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General Forums => Aces High General Discussion => Topic started by: craz07 on August 18, 2013, 07:58:05 PM

Title: When is AH going to improve the water texture?
Post by: craz07 on August 18, 2013, 07:58:05 PM
When is AH going to improve the water texture? This is a shame for a game as good as quality as this to have such a poorly textured water surface.. it is very difficult to reference altitude and it looks very unrealistic.. it doesnt have to be cliffs of dover water texture but lord at least add a little more definition in the waves so as to reference your altitude better.. cmon its 2013 this can't be that difficult of a project can it?
Title: Re: When is AH going to improve the water texture?
Post by: Zacherof on August 18, 2013, 08:01:10 PM
What is this, HALO?

"Dude look at the water bro!"
"Dude! It's totally awesome bro"
Title: Re: When is AH going to improve the water texture?
Post by: bustr on August 18, 2013, 08:09:51 PM
War Thunder has very graphic water if eye candy is your concern. So one could try and complain for a reason like that in the mistaken thought that WT's presentation of water gives you a feeling of more energy in the visual environment.

Who looks at water when they are trying to keep their kester in one piece?
Title: Re: When is AH going to improve the water texture?
Post by: bcadoo on August 18, 2013, 08:15:11 PM
War Thunder has very graphic water if eye candy is your concern. So one could try and complain for a reason like that in the mistaken thought that WT's presentation of water gives you a feeling of more energy in the visual environment.

Who looks at water when they are trying to keep their kester in one piece?

It has to do with depth perception.  I have most of the eye candy turned up in AH but run the low res water because I can judge my altitude better with it.
Title: Re: When is AH going to improve the water texture?
Post by: titanic3 on August 18, 2013, 08:18:26 PM
(http://lifeinthesetimesblog.files.wordpress.com/2013/07/tumblr_mijp0plqxj1s5h9x0o1_500.gif)

When is AH going to improve the water texture? This is a shame for a game as good as quality as this to have such a poorly textured water surface.. it is very difficult to reference altitude and it looks very unrealistic.. it doesnt have to be cliffs of dover water texture but lord at least add a little more definition in the waves so as to reference your altitude better.. cmon its 2013 this can't be that difficult of a project can it?

Same story every time this topic pops up.

Half the playerbase don't want new graphics because their $300 work PC won't be able to run it. The other half wants new graphics and then tell everyone they're going to leave the game because of it. Problem is, HTC is no business giant and at the rate they're releasing updates, I'd be surprised if a brand new graphic engine comes out in the next 5 years. Expect AH to stay the way it is for a while. I think it would make sense for them to wait to update all the AH1 planes first before working on a "AH3". There's still a few planes left to update, and each update comes out every 3-6 months. I'd say it will be at least 3 years before you see any major updates. Then again, if I'm wrong, then I'll be happily surprised. If I'm not wrong, then I somehow doubt AH is gain any new customers.
Title: Re: When is AH going to improve the water texture?
Post by: Max on August 18, 2013, 09:09:39 PM
Hitech Creations
817.431.8840
Ask for Hitech or Pyro
Title: Re: When is AH going to improve the water texture?
Post by: 100Coogn on August 18, 2013, 09:14:52 PM
Hitech Creations
817.431.8840
Ask for Hitech or Pyro
:rofl

When is AH going to improve the water texture? This is a shame for a game as good as quality as this to have such a poorly textured water surface.. it is very difficult to reference altitude and it looks very unrealistic.. it doesnt have to be cliffs of dover water texture but lord at least add a little more definition in the waves so as to reference your altitude better.. cmon its 2013 this can't be that difficult of a project can it?

The water texture has been overhauled just a couple of years ago.  The HT crew spent a lot of time and interaction with the community to make sure it wouldn't tax folks PC's too hard and still look nice.

Coogan 
Title: Re: When is AH going to improve the water texture?
Post by: MrKrabs on August 18, 2013, 09:15:10 PM
For the love of god people stop whining about graphics/textures, you should be more worried about the stuff shooting at you than that pretty little tree on the beach....

Title: Re: When is AH going to improve the water texture?
Post by: Oldman731 on August 18, 2013, 09:19:58 PM
For the love of god people stop whining about graphics/textures, you should be more worried about the stuff shooting at you than that pretty little tree on the beach....


Been thinking the same thing.  It's not like we're touring and taking photos.

- oldman
Title: Re: When is AH going to improve the water texture?
Post by: craz07 on August 18, 2013, 09:21:31 PM
let me repeat the number 1 reason.. stay with me here now topguns... deeeeepth perceeeeption... it throws off the game.. i came over from warbirds which is a lower spec game graphics wise than aces high but at least the water had texture so you could judge ur alt!!
Title: Re: When is AH going to improve the water texture?
Post by: 100Coogn on August 18, 2013, 09:26:07 PM
let me repeat the number 1 reason.. stay with me here now topguns... deeeeepth perceeeeption... it throws off the game.. i came over from warbirds which is a lower spec game graphics wise than aces high but at least the water had texture so you could judge ur alt!!

Most planes are equipped with an altimeter, at least the ones I've flown.  If you're over water and it reads "0", that's as low as you go.  Do not let it reach "0".

