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General Forums => Wishlist => Topic started by: MADe on July 13, 2013, 11:00:04 PM

Title: Squad territorial war server
Post by: MADe on July 13, 2013, 11:00:04 PM
I want a server where squads war against other squads. No knights, Bishops or Rooks.

Squads try to take a maps different bases and hold against other squads.
Squads have there own noseart, squad skins and squad flags. Quality controlled of course. You go around planting your squads flag on captured facilities.
Different captured facilities give you access to different planes, vehicles and boats. As long as your flag is on a base, you get to use whatever that particular facility can produce.

Your squad starts out with 1 facility that has a stock set of aircraft and vehicles, early war equipment for example. Same for all squads. You want better stuff, you go out and capture it, mid war and late war equipment for example. These stock facilities are always available around the periphery of map and uncapturable. This way a squad can always have a safe zone to start out with. Then you go after the prizes, facilities that give your squad stuff, the stock bases do not have.

You can bet large squads will form, you can bet that peeps will luv the squad customization of its colors, I bet serious war planning and teamwork will begin because only serious tactics will capture and hold multiple facilities. Squads will have to have players in all time zones, so they just do not lose everything while they sleep.This way squads can have bragging rights that mean a little something sumthin.

Maybe squads might form alliances with other squads. Several small squads might ally temporarily in order to diminish a large squads capabilities.

AH has so many servers that really do not get used to their full potential, so why not take 1 of them and spice things up a bit. It would require some work on AH's part but what a next step in the future to keep us interested. I bet it would draw others to the game as well. A true war scenario where the victors do something other than just rotating a map out.

my wish for the list!
S
Title: Re: Squad territorial war server
Post by: The Fugitive on July 13, 2013, 11:13:30 PM
I think its called a "custom" arena, go set it up and have at it.
Title: Re: Squad territorial war server
Post by: MrKrabs on July 14, 2013, 03:43:03 AM
I think its called a "custom" arena, go set it up and have at it.

And BOING! another wish granted...
Title: Re: Squad territorial war server
Post by: Volron on July 14, 2013, 04:56:52 AM
And BOING! another wish granted...
heh

hehehe

You said BOING.

hehehe
Title: Re: Squad territorial war server
Post by: Zacherof on July 14, 2013, 05:39:47 AM
heh

hehehe

You said BOING.

hehehe
baha :rofl
Title: Re: Squad territorial war server
Post by: guncrasher on July 14, 2013, 11:17:14 AM
you mean like clan wars in wot?  where you make alliances and stop everybody else from owning anything?


semp
Title: Re: Squad territorial war server
Post by: MADe on July 14, 2013, 11:43:48 AM
you mean like clan wars in wot?  where you make alliances and stop everybody else from owning anything?
semp

I never played WoT. But yes it would be a clan war scenario I guess. Please understand I have only ever played 3 online mmo games.
FA, AH and a game called Astro Empires. I have in my brain a combination of these 3 games.

As far as a custom arena, I could set something like this up?
Please tell me that a custom arena will allow me to do something like this. I figured AH would have to take something like this that far.

I can dump the current Bish, Knight, Rook format? Could there be 2 doz separate enemie groups?
I can choose what a facility will have available? planes, vehicles and boats.
AH would allow peeps to make and use  plane skins that did not follow historical guidelines?
Peeps would be able to war under there own squad flags? Planting the flag over a facility would make it the squads territory? Giving only them access to the captured booty?
What about server access, where do custom arenas reside?

I envision a persistant universe situation. Change the map say, once a month.
What are the limitations in the current custom arena setup? Provided links would be greatly appreciated.
ty
 :joystick:
Title: Re: Squad territorial war server
Post by: aztec on July 14, 2013, 02:16:26 PM
http://http://bbs.hitechcreations.com/smf/index.php/board,548.0.html
Title: Re: Squad territorial war server
Post by: MrKrabs on July 14, 2013, 03:15:08 PM
http://http://bbs.hitechcreations.com/smf/index.php/board,548.0.html

The Boings keep coming!!  :O
Title: Re: Squad territorial war server
Post by: Tinkles on July 14, 2013, 06:33:44 PM
I never played WoT. But yes it would be a clan war scenario I guess. Please understand I have only ever played 3 online mmo games.
FA, AH and a game called Astro Empires. I have in my brain a combination of these 3 games.

As far as a custom arena, I could set something like this up?
Please tell me that a custom arena will allow me to do something like this. I figured AH would have to take something like this that far.

I can dump the current Bish, Knight, Rook format? Could there be 2 doz separate enemie groups?
I can choose what a facility will have available? planes, vehicles and boats.
AH would allow peeps to make and use  plane skins that did not follow historical guidelines?
Peeps would be able to war under there own squad flags? Planting the flag over a facility would make it the squads territory? Giving only them access to the captured booty?
What about server access, where do custom arenas reside?

