalis on June 30, 2013, 01:55:27 PM
Nice Ranger!

My take:
-"Green Concrete" is a good idea.  Don't land it on the strip you are left with a ditch.

-Add a grass strip and rearm pad to Vbases akin to ETO after Normandy and Eastern Front throughout the war. 

-We can and already do use Vbases to land kills/wounded birds, why not make the practice realistic instead of simply gamey?

-No initial aircraft spawns allowed at Vbases (other than Fi156 of course).