Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: Latrobe on July 18, 2013, 04:50:02 AM
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Not sure what forum section this should go in, sorry Skuzzy. :o
I get a lot of questions about TrackIR and how I use it and what my profile settings are like etc etc., so I figured I'd make a post here about all of it.
For anyone who doesn't know what TrackIR is, or hasn't seen Vudu15's Q&A video about it, TrackIR is a little camera that sits on top of your computer monitor and a clip attaches to a hat on your head. The camera picks up the 3 strips on the clip and tracks their movements, thereby tracking your head movements. Your head movements will be replicated in game so if you look left with your head, your pilots view in game will look left. The view movement in game will be amplified so your eyes are always on the screen, so you don't have to look behind your chair to check your 6 :D. You can scale the sensitivity of the movements so you can look behind you by turning your head 2 inches, 1 inch, 1/8th of an inch... whatever you want really (I'll explain this below).
Do you need the most latest and up to date TrackIR 5? No. I use TrackIR 4 with the vector clip and it works perfectly fine. Do you need the Pro Clip? Maybe. The one big problem with the vector clip is sunlight will be picked up by the camera and it will try tracking that instead of the clip. It doesn't even have to be direct sunlight either, I've had it tracking sunlight shining off my shirt before. If you have sunlight shining through a window and messing with your TrackIR then the only fix is to buy some thick curtains ;) . The thing I hear about the Pro Clip is the camera never loses track of it, so sunlight doesn't affect it. Just what I heard though, I don't have the Pro Clip so I haven't tested it out.
Back to that scaling business. When adjusting the scaling you have 2 settings: Position and Value. The Position points are how far you move your head and the value is how much response you want TrackIR to give for that much movement. So looking at the picture below the top right window is the "Heads" window and shows MY HEAD and where I'm looking on the LEFT, and the IN-GAME HEAD and where my pilot will be looking on the RIGHT. The bottom right window is the "Tracking" window and shows what the camera sees, obviously my vector clip. The bottom left window is the "Gauges" window and shows what I have set for all the axis scalings and the current input from me moving my head. The top left window is just my Yaw Scaling opened up to show the positioning points. Currently I am looking straight ahead at the center of my screen. So the in-game view will look straight ahead as well.
(http://i110.photobucket.com/albums/n101/Latrobe_2006/moves_zpsa05680ab.png) (http://s110.photobucket.com/user/Latrobe_2006/media/moves_zpsa05680ab.png.html)
Now I'll look slightly left. In the Heads window we see that I have turned my head maybe 1 inch left, but the in-game head is looking maybe 6 inches left at about a 45 degree angle. That's what the scaling does! Looking at the Gauges window we see that the input is roughly at the 3rd Position point (They label the points as 0,2,5,10,20,etc. so the 3rd Position point is 10). I have the value for point 10 at 15. If I were to put that up to 20 then the in-game head would be looking maybe 90 degrees to the left instead of 45 degrees for the same amount of head movement. I could also do the reverse and lower the value to 5 so the in-game view only looks slightly left, maybe 15 degrees.
(http://i110.photobucket.com/albums/n101/Latrobe_2006/moves2_zps3412eb63.png) (http://s110.photobucket.com/user/Latrobe_2006/media/moves2_zps3412eb63.png.html)
Now I'm looking about 3 inches left. If I were to leave all the position points the same as point 10 (the 3rd point) with a value of 15 then my in-game view would be about 90 degrees left. I don't like that though so I progressively increased the value of the next points so my view slowly got more aggressive the farther I move my head. So just by looking 2 inches to the left my in-game view is now looking backwards (checking my 6) and my eyes are still looking at my monitor.
