Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Rich46yo on July 16, 2013, 09:00:39 AM
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We dont have the numbers to supports 3 sides anymore. that, along with big maps, all to often you log on and its like a desert of dots. Now I often see a big fight going between the two other teams. Then if you switch sides to get in on it you cant change sides again for 24 hours. Game play has gotten awfully stale.
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highly unlikely that it will ever happen. 2 sides would be more hording in fewer locations than it is now. there were over 300 people on last night between 1830 and when i jumped off at 2210 last night...if you think gameplay is stale, try something different.
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friday we had 300 players in the ma plus another 160 in the special events. normally when I log in the afternoon it's around 360+ players.
semp
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normally when I log in the afternoon it's around 360+ players.
Unfortunately this subjective perspective isn't exactly true for a whole lot of players. It's a bit like at the end of the 2-LW era, when I was told "the caps kicking in at 19:00 cest are no problem" by players which weren't forced to fly at that time at all ;)
300+ is only being reached for a very limited time during US peak these days. For the most part of the day, and thus for a large number of players (not limited to non-US ones), these numbers can only be dreamed about. In my afternoon, I would be lucky if it's even 100 players (at noon you may find only 40).
And with that few players on a large map, it's very much possible that the sole battle on the map is on the other side, between the two other countries. "Doing something different" means then milking some towns or do some unopposed basegrabs.
Now I often see a big fight going between the two other teams. Then if you switch sides to get in on it you cant change sides again for 24 hours.
The solution to that (actually 12 hours by the way) is reducing the time switch limit :)
Especially as with that few players we have at off hours the numbers can go seriously out of whack:
(http://i1145.photobucket.com/albums/o507/Snaildude/reason_zpsf9dbc1f4.jpg)
(This is an ordinary week day, my early afternoon)
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The solution to that (actually 12 hours by the way) is reducing the time switch limit :)
Especially as with that few players we have at off hours the numbers can go seriously out of whack:
(http://i1145.photobucket.com/albums/o507/Snaildude/reason_zpsf9dbc1f4.jpg)
(This is an ordinary week day, my early afternoon)
so lowering the time limit will triple the current number of players? as for the numbers being out "whack" they were not even back when it was a 1 hour limit.
semp
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so lowering the time limit will triple the current number of players?
:headscratch:
as for the numbers being out "whack" they were not even back when it was a 1 hour limit.
And they are not even now :)
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Just take the side switch time down. It's so aggravting when I'm stuck on the side that's hording :furious
and LOL at the knights that's think I'm a spy :aok
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:headscratch:
And they are not even now :)
they never were :rofl.
semp
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they never were :rofl.
semp
Which is my point :)
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Which is my point :)
which one is that?
semp
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which one is that?
semp
Read my first post again. I have no idea how to state it clearer than that. :)
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ACES high ..... there's room for four ;)
(http://imageshack.us/a/img15/5160/z8to.jpg)
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ACES high ..... there's room for four ;)
(http://imageshack.us/a/img15/5160/z8to.jpg)
go away olra...there is no room for 4. :lol as a texican you should know 3 ways are better than 4 ways.
lol @Semp...read Lusche's post again, carefully...take note to what he quoted.
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Read my first post again. I have no idea how to state it clearer than that. :)
ok back when it was a 1 hour switch time. bishops ahd most of the players late at night. it's no secret that they roll bases now having numbers. so please tell me again how your idea is gonna fix something that wasnt fixed before?
semp
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Used to be day hours, with two LW maps, would be a bit light but it was made up for by skill of players playing at those off peak times. Now not only have players numbers gone down off peak but player skill too. We've lost an awful lot of good players.
But we still have many too. Im just thinking that two sides would increase chances of quality air fights. I cant comment on GV'ing cause I dont much do it.
I miss the big hairy furballs.
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ok back when it was a 1 hour switch time. bishops ahd most of the players late at night.
Am I talking about late night? Am I anywhere indicating that I expect to balance out the numbers at large? You are obviously and intentionally the main body of my initial statement and trying to twist it into something else.
