Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Brooke on July 15, 2013, 06:47:40 PM
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I run the "This Day in WWII" events, and I'm having increasing difficulty getting enough players.
If you have played in any "This Day" events and like them, please help me recruit more players.
If you know anyone who might like it, please invite them to join us.
If you are in a squad, please ask the squad to join us.
If you see anyone in the MA asking about special events, please let them know about "This Day in WWII" as well.
If you have any ideas on how to increase player numbers in "This Day", please give it a try.
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The travel times are what turn me away from that particular event. I like events for a nice change of pace, but I personally care less for realism and more for fun. Adding a role play edge to it is cool, but not enough to off set the cost of time.
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"This Day in WWII" are events that, once each month, commemorate the anniversary of a major battle.
For example, on Dec. 7, I run a Pearl Harbor event. On April 18, I run a Doolittle Raid event. D-Day, Battle of Britain, Stalingrad, Battle of the Bulge, etc. are represented, each on the anniversary of the actual battle.
The events are built so that there is no preparation needed -- a person can just jump in and have fun. They are unlimited-life events. There are no player-enforced rules, so that if you can do it in the arena, you are allowed to do it in the event. And the design of the event is meant to give maximum fun with the theme of the battle it is commemorating.
If you haven't tried one ever, please try it at least once.
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The travel times are what turn me away from that particular event.
Each battle is different, but typically, the travel to battle is 1 sector of flying. Closer than that, and I feel like I'd just be making each event the same furball only with a different plane set. Events with CV's, I could start the CV's closer to destination, I suppose. I'll give it a try.
Which "This Day" event did you try?
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Each battle is different, but typically, the travel to battle is 1 sector of flying. Closer than that, and I feel like I'd just be making each event the same furball only with a different plane set. Events with CV's, I could start the CV's closer to destination, I suppose. I'll give it a try.
Which "This Day" event did you try?
Um, I'm not sure, it was in europe, and it was either more than one sector, or the sectors were larger or something that made me go, wow this is going to take a while. But before I even went in 2 or 3 people told me that was the reason they weren't going to go. So I sort of assumed/based it on 1 experience that that was them all.
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Brooke, I have flown many of these events. I have enjoyed every one and would not change any of the set ups presented. I also think these events add to our game and are wonderfully immersive. The August 13th Event occurs on my day off so I can attend. Normally if you were to run the second event at 8:30 PM Eastern that makes it 5:30 my time and I am still working at that time. I shall post this event to JG11's squad board as the event date gets closer.
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When I have the freedom to choose any time, I pick 10 or 10:30 pm Eastern, but some days, there are conflicts with other events, and so I adjust to accommodate. In this case, 8:30 pm Eastern is about as late as I can go and not step on the air-racing event.
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Brooke, I have flown many of these events. I have enjoyed every one and would not change any of the set ups presented. I also think these events add to our game and are wonderfully immersive. The August 13th Event occurs on my day off so I can attend. Normally if you were to run the second event at 8:30 PM Eastern that makes it 5:30 my time and I am still working at that time. I shall post this event to JG11's squad board as the event date gets closer.
+1
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I'd wager you could probably count on my squad to participate in November if this was to be part of the rotation:
Battle of the Solomon Sea
The Japanese stronghold on Rabaul, on the northeast corner of New Britain, remained a major thorn in the side of South Pacific Allied operations. In order to neutralize this threat, Task Group 50.3 (including the carriers Essex, Independence and Bunker Hill) launched a major strike on the morning of 1 November 1943.
While the carrier-based planes struck Rabaul, several land-based squadrons were assigned to CAP the task group. Fighting-17 joined VMF-212, VMF-221, the Hellcat-flying VF-33, and a squadron of New Zealand P-40s in this mission. The Jolly Rogers were to take off at 0400, CAP from dawn to 0900, refuel and (if needed) rearm on the carriers, and continue the CAP at 1030 until fuel/ammo/damage demanded they return to Ondongo.
After an hour of early-morning CAP, Blackburn flamed a lone incoming Tony which was detected by shipboard radar. There was no further action by 0900, when VF-17 and -33 landed to refuel. Blackburn noted that these landings proved to any skeptics that the Corsair was indeed carrier-worthy.