(http://i110.photobucket.com/albums/n101/Latrobe_2006/moves3_zps6c00d2ab.png) (http://s110.photobucket.com/user/Latrobe_2006/media/moves3_zps6c00d2ab.png.html)
Now for my profile setup. I have all the axises turned on (X, Y, Z, Roll, Yaw, and Pitch) with Smoothing at 20. For the Roll, Y, and Z axises I just use the preset Aggressive that came with the program. I like to have a small dead zone area when I'm looking straight ahead since my head is always moving, so my values for the first 2-3 points are always very low. If you look at the image above with the in-game head looking backwards you'll see my Z and X axises have a slight input but since the values for that much input are so low I don't have my in-game view moving violently about. The scaling for Aggressive looks like this.
(http://i110.photobucket.com/albums/n101/Latrobe_2006/TrackIRAgress_zps1bbfa042.png) (http://s110.photobucket.com/user/Latrobe_2006/media/TrackIRAgress_zps1bbfa042.png.html)
Position points and Values are...
Point 0 at Value 1
2 at 3
5 at 7
10 at 12
20 at 19
30 at 25
40 at 29
and 50 at 33
For Yaw, Pitch, and X I have scaled it to my own liking.
Yaw Scaling
(http://i110.photobucket.com/albums/n101/Latrobe_2006/TrackIRCustom1_zpsdd195120.png) (http://s110.photobucket.com/user/Latrobe_2006/media/TrackIRCustom1_zpsdd195120.png.html)
Point 0 at Value 1
2 at 3
5 at 7
10 at 15
20 at 23
30 at 32
40 at 34
50 at 36
Pitch Scaling
(http://i110.photobucket.com/albums/n101/Latrobe_2006/TrackIRCustom2_zps9aff2e62.png) (http://s110.photobucket.com/user/Latrobe_2006/media/TrackIRCustom2_zps9aff2e62.png.html)
Point 0 at Value 1
2 at 3
5 at 7
10 at 15
20 at 26
30 at 33
40 at 36
50 at 38
X Scaling
(http://i110.photobucket.com/albums/n101/Latrobe_2006/TrackIRCutsom3_zps1d64a64e.png) (http://s110.photobucket.com/user/Latrobe_2006/media/TrackIRCutsom3_zps1d64a64e.png.html)
Point 0 at Value 1
2 at 3
5 at 11
10 at 17
20 at 25
30 at 31
40 at 36
50 at 40
That's pretty much it. Whether you get TrackIR is completely up to you. Do you need TrackIR to do well in this game? No. Same with a joystick, you don't need one to be good at this game. I know of a player who can kick my butt in a dogfight and he flies with a mouse and uses a keypad for his views. Do you want a bit more immersion into the game? Then maybe it might be for you. Do not expect to go out, get TrackIR, and suddenly see miracles happening for you in-game. In fact, prepare for about a month of sucking while you get used to it. I know of a few guys who have gotten TrackIR and just could not get used to it and went back to their hat switch. I also know of the guys who have said "Yes, I want that! I want that little bit extra immersion into my fights." and they stuck with it and finally got used to TrackIR. I know I'm one of them, I literally can not even get my plane off the ground without having TrackIR on. :o :lol :cool:
For anyone interested here's a download link to my TrackIR profile.
http://www.mediafire.com/download/fjeh2frs1pcc2ea/Latrobes_TrackIR_Profile.xml
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Thanks for posting this. I'll definitely take a look. I've gotten comfortable with my settings but am just now feeling the need to tweak.
:salute
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thx latrobe for posting this after I asked you about it last night while setting up my new track IR 5 :)
nice to see some other track IR users settings and compare :)
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Excellent write up.
Just for balance players considering a TrackIR can also try a free program which doesn't require additional hardware beyond a normal webcam. It's called FaceTrackerNoIR. I had another play with it recently and it's quite good. No noticeable hit on framerate.
I suggest this because it's a good way to find out if you'll get motion sickness (as I do) before you spend your cabbage :old:
http://facetracknoir.sourceforge.net/home/default.htm
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thx latrobe for posting this after I asked you about it last night while setting up my new track IR 5 :)
nice to see some other track IR users settings and compare :)
I thought you quit? Did you keep the map??