Coogan
Title: Re: When is AH going to improve the water texture?
Post by: craz07 on August 18, 2013, 09:28:07 PM
wow ur like einstein i guess.. take a look at this u tool jump to 1 minute mark   http://www.youtube.com/watch?v=zNqwmX9B0S0
Title: Re: When is AH going to improve the water texture?
Post by: TDeacon on August 18, 2013, 09:33:28 PM
let me repeat the number 1 reason.. stay with me here now topguns... deeeeepth perceeeeption... it throws off the game.. i came over from warbirds which is a lower spec game graphics wise than aces high but at least the water had texture so you could judge ur alt!!

It has texture on my system (which is 10 years old, BTW, and doesn't even meet minimum hardware specs), thus depth perception.  Do you have the detailed water graphics setting on??

MH
Title: Re: When is AH going to improve the water texture?
Post by: 100Coogn on August 18, 2013, 09:34:15 PM
Maybe you'd enjoy FSX or something like that.  This is a combat sim, not a Caribbean cruise.

Coogan
Title: Re: When is AH going to improve the water texture?
Post by: craz07 on August 18, 2013, 09:36:31 PM
yep.. i cranked up everything.. this game is superior in pretty much all respects except this.. i have my "gamma" turned up to 1.2 also... yes the water has definition but it is extremely faint/subtle... I have gotten better with it as I play the game more.. but man what i wouldn't give for a little stronger texture.. so i could know my alt and attitude without reading my instruments.. man its bright sunshine out shouldn't have to be resorting to instrument flight
Title: Re: When is AH going to improve the water texture?
Post by: Randy1 on August 18, 2013, 09:39:40 PM
Have you tried turning off detailed water and turn on Bump Map terrain?
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 18, 2013, 09:52:27 PM
When is AH going to improve the water texture again?

Slight fix on that first sentence.
Title: Re: When is AH going to improve the water texture?
Post by: SPKmes on August 18, 2013, 10:11:42 PM
To be fair.. there is one map...not sure which one but the water is pretty hard to judge ....it is very dark and one tone thus doesn't give much visual feed back.



Title: Re: When is AH going to improve the water texture?
Post by: fuzeman on August 18, 2013, 10:17:22 PM
<snip>but man what i wouldn't give for a little stronger texture.. so i could know my alt and attitude without reading my instruments..<snip>

Send a check to HiTech Creations specifically for that upgrade. HiTech would $100,000 cover it?
Title: Re: When is AH going to improve the water texture?
Post by: MrKrabs on August 18, 2013, 11:20:31 PM
let me repeat the number 1 reason.. stay with me here now topguns... deeeeepth perceeeeption... it throws off the game.. i came over from warbirds which is a lower spec game graphics wise than aces high but at least the water had texture so you could judge ur alt!!

Get your eyes checked then... either that or develop a smidge of situational awareness...
Title: Re: When is AH going to improve the water texture?
Post by: TonyJoey on August 18, 2013, 11:32:35 PM
I agree with craz, visual depth perception is very hard with detailed water turned on until right up close.
Title: Re: When is AH going to improve the water texture?
Post by: ebfd11 on August 18, 2013, 11:33:30 PM
Having the gamma turned up like that also lightens the water.. so you wont see it clearly. . Turn down the gamma and you will see the water better.. also using the controls on your montitor yo can make corrections to help yourself out. I had the same preteen blem but I adjusted the colors on my monitor and it helped a lot.

LawnDart
Title: Re: When is AH going to improve the water texture?
Post by: Bobcat81 on August 19, 2013, 12:20:31 AM
(http://i1332.photobucket.com/albums/w614/Bobcat812/lZUTs_zps97c5e17c.gif)
Title: Re: When is AH going to improve the water texture?
Post by: craz07 on August 19, 2013, 12:51:11 AM
yea beat that sonofasqueak its his fault anyway! LOL...no reallly maybe i've echoed others sentiments but how could the developers overlook something so silly... really just something that should be tweaked down the line sometime soon i hope.... o well just my .02 cents... otherwsie fantastic game..
Title: Re: When is AH going to improve the water texture?
Post by: ReVo on August 19, 2013, 01:46:49 AM
I understand that this question has been asked one million, eight hundred and sixty five thousand, six hundred and thirty two times.. However I assume that the player asking the question this time is not familiar with the Aces High community and it's hordes of subscribers still trying to game on their Commodore 64's so you might want to ease off him a little.
Title: Re: When is AH going to improve the water texture?
Post by: BaldEagl on August 19, 2013, 01:56:55 AM
I thought it was improved.   :headscratch:  At least it's a lot better than what came before.
Title: Re: When is AH going to improve the water texture?
Post by: MrRiplEy[H] on August 19, 2013, 02:10:41 AM
I thought it was improved.   :headscratch:  At least it's a lot better than what came before.

It is improved. The previous model was unplayable. You really couldn't tell if you were 1k or 100 yards alt by looking at sea level.
Title: Re: When is AH going to improve the water texture?
Post by: thrila on August 19, 2013, 04:49:18 AM
I have to agree with tonyjoey and craz, i have difficulty with depth perception for the water.  I think you guys are being unnecessarily spiteful to craz.
Title: Re: When is AH going to improve the water texture?
Post by: Vudu15 on August 19, 2013, 05:48:07 AM
The improved water is a pain when fighting on the deck, I love how it looks but if you actually knife on the deck its a big a threat as any of the a/c trying to shoot you. You cats need to stop with your BS on the OP. Sure BnZin from 10K the water isint a real big threat but at 50ft. with 3 plus a/c trying to get you its a serious hazard. Now I know we aren't goin to see a change but I see this as no reason to bust someone for asking about it. You want to retain players yet at like turds when some one asks for a update to keep a good reference with the water. Silly.
Title: Re: When is AH going to improve the water texture?
Post by: Latrobe on August 19, 2013, 06:07:57 AM
To be fair.. there is one map...not sure which one but the water is pretty hard to judge ....it is very dark and one tone thus doesn't give much visual feed back.