Well, I can't keep you from doing that, so I won't try anymore :)
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since we no longer have 400-600 people on i think the smaller maps would help condense things down.
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since we no longer have 400-600 people on i think the smaller maps would help condense things down.
oh the number of peeps on back in the day
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AH will never go a two or four country route, HiTech has clearly stated this in the past many times.
ack-ack
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AH will never go a two or four country route, HiTech has clearly stated this in the past many times.
ack-ack
This is based on intensive study. Three sides will always make for more action and can oft be mistaken for two sides. Note illustration below. Rook and Knight assess the Bish (far right) who are in perpetual roll base mode:
(http://i1151.photobucket.com/albums/o624/DayTripper60/Three%20Stooges/legsss.gif)
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ok back when it was a 1 hour switch time. bishops ahd most of the players late at night. it's no secret that they roll bases now having numbers. so please tell me again how your idea is gonna fix something that wasnt fixed before?
semp
Because people like me will switch to the low number side.... that is all.... that's how us Euro/south pacific types roll.... we don't need no stinking group session. ;)
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go away olra...there is no room for 4. :lol as a texican you should know 3 ways are better than 4 ways.
lol @Semp...read Lusche's post again, carefully...take note to what he quoted.
he posted the same pic as justification for having a lower time switch limit on the other thread.
semp
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he posted the same pic as justification for having a lower time switch limit on the other thread.
semp
i wasn't referring to the graphic, nor does it support your out of whack reply to his post...
dragging out the crayons...
Rich said this...
Now I often see a big fight going between the two other teams. Then if you switch sides to get in on it you cant change sides again for 24 hours.
Lusche quoted it and posted this in response...
The solution to that (actually 12 hours by the way) is reducing the time switch limit :)
Especially as with that few players we have at off hours the numbers can go seriously out of whack:
(http://i1145.photobucket.com/albums/o507/Snaildude/reason_zpsf9dbc1f4.jpg)
(This is an ordinary week day, my early afternoon)
you posted this...
so lowering the time limit will triple the current number of players? as for the numbers being out "whack" they were not even back when it was a 1 hour limit.
semp
at no point in there did Lusche even pretend to state that lowering the time limit will triple the current number of players...where you came up with that is another mystery for the ages.
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Well yesterday I was reminded why we have side switching times of 12 hours. We upped about 20 F40s and I was watching the base we were going to attack, which was next to a friendly V-Base. The Dar started growing over the enemy base right when the dar was growing from our own mission. Watching the Nit population right at about the time we lifted off ; It grew by about 20 immediately. Then a horde of enemy fighters, 109K4s and 190s, met us 1/2 to the target having about 10,000' on us. None of us made it to target. I got disgusted and bailed myself and then logged off. All of a sudden doing drywall work seemed more interesting.
We made a mistake and discussed the target on Vox prior to taking off. Not that it would have mattered if we hadnt.
I realize many of you want the switch times changed and have no intention of pulling Lame stunts to ruin a mission but I also remember when it was one hour it was much worse. And yes dar bar plays a role in detecting missions but I specifically watch these targets we are going to attack, targets with absolutely nothing happening near them, and theres always a few bone heads you could set your clock to who feel the need to listen in or other wise cheat and ruin a mission we work hard to put together.
So keep it at 12 hours, sorry to the honorable players. Like me Im sure you dont understand why anyone would pull a Lame one like what Im talking about. Ive just seen all this to many times. Last night was one of ETs Historical missions that I like so much.
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So keep it at 12 hours, sorry to the honorable players. Like me Im sure you dont understand why anyone would pull a Lame one like what Im talking about. Ive just seen all this to many times. Last night was one of ETs Historical missions that I like so much.
...well...but...the 12-hour switch limit didn't stop this from happening....
- oldman
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Then a horde of enemy fighters, 109K4s and 190s, met us 1/2 to the target having about 10,000' on us.
'Our escorts obliterated them' should be the next sentence in this paragraph.
Edit: Ugh... Too much caffeine and testosterone this morning. Apologies folks. What I meant to say is, do you believe you should be able to run missions without sufficient defense?
...well...but...the 12-hour switch limit didn't stop this from happening....
