Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Panic on July 20, 2013, 03:03:07 AM

Title: Realistic start up
Post by: Panic on July 20, 2013, 03:03:07 AM
Hello Guys,
My wish is that the aircraft in the game would have to be started up like the real thing and then taxi and then ttakeoff.
Just to add to the realism, oh, and also remove the enemy icons  harder to kill enemys and more realism 
Title: Re: Realistic start up
Post by: whiteman on July 20, 2013, 03:10:09 AM
Ava runs no icons. having 3 countries in the ma flying the same planes will get very confusing.
Title: Re: Realistic start up
Post by: guncrasher on July 20, 2013, 03:31:09 AM
Hello Guys,
My wish is that the aircraft in the game would have to be started up like the real thing and then taxi and then ttakeoff.
Just to add to the realism, oh, and also remove the enemy icons  harder to kill enemys and more realism 

oh please grant his wish and also please allow my pony to carry more than 6 rockets.   heck I might even switch for the p47 with it's unlimited ammo and more rockets and bombs.  I would probably land 30 or 40 kills per sortie without rearming.

oh wait, we are being trolled, arent we?


semp
Title: Re: Realistic start up
Post by: JohnnyHeelz on July 20, 2013, 05:37:22 AM
SPD................... :O


Sound Pack Download!!!

Title: Re: Realistic start up
Post by: gyrene81 on July 20, 2013, 10:51:56 AM
Hello Guys,
My wish is that the aircraft in the game would have to be started up like the real thing and then taxi and then ttakeoff.
Just to add to the realism, oh, and also remove the enemy icons  harder to kill enemys and more realism 
how about no...then again there is NO.

before anyone else says it, if you want to fly without enemy icons in the main arenas, feel free to do so but it's not going to be an arena setting.
Title: Re: Realistic start up
Post by: Zacherof on July 20, 2013, 10:57:54 AM
Hello Guys,
My wish is that the aircraft in the game would have to be started up like the real thing and then taxi and then ttakeoff.
Just to add to the realism, oh, and also remove the enemy icons  harder to kill enemys and more realism 
No icons, enemy with the best camp will win
Title: Re: Realistic start up
Post by: TopGear on July 20, 2013, 11:00:21 AM
I think cycling through with Alt-I will change icon options.
Title: Re: Realistic start up
Post by: shotgunneeley on July 20, 2013, 11:04:46 AM
1. You can Spawn from the hanger (H) and taxi to the runway for take off.
2. You can download any number of sound packages here from the sound forums. This gives you all kinds of enhanced details including guns, engines, damage, etc. I use USRanger's myself.
3. Press the "alt" and "i" keys at the same time. This cycles through your icon options and you can turn them off completely.
Title: Re: Realistic start up
Post by: Zacherof on July 20, 2013, 11:05:59 AM
A combination of twinboom, tiktok, and mitsu will serve you well
Title: Re: Realistic start up
Post by: gyrene81 on July 20, 2013, 11:06:49 AM
what about Fruda's stuff? come on Zacherof, give it a try...
Title: Re: Realistic start up
Post by: Zacherof on July 20, 2013, 11:09:42 AM
what about Fruda's stuff? come on Zacherof, give it a try...
I haven't had time to go through every single sound file by every single person :old:
If I get a chance I'll look into before I log on today
Title: Re: Realistic start up
Post by: SIK1 on July 20, 2013, 12:51:21 PM
You do realize that starting these engines isn't like starting your car. If you want an idea of how involved it can be go over to Zeno's and check out the video on operating a B-29. Start up alone takes something like twenty minutes. Also who are you going to get to pull the radials through to clear the bottom cylinders of oil?

Like others have said you can always spawn in the hanger and taxi out to the runway. Remember to "S" turn as you go so that you can see what is in front of you.
Title: Re: Realistic start up
Post by: Zacherof on July 20, 2013, 12:54:01 PM
You do realize that starting these engines isn't like starting your car. If you want an idea of how involved it can be go over to Zeno's and check out the video on operating a B-29. Start up alone takes something like twenty minutes. Also who are you going to get to pull the radials through to clear the bottom cylinders of oil?

Like others have said you can always spawn in the hanger and taxi out to the runway. Remember to "S" turn as you go so that you can see what is in front of you.
cough *f3* cough cough
Title: Re: Realistic start up
Post by: Karnak on July 20, 2013, 01:34:03 PM
cough *f3* cough cough
He wants "realism" so I hardly think F3 is an option he'd take.
Title: Re: Realistic start up
Post by: morfiend on July 20, 2013, 03:02:01 PM
 Imagine the vultching if everyone had to go through a realistic engine start up? :rofl


  Panic the learning curve in this game is tough enough as is you they added in realistic engine management and startup most would never get off the ground.