I've noticed that too. Forget the map name, but whenever I'm over the water on that map I always keep 1 eye on my altimeter. When it gets to 3,000ft I stop my dive and pull up since I just can't tell where the water is. It's a good idea to get low on that map when you're begin attacked since it's near impossible to see planes (especially Carrier planes) against the water.
Title: Re: When is AH going to improve the water texture?
Post by: Sunka on August 19, 2013, 06:39:53 AM
So many people saying..its not about GFX (this is a flight Sim ) not about eye candy they say.
Well the GFX updates on here are a joke when it comes to online game.
HTC is a snail next to most (successful) games.
So you go ahead and say its not about better eye candy,in the meantime 5 players i know have stoped paying including myself.
So HTC has you guys defending em till the end,in the meantime HTC player base gets smaller and smaller.
Title: Re: When is AH going to improve the water texture?
Post by: leitwolf on August 19, 2013, 06:59:54 AM
OP brings up a perfectly valid point, gets apologetic vets all worked up and defensive.

Hit bullseye?  ;)
Title: Re: When is AH going to improve the water texture?
Post by: madrid311 on August 19, 2013, 09:03:04 AM
Last night somehow my water texture got turned off and we were invading an island. We were noe. It was hard to tell how close I was but managed to stay close enough not to get yelled at. Then after The sortie I turned it on and was amazed at how it looked. I was impressed. It's fine like it is for air combat and sea battles. Jmho. Peace
Title: Re: When is AH going to improve the water texture?
Post by: Slate on August 19, 2013, 09:18:58 AM
    Screw the water can we lower the trees please.  :D

    I need the "Terrain Terrain" alarm.  :joystick:

    I too have plunged into the sea in fights as have many. I choose to learn to avoid it mainly by glancing at the altimeter.

   Anyone know what the real ocean looks like at 300+ mph?  :headscratch:
Title: Re: When is AH going to improve the water texture?
Post by: Fulcrum on August 19, 2013, 10:12:06 AM

Been thinking the same thing.  It's not like we're touring and taking photos.

- oldman

Says you.  

I'm always taking breathtaking photos!  :O  

Here is a shot I took recently!

(http://i.imgur.com/HHZPa.jpg)

Not only is it amazingly cool I'm upside-down, blazin' away at the other plane....but the graphic engine is so lifelike I almost got airsick!  I'm tellin' ya...open your eyes guys!  Live a little and enjoy the scenery!

..

Huh?  What?  You mean.....  Wait...that's not..?  Oh.


Nevermind.


:banana: :banana: :banana: :banana: :banana: :banana: :bolt:
Title: Re: When is AH going to improve the water texture?
Post by: TDeacon on August 19, 2013, 10:25:43 AM
Here's what I see (note video memory...).  It is pretty easy to see how close I am - note the difference in appearance with distance.  What's yours (OP) look like?

(http://home.comcast.net/~mark.hinds/misc_online_storage_dir/water_detail.jpg)

MH
Title: Re: When is AH going to improve the water texture?
Post by: dedalos on August 19, 2013, 10:31:48 AM
Not sure about the texture but the taste  :O after being in it so many times I can confirm that it is too salty. Totally unrealistic if you ask me  :old:
Title: Re: When is AH going to improve the water texture?
Post by: Fulcrum on August 19, 2013, 10:55:56 AM
(http://i.imgur.com/HHZPa.jpg)

                                                                                                                                      ^                                                       ^
                                                                                                                                      |                                                        |
                                                                                                                                      |                                                        |
                                                                                                                             (Dedalos) AAAAAAAGGHHHH!!!!                  (Me)  PEW! PEW! PEW!
                                                                                                                                      *crash burn die*                                  *maniacal laugh*


 :D

Title: Re: When is AH going to improve the water texture?
Post by: titanic3 on August 19, 2013, 11:47:10 AM
Here's what I see (note video memory...).  It is pretty easy to see how close I am - note the difference in appearance with distance.  What's yours (OP) look like?

(http://home.comcast.net/~mark.hinds/misc_online_storage_dir/water_detail.jpg)

MH

Looks like a 5 year old threw blue paint on the ground.
Title: Re: When is AH going to improve the water texture?
Post by: Changeup on August 19, 2013, 12:07:36 PM
I agree with craz, visual depth perception is very hard with detailed water turned on until right up close.

+1
Title: Re: When is AH going to improve the water texture?
Post by: MrRiplEy[H] on August 19, 2013, 02:15:39 PM
I brought the issue of animated water up a long ago. Back then the main problem was that the animated water texture was uniform on the perfectly flat bed of sea. From flight it looked like an ants nest instead of a sea with waves. The totally unrealistic view is a result from a total lack of large waves in the sea combined to a small animated tile repeating on the seabed which portrays 'waves'.