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I set my TrackIR different than most I would guess. My curves go just about straight up but I have my speed set to .3.
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I set my TrackIR different than most I would guess. My curves go just about straight up but I have my speed set to .3.
Everyone has different preferences. Yours sound like you have to barely move your head to look around! :O
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Everyone has different preferences. Yours sound like you have to barely move your head to look around! :O
The speed reduction actually increases the need for head movement but slows down the view change speed as you move your head. That, at least to me, makes it more realistic. If I increase speed from .3 to .4, it makes a notable difference. I sure want say my way is the right way to go. It is more of a different approach to the TrackIR tuning.
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My profile is very similar to Latrobe's but with one change that makes it more life-like. My curves are generally the same (a very shallow "V" shape) but I've raised all of the curves up on the Head Speed access so that the lowest point (0 on the True Head axis) is 11 for Roll and Pitch and 5 for the rest. This reduces the tendency for the view to "snap" to the axis and makes transitions smoother and more realistic.
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Mace, that is an interesting approach.
I should have noted too Latrobe's write up is one of the best I have seen on TrackIR. Fugitive too has a nice write up.
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My profile is very similar to Latrobe's but with one change that makes it more life-like. My curves are generally the same (a very shallow "V" shape) but I've raised all of the curves up on the Head Speed access so that the lowest point (0 on the True Head axis) is 11 for Roll and Pitch and 5 for the rest. This reduces the tendency for the view to "snap" to the axis and makes transitions smoother and more realistic.
Nice call on moving the curves up. Really seemed to make a difference. I didn't move mine up to Spinal Tap levels though. :D
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One important point too about TrackIR. It gives you the ability to aggressively pursue a better FOV than the default.
Latrobe where do you set your FOV? If I remember past post, you were the one that posted a lower FOV that got me experimenting.
Since you can easily look down, you can try setting below 90. I use 88 on the P38L with a head position that is just forward of the canopy braces letting me just see in front of the braces when looking up and left and right. This gets you in the proper place to view out the front windscreen.
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If I remember, my FOV is at 120 (or close to that). It gives me the best peripheral vision without having a "fish eye" effect.
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Latroblerone, I am ordering my TrackIR today... though it's mainly because War Thunder's hat views are atrocious, I want to use it for AH too...
First off, you are awesome for posting this profile!
Second, do you have any basic do's don'ts for starting out with TrackIR in Aces?
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Do expect to be very bad while you get used to it. :D
I remember someone saying to turn off roll axis since it's kind of pointless. That's what I did when I first started using TrackIR. Kind of made it easier to work with I think, but once I got used to how the views worked with TrackIR I turned roll axis back on.
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Personally I found roll axis to be quite useful from the start because I tended to naturally tilt my head to keep the horizon more level. I found it help me keep track of the plane's orientation a bit better. Definitely only set it 1:1. Any acceleration on the roll axis makes it really weird.
Wiley.
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I keep the roll off but with such good references on turning it on, I will give it a go again.
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My biggest problem initially with TrackIR was that, if it lost sight of the dots (or reference marks, or whatever you want to call them), the view snapped to some default instead of staying where it was at the point of losing the dots.
For me, it made looking "back and up" a problem, as it would go to where it should, then if I tilted my head back too far, the view would snap to something else completely. It was very annoying.
I'll try things with the suggested setup here and see if that helps.
I wish the film viewer would allow use of TrackIR -- it would be so much easier to make nice movies.
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My biggest problem initially with TrackIR was that, if it lost sight of the dots (or reference marks, or whatever you want to call them), the view snapped to some default instead of staying where it was at the point of losing the dots.
For me, it made looking "back and up" a problem, as it would go to where it should, then if I tilted my head back too far, the view would snap to something else completely. It was very annoying.
I'll try things with the suggested setup here and see if that helps.