Morning faded into early afternoon, and the weather conditions over the task force began to degenerate. Puffy clouds developed into massive cumulous clouds; visibility shrank. At 1300, radar detected a large inbound Japanese strike, and the CAP was scrambled to intercept. A few minutes out from the carriers, the pilots of VF-17 sighted 65 Zekes escorting 25 Val dive bombers and 15 Kate torpedo bombers. The Hogs dove onto the Zekes with a considerable altitude advantage; Streig, Jackson, Hogan, Hedrick and Baker each bagged one, with Anderson and Chasnoff sharing the kill of a sixth Zeke. Burriss dove through the Zekes and flamed a Kate; Blackburn damaged a Zeke and followed it down to 2,500 feet, where he lost it in the clouds. The remainder of the Kates dodged into a nearby cumulous, and were temporarily lost from sight. Bell bounced the Vals, and flamed two. After searching unsuccessfully for the remaining Kates, Burriss sighted and downed a Betty twin-engined bomber. He then shared a kill of a Kate with one of VF-33's Hellcats.
The remainder of the Kates emerged from the protective cumulous and initiated a torpedo run on the Bunker Hill. They were quickly bounced by Kleinmann, Hill, Gile and Kepford. As the planes closed on the carrier, 40mm and 20mm AA erupted around them and sent huge plumes of water before and between the planes. Hill downed one of the Kates and pulled out to escape the AA; Kleinmann flamed a second, but was hit by an AA shell which shattered his windshield and peppered his face with broken glass. He disengaged and limped his Hog back to Ondonga. Gile came up on a Kate after it dropped its torp (fortunately from too high an altitude, causing the weapon to malfunction), and downed it after a prolonged hammering. Ignoring the Zeke cover which had materialized overhead, Ira Kepford dropped onto the tail of a Kate which had closed to 1,000 yards of the Bunker Hill. As the Japanese pilot closed his finger onto the release button, Kepford opened up . . . simultaneously, a Zeke dropped onto his six and started firing. The Kate burst into flames and crashed into the sea; before Kepford became aware of the Zeke, a Hellcat dropped behind it and blew it out of the air. Kepford successfully dodged the AAA, climbed to altitude, and spotted a flight of six Vals heading back to Rabaul. He zoomed up on their low 6, lined up, and flamed three in succession. As he opened up on the fourth, the last of his ammunition was expended.
For the day's action in what came to be called The Battle of the Solomon Sea, VF-17 was credited with 18.5 confirmed kills and 7 damaged Japanese planes. Two pilots, Baker and Hill, were forced to ditch their planes on-route to Ondongo; both were successfully rescued. The battle was a major strategic victory for the Allies, as the Japanese gave up all attempts to repel the invasion of Bougainville afterwards. Instead, they attempted whatever holding action they could in the Solomons while withdrawling their forces to the strongholds of Truk and Rabaul.
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And in doing so, we'd likely support the other TDIH events in whatever capacity needed. :) :salute
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I used to live for the special events in AWIII and I participated in a lot of them in AH. I've found myself doing it less lately though. Here is what I think could help
...and I just spent the last hour trying to put in type what I want to say... :uhoh
It comes down to this:
Make everything simple to understand
Use all of the tools that AH provides for mission planning
Roleplay it
Offer an incentive that translates to the MA
Make it special.
I tried typing why, and that is not working for me well. I will be more than happy to explain each of those ideas over the phone if someone wants to pm me.
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MK-84, have you tried a "This Day in WWII"?
They are extremely simple.
Mission planning is up to each side -- I don't impose anything on a side's planning or execution.
Roleplay is up to players. I can't enforce that.
Incentive that translates to the MA -- I'm not sure what that means.
Make it special -- I try my best. "This Day" events have to be simple, balanced, fun to play, and themed on the actual battle. I think I accomplish a great balance in that regard, but am open to suggestions for improvement.
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I'd wager you could probably count on my squad to participate in November if this was to be part of the rotation: Battle of the Solomon Sea
I run once per month, and in that month, I have to pick the one thing to run. I tend to pick whatever is was the most-significant engagement that occurred in that month. Sometimes, the choice is up to interpretation, of course, and if it comes down to a couple of things, both of which seem about equally significant, I pick the one that is least similar to events that are already in the set. I can't have every major battle in WWII because sometimes there are overlaps in a particular month.