Other sims have more variation in the sea animation which enables you to have depth perception:

(http://4.bp.blogspot.com/-Qr4gQno-9Rk/TaA59B4K0lI/AAAAAAAAAlQ/Lur6RGAHEOc/s400/il-2-sturmovik-cliffs-of-dover-pc-1295434571-009.jpg)
Title: Re: When is AH going to improve the water texture?
Post by: TDeacon on August 19, 2013, 02:43:50 PM
<snip>
Other sims have more variation in the sea animation which enables you to have depth perception:
<snip image>

"Depth perception" on a computer monitor is simulated by a scale object whose size changes in proportion to the viewing distance.  Don't we have that with our water texture now (see my image above)?  Admittedly, it isn't photo-realistic, probably for frame rate reasons, but that's not the OP's point.  It would be useful if he could post a screen shot of what he is seeing.  

MH
Title: Re: When is AH going to improve the water texture?
Post by: MrRiplEy[H] on August 19, 2013, 02:57:22 PM
"Depth perception" on a computer monitor is simulated by a scale object whose size changes in proportion to the viewing distance.  Don't we have that with our water texture now (see my image above)?  Admittedly, it isn't photo-realistic, probably for frame rate reasons, but that's not the OP's point.  It would be useful if he could post a screen shot of what he is seeing.  

MH

The problem is (or at least used to be) that the tiling used for animated water was really small. This made the seabed look like a uniform crawling bunch of pixels that had no focal point untill you got too close to pull up anymore. If you look at the waves in the attached picture you'll notice that it has much larger waves which seem to actually rise up from the surface and produce shadows etc. which enable players to have an illusion of approaching water while diving down.

I would imagine that bump mapping larger waves on the current sea would make a world of difference.
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 19, 2013, 03:41:16 PM
(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss129_zps6752dbf5.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss132_zps27552353.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss130_zpsd49c99b8.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss136_zps0da5ed2e.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss142_zpsc3d179e2.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss143_zps43e09ff6.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss144_zps343a7f8c.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss134_zpsbff9b588.png)

Title: Re: When is AH going to improve the water texture?
Post by: TonyJoey on August 19, 2013, 03:55:10 PM
Coincedentally, the only pic you show where you are diving at the ocean, the sun reflection is there, aiding depth perception. Show it in a spot without the sun's reflection and you'll see how difficult it is without looking at the altimeter.
Title: Re: When is AH going to improve the water texture?
Post by: jeep00 on August 19, 2013, 04:02:27 PM
Looks good to me. The above pics look great. And for me it is just another tool in low alt knife fight survival. Gun solution cannot always be had, but sometimes a great fight can end with an auger just as well when both fly to win. Some of my favorites have ended that way. But I really don't have an issue with the graphics in general. I don't need dirk the daring on a laser disc, just decent enough to allow me a good fight.
Title: Re: When is AH going to improve the water texture?
Post by: GScholz on August 19, 2013, 04:28:49 PM
Here you go:

http://www.youtube.com/watch?v=JuSwLLA8pCc
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 19, 2013, 04:56:26 PM
Coincedentally, the only pic you show where you are diving at the ocean, the sun reflection is there, aiding depth perception. Show it in a spot without the sun's reflection and you'll see how difficult it is without looking at the altimeter.

Well, let's examine that aspect now that the discussion has turned from pretty to functional (or dis).

The claim made is that there are players that are having difficulty avoiding going into the drink with
the water texture as it is. Of course, the easiest method to address that may well be reduction of
visual settings (but who doesn't want to take advantage of whatever eye candy the game currently
has?).

I see no reason to, anyhow. Maybe it's because VF-17 spends a lot of time doing carrier ops and fighting
over the water, but I don't appear to have a problem of crashing into the ocean because of water texture.
Even without the alt gauge I can swivel to see reflection on the water for the aspect reference you notice
in my pictures.

But .... why would I be diving steeply toward water anyhow? When doing carrier ops (even without other
planes around for reference, which is rare) my cockpit gauges are my friend. Taking off from the CV you
can easily tell if you are gaining or losing alt. Coming in for a landing, you have the flattop for visual reference.
Dog-fighting other planes, they are also your reference. Even if you are fixated on your opponent on the deck,
just don't go lower than they do. And don't reflexively react to a snap turn without a bit or up stick involved.

If you are not engaged, then you have that gauge right there.

I guess it breaks down to relying less on a water surface to determine your relative altitude than your gauges.
This was/is a factor in real life as it is in the game.

Now, back to pretty, I've seen other games with slightly prettier water textures and effects but I am satisfied
with AHII's.

And here are the captures you requested:

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss152_zpsd7001834.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss151_zps7779cf4f.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss150_zpsad87b707.png)

The pull-out was effortless and uneventful.

(Looking forward to flying the upcoming BoB 2013 with you. I anticipate your performance out-
shining most of us - mine for sure.)

 :salute :cheers: :) (Looking forward to flying the upcoming BoB 2013 with you. I anticipate your
Title: Re: When is AH going to improve the water texture?
Post by: titanic3 on August 19, 2013, 04:59:43 PM
All three pics would look exactly the same if it wasn't for the gauges  :lol. But yea, a simple snap view to the horizon would let you judge your altitude quickly, as well a number of things. Doesn't mean the graphics still look like crap.
Title: Re: When is AH going to improve the water texture?
Post by: craz07 on August 19, 2013, 05:26:09 PM
i guess theres tradeoffs.. i fly the hellcat mostly so i'm always over the water.. just wished the texture could be a little stronger.... i'm sure others would prefer something else like a new plane like the yak 3 or something... to each their own.. my wishlist for the game would be the water thing tho.. i guess it should be in the wishlist forum but just figured i'd post it here see if it was just me or what.. :airplane:
Title: Re: When is AH going to improve the water texture?
Post by: SirNuke on August 19, 2013, 05:42:20 PM
Im amazed by the patience of craz07 with the angry kids...and I totally agree.