  There are sims that do these things but you cant fly with 300 to 500 others and shoot each other down. In the past I've thought it would be neat to have all the engine management of a real plane but all it would really add is just some buttons to press. I do understand the desire for immersion,it's one of the reason my squad will spawn in the hanger and taxi to the runway for takeoff,of course we only do these things in special events as it would just result in a bunch of vultches in the main arenas.


    :salute
Title: Re: Realistic start up
Post by: minke on July 20, 2013, 04:08:17 PM
Download DCS A-10 sim and begin the training session - Starting the aircraft. Look how long it takes. A ww2 warbird will be a little less, bombers about the same time.

Then sit on the runway for that amount of time. For giggles, do it on a capped field.

Tell us how that works for ya.
Title: Re: Realistic start up
Post by: Guppy35 on July 20, 2013, 05:16:06 PM
Hello Guys,
My wish is that the aircraft in the game would have to be started up like the real thing and then taxi and then ttakeoff.
Just to add to the realism, oh, and also remove the enemy icons  harder to kill enemys and more realism 

Only if we can kick you out of bed at 3AM for briefing and if you get shot down you never play again :aok
Title: Re: Realistic start up
Post by: titanic3 on July 20, 2013, 06:07:20 PM
I kinda wish it was an option similar to stall limiter. Maybe not as hardcore as having to wait 5 minutes for the engine to warm up and all that, but just radiator and fuel mixture control. Then, those that are able to, can push their engine to the limits and possibly gain performance boosts over those that run on auto settings (just like stall limiter). Of course, it comes with the risk of blowing your own engine but I think it's doable. Rise of Flight pulled it off pretty well.
Title: Re: Realistic start up
Post by: Karnak on July 20, 2013, 06:17:43 PM
I kinda wish it was an option similar to stall limiter. Maybe not as hardcore as having to wait 5 minutes for the engine to warm up and all that, but just radiator and fuel mixture control. Then, those that are able to, can push their engine to the limits and possibly gain performance boosts over those that run on auto settings (just like stall limiter). Of course, it comes with the risk of blowing your own engine but I think it's doable. Rise of Flight pulled it off pretty well.
That makes it mandatory, not optional.
Title: Re: Realistic start up
Post by: Dragon Tamer on July 20, 2013, 10:32:58 PM
I could get behind the OP if it was for something like a special event, even saying FSO and AvA are pushing that a bit. Making this happen in the MA is a big no from me. IRL the P-47 could take up to 5 minutes for a new pilot to start up, let alone taxing and getting to the enemy.

As per the taxi issue, again no. Try taking a P-47D-11 out of the hangar and taxing all the way to the end of the runway (on a large base). Make sure your fuel load is 100% with drop tank and you are doing this in the MA. Now once you get there tell me how much fuel is left in the DT, should be about half. Since the fuel burn rate is 2.00 in the MA, taxing around a base should only be done for rearming or if you are trying to make a film.
Title: Re: Realistic start up
Post by: titanic3 on July 20, 2013, 10:34:16 PM
That makes it mandatory, not optional.

Then people will get used to it. There are folks that still fly with stall limiter on I'm sure. Besides, from my experience in RoF, all you had to do was make sure the engine temp didn't hit the red mark. Now whether or not it can be that simplified in AH, I don't know. But if its possible, I don't see why not.
Title: Re: Realistic start up
Post by: Panic on July 20, 2013, 10:53:59 PM
Another thing is that they should change the burn rate to 1 so that the aircraft performs the way it would have IRL.
Title: Re: Realistic start up
Post by: Karnak on July 20, 2013, 11:27:55 PM
Another thing is that they should change the burn rate to 1 so that the aircraft performs the way it would have IRL.
Fuel burn doesn't affect performance, just endurance.  The point of which is to make the short range of things like Bf109s, Spitfires and Yaks an actual disadvantage in the game while still keeping the fields close enough for reasonably quick action.  If the fuel burn was 1.0 then the flying gas tanks like the Mosguito, P-47N, P-51s and Ta152 would lose the advantage that their large tankage gives them.

It is there for reasonable gameplay purposes.  In scenarios the multiplier is set to 1.0 though for more realism.
Title: Re: Realistic start up
Post by: FLS on July 21, 2013, 12:22:39 AM
Hello Guys,
My wish is that the aircraft in the game would have to be started up like the real thing and then taxi and then ttakeoff.
Just to add to the realism, oh, and also remove the enemy icons  harder to kill enemys and more realism 

AH models the realism of crew chiefs starting the aircraft and getting them ready to go for the pilots.