In November, I picked the invasion of North Africa. For the Pacific, I've got Battle of the Coral Sea, Battle of Milne Bay, and Pearl Harbor.
What I hope is that people realize that I'm picking anniversaries of lots of things and come try out various battles, not just their own particular favorite while skipping all others. I think that they are all fun in different ways, with action and plane sets that run the gamut from early war to late war, from naval battle to land battle, from low alt-tactical stuff to high-alt strategic stuff, with air to air, air to ground, bombers, fighters, attack, and periodic ground fighting available for those who like that.
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I understand completely. And I hope the choices you make attract the most players to them. I flew the Coral Sea one. But please bear in mind that there may be less draw to a particular event, depending on what the players prefer.
For me, I've always had a difficult time getting excited about Pearl Harbor and the Mitchell raid. Both of those battles were all about complete surprise. It's really hard to put limitations in place to simulate such surprise.
I'll monitor TDIH more and share it with the squad. We're active FSO and our MA participation (as a group) is increasing but I/we may be able to help as long as it doesn't involve conflicting commitments. :)
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The full list, by the way, is:
•January 25, 1945: Battle of the Bulge (late war US/Brit vs. LW with lots of ground action)
•February 2, 1943: Battle of Stalingrad (mid war Soviet vs. LW with ground action)
•March 7, 1942: Siege of Malta (Hurri II, Spit V, Boston vs. 109, 190, c.2, Ju 88, Ju 87, with anti-shipping)
•April 18, 1942: Doolittle Raid (B-25's from CV's vs. Ki-43's, but unlike what you might think a fun balanced setup that folks like)
•May 8, 1942: Battle of the Coral Sea (f4f, sbd, tbm vs. a6m2, d3a, b5n, cv vs. cv)
•June 6, 1944: D-Day (late war US/Brit vs. LW and amphibious assault)
•July 9, 1943: Operation Husky (US/Brit vs. LW/Italy, amphib assault)
•August 13, 1940: Battle of Britain (Adlertag) (Spit I, Hurri I vs. 109E, 110C, He 111, Ju 88)
•September 7, 1942: Battle of Milne Bay (P-40, B-25 vs. A6M3, D3A, B5N, with some antishipping, ground action, and amphib)
•October 14, 1943: Black Thursday (B-17's, P-47's vs. 109,190 in air-spawned 8th AF raid on Schweinfurt)
•November 8, 1942: Operation Torch (early war US/Brit vs. Vichy fighters and LW bombers, amphib, antishipping)
•December 7, 1941: Pearl Harbor (done as "what if US didn't ignore radar reports" -- fun and balanced, although obviously not what happened in history)
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The full list, by the way, is:
•January 25, 1945: Battle of the Bulge (late war US/Brit vs. LW with lots of ground action) - :aok
•February 2, 1943: Battle of Stalingrad (mid war Soviet vs. LW with ground action) :aok
•March 7, 1942: Siege of Malta (Hurri II, Spit V, Boston vs. 109, 190, c.2, Ju 88, Ju 87, with anti-shipping)
•April 18, 1942: Doolittle Raid (B-25's from CV's vs. Ki-43's, but unlike what you might think a fun balanced setup that folks like)
•May 8, 1942: Battle of the Coral Sea (f4f, sbd, tbm vs. a6m2, d3a, b5n, cv vs. cv) :aok
•June 6, 1944: D-Day (late war US/Brit vs. LW and amphibious assault)
•July 9, 1943: Operation Husky (US/Brit vs. LW/Italy, amphib assault)
•August 13, 1940: Battle of Britain (Adlertag) (Spit I, Hurri I vs. 109E, 110C, He 111, Ju 88) :aok
•September 7, 1942: Battle of Milne Bay (P-40, B-25 vs. A6M3, D3A, B5N, with some antishipping, ground action, and amphib)
•October 14, 1943: Black Thursday (B-17's, P-47's vs. 109,190 in air-spawned 8th AF raid on Schweinfurt) :aok
•November 8, 1942: Operation Torch (early war US/Brit vs. Vichy fighters and LW bombers, amphib, antishipping) :aok
•December 7, 1941: Pearl Harbor (done as "what if US didn't ignore radar reports" -- fun and balanced, although obviously not what happened in history)
I anticipate half may be hits with out group but that's a preliminary guess. I'll take it to the boys.