I have all ground details disabled for this very reason (and the fact they don't look that good).

You have no idea how many people I lead to death but turning hard just metres from the water's surface..they can't see the surface, but I can!

gamey stuff indeed :noid:
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 19, 2013, 06:38:41 PM
Im amazed by the patience of craz07 with the angry kids...and I totally agree.

 :headscratch:

I have all ground details disabled for this very reason (and the fact they don't look that good).

You have no idea how many people I lead to death but turning hard just metres from the water's surface..they can't see the surface, but I can!

I seem to have that same ability with nothing disabled, what-so-ever.  :D
Title: Re: When is AH going to improve the water texture?
Post by: TonyJoey on August 19, 2013, 07:42:07 PM
The pic from 9k looks identical to the one from 3k, hence my point. I dive steeply towards the water all the time after cons coming out to hit a friendly cv or just trying to escape on the deck and often pull out early to avoid crashing when I can't keep an eye on the altimeter and enemy at the same time.
Title: Re: When is AH going to improve the water texture?
Post by: EskimoJoe on August 19, 2013, 08:16:07 PM
HTC is a snail next to most (successful) games.

So. How realistic are those other games as far as the flight models go? And how many living, breathing people are actively online in those arenas?
Title: Re: When is AH going to improve the water texture?
Post by: craz07 on August 19, 2013, 08:21:11 PM
So. How realistic are those other games as far as the flight models go? And how many living, breathing people are actively online in those arenas?

ok so ur saying the water texture should not be improved.. thats kewl... hopefully in a year or so the whole ah community will be playin with an improved water texture and you can stay stuck playing with the older version... suit urself    :joystick:
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 19, 2013, 08:27:56 PM
The pic from 9k looks identical to the one from 3k, hence my point. I dive steeply towards the water all the time after cons coming out to hit a friendly cv or just trying to escape on the deck and often pull out early to avoid crashing when I can't keep an eye on the altimeter and enemy at the same time.

You're a good stick, Tony. I'm not sure why you're unable to do this. I do it all the time.
Yes, the texture took a day or two for me to acclimate to when I came back after that
particular update but it didn't change the way I handle maneuvering over water at all.
I'm not seeing this as a strong argument for improving the water texture.

I not only watch my altimeter, I am mindful what my altitude is relative to my opponent
on the deck (water or ground) with mere stick input (without force feedback). If anything,
the lack of trees on the water makes on the deck maneuvers and operation less difficult.
As far as out-diving the enemy, compression avoidance is more a danger than the texture
to me. My altimeter gives me the info I need in less than a second (good or bad).


 :) :salute :cheers:
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 19, 2013, 08:30:57 PM
ok so ur saying the water texture should not be improved.. thats kewl... hopefully in a year or so the whole ah community will be playin with an improved water texture and you can stay stuck playing with the older version... suit urself    :joystick:

I'm of the mind he's simply saying it's not a crisis nor a matter for priority. Other
than that, I'm not sure what you're getting at what with Eskimo Joe being cast
into some sort of graphical purgatory and the rest of the community, in it's
entirety, getting what you, specifically, want.  :huh
Title: Re: When is AH going to improve the water texture?
Post by: craz07 on August 19, 2013, 08:44:39 PM
simple.. water texture subpar.. please improve.. some people agree others just don't... :huh
Title: Re: When is AH going to improve the water texture?
Post by: The Fugitive on August 19, 2013, 08:52:11 PM
simple.. water texture subpar.. please improve.. some people agree others just don't... :huh

It's not that they don't agree, it's just not that important. SA is knowing everything you can about everything around you, that includes how close to the ground/water you are. When in a fight I rarely look at the gauges. I know if I have enough room to loop down or how much of a low yo-yo I can do with out looking at the gauges. It's all about knowing your plane and having good SA.

As we are playing a game that tries to mimic 3d there will not be a very good representation of depth in the game.... even if they change the water texture. It takes time to learn the planes and your SA while in them. Do you still look at your gauges to see when to drop a notch of flaps in that F6? Knowing "where" you are in relation to the ground/water will come with time like the feel for the flaps. Thats why it is unimportant to many.


btw, whats your in game name? I don't see too many F6s around these days.... other than Greebo and I HATE that guy!  :devil
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 19, 2013, 08:54:28 PM
simple.. water texture subpar.. please improve.. some people agree others just don't... :huh

(http://3.bp.blogspot.com/-yleEs15g51w/TlrawTwZSrI/AAAAAAAABQY/gnyx4k2pzcQ/s1600/tommy-lee-jones-implied-face-palm.png)
Title: Re: When is AH going to improve the water texture?
Post by: TonyJoey on August 19, 2013, 09:33:45 PM
simple.. water texture subpar.. please improve.. some people agree others just don't... :huh

 :aok
Title: Re: When is AH going to improve the water texture?
Post by: craz07 on August 19, 2013, 09:53:48 PM
in game name is greazey.. not greebo.. greebo is actually very good.. i'm not that good for sure... you know what the more i play the game the better i get at reading the water texture.. but it is wayyy subtle.. if your not used to it you may as well be flying blind trying to pick up cues as to where the water surface is.. very frustrating first couple of months always looking for the sunglare to see the waves better
Title: Re: When is AH going to improve the water texture?
Post by: hitech on August 19, 2013, 09:57:25 PM
It is obvious to me , not many of you gents have spent much time in a plane flying over water at below 10 feet in real life.

