Aces High Bulletin Board
General Forums => Custom Sounds => Topic started by: flakmgc on August 16, 2013, 03:24:49 PM
-
Does anybody have or can anyone make that screaming sound a pony makes when its fast? So intimidating.
-
Does anybody have or can anyone make that screaming sound a pony makes when its fast? So intimidating.
I could incorporate it in the external engine sound, but it just wouldn't be accurate. In my Merlin pack, the P51 folders have wind sounds that use this scream, albeit at a lower volume because it's heard from inside the cockpit.
That "scream" is the airframe cutting through the air along with a doppler effect. It's very much the same for any other aircraft; namely, the F4U Corsair has a characteristic "whistle" because of the inlets on the wings.
-
Actually it's airflow through the cooler duct, which is similar to a whistle in design (clean). I put my engine sound together with prop noise, wind sound, and the cooler flow, so I know it works. It will never act 100% like a P-51 in real life, but it is possible to get it very, very close.
-
Fruda, I am trying to go to your links, but the pages " do not exist"?
-
nm, im just traded.
-
Actually it's airflow through the cooler duct, which is similar to a whistle in design (clean). I put my engine sound together with prop noise, wind sound, and the cooler flow, so I know it works. It will never act 100% like a P-51 in real life, but it is possible to get it very, very close.
mind sending a pm of the file? :angel:
-
Well, it may not suit your tastes exactly. It has one sound from the cockpit, and another altogether from the ground. I made a custom film with the help of one of my squad mates, so that I could test these sounds out during the mixing process. The primary engine sound is recorded from the cockpit if possible (high ground-revs if not), then I add a recording of the aircraft flying at some distance, a foley version of prop noise, a little wind noise to help blend the mix with the actual wind noise in the game, and of course the cooler whine (as I call it). You would be surprised how many airplanes have this same effect.
Anyway, the mix levels you settle upon are subjective, meaning your tastes may not agree with mine. I chose this as the final version, because it sounds better from the cockpit than other choices I might have made:
http://www.youtube.com/watch?v=hDC_BqagaMI
From the cockpit:
http://www.youtube.com/watch?v=mYyupTHmADs
-
wow i really like that p51 exterior sound.. thats amazing could you post it so i could download it?
-
Craz all you have to do is record a B-flat note with a flute, then mix it with C#, and G and create two octave harmonics (one above and one below). Mix them all together and you have a cooler whine to mix with your engine sound.
-
i left my flute over at my grammas but thanks for the info tho :headscratch:
-
Craz all you have to do is record a B-flat note with a flute, then mix it with C#, and G and create two octave harmonics (one above and one below). Mix them all together and you have a cooler whine to mix with your engine sound.
Mixing it with the engine sound is a bit much. Mixing it with the wind sound is preferable, at least for in-cockpit use. In AH, using your method may make fly by sounds more accurate, but that's about as far as it goes.
It's unfortunate that the game's sound engine is so limited. FSX makes much better use of sound packs that have all the proper parts, as it were.
-
Sorry but you're wrong, because wind sounds are only heard by the pilot. From the ground, for instance, it really makes a difference but only if it is part of the engine sound.
-
Craz all you have to do is record a B-flat note with a flute, then mix it with C#, and G and create two octave harmonics (one above and one below). Mix them all together and you have a cooler whine to mix with your engine sound.
Really? Just post the file man.
-
Sorry but you're wrong, because wind sounds are only heard by the pilot. From the ground, for instance, it really makes a difference but only if it is part of the engine sound.
If wind sounds are only heard by the pilot, why are you mixing wind effects with engine effects for external sounds? Also keep in mind that my mentioning mixing the whistle effect with the wind sound file was meant for in cockpit internal sound. Again, mixing the scream/whistle with the wind sound is preferable for that purpose, as I said before.
Bear in mind that the "scream" effect is only heard at speed; speed at which that wind rustling can be heard. If you were to run a P-51 (or Spitfire or any other aircraft equipped with a Rolls Royce Merlin) on the ground through its full power band, you would never once hear that wonderful scream, because that sound is caused by the airframe pushing against the atmosphere and the wind blowing through the intake.
Why do you think the Japanese dubbed the F4U Corsair "Whistling Death"? Oh yeah, never mind. You can only hear wind sounds from inside the cockpit. I think you mean the more rustling kind of effect one hears inside the cockpit.
-
If wind sounds are only heard by the pilot, why are you mixing wind effects with engine effects for external sounds? Also keep in mind that my mentioning mixing the whistle effect with the wind sound file was meant for in cockpit internal sound. Again, mixing the scream/whistle with the wind sound is preferable for that purpose, as I said before.
Bear in mind that the "scream" effect is only heard at speed; speed at which that wind rustling can be heard. If you were to run a P-51 (or Spitfire or any other aircraft equipped with a Rolls Royce Merlin) on the ground through its full power band, you would never once hear that wonderful scream, because that sound is caused by the airframe pushing against the atmosphere and the wind blowing through the intake.
Why do you think the Japanese dubbed the F4U Corsair "Whistling Death"? Oh yeah, never mind. You can only hear wind sounds from inside the cockpit. I think you mean the more rustling kind of effect one hears inside the cockpit.