I envision a persistant universe situation. Change the map say, once a month.
What are the limitations in the current custom arena setup? Provided links would be greatly appreciated.
ty
 :joystick:

You can have one squad on one side the other squad on another side, and left the third side unattended.
Pick the default planeskins
Custom arenas, you make em put a password on them and wala, give the pass to those you want in and you're done. Make the arena big enough to support whatever quantity of players. Change ammo to 1 round per gun or x10 the default ammo.  want the 303s to destroy everything (EVERYTHING) in 1 hit? or no damage at all?

Custom arenas are pretty much the private offline arena, but online and with the option of other players.

As a few others have said. Wish granted.   :aok :aok

Tinkles

<<S>>
Title: Re: Squad territorial war server
Post by: MADe on July 15, 2013, 04:54:05 PM
So I guess a custom arena will not cut it. I kind of new it would have to be an AH management set up.

I did post what I was aiming for. Not interested in settling for anything else.
I ty y'all for your answers, just the same.



Title: Re: Squad territorial war server
Post by: MADe on July 18, 2013, 09:02:41 PM
No responses required, just want HiTech to read this.

I know I have not been around as long as most but I see many in forums worried about AH's demise. FA died because after you got to a certain point, there was no more personal growth. There was just the same thing day in and day out. HiTech, you need to keep peeps interest up, and draw in new players.
My suggestion above was intended to create a updated AH game experience. One where the paying customers can have a little more personal investment in the game, flags for squads and squads being able to do skins with squad colors. Giving us a little more personal investment in game would go a long way IMO.

Being able to plant squad flags in squad owned territories that would capture facilities, that would then provide different and better planes and vehicles would also change the game play. Peeps would need to hold territory in order to keep the new planes which would also get peeps more invested in game. Hoards are part of war, having 10+ squads with a large member base would make for serious war tactics. You should consider changing some of the games dynamics to shake it up a bit. Right now its really just FA's approach, new planes, new maps but nothing else. Everyday the world spits out a newer and more modern game. You should keep up or you will eventually fall by the way side.

Side note: Hitech, its time to work on the client prediction and lag compensation code. The clients hardware and internet connects are so much better now. You need to stop the stick stiring aspect of the game. I understand that you are trying to make it possible for older hardware to play the game but the large majority of peeps in the world are running way better machines. I understand you are trying to keep the Euros and Japanese involved as well, I want this too. But if light from our sun can get here in 8 secs, I feel you can do better. There will always be lag but push the envelop a little.

I have grown to like the game, but it is following a similar path as FA. None of what I suggest can be done in a custom arena. You have multiple servers, most are really none essential, empty, barely used. Take 1 of them a shake it up a bit. What you got to lose? Maybe I'm wrong but you have gotten too dogmatic. Remember the vision you had when you made AH, use that vision again instead of just coasting.
S

Title: Re: Squad territorial war server
Post by: coombz on July 18, 2013, 09:25:24 PM
I like your idea MADe, but the problem is most squads in AH do not want competition

HiTech understands this
Title: Re: Squad territorial war server
Post by: Zacherof on July 18, 2013, 11:44:35 PM
I like your idea MADe, but the problem is most squads in AH do not want competition

HiTech understands this
you afraid of GFC? :D
 :bolt:
Title: Re: Squad territorial war server
Post by: hyzer on July 19, 2013, 08:26:12 AM

 I understand you are trying to keep the Euros and Japanese involved as well, I want this too. But if light from our sun can get here in 8 secs, I feel you can do better. There will always be lag but push the envelop a little.


Just a bit off on the light from the sun, it is actually 8 minutes and 20 seconds.   :old:
Title: Re: Squad territorial war server
Post by: JohnnyHeelz on July 19, 2013, 08:28:21 AM
 :rofl
Just a bit off on the light from the sun, it is actually 8 minutes and 20 seconds.   :old:
Title: Re: Squad territorial war server
Post by: gyrene81 on July 19, 2013, 09:02:30 AM
Just a bit off on the light from the sun, it is actually 8 minutes and 20 seconds.   :old:
so we're getting sunlight that is 8 minutes old? i demand fresh sunlight!!!
Title: Re: Squad territorial war server
Post by: Wiley on July 19, 2013, 10:05:29 AM
so we're getting sunlight that is 8 minutes old? i demand fresh sunlight!!!

Simple.  Get closer to the sun.

Wiley.
Title: Re: Squad territorial war server
Post by: gyrene81 on July 19, 2013, 10:15:36 AM
Simple.  Get closer to the sun.