Download DCS A-10 sim and begin the training session - Starting the aircraft. Look how long it takes. A ww2 warbird will be a little less, bombers about the same time.

Then sit on the runway for that amount of time. For giggles, do it on a capped field.

Tell us how that works for ya.

DCS models the P-51 now and you can do the full cold start. It's much faster than the A-10 cold start.
Title: Re: Realistic start up
Post by: earl1937 on July 21, 2013, 01:37:15 PM
 :banana:
Hello Guys,
My wish is that the aircraft in the game would have to be started up like the real thing and then taxi and then ttakeoff.
Just to add to the realism, oh, and also remove the enemy icons  harder to kill enemys and more realism 
:banana: Oh heck, just kick the tires, light the fires and leap into the blue!!
Title: Re: Realistic start up
Post by: colmbo on July 23, 2013, 12:22:27 PM
Also who are you going to get to pull the radials through to clear the bottom cylinders of oil?

FYI you are not clearing oil from the cylinders, you are checking to make sure you don't have a hydraulic lock in one of the cylinders.

If there was oil in the cylinder and the valves are closed you will bend a rod should you be manly enough to pull thru that cylinder. I've pulled thru several hundred blades, you know instantly when a cylinder is hydro locked.

It will puke a bunch of oil, depending on the engine.
Title: Re: Realistic start up
Post by: SIK1 on July 23, 2013, 02:05:40 PM
FYI you are not clearing oil from the cylinders, you are checking to make sure you don't have a hydraulic lock in one of the cylinders.

If there was oil in the cylinder and the valves are closed you will bend a rod should you be manly enough to pull thru that cylinder. I've pulled thru several hundred blades, you know instantly when a cylinder is hydro locked.

It will puke a bunch of oil, depending on the engine.

So when it's puking the oil that's not clearing the cylinders of oil? When you do come upon a cylinder that is full of oil on the compression stroke how do you clear it? Can you rotate it backwards or do you have to remove the spark plug, or is there a drain valve for that purpose?
Title: Re: Realistic start up
Post by: Saxman on July 23, 2013, 03:18:32 PM
No for this.

But I would like to see more complex engine management options (shifting supercharger gears, setting fuel mixture, etc) added.
Title: Re: Realistic start up
Post by: Arlo on July 23, 2013, 03:40:54 PM
No for this.

But I would like to see more complex engine management options (shifting supercharger gears, setting fuel mixture, etc) added.

Oy. Not me. Manifold pressure and rpm are enough for me.  :D
Title: Re: Realistic start up
Post by: colmbo on July 24, 2013, 03:02:46 AM
So when it's puking the oil that's not clearing the cylinders of oil?

Yeah, but that oil wasn't going to be a problem since the exhaust valve was open and it went out the exhaust.  You don't care about that....you just worry about a hydraulic lock. 

Most modern starters have clutches that supposedly will slip if a hydro lock is encountered....but you're betting a $50000 engine (2001 dollars) that it will work.

Quote
When you do come upon a cylinder that is full of oil on the compression stroke how do you clear it? Can you rotate it backwards or do you have to remove the spark plug, or is there a drain valve for that purpose?

The correct way is remove the spark plug/s and drain the oil out.  Some say you can turn the engine backward to suck the oil out...but you've put it back in the intake so guess where it goes next.   :D
Title: Re: Realistic start up
Post by: Ardy123 on July 24, 2013, 03:46:35 AM
Only if we can kick you out of bed at 3AM for briefing and if you get shot down you never play again :aok
In the past I'd sometimes play till 3 am... :bolt: :bolt: :D
Title: Re: Realistic start up
Post by: Ardy123 on July 24, 2013, 03:50:35 AM
The only engine management feature I think would add value to AH is radiator management, some WW2 planes (spitfire and 109 come to mind first) had multiple radiators with shutoff valves. Also, I believe some planes you could temporarily push the throttle above 'max power' for a limited time (not sure)... (not wep)..
Title: Re: Realistic start up
Post by: SIK1 on July 24, 2013, 08:30:49 AM
Yeah, but that oil wasn't going to be a problem since the exhaust valve was open and it went out the exhaust.  You don't care about that....you just worry about a hydraulic lock. 

The hydraulic lock is caused by oil, right?
Title: Re: Realistic start up
Post by: colmbo on July 24, 2013, 11:46:48 AM
The hydraulic lock is caused by oil, right?

Yes.  If water causes one you have other issues.  :devil
Title: Re: Realistic start up
Post by: gyrene81 on July 24, 2013, 03:01:43 PM
Yes.  If water causes one you have other issues.  :devil
i had a hydraulic lock up once...it was enema induced. i had no choice the navy doc told me i couldn't leave the hospital til i crapped.