Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Someguy63 on July 15, 2013, 01:16:14 PM

Title: Me163 perk cost.
Post by: Someguy63 on July 15, 2013, 01:16:14 PM
After the last update the 163 perk cost has gone from an average cost of 50 to an average cost of 100 points. I think it would be best to have the cost reduced back to what it originally was. To me it doesn't make much sense to have a aircraft that is only available at 1 base, has 120 rounds of ammo, and 5 mins of fuel to be 100 points.
Title: Re: Me163 perk cost.
Post by: Karnak on July 15, 2013, 01:17:42 PM
No, it trivialized defense and it rendered multi-hour sorties by the other guy useless.
Title: Re: Me163 perk cost.
Post by: gyrene81 on July 15, 2013, 02:03:27 PM
No, it trivialized defense and it rendered multi-hour sorties by the other guy useless.
+1
Title: Re: Me163 perk cost.
Post by: waystin2 on July 15, 2013, 02:21:13 PM
In my opinion it is still not high enough but it is a step in the right direction.  Well explained by Karnak.
Title: Re: Me163 perk cost.
Post by: RotBaron on July 15, 2013, 02:22:38 PM
No, it trivialized defense and it rendered multi-hour sorties by the other guy useless.

At one base (area,) that being strats. What needs addressed is the strat system. Now 163's will only remain in the hands of the skilled and they will still up them and get their "trivialized" kills.  The cost didn't change anything, but to take them away from less skilled and newer players.

+1 OP
Title: Re: Me163 perk cost.
Post by: gyrene81 on July 15, 2013, 02:28:33 PM
Now 163's will only remain in the hands of the skilled and they will still up them and get their "trivialized" kills.  The cost didn't change anything, but to take them away from less skilled and newer players.

+1 OP
:rofl  uh huh...  :rofl
Title: Re: Me163 perk cost.
Post by: waystin2 on July 15, 2013, 02:37:37 PM
At one base (area,) that being strats. What needs addressed is the strat system. Now 163's will only remain in the hands of the skilled and they will still up them and get their "trivialized" kills.  The cost didn't change anything, but to take them away from less skilled and newer players.

+1 OP

Not sure about the strat sytem comment, but keeping them in the hands of the skilled comment is simply not realistic.  I suck in a fighter and still have managed to save up 4700+ fighter perks over the years.  I even spend them now and again.  So this unskilled pilot can and does spend perks on things like a ME163 on occasion. 
Title: Re: Me163 perk cost.
Post by: Triton28 on July 15, 2013, 02:51:57 PM
At one base (area,) that being strats. What needs addressed is the strat system. Now 163's will only remain in the hands of the skilled and they will still up them and get their "trivialized" kills.  The cost didn't change anything, but to take them away from less skilled and newer players.

+1 OP

You don't have to be very skilled to gain the perk points necessary to auger 262's and 163's.  Fly 25+ ENY planes.  There are several that are very competitive especially if you're flying with green guys around.  You'll pile up the perks in no time.  In most of the higher ENY birds, 2 -3 kills can land you 10+ perks easily even if you die.

Edit - If you're doing it right, you'll probably die.   :)
Title: Re: Me163 perk cost.
Post by: mthrockmor on July 15, 2013, 03:05:06 PM
Shooting the 30mm is still a mystery to me. That being said, I can regularly land 3-4 kills in the 163 when I strap it on. As for 5 minutes, most of my sorties in a 163 seem to last 15+ minutes. You obviously use 100% the whole time. Throttle management is a big issue.

I like the idea of creating incentives for Epic/Strat missions. Spending 60+ minutes to get a bunch of buffs over target to get hammered by a couple dozen noobs in 163 removes any realism of the game in this area. Make the noobs spend some time flying the high alt birds. As they invest time in these planes they'll have an incentive to not ram/ho the universe but some classic ACM or intercept flights.

My two cents.

boo
Title: Re: Me163 perk cost.
Post by: Wiley on July 15, 2013, 03:13:01 PM
Make the noobs spend some time flying the high alt birds.

No disrespect intended, but what in the entire span of your experience in this game makes you think that would happen?  I'd bet less than 5% of the game population has ever been above 20k in the main arena in a fighter.