Wiley.
if jimmy johns can deliver subs freaky fast, the power of the cosmos should be able to deliver sunlight faster.   :neener:
Title: Re: Squad territorial war server
Post by: kvuo75 on July 19, 2013, 09:04:56 PM
so we're getting sunlight that is 8 minutes old? i demand fresh sunlight!!!

its fresh, no time passed for the light itself :)

Title: Re: Squad territorial war server
Post by: MADe on July 20, 2013, 08:34:32 AM
Just a bit off on the light from the sun, it is actually 8 minutes and 20 seconds.   :old:
oops, got a little over zealous while typing. Still, y'all get my drift.

The idea that squads do not want competition is just wrong, its in our nature. Why have squads formed, to increase the individules chance at survival.

I really think given half a chance that this type of server would get populated and stay populated. IMO. If squads do not protect there acquisitions 24/7, they lose them. A big incentive. Plus I like the fact that you would not be able to fly your favorite planes unless you battle for them. Wars are about taking something you want from someone else, not just wining a map.

Please note I'm not saying dump the current format. Just give us 1 server that's truly a war scenario with real war consequences. You can add all the new planes, vehicles and maps you want, I want a way to apply the current goodies a little differently.
Your own squad flags, your own squad skins, colors so to speak. Battling for the plane you really want to fly. Tell me it would not be fun.......................... .

S
(http://i785.photobucket.com/albums/yy138/spyknee/spitstick1.jpg) (http://s785.photobucket.com/user/spyknee/media/spitstick1.jpg.html)
Its in my nature to push the envelope for realism. My Spitfire setup, I fly AH with it. Flew FA with it for many years. No jet stick for moi.
Title: Re: Squad territorial war server
Post by: gyrene81 on July 20, 2013, 11:04:29 AM
have you talked with any of the ava guys? some of what you're wanting can be done there. it's always just 2 sides, limited plane availability and, sometimes they can do setups where grabbing a base enables a plane not available at other bases...
Title: Re: Squad territorial war server
Post by: MADe on July 20, 2013, 08:49:27 PM
have you talked with any of the ava guys? some of what you're wanting can be done there. it's always just 2 sides, limited plane availability and, sometimes they can do setups where grabbing a base enables a plane not available at other bases...

No sir I have not. This is just something I dreamed up. I am just, already bored of the current format. It is much as FA was, and so after 13 years I'm bored of stuff.

Everything is just the same, every time I fly. I was hoping to change the actual goals of the game on 1 server.

I taught myself to build computers. I taught myself to build controllers. I figured out how to make skins, but AH only allows historically accurate skins, boring. I'm sure I could figure out how to make maps. Fairly sure I could learn to model 3D planes. But its all really for naught since AH is kind of stuck in a rut.
I luv WW2 airplanes but lets face it, things are somewhat limited as to how I can keep my interest, as in real life, flying can be somewhat boring with small moments of abject terror. he he
Being allowed to have some personal investment in the game would spice things up for me. Imagine having a squad flag with a skull and cross bones on it. Imagine that same skull and cross bones on your planes tail and wings. Imagine your squad being large enough to hold captured territory 24/7. Hoard squads against hoard squads. The actual teamwork that it would take vs crying about how the knights or bish or rooks can't seem to get it together to accomplish anything. I'm sure your aware of this watermelon chat on current coms.
So I just throw stuff out here hoping HiTech will maybe consider some alternatives for the future. The type of things I am hinting at must be allowed in the coding. Believe me, if 1 guy could code a game as this, I would learn coding and jump in with both feet, but alas, 1 person can not do it in his life time, even if he was a master code writer. sniffle sniffle.
 :joystick:
S gyrene

ps: gyrene1, I assume you are a marine or ex-marine. Thank you for your service! :rock
Title: Re: Squad territorial war server
Post by: gyrene81 on July 21, 2013, 12:27:38 AM
if you want a mega squad, form one up. nothing is stopping you...except for maybe people not being interested. if you think you could figure out how to build a terrain for the main arena, go for it...people are constantly clamoring for more maps. seems to me the boredom is coming from a lack of imagination. it's normal. people generally think they have better ideas until it comes time to really think about how they would be implemented, here or elsewhere. then the hard face of reality hits and they have to step back and rethink things.

an actual fan of world war 2 aircraft wouldn't find historical skins boring since there is a story behind every one, and it's a lot more interesting than imaginary stuff. takes time to research them, get the story, find the right colors to use and make them look as real as possible. if you looked at it as honoring someone who served thier country and probably died in the process, it shouldn't be "boring".

as far as 1 person programming a flight sim and modelling the aircraft (properly), ask Hitech if it's possible. hitech creations isn't a big corporate gaming company.
Title: Re: Squad territorial war server
Post by: Tinkles on July 21, 2013, 03:27:10 AM
No sir I have not. This is just something I dreamed up. I am just, already bored of the current format. It is much as FA was, and so after 13 years I'm bored of stuff.