Fruda, you just answered your own question and you obviously have not played with this at all. You can actually build a sound that is not heard at low speed, but that builds up in intensity and is heard at higher speeds. Wind sounds are a different intensity when mixed with the engine sound. They are not the same wind sound as heard from a canopy position. Wind sounds mixed with the engine sound are the same sound you would hear from an airframe passing through air if the engine were off. From the cockpit you (more precisely a microphone can record) actually can hear the sound of air passing through the oil cooler, or radiator ducts. Usually the engine covers it up from your perspective inside, which is why my P51 cockpit sound does not make that sound audible from the cockpit, but does from the ground perspective.
The Japanese never called the F4U whistling death. It is a myth that was perpetuated by the marines in the war. Just ask yourself which Japanese the Marines interrogated in order to get that information?
@perdue3: I have already made my position on that well known. You can hear my sounds in films I post to youtube.
-
...my flute has disapppeared...well regardless that p51d exterior sounds really good... sounds pretty accurate also from the videos i've listened to of a p51... at least when the supercharger is wound up, or its at speed dont really know what causes that whine/scream sound...
-
It's the air passing through the radiator and oil cooler scoop at the bottom of the plane. It's design allows for a changing exhaust and intake area on the earlier aircraft. In the book Hollywood Pilot it was reported that the Hollywood special effect of the diving airplane was created by either Mantz, or Tallman flying an A36 Mustang in a hard dive. That recording has made it into newsreels to represent the Stuka, and even Piper Cubs about to crash. They had the brakes open, and adjusted the radiator duct for an even more terrifying sound.
Anyway, you can record a Mustang flying past and if you catch the whine on tape you can single out that tone. You will find that it is either exactly as I said, or it may be slightly off. Re-creating the sound with a flute will make a cleaner tone. Amazon has a C# tin flute for less than $10, or you can might find someone that plays flute. I think mixing the sound will be harder for you than finding a flute playing that note.
Then it's just a matter of experimentation to get it right. I did the exact same thing for the F6F which is also a C# in one portion of the speed envelope. It changes, which is why the plane needs to be observed and recorded so you can capture the full range.
-
Fruda, you just answered your own question and you obviously have not played with this at all. You can actually build a sound that is not heard at low speed, but that builds up in intensity and is heard at higher speeds. Wind sounds are a different intensity when mixed with the engine sound. They are not the same wind sound as heard from a canopy position. Wind sounds mixed with the engine sound are the same sound you would hear from an airframe passing through air if the engine were off. From the cockpit you (more precisely a microphone can record) actually can hear the sound of air passing through the oil cooler, or radiator ducts. Usually the engine covers it up from your perspective inside, which is why my P51 cockpit sound does not make that sound audible from the cockpit, but does from the ground perspective.
The Japanese never called the F4U whistling death. It is a myth that was perpetuated by the marines in the war. Just ask yourself which Japanese the Marines interrogated in order to get that information?
@perdue3: I have already made my position on that well known. You can hear my sounds in films I post to youtube.
1: Wrong; I just don't build sounds like that for AH, because they're inaccurate representations. What I upload for AHII is actually my work for FSX reformatted and made much smaller. So yes, I do have modified turbo/supercharger whines that build intensity as the aircraft's RPM level increases, and it does so because I configure the appropriate sound.cfg file to make sure it's accurate. Can't do that in AH, so another method is needed.
2: You can only hear wind sounds from the cockpit, yet now you're saying you're mixing external wind sounds with that of the engine? Not only is it inaccurate, it just doesn't sound right. A fly by is one thing (which FSX can accurately model without having to rework rpm1x, rpm2x, rpm3x, rpm4x, etc.), but an engine at WOT isn't always heard in motion. What about run ups on the field? No aircraft is going to display doppler and wind effects during preflight, and if you've ever been to an airfield near one of these historic aircraft, you'd know exactly what I'm talking about. Continuing with that, there are several sound developers in the FS community who do have the means to record aircraft, and their payware work uses the philosophy. They don't mix wind and doppler sounds with the engine, and they certainly don't add instrument effects in an attempt to replace supercharger whines.
3: AH's sound system does not allow for that. You're likely just switching back and forth from internal/external sounds. Whatever the case, the engine sounds you have on those YouTube videos are nothing like a Mustang, inside or outside of the cockpit (although I have to say your cockpit sound is a lot less accurate than your external sound); several flight cam and ground cam videos of P51s prove this without effort. Kermit Weeks has a three-part video of him flying a P-51C with which you should educate yourself, not to mention there are various fly by videos you can find with a simple "P51" search. Maybe then you'll stop throwing words around, but I doubt it.
Hey, I have an idea, craz07. If you want to get that fly by sound without somebody mocking you, I'll make you one. You don't need to buy a field recorder, you won't need to pay for transportation or admittance to an air show, and you certainly won't have to pay for my work. I'll PM you so we can get something going.
-
3: AH's sound system does not allow for that. You're likely just switching back and forth from internal/external sounds.
As usual you are wrong. I singled this one piece out because it is absolutely untrue. If you really do know anything about how to make sounds, then why don't you understand the relationship between in cockpit and out of cockpit? The same exact sound makes for different experiences depending on your position. I can make the cockpit sound exactly like the real plane, but then it won't be fun to fly it. The B-29 for instance would deafen you from the bombardier position.
And, like it or not, I have the best P-51 sound there is, bar none.
-
If you really do know anything about how to make sounds
Welp, you can't argue with crazy.
-
I have the best P-51 sound there is, bar none.
(http://www.freewebs.com/calitorial/Don__t_feed_the_Troll.jpg)
-
Your right, Fruda. You have now become just another moonbat. But,. . .
(http://i447.photobucket.com/albums/qq197/Chalenge08/special-moonbat_zps72809ae0.jpg)