Judging your alt as you descend is also very diffucult in real life over water. The issue is there is nothing that you can use a size reference .

Hitech
Title: Re: When is AH going to improve the water texture?
Post by: craz07 on August 19, 2013, 10:15:00 PM
this is true i have 0 flight experience low over water...  i'm sure it can get very tricky over water... but it feels more pond than ocean when flying over it in game.. little more definition IMHO would help reference altitude.. but again i have no experience flying over water in real life so....
Title: Re: When is AH going to improve the water texture?
Post by: Changeup on August 19, 2013, 10:26:01 PM
It is obvious to me , not many of you gents have spent much time in a plane flying over water at below 10 feet in real life.

Judging your alt as you descend is also very diffucult in real life over water. The issue is there is nothing that you can use a size reference .

Hitech

I do.  I have 30 minutes in the Cavanaugh Texan and 30 minutes in the Stearman but for 55 of those minutes combined I was pooping in my pants as we repeatedly dive bombed Lake Lewisville so I wasn't looking at the gauges or out of the sides.
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 19, 2013, 10:47:38 PM
in game name is greazey.. not greebo.. greebo is actually very good.. i'm not that good for sure... you know what the more i play the game the better i get at reading the water texture.. but it is wayyy subtle.. if your not used to it you may as well be flying blind trying to pick up cues as to where the water surface is.. very frustrating first couple of months always looking for the sunglare to see the waves better

Again, read you alt gauge more than the texture. But if you're intent otherwise,
the reflection, relative to you, is on the opposite side from the sun. If the sun is
directly overhead, it'll be directly below you. If you're in circle fight over the waves,
make sure you're in ascent more than descent.
Title: Re: When is AH going to improve the water texture?
Post by: MrRiplEy[H] on August 19, 2013, 11:03:10 PM
(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss129_zps6752dbf5.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss132_zps27552353.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss130_zpsd49c99b8.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss136_zps0da5ed2e.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss142_zpsc3d179e2.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss143_zps43e09ff6.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss144_zps343a7f8c.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/ahss134_zpsbff9b588.png)



Like I said Arlo the water texture is already improved a lot from what it used to be. It still doesn't compete with current other titles though.
Title: Re: When is AH going to improve the water texture?
Post by: MrRiplEy[H] on August 19, 2013, 11:10:37 PM
It is obvious to me , not many of you gents have spent much time in a plane flying over water at below 10 feet in real life.

Judging your alt as you descend is also very diffucult in real life over water. The issue is there is nothing that you can use a size reference .

Hitech

With all due respect I've been doing quite a lot of flying high altitude and the AH water currently looks like a blue carpet, not water from high above. Real sea has waves, small ones and large ones. It has more scattered reflectivity unless it's very cloudy and stormy. Especially ships wakes look cool from high above if the sea is calm enough.

But as I said even the current animated sea is already a lot improved from what it used to be.

Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 19, 2013, 11:20:15 PM
Though I don't play the game to sight-see like some want to, I'm not revolted by:

(http://i1197.photobucket.com/albums/aa433/arloguh03/qxm0_zps7c44f494.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/south_in_29_002_zpsc62f7f4f.png)
Title: Re: When is AH going to improve the water texture?
Post by: SirNuke on August 20, 2013, 02:30:54 AM
for something not that important, It sure took craz07, who is new to the game, not much time to bring it to the forums. I might be more important for a new player that you uber vets think.


And yes Arlo, we know you are here, you can drop the attitude.
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 20, 2013, 02:53:54 AM
And yes Arlo, we know you are here, you can drop the attitude.

That's not attitude. ^ is attitude.  Think about it.
Title: Re: When is AH going to improve the water texture?
Post by: SirNuke on August 20, 2013, 03:09:52 AM
That's not attitude. ^ is attitude.  Think about it.

I'm pretty sure cheer leading is an attitude. But considering the number of people you annoy on these boards maybe it's time that you think about it? Maybe concentrate on the ingame, train, and get past 1.0 k/d? that should be possible after 12 years :)
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 20, 2013, 03:33:13 AM
I'm pretty sure cheer leading is an attitude. But considering the number of people you annoy on these boards maybe it's time that you think about it? Maybe concentrate on the ingame, train, and get past 1.0 k/d? that should be possible after 12 years :)

Again, you're definition of attitude appears skewed. In this response alone you're attacking me for being a 'cheer-leader' (having an honest difference of opinion), your perception that I am not only out to annoy people but that I succeed at doing so (to 'several' forum members that aren't 'easily annoyed' - including yourself ... erm, riiiight), and my stats (seriously)?

Nuke, it's alright. I realize it's merely a misunderstanding. :cheers: :D
Title: Re: When is AH going to improve the water texture?
Post by: shoresroad on August 20, 2013, 04:35:07 AM
It is obvious to me , not many of you gents have spent much time in a plane flying over water at below 10 feet in real life.

Judging your alt as you descend is also very diffucult in real life over water. The issue is there is nothing that you can use a size reference .