I wish the film viewer would allow use of TrackIR -- it would be so much easier to make nice movies.
Trackclip pro, or the ballcap mounted reflectors? What you're describing sounds like it only sees 2 of the 3 dots and interprets that as some kind of extreme head movement, pointing you into that weird direction.
I find sometimes if I tilt my head upward too far, it loses sight of my trackclip pro. To fix this, I just tilt my headset slightly forward on my head so it's pointed a little bit more down and recenter trackIR. Looking down I rarely move my head far enough for it to lose sight of the dots.
Wiley.
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Trackclip pro, or the ballcap mounted reflectors?
It's the one mountable on a cap, and it is indeed losing sight of one or more of the reflectors that causes it. I'll try to figure out a way around it, but given that, at some point, you can move your head so that not all reflectors are seen, it sure would be nice if the software just kept the view wherever it last was instead of doing something stupid.
(It's like in Windows with the scroll bar. Drag it up or down and move your mouse so that the control loses focus, and the view will snap to where you started instead of where you were last. I *HATE* that. But I digress.)
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If you have a big enough monitor try putting it on the top of your headset band. It might make you look like a martian. Beware of that. :lol
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After using the regular Trackclip with the reflectors for a few years on my old TrackIR 3, I switched to the Trackclip Pro with the LEDs when I bought a TrackIR 5. (I did use the reflector Trackclip with my new TIR5 for a while.) I really like the Trackclip Pro. For me, the Pro is read by the camera unit over a wider angle, and is less vulnerable to reflections off shiny surfaces. YMMV
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The Pro also negates the need for a ballcap, which resulted in a 66% reduction in mocking laughter and snide comments from my wife ack. ;)
Looking at the way the cap mounted clip is, I'm not sure how you'd go about getting it to read better as you look up. The spacing on the reflectors makes a pretty shallow angle that you can raise your head. I assume your trackIR is on top of the monitor, Brooke? Might try raising it if possible.
Wiley.
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You just have to play with the position of the TrackIR and the position/angle of the Track Clip/reflectors. With the way mine is set up, I have to make sure my Track Clip is angled as far down as possible (it's got several degrees of play when attached to my headset) and I have no issues with the up and back view.
Took me a 2 weeks to figure that out. :bhead
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I have issues of loosing tracking with the clip when I look left but not to the right. :bhead
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I have issues of loosing tracking with the clip when I look left but not to the right. :bhead
Try opening the tracking and heads windows. Move your head left and right and see exactly where it's losing track. Maybe you're reflectors are angled more to one side than the other and the camera is losing sight of them. Or, maybe the reflector isn't centered on the camera?
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After reading the comments on roll, I added it back in to my profile albeit a light, shallow curve. I must say I like it. Thanks for the post.
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After reading the comments on roll, I added it back in to my profile albeit a light, shallow curve. I must say I like it. Thanks for the post.
I wouldn't put it on a curve at all. Roll doesn't gain anything that I can see from accelerating the ingame movement, unless I'm missing a use for it... 1:1 is all it should ever be IMO.
Wiley.
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Try opening the tracking and heads windows. Move your head left and right and see exactly where it's losing track. Maybe you're reflectors are angled more to one side than the other and the camera is losing sight of them. Or, maybe the reflector isn't centered on the camera?
Thanks, I'll try that. I meant the clip pro. Doesn't happen with the reflectors. I will play some more this weekend. Getting killed a LOT in the meantime, LOL! :cry
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Thanks, I'll try that. I meant the clip pro. Doesn't happen with the reflectors. I will play some more this weekend. Getting killed a LOT in the meantime, LOL! :cry
You are on your way for sure. Redbull, Latrobe or ink said once, if you are dieing, you are learning.
Wily, I switched to one-one.
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Great info, I get to set mine up tomorrow and this and fugitives will help :aok
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Awesome :banana:
it totally changes graphics :)
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How do you guys set it up so that your back view is offset to the side (so that you can see back better)?