Wiley.
Title: Re: Me163 perk cost.
Post by: Zoney on July 15, 2013, 03:17:51 PM
Personally, I'm not a big fan of 163's.  I'm an interceptor guy.  I try hard to be in the right place, at the right alt, at the right time to intercept strat runs before they drop.

It's very frustrating to be closing for the kill and have 163's rocket by just befor I can fire my guns.

That being said, I don't want them taken away or perked higher.  Just because I don't fly them does not mean I want to take away from someone's enjoyment of them if they do fly them.

I would like to see an area at the strats for "ME163 Production".  Blow that up and they are down for a period of time.
Title: Re: Me163 perk cost.
Post by: Saxman on July 15, 2013, 03:21:33 PM
I'm all for upping that perk. Every now and then you STILL get guys who airfield hop 163s to the front line, and it's one of the most annoying as hell things to run into.
Title: Re: Me163 perk cost.
Post by: guncrasher on July 15, 2013, 03:56:01 PM
No disrespect intended, but what in the entire span of your experience in this game makes you think that would happen?  I'd bet less than 5% of the game population has ever been above 20k in the main arena in a fighter.

Wiley.
I think it's the other way wiley.  almost everybody has been to 20k and above.  it's just that 95% dont like to spend the time to fight up there every time.


semp
Title: Re: Me163 perk cost.
Post by: Wiley on July 15, 2013, 04:09:52 PM
I think it's the other way wiley.  almost everybody has been to 20k and above.  it's just that 95% dont like to spend the time to fight up there every time.


semp

Ah.  The 'Dive out on sight of a co-alt bandit.' types.  True enough.  Actually, that statement of mine was a bit rash.

When I think strat raid, I think 30k and cruising.  Any time I've seen that happen, it's a rousing turnout if you get 10 friendlies up to defend against that in prop planes.  Most people just don't want to spend the time climbing, and I can't imagine an incentive that would get them to, unless it was like 10x perks/score if you shoot the guy down above 25k.

Wiley.
Title: Re: Me163 perk cost.
Post by: Arlo on July 15, 2013, 04:12:12 PM
I'm with you guys. -Delmar O'Donnell
Title: Re: Me163 perk cost.
Post by: fullmetalbullet on July 15, 2013, 04:25:26 PM
No, it trivialized defense and it rendered multi-hour sorties by the other guy useless.

I agree and disagree with this. in my 6 years of playing aces high in the MA. i have only seen a 163 maybe. 3 or 4 times. and back then i used to make HQ runs every weekend. i do agree perk planes should be reserved for the skilled, but frankly i think HTC put the price a little to high. just based on the fact that only 1 base has access to them. i think a perk price of 70-80 max is more reasonable. that still keeps the newbies from jumping in them, and still has them affordable to lose one.(I too have well over 5000+ perks and spend them a few time a month) but does not mean i like losing alot of perks either.
Title: Re: Me163 perk cost.
Post by: Wiley on July 15, 2013, 04:32:25 PM
I agree and disagree with this. in my 6 years of playing aces high in the MA. i have only seen a 163 maybe. 3 or 4 times.

Do you play during US primetime?  Have you been near a strat run when it's over the strats lately, say the last 6 months or so?  I've seen that many in the air at once.  Maybe it's side and time dependent, but in my experience they're far from uncommon.  They're an extraordinarily effective tool, and in my experience very survivable, so you don't lose the perks anyways.

Wiley.
Title: Re: Me163 perk cost.
Post by: fullmetalbullet on July 15, 2013, 07:23:27 PM
Do you play during US primetime?  Have you been near a strat run when it's over the strats lately, say the last 6 months or so?  I've seen that many in the air at once.  Maybe it's side and time dependent, but in my experience they're far from uncommon.  They're an extraordinarily effective tool, and in my experience very survivable, so you don't lose the perks anyways.

Wiley.