Hitech

I have a Single Engine Land ticket (the most basic pilot's license) and agree with Hitech.  Often I see complaints on this bbs about the level of ground detail in AH with comparisons to other flight games that are claimed to have better ground detail, but when I have a look at the other game it is actually less realistic due to too much detail for a given altitude.

IRL water is one of the most deceiving and dangerous terrain features for a pilot to judge.  If altitude were made as easy to judge over water as it is over land in AH then that would be less realistic (maybe prettier, but less realistic).
Title: Re: When is AH going to improve the water texture?
Post by: VonMessa on August 20, 2013, 05:32:14 AM
I will be happy that HiTech makes the water more reaslistic...

as soon as it actually matters.

As a sailor, I can tell you that the water will never look realistic enough.  Just having waves is not realistic.  Waves never, ever come from the same direction with the same intensity and therefore, there is a lot more involved in "making the water more realistic" than it would seem.

Anyone worrying about the quality of the appearance of the water is spending too much time looking at it...
Title: Re: When is AH going to improve the water texture?
Post by: Bizman on August 20, 2013, 06:54:31 AM
I will be happy that HiTech makes the water more realistic...

as soon as it actually matters.

As a sailor, I can tell you that the water will never look realistic enough.  Just having waves is not realistic.  Waves never, ever come from the same direction with the same intensity and therefore, there is a lot more involved in "making the water more realistic" than it would seem.

Exactly my thoughts. Although my experience viewing the sea from up above is limited to the Baltic and North Sea and some lakes, as well as my experience viewing water from a ship's upper deck is limited to the Baltic Sea and my boating experience is limited to a bunch of Finnish lakes, viewed from max 30 ft from a cliff or 3 ft from the boat, the in-game water isn't realistic in any game. Aerial photos of water don't look realistic, either. The reasons are many. As VonMessa said, the waves direction and intensity vary a lot. Another factor is the depth. The deeper the sea, the darker it seems viewed directly from above. And yet another element to consider is the angle of viewing. Looking alongside the water surface it mirrors the sky like on wrapped aluminum foil, directly from above it looks like a mirror image of the dark depths of space.

The examples of Arlo look like I wouldn't dare go fishing in my nearby lake. It looks calm, but the colour is telling there might be a thunderstorm coming pretty soon.
Title: Re: When is AH going to improve the water texture?
Post by: Changeup on August 20, 2013, 07:48:46 AM
I'm pretty sure cheer leading is an attitude. But considering the number of people you annoy on these boards maybe it's time that you think about it? Maybe concentrate on the ingame, train, and get past 1.0 k/d? that should be possible after 12 years :)

Hehehe.... :aok
Title: Re: When is AH going to improve the water texture?
Post by: Changeup on August 20, 2013, 07:52:15 AM
I will be happy that HiTech makes the water more reaslistic...

as soon as it actually matters.

As a sailor, I can tell you that the water will never look realistic enough.  Just having waves is not realistic.  Waves never, ever come from the same direction with the same intensity and therefore, there is a lot more involved in "making the water more realistic" than it would seem.

Anyone worrying about the quality of the appearance of the water is spending too much time looking at it...

Von,

That's not entirely true although generally speaking its accurate.  Peripheral vision is screwed because the lack of texture affects depth perception.  That's a fact because too many people have said it is.  A pilot doesn't need to look directly at it for it to negatively affect their alt perception.
Title: Re: When is AH going to improve the water texture?
Post by: Slate on August 20, 2013, 09:28:28 AM
   If you change the water texture I'll never be able to find the Subs.

(http://i92.photobucket.com/albums/l29/Langsdorf/silenthunter4/warpatrols/shedlight.jpg) (http://media.photobucket.com/user/Langsdorf/media/silenthunter4/warpatrols/shedlight.jpg.html)
Title: Re: When is AH going to improve the water texture?
Post by: hitech on August 20, 2013, 09:34:22 AM
Von,

That's not entirely true although generally speaking its accurate.  Peripheral vision is screwed because the lack of texture affects depth perception.  That's a fact because too many people have said it is.  A pilot doesn't need to look directly at it for it to negatively affect their alt perception.

This is true only once you are very close and level to the surface, it is like landing, your peripheral vision along with looking far ahead give you a very sensitive altimeter. But as you are in a normal decent judging your alt above the water is not what I consider fun flying. But flying level 10 feet over lake passing boats and jet skies is something I thoroughly enjoy at lake Texoma.

Also I have many times seen ocean looking exactly like AH does when at altitude.

At the moment AH is limited by not being able to add waves that actually change the height of the waves. This is not a technical limitation,the code to do so is very simple, but a very intentional one when it was created to support older hardware. To change the heights  requires a 3.0 shader. When the water was written, not enough video cards supported 3.0 shaders.

And unlike stand alone games in which you could simply allow a player to turn the wave off. In AH the waves would have a real effect in game play, hence you can not make it an option to turn waves on or off.

The number of people today who have video cards that do not support 3.0 shaders is extremely small (we gather this data), hence we will most likely be adding real wave effects in the not so distant future.