Also, did any of you have problems with nausea at first?
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Not sure if there's a way to automatically offset the head position without adding in body lean. If there is I'd like to know too.
Got my TrackIR 5 a couple of weeks ago. So far no puke but I'm eating bananas before each flight just in case I do because they taste the same coming up as they do doing down. :banana:
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How do you guys set it up so that your back view is offset to the side (so that you can see back better)?
Also, did any of you have problems with nausea at first?
I just lean off to the side, using that "6DOF" software gizmo that lets me move in a straight line along each axis (X, Y, Z), as well as rotating around each axis.
Nope, never had any dizziness or nausea.
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Not sure if there's a way to automatically offset the head position without adding in body lean. If there is I'd like to know too.
Got my TrackIR 5 a couple of weeks ago. So far no puke but I'm eating bananas before each flight just in case I do because they taste the same coming up as they do doing down. :banana:
I set my X axis up with a near flat center then it goes up real steep. That way it doesn't toss me out of postion in a gun shot but with a lean, I can see back perfectly.
Leave the Roll off if it is giving you a hard time and use the speed slider to slow things down.
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I set my X axis up with a near flat center then it goes up real steep. That way it doesn't toss me out of postion in a gun shot but with a lean, I can see back perfectly.
Leave the Roll off if it is giving you a hard time and use the speed slider to slow things down.
This. In some planes like the f4u's I also set the 'home' spot higher for better six view.
Wiley.
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Sorry for the bump - didn't want to start a new thread when there is so much goodness for TrackIR users in here.
I have had TrackIR installed for just over 48 hours now and I will testify to something Latrobe said - I am getting used to a new level of suckage. I used to have pretty decent gunnery but now with my pipper moving around more while trying to setup a passing deflection shot I just seen a lot lead into the air.
This is an amazing tool though. I just have to stick with it for a month or two to see if I can really benefit from it.
Ammo (with a sore neck and a humbled spirit).
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. . . I used to have pretty decent gunnery but now with my pipper moving around more while trying to setup a passing deflection shot I just seen a lot lead into the air.
This is an amazing tool though. I just have to stick with it for a month or two to see if I can really benefit from it.
Ammo (with a sore neck and a humbled spirit).
No need for that. Flatten out the curve on the X axis in the center then ramp up. You want a small kind of dead zone around the gunsight. Turn off Roll till you get it set like you want. I leave mine off but it is just what you prefer.
Don't forget about the speed slider. Your planes head position comes into play as well. I find it better with a head position forward of the default.
Save a back up file so if you get going in the wrong direction you can come back.
Seems like you go with the D11 quite often. The canopy cage gives you a good reference how much you are looking up or back.
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I have the TrackIR "pause" and "center" functions mapped to buttons on my throttle, and I use them a lot: hitting pause and then center in quick succession - followed by the AH "zoom in" - puts me in the sight, ready to fire.
Sorry for the bump - didn't want to start a new thread when there is so much goodness for TrackIR users in here.
I have had TrackIR installed for just over 48 hours now and I will testify to something Latrobe said - I am getting used to a new level of suckage. I used to have pretty decent gunnery but now with my pipper moving around more while trying to setup a passing deflection shot I just seen a lot lead into the air.
This is an amazing tool though. I just have to stick with it for a month or two to see if I can really benefit from it.
Ammo (with a sore neck and a humbled spirit).
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Thanks Randy and Bino. I am getting TrackIR tuned to my liking and starting to have some success.
One question - in AH view settings, what does "trackIR Object Relative Move" do?
Also, I don't know how to map button on my equipment (all CH) to the F12, F9, and F7 key in AH. All I know to do is map the buttons within AH.
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Eine Frage bitte:
What do I need to do to get my head movements (recorded TrackIR views) in my films?
TIA
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Eine Frage bitte:
What do I need to do to get my head movements (recorded TrackIR views) in my films?