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Arlo, I hear you.
Also, unlike what I thought (I had similar feeling to you on it), Pearl and Doolittle ended up being a lot of fun. Pearl especially is often quite a blast, and of all the events, that's the one that gets by far the most players (usually more than 100). Doolittle is also a popular one.
Popularity seems to revolve around what people have heard of, not as much a result of people's analysis of the setup. Pearl is most popular. Operation Husky and Milne Bay are among the least popular (even though their setups are a lot of fun, in my opinion).
You flew in Coral Sea -- that is one of my favorites in terms of being more realistic.
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Um, I'm not sure, it was in europe, and it was either more than one sector
Could have been Black Thursday. That one has the most distance to fly, but it's a high-alt battle of B-17's and P-47's headed for Schweinfurt against high-alt 109's and 190's -- a classic, high-alt escorted bomber raid -- and those need some distance to get the right feel.
Or could have been D-Day. That one is 2 sectors to the action as the closest I can get based on the map.
Others can seem like they have far to go, as there are fields that are farther back, but there are usually fields 1 sector from where the action will likely be as well (such as opposing fields being 2 sectors apart, but the action generally occurring in the middle, 1 sector from each).
Anyway, most of them, the action tends to be about 1 sector away.
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I joined up in Operation Husky. It was a lot of fun, but after I died twice I left. There is not much point to me sitting in the tower not allowed to play because I died twice.
Please allow everyone to re-up after they die. I would participate much more if not for this one problem. I play to fight and have fun, not to be forced to sit idle in the tower.
Thank you.
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I'm never able to play when you do these. The only one I've ever been able to make was Coral Sea and it was fun. Maybe if you changed it to this week in WWII and ran them at a convenient day and time more would join. Weekdays suck for me. If I was a kid or retired I'd make them all.
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I joined up in Operation Husky. It was a lot of fun, but after I died twice I left.
I set them up so that there is a limit of 2 deaths every 5 minutes. I did it this way originally so that there was more incentive to flying more realistically.
I think I'll take that limitation out, though, since (1) it ends up being much more a limitation for less-experienced players than for more-experienced ones, since the more-experienced ones tend not to die often enough for it to matter (except in bombers), (2) for bombers, death of drones counts toward the total (which I don't like for various reasons), and (3) the folks who are more affected by it are more likely to have the reaction you describe.
I'll get rid of it for Battle of Britain (Aug. 13) and see how it goes.
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I'm never able to play when you do these. The only one I've ever been able to make was Coral Sea and it was fun. Maybe if you changed it to this week in WWII and ran them at a convenient day and time more would join. Weekdays suck for me. If I was a kid or retired I'd make them all.
I understand. Some of them do end up being on weekends, which is good, but of course that is only about 2/7ths of them.
Part of the purpose of "This Day", though, is to run an event on the anniversary day of the battle. To commemorate Pearl Harbor on Dec. 7th, etc.
Otherwise, there are already Snapshots, FSO, and SEC regularly on Wednesday, Friday, and Sunday, respectively.
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So far, folks have talked about why they, individually, can't or don't play in "This Day" events.
Those are good to hear, but generally whenever I'm running these events, there are at least 300-400 players in the Main Arena at the time who are thus available to play in the event.
How to I better reach those folks? How can I get more of them to try out "This Day"?
I already put posts about the event up in various areas of the message board starting about 1 month in advance, keeping the topic I start fresh. I announce in the Main Arena (via the CM announce tool) shortly before and slightly after I start the event, telling about it and asking folks to give it a try. I talk about "This Day" events occasionally in the Main Arena, working to recruit people into the events.
What I think that I need are more players working to spread the word and helping to recruit players (their pals, their squaddies, or just anyone who seems like he might be interested).
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I'm in... :aok I'll try to shut down early those days thanks for the invite :salute
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Brooke, I will try my darnedest to get flakhapy and the other Alchemists to come on over!
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So far, folks have talked about why they, individually, can't or don't play in "This Day" events.
Those are good to hear, but generally whenever I'm running these events, there are at least 300-400 players in the Main Arena at the time who are thus available to play in the event.