- oldman
But there's a perception that it helps, and unfortunately these days perception is way better than facts when it comes to convincing people of something.
Wiley.
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I never minded BLUE. Sure never had numbers but that opened the door for good dogfights and/or furballs..... 4 and 4 fighting the same sector for an hour or two in the early morning in America, it was fun. Bring back two late wars! LOL
Used to be day hours, with two LW maps, would be a bit light but it was made up for by skill of players playing at those off peak times. Now not only have players numbers gone down off peak but player skill too. We've lost an awful lot of good players.
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I never minded BLUE. Sure never had numbers but that opened the door for good dogfights and/or furballs.....
19:00, begin of Euro Prime Time:
LWO: 180/100
LWB: 20/150
Knowing that it will take at least 2-3 hours, during our prime time, for LWB to pick up numbers and get some true gameplay going...
I did mind very much :furious
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I am not in game as often as I used to be Bruder, but I remember in your "ranking" days using BLUE for everything it was good for. Are you no longer getting the high ranks? No longer wasting two mornings a month flying bombers, hitting garbage? You only flew 11 hours in 160, I would think you don't care much for anything anymore. :(
19:00, begin of Euro Prime Time:
LWO: 180/100
LWB: 20/150
Knowing that it will take at least 2-3 hours, during our prime time, for LWB to pick up numbers and get some true gameplay going...
I did mind very much :furious
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I am not in game as often as I used to be Bruder, but I remember in your "ranking" days using BLUE for everything it was good for. Are you no longer getting the high ranks? No longer wasting two mornings a month flying bombers, hitting garbage? You only flew 11 hours in 160, I would think you don't care much for anything anymore. :(
Whatever stuff you have been smoking, drop it. :old:
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Well yesterday I was reminded why we have side switching times of 12 hours. We upped about 20 F40s and I was watching the base we were going to attack, which was next to a friendly V-Base. The Dar started growing over the enemy base right when the dar was growing from our own mission. Watching the Nit population right at about the time we lifted off ; It grew by about 20 immediately. Then a horde of enemy fighters, 109K4s and 190s, met us 1/2 to the target having about 10,000' on us. None of us made it to target. I got disgusted and bailed myself and then logged off. All of a sudden doing drywall work seemed more interesting.
We made a mistake and discussed the target on Vox prior to taking off. Not that it would have mattered if we hadnt.
I realize many of you want the switch times changed and have no intention of pulling Lame stunts to ruin a mission but I also remember when it was one hour it was much worse. And yes dar bar plays a role in detecting missions but I specifically watch these targets we are going to attack, targets with absolutely nothing happening near them, and theres always a few bone heads you could set your clock to who feel the need to listen in or other wise cheat and ruin a mission we work hard to put together.
So keep it at 12 hours, sorry to the honorable players. Like me Im sure you dont understand why anyone would pull a Lame one like what Im talking about. Ive just seen all this to many times. Last night was one of ETs Historical missions that I like so much.
JG11 was operating in the air space that you planned your mission to go to. We saw that sudden dar bar 2 sectors away. We thought it might be a buff strike so we put ourselves in a position
to intercept. There were certainly fewer Knights than you had Rooks as the intercept occurred. I don't think you were spy'd on, I don't think folks jumped sides to thwart your mission. You were met by a determined, co-ordinated group looking for some fun. So your response was to bail. Outstanding sir, well done, that's great gameplay right there, congratulations.
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Well yesterday I was reminded why we have side switching times of 12 hours. We upped about 20 F40s and I was watching the base we were going to attack, which was next to a friendly V-Base. The Dar started growing over the enemy base right when the dar was growing from our own mission. Watching the Nit population right at about the time we lifted off ; It grew by about 20 immediately. Then a horde of enemy fighters, 109K4s and 190s, met us 1/2 to the target having about 10,000' on us. None of us made it to target. I got disgusted and bailed myself and then logged off. All of a sudden doing drywall work seemed more interesting.
We made a mistake and discussed the target on Vox prior to taking off. Not that it would have mattered if we hadnt.