TIA
You have to record with a third party recorder, FRAPS or if you have an newer Nvidea card, The Geforce Experience or something like that.
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Tried FRAPS (unregistered). The software sucks 50% of my framerate while recording in AH.. I'll look for another option.
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Thanks Randy and Bino. I am getting TrackIR tuned to my liking and starting to have some success.
One question - in AH view settings, what does "trackIR Object Relative Move" do?
Also, I don't know how to map button on my equipment (all CH) to the F12, F9, and F7 key in AH. All I know to do is map the buttons within AH.
AH replaces Trackir function F12 with F4 anyway it is in the View section. I use the center often and off when I am in say climb and need a pilot relief. I think Object Relative Move was a function to flip flop your view when you are looking back. Not sure now.
Tracker Center KEY_F4,CTRL
Tracker Off KEY_F5,CTRL
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Eine Frage bitte:
What do I need to do to get my head movements (recorded TrackIR views) in my films?
TIA
I've been using Nvidia's Shadowplay. Before that I used MSI Afterburner.
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Thanks Randy and Bino. I am getting TrackIR tuned to my liking and starting to have some success.
One question - in AH view settings, what does "trackIR Object Relative Move" do?
Also, I don't know how to map button on my equipment (all CH) to the F12, F9, and F7 key in AH. All I know to do is map the buttons within AH.
Hey ammo,
Welcome to the club! And suck you will hehe.... It can take months to get used to it, nausea included.
Regarding your questions above, well, TrackIr translates your head's movement to the screen, more or less as a mouse. Up, down, left right and so on.
But if you look back left, you actually move to the right. Take your mouse as an example.
Above mentioned option would re-translate the input from the device. The Track Ir itself has an option like it : True View.
To keep things simple, if you can look around your headrest WITHOUT these options, stay away from it. In AH it ads a layer which can cause delays.
I started with Latrobe's profile as a base, thx for that man! :salute, and tweaked it bit by bit to my liking. After more than a year I still sometimes do edit a thing which I don't like at that moment.
On my fighterstick I had the center, track ir off and Precision mapped to the grey switch in front of your thumb. Nowadays I have put it to the left low hat switch on top of the stick. Only use buttons you do not use in AH!!! It can cause some other issues.... You do so in TrackIr software, Dropdown menu next to it is a button >> Change key>>
If you want I can mail you my profile. I use all axises.
Good luck with it,
:salute
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Hey ammo,
Welcome to the club! And suck you will hehe.... It can take months to get used to it, nausea included.
Regarding your questions above, well, TrackIr translates your head's movement to the screen, more or less as a mouse. Up, down, left right and so on.
But if you look back left, you actually move to the right. Take your mouse as an example.
Above mentioned option would re-translate the input from the device. The Track Ir itself has an option like it : True View.
To keep things simple, if you can look around your headrest WITHOUT these options, stay away from it. In AH it ads a layer which can cause delays.
I started with Latrobe's profile as a base, thx for that man! :salute, and tweaked it bit by bit to my liking. After more than a year I still sometimes do edit a thing which I don't like at that moment.
On my fighterstick I had the center, track ir off and Precision mapped to the grey switch in front of your thumb. Nowadays I have put it to the left low hat switch on top of the stick. Only use buttons you do not use in AH!!! It can cause some other issues.... You do so in TrackIr software, Dropdown menu next to it is a button >> Change key>>
If you want I can mail you my profile. I use all axises.
Good luck with it,
:salute
Thanks McShark. Just figured out how to map a button on my gear; I am no techie:). This will be super helpful and since I don't have views mapped to the hats, an easy thing to do.
Dude, you are so right. TrackIR has changed the game for me in a bitter sweet type of way. It has so much potential but has a steep learning curb.
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Thanks McShark. Just figured out how to map a button on my gear; I am no techie:). This will be super helpful and since I don't have views mapped to the hats, an easy thing to do.