How to I better reach those folks? How can I get more of them to try out "This Day"?
when a special event is announced in the lwma, what i've seen is bish porking ords and somewhat successfully rolling undefended bases, knights saying alert base <blah blah> and complaining that no one works together to win the war and looking for a bish or rook horde, and rooks leisurely taking bases, stopping most of the bish base hordes, and stalemating knight base taking efforts.
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whenever I'm running these events, there are at least 300-400 players in the Main Arena at the time who are thus available to play in the event.
How to I better reach those folks? How can I get more of them to try out "
Turning this on its head................ The challenge is to understand why these folks prefer the MA....... and offer them that but better.
Offering them "something different" is not sufficient in itself IMO.
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At the very least, I suppose the more voices that chime in to lure arena friends, the more likely arena friends may be tempted (especially those who've had a taste of events and enjoyed the change of pace). :)
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Turning this on its head................ The challenge is to understand why these folks prefer the MA....... and offer them that but better.
Offering them "something different" is not sufficient in itself IMO.
True. I could get lots of people if I were to run an FSO copy or do a furball setup where all perk planes and vehicles are free. What I want to do is commemorate major WWII battles on their anniversary dates with fun themed battles and then work on how to get enough participation in it. I'm open to modifying those setups to help the process, but most people who play do like them. I wish that I could figure out how to get more people to try it who haven't ever tried it.
"This Day" events can be played with 20-30 people (and I have always gotten at least that), but that's not the best. 40 or 50 is much more fun, and they can accommodate over 100 no problem.
Some events tend to get 50 or more without much trouble (Pearl, D-Day, Doolittle, Battle of the Bulge, Black Thursday, and Battle of Britain). Some events are more often a struggle (Milne Bay, Malta, Husky, Torch). So, it is likely what people have heard of that has a major impact. I'm reluctant to delete the major battles that are less well known among Americans, though.
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At the very least, I suppose the more voices that chime in to lure arena friends, the more likely arena friends may be tempted (especially those who've had a taste of events and enjoyed the change of pace). :)
That's what I'm hoping -- more word of mouth. :aok
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With regard to word of mouth, one of the things that I find is that the majority of Main Arena players have never played in a special event, don't know anything at all about special events, have no idea what "This Day in WWII" is, and don't care at all about knowing more or giving it a try when I'm the one promoting it.
What I'm hoping is, if there are people they know who say "I flew in a couple This Day events, and they were really fun. You should try it once," that they will at least give it a try.
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I posted on our Squad BBS to find out if any would like to fly .. Lets hope you get some of us !!
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Well, it's an interesting question which probably will never be answered: Do they not play special events becasue they don't know about it, or because they simply don't care about them?
But since we got the cross arena announcement feature, it's probably hard not to notice the excistence of special events at some point in your career.
Another thing coming to my mind.. could your problems of mustering players for TIWW2 (or other events) be simply a reflection of the overall reduction in numbers? If so, the SE's would be as popular as ever, and getting higher attendance levels than that would be quite difficult... :old:
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Well, it's an interesting question which probably will never be answered: Do they not play special events becasue they don't know about it, or because they simply don't care about them?
But since we got the cross arena announcement feature, it's probably hard not to notice the excistence of special events at some point in your career.
They know such things exist, but they don't care enough to try it with just me saying, "These are fun -- please give it a try." It's a different thing if someone they know says the same thing. They are much more likely to try it then. If they do try it, some portion will think it's fun enough to try again and some portion won't.
Another thing coming to my mind.. could your problems of mustering players for TIWW2 (or other events) be simply a reflection of the overall reduction in numbers? If so, the SE's would be as popular as ever, and getting higher attendance levels than that would be quite difficult... :old:
I do think participation scales with overall numbers. So, I need to increase the recruiting. Fortunately for me, the numbers I need are quite small and, I think, achievable. I already achieve them for many events, and for the ones where I don't, I need only another 20 players.
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A couple of things come to mind:
1. Reduce travel times. For a 2 hour event, sometimes as much as 30 minutes to 1 hour are spent flying to the target. Not good if you're sitting at a desk staring at a screen.