I realize many of you want the switch times changed and have no intention of pulling Lame stunts to ruin a mission but I also remember when it was one hour it was much worse. And yes dar bar plays a role in detecting missions but I specifically watch these targets we are going to attack, targets with absolutely nothing happening near them, and theres always a few bone heads you could set your clock to who feel the need to listen in or other wise cheat and ruin a mission we work hard to put together.
So keep it at 12 hours, sorry to the honorable players. Like me Im sure you dont understand why anyone would pull a Lame one like what Im talking about. Ive just seen all this to many times. Last night was one of ETs Historical missions that I like so much.
JG11 was operating in the air space that you planned your mission to go to. We saw that sudden dar bar 2 sectors away. We thought it might be a buff strike so we put ourselves in a position
to intercept. There were certainly fewer Knights than you had Rooks as the intercept occurred. I don't think you were spy'd on, I don't think folks jumped sides to thwart your mission. You were met by a determined, co-ordinated group looking for some fun. So your response was to bail. Outstanding sir, well done, that's great gameplay right there, congratulations.
:rofl :rofl :rofl
I miss this sort of stuff
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Well yesterday I was reminded why we have side switching times of 12 hours. We upped about 20 F40s and I was watching the base we were going to attack, which was next to a friendly V-Base. The Dar started growing over the enemy base right when the dar was growing from our own mission. Watching the Nit population right at about the time we lifted off ; It grew by about 20 immediately. Then a horde of enemy fighters, 109K4s and 190s, met us 1/2 to the target having about 10,000' on us. None of us made it to target. I got disgusted and bailed myself and then logged off. All of a sudden doing drywall work seemed more interesting.
We made a mistake and discussed the target on Vox prior to taking off. Not that it would have mattered if we hadnt.
I realize many of you want the switch times changed and have no intention of pulling Lame stunts to ruin a mission but I also remember when it was one hour it was much worse. And yes dar bar plays a role in detecting missions but I specifically watch these targets we are going to attack, targets with absolutely nothing happening near them, and theres always a few bone heads you could set your clock to who feel the need to listen in or other wise cheat and ruin a mission we work hard to put together.
So keep it at 12 hours, sorry to the honorable players. Like me Im sure you dont understand why anyone would pull a Lame one like what Im talking about. Ive just seen all this to many times. Last night was one of ETs Historical missions that I like so much.
bishops had a large mission yesterday two over 20 airplanes, but some dweebs had the great idea of driver tanks to the strats, the bishop mission flew right over them without being detected. we had alt on the bishops we kicked their butts twice.
semop
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Well yesterday I was reminded why we have side switching times of 12 hours. We upped about 20 F40s and I was watching the base we were going to attack, which was next to a friendly V-Base. The Dar started growing over the enemy base right when the dar was growing from our own mission. Watching the Nit population right at about the time we lifted off ; It grew by about 20 immediately. Then a horde of enemy fighters, 109K4s and 190s, met us 1/2 to the target having about 10,000' on us. None of us made it to target. I got disgusted and bailed myself and then logged off. All of a sudden doing drywall work seemed more interesting.
We made a mistake and discussed the target on Vox prior to taking off. Not that it would have mattered if we hadnt.
I realize many of you want the switch times changed and have no intention of pulling Lame stunts to ruin a mission but I also remember when it was one hour it was much worse. And yes dar bar plays a role in detecting missions but I specifically watch these targets we are going to attack, targets with absolutely nothing happening near them, and theres always a few bone heads you could set your clock to who feel the need to listen in or other wise cheat and ruin a mission we work hard to put together.
So keep it at 12 hours, sorry to the honorable players. Like me Im sure you dont understand why anyone would pull a Lame one like what Im talking about. Ive just seen all this to many times. Last night was one of ETs Historical missions that I like so much.
Some of us/squads do up in anticipation of large missions, it's the best way to intercept a mission early or put a cap up to catch Buffs. I know it's easier to put on foil hats and cry spy than admit someone may have tactically done the smart thing or got lucky.