Dude, you are so right. TrackIR has changed the game for me in a bitter sweet type of way. It has so much potential but has a steep learning curb.
A good base setup is very important. You get lost otherwise....
PM me I send it to you.
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Barkhorn:
Ammo was kind enough to share your profile with me. I hope you don't mind. However, I cant get it to show in the list of profiles. I don't have exclusive checked either. I am really annoyed that it won't show up in the pulldown list!
Tex78
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I had that once when someone ( I think Angel ) sent me his profile...
He used TIr 5 and me 4. Somehow I got around it.....
Ah...
Unzip to desktop >>> cut & paste into profile folder.
Shut down Track IR!!!
Restart.....
Be aware, the name of it begins with Latrobe....
Let me know if it does the trick.
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This is a fantastically clear, concise, and informative thread. One of the best ever on this board.
Thanks to all for contributing to it.
I have completely re-evaluated and have begun making changes to my own TR5. For over a year I have been putting off the fine tuning.
A question. WRT head position (to see better around canopy frames)...is that a function of Track IR's 'zero position' or a function of the FOV choice in AH Graphics?
Thanks again,
:salute
Ratsy
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I do not run Ir 5 but could you elaborate WRT?
In Ir you have True view, In AH a similar function called Relative Object Mode, you mean these?
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WRT (old speak for "with regard to")
In AH you can move your head position around in any view then save it with F10.
I was wondering if you could do the same with the TrackIR? By changing the zero position on the x-axis for each TrackIR curve (pitch, roll, yaw, x, y, z)?
Or is there another way to do this in AH?
The objective would be to have a zero position with no canopy frames in the way.
:salute
Ratsy
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You can change the center position. Just turn TIR off with F9 I think (unless I remapped it to that) and move your head where you want it, then F10 to save it, same as you would to change the default view if you don't have TIR. Then it will stick from that point forward. Reenable TIR and it will use that spot as the 'neutral' spot.
Wiley.
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Terrific. I'll give it a try.
Thanks, Wiley.
:salute
Ratsy
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WRT (old speak for "with regard to")
In AH you can move your head position around in any view then save it with F10.
I was wondering if you could do the same with the TrackIR? By changing the zero position on the x-axis for each TrackIR curve (pitch, roll, yaw, x, y, z)?
Or is there another way to do this in AH?
The objective would be to have a zero position with no canopy frames in the way.
:salute
Ratsy
What Wiley said.
There is a third way, which only works with X and Y axis ( tilt and yaw )
Therefor you have to program all views the same way as you would be using a hat switch.
When done, re enable TrackIr and it will only handle those views. Downside is, sliding left to right, up down and so on won't work.
There is no way to get the canopy "out of sight" as you only can move your head within the canopy framework. Also bear in mind your canopy can be the best reference for decent gunnery.
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I worked on this last night and validated your advice (thank you).
The result was that I ended up 'boosting' the lean and roll axes (with an adequate deadspot). This enables me to use some 'head and body english' when I need to see around stuff when looking aft.
As I was going through the process I realized how important my 11 - 12 - 1 areas were to my attacks. I normally use the whole front windscreen (lead - lag - sight picture) without thinking about it. It took me a long time to develop that without thinking about. Don't want to change it now!
Now. If I can just get two more monitors... :confused:
Thanks again, guys.
:salute
Ratsy
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What I really wish you could do in a couple of the planes, like the F6F, is have it work like it does when you disable x/y/z and use the savable head positions when you push the hat in different directions without disabling x/y/z. I *can* look around in the F6F, but for a rear view I find TIR to be a bit kludgier than hat views for looking out the back. It's been wished for, but sadly I guess it's not to be.
Wiley.
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I had marginally better rear views in the F6 with the hat switch than with TIR, but that's kinda like being being the taller of two midgets. You gotta S turn your way to the target either way. :)