Everything is just the same, every time I fly. I was hoping to change the actual goals of the game on 1 server.

I taught myself to build computers. I taught myself to build controllers. I figured out how to make skins, but AH only allows historically accurate skins, boring. I'm sure I could figure out how to make maps. Fairly sure I could learn to model 3D planes. But its all really for naught since AH is kind of stuck in a rut.
I luv WW2 airplanes but lets face it, things are somewhat limited as to how I can keep my interest, as in real life, flying can be somewhat boring with small moments of abject terror. he he
Being allowed to have some personal investment in the game would spice things up for me. Imagine having a squad flag with a skull and cross bones on it. Imagine that same skull and cross bones on your planes tail and wings. Imagine your squad being large enough to hold captured territory 24/7. Hoard squads against hoard squads. The actual teamwork that it would take vs crying about how the knights or bish or rooks can't seem to get it together to accomplish anything. I'm sure your aware of this watermelon chat on current coms.
So I just throw stuff out here hoping HiTech will maybe consider some alternatives for the future. The type of things I am hinting at must be allowed in the coding. Believe me, if 1 guy could code a game as this, I would learn coding and jump in with both feet, but alas, 1 person can not do it in his life time, even if he was a master code writer. sniffle sniffle.
 :joystick:
S gyrene

ps: gyrene1, I assume you are a marine or ex-marine. Thank you for your service! :rock

Perhaps make it so squads have a choice at the start of each map, to defend a certain base on their respective side? For example Knights.  If a squad that is based in Knights selects A3 and defends it, they get perks or whatever.  If they lose the war but that field is defended then they get some perks, if they win the war and that base is still theirs then they get more perks.

It would be intriguing to see squad vs squad combat, that would start/end based on THAT map. So if that map is up for 5 days, then 5 days of squad vs squad. Both squads can end it whenever they want, but they can't start it up again until the next map. If they stop it while in a sortie, they must land/die/ditch/bail/whatever in order for it to take affect.

It's sort of risky for HTC though, don't want to waste time / resources if no one will use it, but then again no real "absolute" decision has been made that people won't use it either. But it would be interesting to see nonetheless.

Just my thoughts.

Tinkles

<<S>>
Title: Re: Squad territorial war server
Post by: MADe on July 21, 2013, 09:45:12 AM
G,
You are skirting around the ideas I have proposed. The point is to have a different goal to the current one available. Suggesting something beyond just a 2 or 3 side scenario. Currently there is a 31 player limit to squad size. What I am suggesting would result in larger squads because that's what it would take to hold captured territory. I do not think I have a better idea than AH, just a fresh approach to what they have already done. Please note I am not faulting the eye candy, the flight model, the types of equipment offered, its all pretty sweet. Just suggesting a different set of goals.

You say the same thing as AH about skins, honoring those that have served. This is a video game, its about having fun. Recreating historical skins "is" an honor for those that served, but its a game. Some could argue that a game trivializes what thier service really meant, not moi. Plus certain historical markings are illegal in some nations. ie the swastika, and rightly so. So historical accuracy is controlled as well. Being able to make up your own
non-offensive markings does not diminish anyones service, it is not insulting in anyway. I am from a military family, I chose another path and have not served. I understand the pov tho, just disagree with the limitation. Father is a Naval Academy grad who switched services to Air Force upon graduation, was in SAC and sat the silos. Both brothers served in Air Force. Sister married into Air Force. Majority of uncles and several cousins were either Air Force or Marines. 1 granddad was in the Canadian Air Force in WW1.
I get it.

Trust me when I say 1 person cannot program a sim such as this. If it were possible I would be doing it! There are millions of lines of code to write, plus 3D modeling, plus 2D skins etc.......heck just to skin a 3D model is quite a bit of work. rivets and there layout etc............

I pride myself on my ability to learn and use what I've learned. The spitfire stick is no joke, most seem happy with just a shell they build around a jet stick, hard work. I pushed for the ultimate, a working, full scale, WW2 aircraft stick. This should be a hint as to how far I am willing to go in order to reach a goal.
One must understand ones limitations tho.
Just 1 server, most are unused.

So I have presented my idea and my argument for trying it. I will say no more.
HiTech please consider the idea, its all I ask. If you will consider doing the code, I will do a map. Tougher for me because I have to educate myself first, y'all already have the skills, plus you will get paid for your time. Step out of the box, whats to lose?
S