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While I appreciate ET's attempts at running missions, he really doesn't. I have been in the area of a few of his missions and all they are is another horde pointed in a single direction. JG11 is a great squad and I have had the pleasure to wing with them a number of times. They are VERY squad orientated and try very hard to really immerse them selves into the game play. Watching dar and planning intercepts are all part and parcel of that.
While ET does get people together, he rarely runs a mission. Of the time I've along he points out a few turns and then has everyone flatten a base and try to cap it so the troops get in. Missions are when you have high alt buffs with even higher alt fighter cover timed to arrive at a target after either a fighter sweep has drawn off the defensive cover, or just as the defensive cover is dragged to the deck.
Buffs should have assigned targets, clean up guys should be assigned just in case a target is missed. Goons/M3's should have cover so your not always losing them just when you need them most. Goons should lift and take the long way to targets and not fly in predictable strait lines from one base to another.
The problem is when flying high cover you can't run off and chase guys through the ack, you have a job to do and may never fire a shot. Flying the long way around is boring. This kind of flying just isn't for many players.
Having two sides wouldn't get rid of the spies any more than changing the side switch time to 12 hours does. Nor would it help even up the sides and make better game play. The only thing that will make better game play is the player start playing better. Either voluntarily, or but new rules instated by HTC.
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Well yesterday I was reminded why we have side switching times of 12 hours. We upped about 20 F40s and I was watching the base we were going to attack, which was next to a friendly V-Base. The Dar started growing over the enemy base right when the dar was growing from our own mission. Watching the Nit population right at about the time we lifted off ; It grew by about 20 immediately. Then a horde of enemy fighters, 109K4s and 190s, met us 1/2 to the target having about 10,000' on us. None of us made it to target. I got disgusted and bailed myself and then logged off. All of a sudden doing drywall work seemed more interesting.
We made a mistake and discussed the target on Vox prior to taking off. Not that it would have mattered if we hadnt.
I realize many of you want the switch times changed and have no intention of pulling Lame stunts to ruin a mission but I also remember when it was one hour it was much worse. And yes dar bar plays a role in detecting missions but I specifically watch these targets we are going to attack, targets with absolutely nothing happening near them, and theres always a few bone heads you could set your clock to who feel the need to listen in or other wise cheat and ruin a mission we work hard to put together.
So keep it at 12 hours, sorry to the honorable players. Like me Im sure you dont understand why anyone would pull a Lame one like what Im talking about. Ive just seen all this to many times. Last night was one of ETs Historical missions that I like so much.
I am a 190 Driver of JG 11 and got 4 of your P-40's that run.... Not to brag, just saying that JG 11 was actually attacking another base one sector north of the big fight when all of a sudden a large DAR BAR showed. So we all started chatting "MASSIVE BUFF RUN" we all set up to hit you WEST of the V-base. I typed a warning on country channel MASSIVE BUFF RUN SOUTH! We were going to ruin someones DAY!
When the first intercept called out P-40's! I said "WHAT" Who the F launches a P-40 mission?
So I flew to tail end charlie and made a run through the formation unloading taters as I went by. It was fun, for me, but was not a spy. I assure you that we had NO PRIOR KNOWLEDGE OF YOUR MISSION. Sorry you bailed as it turned into a fun FURBALL with P-51's joining your side making it very interesting at times.
Thanks
Ditto JG/11
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And this, Gentlemen, is a prime example how the majority of "spiez!" stories come into existence.
Two raids running into another... NOE mission flying unknowingly through a non detected hostile CV DAR... bombers dragging enemy fighters over own CV which is naturally being bombed 20 minutes later (at that point seemingly without 'reason'), goons flying always along the same "totally improbable" rout (hey, after several years you have seen most 'tricks' many times before)... and so on.
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And this, Gentlemen, is a prime example how the majority of "spiez!" stories come into existence.
Two raids running into another... NOE mission flying unknowingly through a non detected hostile CV DAR... bombers dragging enemy fighters over own CV which is naturally being bombed 20 minutes later (at that point seemingly without 'reason'), goons flying always along the same "totally improbable" rout (hey, after several years you have seen most 'tricks' many times before)... and so on.
Un-POSSIBLE!