Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Tinkles on August 18, 2013, 01:46:08 AM
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I think it would be beneficiary to increase the downtime of the HQ by 15-30 mins, and to put a perk value on both the HQ and the Strats.
Right now the HQ is down for 30 mins. By the time you get back to base, if you get back to base, you have 5-10 minutes left to enjoy the fruits of your labor (and time).
For the perk value, I was thinking this. For an easy number that would be rewarding, we shall say if you bomb the HQ (and it is successfully destroyed), then you get perks for it. Right now, you barely get anything. The Flying Fury did a NOE Bomber Mosquito mission to the Rook HQ and destroyed it. Even though we all died (except Dotcommi :lol ), I only would've received roughly 5-6 perks for over 60 minutes worth of time and effort.
I think the HQ should have a base value of perks. Say 50. So if 1 person destroys the HQ it's worth 50 perks and that 1 player receives those perks. If 2 people destroy it, then the perks are split based on the damage that each person did. As for strats this would also be taken into effect, however, since I have absolutely zero (0) zilch nada knowledge on how the strat system even works in terms of getting destroyed, I can't really say for sure of how to do that.
If it's by cluster (do a certain about of damage in this area and they are destroyed) then put a set amount of perks (5-10) on each 'section'. If it's by building (akin to town structure) then .5 - .10 perks per building. Although I suspect it's the former. I don't think that bomber 'pilots' should be getting hundreds and hundreds of perks per sortie, but at least give them more of a reward than the 'here you go *slap in the face*' that they get now. They should be landing with 20-30 perks minimum in my opinion, for flying a sortie that long.
Just a thought.
Tinkles
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you can rtb from an hq raid in 20 minutes?
semp
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you can rtb from an hq raid in 20 minutes?
semp
Depends on what map and base. Took off from current map A209, died on the return flight at P172. If I would've been able to land (damn you Tutor!), I would've had at most 5 minutes to 'enjoy' the HQ being down.
Tinkles
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<<S>> Tutor :devil
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I envision players logging off if they don't have radar for an hour.
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I envision players logging off if they don't have radar for an hour.
If that was true then all players would defend their strats more often.
Tinkles
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If that was true then all players would defend their strats more often.
No. They won't.
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No. They won't.
:headscratch: :headscratch:
I know, that was my point.
Tinkles
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Depends on what map and base. Took off from current map A209, died on the return flight at P172. If I would've been able to land (damn you Tutor!), I would've had at most 5 minutes to 'enjoy' the HQ being down.
Tinkles
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<<S>> Tutor :devil
then let another sucker take hq down and you can enjoy longer :aok.
semp
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If that was true then all players would defend their strats more often.
Tinkles
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Yeah, lets make everyone have to play the game the way you want them to play. My wishlist might include, "Let's get rid of buffs period so everyone has to fight it out more..." :confused: :uhoh :huh - Not!
Enough of the play police wishes. If you decide to fly "griefing" missions, then deal with/enjoy what ever the consequences/advantages happen to give ya.
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The reward in hitting the strats/HQ is increased downtime and loss of radar. The downtime of the HQ is dependent on resupplying. 20-30 perks is way too much. B29 and other perked buffs should have an increased perk cost in that case imho or they become easily obtainable.
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:headscratch: :headscratch:
I know, that was my point.
Tinkles
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In the old days before jets, you couldn't keep the dar down more than a few minutes. A mission would be spotted and goons would launch. The buffs would flatten HQ and turn for home just about the same time the goons arrived to resupply it.
The problem with the way the bombing is setup now is people don't know how to play the game. Have your raid, but bring fighter cover to get you through. The reward for those fighters is hitting all the goons that come in to resupply are easy kills. A second wave should be launched about the same time as the first wave is hitting HQ. this way you have a continuous attack.
Oh and if your after perks, milking town centers will add them up quicker.
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I could see an increase in default downtime for HQ. With the city at %100 the HQ is hardly worth attacking. Hence... hammering the city prior or having countrymen hit the city just prior to HQ going down.
On the same note, I'd like to see HQ go back to having different degrees of damage instead of the all or none currently in place. I think adding in the "no allied dot/no allied dar bar/no enemy dot/no enemy dar bar steps would add more levels of strategy and more variables in play than currently. As it is, unless there are multiple sets of bombers inbound to HQ or a set of B29's, the HQ is an after thought. Even so, it doesn't take much to resupply if the city is not damaged too much. If there was a stepped damage system, just like the E6B shows (shift /right click on field and the lower left corner of shows the 4 stages), the HQ would be another item in play far more often.
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Oh and if your after perks, milking town centers will add them up quicker.
That's the point. Being rewarded 6 perks for something that actually has strategic value versus being awarded 2x or 3x that amount for milk running random towns.