A few time yes i have been over Strats and HQs during primetime. and i gotta say really, i have ran into more 410s and 152s then 163s. and i have lost more 163s to lag then anything else. but my opinion still stands. it would have been better if they had set it at 70 or 80 perks per plane. just my opinion.
Title: Re: Me163 perk cost.
Post by: ghi on July 15, 2013, 11:10:13 PM
I don't agree with the new price , especially for new players;  I know how to earn and I have plenty of perks, this won't affect my decision to fly it or not; The problem is the base where is available, only next to HQ; nobody bombs HQ this days, unfortunately is just a useless dot on the map,  all the bombing raids I've seen are hitting starts;  Comets should automatically be enable next to moving strats bases, or you wasted your time modeling it, better disable it totally.
Title: Re: Me163 perk cost.
Post by: Saxman on July 15, 2013, 11:40:39 PM
Comets should automatically be enable next to moving strats bases, or you wasted your time modeling it, better disable it totally.


163s should NOT be available at a capturable base. Period. You've been around long enough that you should remember how it was an absolute NIGHTMARE when you lost your 163 base back when capture was enabled on the bases surrounding HQ. 163s at the strat bases puts them far too close to the front lines.
Title: Re: Me163 perk cost.
Post by: moot on July 15, 2013, 11:47:22 PM
After the last update the 163 perk cost has gone from an average cost of 50 to an average cost of 100 points. I think it would be best to have the cost reduced back to what it originally was. To me it doesn't make much sense to have a aircraft that is only available at 1 base, has 120 rounds of ammo, and 5 mins of fuel to be 100 points.
It doesn't just have 120 rounds of "ammo".  It has a flight envelope that allows it to precisely and almost instantly deliver those 120 rounds of fast firing 30mm explosive rounds on a gun platform that's effectively as flexible and stable as anything in the game, and do it with tiny apparent surface from defensive guns' POV...  Also much more than 5 min if you manage it.


Shooting the 30mm is still a mystery to me.
Shoot point blank.  Come in on "slippery" path (e.g. something that looks like spiral from gunner POV), max speed you can manage.
If you must shoot from far, shoot at max possible speed so bullets' inherited speed is maximal >> less time for typical 108 bullet drop
Title: Re: Me163 perk cost.
Post by: ghi on July 16, 2013, 12:13:42 AM
163s should NOT be available at a capturable base. Period. You've been around long enough that you should remember how it was an absolute NIGHTMARE when you lost your 163 base back when capture was enabled on the bases surrounding HQ. 163s at the strat bases puts them far too close to the front lines.
The LW MA is dominated by boring large maps hard to rest ,stalled for weeks,  and on this maps the strats are moving back and forward with zone bases captured and lost; this bases next to strats are never close enough to front line for Me163s range. Look at the map running in MA today.
Title: Re: Me163 perk cost.
Post by: guncrasher on July 16, 2013, 11:26:00 AM
The LW MA is dominated by boring large maps hard to rest ,stalled for weeks,  and on this maps the strats are moving back and forward with zone bases captured and lost; this bases next to strats are never close enough to front line for Me163s range. Look at the map running in MA today.

ghi, do you ever think that if you stop targeting new players that they would earn more perks?



semp
Title: Re: Me163 perk cost.
Post by: RotBaron on July 16, 2013, 03:26:49 PM
Ghi made exactly my point, thank you sir. I don't know why some of you believe that you "suck" in a fighter and yet can up a 163 and get kills. Suck compared to whom, the top 1%???

Ghi said, the cost is not going to stop him no matter...so who do the rest of you think the cost is going to stop...

I have almost 2,000 ftr perks earned from Aug til now, I don't think I suck, I know however that I am not good, yet I don't get on here and say 'oh I suck but here's how to earn so many perks even a caveman could do it'....kinda garbage.


I'll bet this game loses a lot of players in the first two weeks because they look at what they have earned, they see they are nowhere near a 262, then they think - how long is that going to take. All the while they're thinking how many times they've been killed in these two weeks and they say screw it, it's going to be forever to have a chance to fly a perk ride and they know they'll just get it killed too anyway.

Y'all go on with your bad selves that the 163 needs to be perked high, obviously gang mentality here and it's prevailing, might prevail itself out of existence too.

 :salute
Title: Re: Me163 perk cost.
Post by: guncrasher on July 16, 2013, 05:54:35 PM
Ghi made exactly my point, thank you sir. I don't know why some of you believe that you "suck" in a fighter and yet can up a 163 and get kills. Suck compared to whom, the top 1%???

Ghi said, the cost is not going to stop him no matter...so who do the rest of you think the cost is going to stop...