2. Make the event more realistic.
For Pearl Harbor, the U.S. Fleet should be anchored inside the harbor (no carriers). No U.S. planes can take off until the 1st wave of Japanese planes attack U.S. warships (or after 1st hour). We can man ship guns, field guns and half tracks to try and shoot down incoming Japanese planes. Have many U.S. ships in the harbor, not just 1 CV group. Goal is to sink U.S. warships/shoot down incoming Japanese planes. Keep it simple and start the event with the Japanese fleet within 1 sector of Pearl Harbor. After 1st hour U.S. planes can launch and seek revenge on Japanese task force.
For D-Day, start with the allied fleet right off the coast of France. No planes allowed to take off for 1st hour. Allied ships can shell German gun positions perched on bluffs while LVT's head into shore under intense enemy fire. Goal is to destroy German guns and get LVT's and troops up those cliffs and eventually move inland to capture occupied cities. We have a good map for this. Let's use it properly. Put more guns on top of the cliffs for realism so there's a hail of gunfire raining down on the beaches as LVT's approach. Perhaps the Sherman's can spawn from allied ships directly onto shore (like the floating tanks) for even more realism. This could be awesome!
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A couple of things come to mind:
1. Reduce travel times. For a 2 hour event, sometimes as much as 30 minutes to 1 hour are spent flying to the target. Not good if you're sitting at a desk staring at a screen.
2. Make the event more realistic.
I know I'm playing the wise guy now, but isn't that a contradiction? :t
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I run the "This Day in WWII" events, and I'm having increasing difficulty getting enough players.
If you have played in any "This Day" events and like them, please help me recruit more players.
If you know anyone who might like it, please invite them to join us.
If you are in a squad, please ask the squad to join us.
If you see anyone in the MA asking about special events, please let them know about "This Day in WWII" as well.
If you have any ideas on how to increase player numbers in "This Day", please give it a try.
:airplane: I will pass on info on your events to my squad! One thing that I might add is the way I do it on Tuesday nights at 9PM EST. I try to do a "re-enactment" mission for the squad, complete with a pilot brief, 15 min before lift off. Sometimes I include a "dialog" of either ATC,(which really wasn't used much in WW2), or a in aircraft dialog between the a/c and other crew members. I do every once in a while include some special sound effects during the mission. The guys in the MLW arena usually enjoy these missions, as usually we will have 3 or 4 squads represented, usually with a total of 20 to 30 players.
The problem that I do have, which I have to take into consideration, is, for example, tonights mission: An all German aircraft mission, with the target as London, England, but I already know that we will en-counter 262's, F4U's, F6F's and other aircraft, which did not defend London in early war years! The ideal setting would be for only "spits" and "Hurr's" defending London, but anyway, we will have a good time and that is what the game is all about!
I will encourage the 94th BG, Devil Dogs to join your mission in August!
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Thanks, Earl. :aok
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Hello, Vafiii.
Typical travel is 1 sector from takeoff to combat, but it varies from event to event. Some of them, I can't make it closer, but I will probably be adjusting things to make it a little closer if I can. I am reluctant to reduce it to half a sector, though, as I don't want every event to be the same furball with just different aircraft.
For realism, I pick the level of that to have balance and fun, taking into account typical preferences of players. Not having flight for any time (let alone 1 hour) is not popular with the large majority of players. Pearl and D-Day are two of the more-popular events, so we generally are OK on attendance for those two.
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Well, then I guess nothing will change, including the attendance. Just trying to help.
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No European playeri fly @ 8:30 pm any US TZ.
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Well, then I guess nothing will change, including the attendance. Just trying to help.
I welcome suggestions, yours included, but please keep in mind that not every suggestion or preference is compatible with every other suggestion or preference.
Also, some changes are not to setups at all but things like spreading the word and players helping with recruiting. Those are significant factors that can change attendance.
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No European playeri fly @ 8:30 pm any US TZ.
That's why every "This Day" event runs also at 3 pm Eastern US time, which is prime time for Europe.
I'm very much in favor of Europeans playing in the events.
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Also, for Milne Bay, which is a big deal for Australians, I try my best to run it at a third time, prime time for Australia. That is really hard for me to do, though, as it ends up being at 3 or 4 am my time. I'll be working to see if we have any Aussie CM's the next time around or if a European CM can do it at 11 am or noon their local time.
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Brooke, your plea is reasoned, presented well and civil. Because of that and because I also enjoy these events very very much, I shall endeavor to promote the events that I am able to participate in.
:salute
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Thank you, Zoney! :aok