I have almost 2,000 ftr perks earned from Aug til now, I don't think I suck, I know however that I am not good, yet I don't get on here and say 'oh I suck but here's how to earn so many perks even a caveman could do it'....kinda garbage.


I'll bet this game loses a lot of players in the first two weeks because they look at what they have earned, they see they are nowhere near a 262, then they think - how long is that going to take. All the while they're thinking how many times they've been killed in these two weeks and they say screw it, it's going to be forever to have a chance to fly a perk ride and they know they'll just get it killed too anyway.

Y'all go on with your bad selves that the 163 needs to be perked high, obviously gang mentality here and it's prevailing, might prevail itself out of existence too.

 :salute

there's lot of players that are really good sticks and will waste every single perk as soon as they earn them.  lowering the perks is not gonna help the new players.  you want proof, just ask players around you that have been around for a while how many perks they have.

semp
Title: Re: Me163 perk cost.
Post by: Zacherof on July 16, 2013, 06:08:28 PM
there's lot of players that are really good sticks and will waste every single perk as soon as they earn them.  lowering the perks is not gonna help the new players.  you want proof, just ask players around you that have been around for a while how many perks they have.

semp
sounds like me :cry
soon as I see a horde I get a 262 or a temp and keep hunting them till run dry of perks :cry
Title: Re: Me163 perk cost.
Post by: Plawranc on July 16, 2013, 06:57:16 PM
I personally do not like flying Perk aircraft.

They just seem to die like any other aircraft and are more focused on running than actually fighting.
Title: Re: Me163 perk cost.
Post by: Dragon Tamer on July 16, 2013, 09:39:17 PM
I don't agree with the new price , especially for new players;  I know how to earn and I have plenty of perks, this won't affect my decision to fly it or not; The problem is the base where is available, only next to HQ; nobody bombs HQ this days, unfortunately is just a useless dot on the map,  all the bombing raids I've seen are hitting starts;  Comets should automatically be enable next to moving strats bases, or you wasted your time modeling it, better disable it totally.


The LW MA is dominated by boring large maps hard to rest ,stalled for weeks,  and on this maps the strats are moving back and forward with zone bases captured and lost; this bases next to strats are never close enough to front line for Me163s range. Look at the map running in MA today.

These are pretty poor examples in my eyes since not one of these facts seems to hold true. First off, the only large map that seems to stay up for a week before it's auto rotated is that one with the 3 islands (don't know the actual name of it). Every other map is either small or captured by the bish horde inside of 2 days. If you are always seeing the same map then it must have been a server reset that HTC did. Making a 163 more expensive will not prevent it from being use for what it was designed for defending the HQ. There are 2 reasons that people don't go on HQ raids anymore, 1 because of the fire sale on 163s  that happen as soon as the bombers get close and 2 because everyone just resups the strats and has them back up in 10 mins.

Here's the thing about perk planes, if you don't want to lose the perks then don't take the plane... it's that simple.

Here is my take on the 163:

-It's a small target, the smallest WWII plane in the MA
-When flown at a proper attack angle (ie: not dead six on the bombers), it's a hell of a target to hit and rarely gets hit.
-It can out turn most of the planes that threaten it with speed
-It can accelerate faster and run away from the planes that it can't turn fight.
-It has a max alt of 60k... still trying to think of another WWII plane that can match this
-It has a massive advantage in terms of firepower.

In my mind, the cost is still too low, I think it should be 150 perks.

there's lot of players that are really good sticks and will waste every single perk as soon as they earn them.  lowering the perks is not gonna help the new players.  you want proof, just ask players around you that have been around for a while how many perks they have.

semp

Normally I would disagree with guncrasher, but I'm going to side with him on this one. If you are playing the game for the sole purpose of hording perks, then you are doing it wrong. I play the game because the guys in my squad make me laugh. I play because I have fun trying to out fly the other guy. I play because when I've had a bad day at work I can come in and shoot some tanks to blow off steam. When I up a perked plane here is what I do:

1-I record the sortie
2-I find the red planes
3-I shoot at the red planes
4-I get shot at by the red planes
5-I fly until said perk plane has been sprinkled all over the surrounding countryside
6-I have a laugh over the situation
7-I save the film for later
8-If step 5 has not occurred and you land the plane, then grab another and repeat until step 5 has occurred.