HiTech

Title: Re: When is AH going to improve the water texture?
Post by: dedalos on August 20, 2013, 09:47:44 AM
So. How realistic are those other games as far as the flight models go? And how many living, breathing people are actively online in those arenas?

having good models is not a reason to not have good graphics. Models have been done for a while now right?
Title: Re: When is AH going to improve the water texture?
Post by: TDeacon on August 20, 2013, 10:27:38 AM
I'm pretty sure cheer leading is an attitude. But considering the number of people you annoy on these boards maybe it's time that you think about it? Maybe concentrate on the ingame, train, and get past 1.0 k/d? that should be possible after 12 years :)

It's not "cheer leading" SirNuke, it is just a different opinion, by someone who feels that there is more to a video game than just graphics.  You are transitioning into obnoxious mode with this post...

MH
Title: Re: When is AH going to improve the water texture?
Post by: VonMessa on August 20, 2013, 10:39:14 AM
This is true only once you are very close and level to the surface, it is like landing, your peripheral vision along with looking far ahead give you a very sensitive altimeter. But as you are in a normal decent judging your alt above the water is not what I consider fun flying. But flying level 10 feet over lake passing boats and jet skies is something I thoroughly enjoy at lake Texoma.

Also I have many times seen ocean looking exactly like AH does when at altitude.

At the moment AH is limited by not being able to add waves that actually change the height of the waves. This is not a technical limitation,the code to do so is very simple, but a very intentional one when it was created to support older hardware. To change the heights  requires a 3.0 shader. When the water was written, not enough video cards supported 3.0 shaders.

And unlike stand alone games in which you could simply allow a player to turn the wave off. In AH the waves would have a real effect in game play, hence you can not make it an option to turn waves on or off.

The number of people today who have video cards that do not support 3.0 shaders is extremely small (we gather this data), hence we will most likely be adding real wave effects in the not so distant future.

HiTech



What about the direction , intensity, etc?  Will wind be modeled more aggressively as a factor for wave formation such as: direction, speed, puffs, lulls, etc?  Waves are not spontaneous  :devil
Title: Re: When is AH going to improve the water texture?
Post by: ImADot on August 20, 2013, 10:42:11 AM
The number of people today who have video cards that do not support 3.0 shaders is extremely small (we gather this data), hence we will most likely be adding real wave effects in the not so distant future.

HiTech



 :aok

/Thread.  :D
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 20, 2013, 10:50:57 AM
Hehehe.... :aok

A SirNuke cheerleader.  :D

(Missed you at the Cav/Londoner thing. Gonna make October?)  :cheers:
Title: Re: When is AH going to improve the water texture?
Post by: TDeacon on August 20, 2013, 10:52:45 AM
:aok

/Thread.  :D

If you mean that's the end of the thread, how so?  The OP was concerned about being able to visually detect how close he was to the water.  Since waves (unlike trees) don't have a specific scale, I don't see how making them 3D improves things.  We already have water textures which change size with distance.  

What worries me about this thread is that it will channel development resources into something which, once the novelty wears off, does nothing for game play.  The guys who want photo-realistic graphics will either move on to another superficial graphics-only "game", or start complaining how AH sheep graphics are below par, or some such foolishness. 

MH
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 20, 2013, 11:00:08 AM
  If you change the water texture I'll never be able to find the Subs.

(http://i92.photobucket.com/albums/l29/Langsdorf/silenthunter4/warpatrols/shedlight.jpg) (http://media.photobucket.com/user/Langsdorf/media/silenthunter4/warpatrols/shedlight.jpg.html)

It's even harder in some realistic settings:

(http://i1197.photobucket.com/albums/aa433/arloguh03/SH4Img2013-01-16_164005_340_zps4c762abf.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/SH4Img2013-01-17_124759_071_zps6945c9fa.png)

 :D
Title: Re: When is AH going to improve the water texture?
Post by: surfinn on August 20, 2013, 11:05:53 AM
Depth to the water would be nice as well. So ditched ac slowly submerge.
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 20, 2013, 11:08:03 AM
If you mean that's the end of the thread, how so?  The OP was concerned about being able to visually detect how close he was to the water.  Since waves (unlike trees) don't have a specific scale, I don't see how making them 3D improves things.  We already have water textures which change size with distance. 

What worries me about this thread is that it will channel development resources into something which, once the novelty wears off, does nothing for game play.  

(http://img.pandawhale.com/41397-Picard-clapping-applause-gif-vX3R.gif)

(It's all that's being said.)

Heh. (http://www.gifs.net/Animation11/Sports/Cheerleaders/Cheer_boy.gif)
Title: Re: When is AH going to improve the water texture?
Post by: FLOOB on August 20, 2013, 11:28:01 AM
Depth to the water would be nice as well. So ditched ac slowly submerge.
And count as kills.

The water and the sun light glare reflection look very realistic unless you're flying too low.
Title: Re: When is AH going to improve the water texture?
Post by: Babalonian on August 20, 2013, 11:45:51 AM
When is AH going to improve the water texture? This is a shame for a game as good as quality as this to have such a poorly textured water surface.. it is very difficult to reference altitude and it looks very unrealistic.. it doesnt have to be cliffs of dover water texture but lord at least add a little more definition in the waves so as to reference your altitude better.. cmon its 2013 this can't be that difficult of a project can it?

The graphic texture is excellent, some modeled waves/swells/chop would be cool.  Maybe even a waterfall or two.



<snip>

Also I have many times seen ocean looking exactly like AH does when at altitude.

<snip>

HiTech



Maybe it's because it's a different ocean (or maybe ac size has something to do with it), but is it me or shouldn't ac shadows on the water be signifigantly more prevolant (they seem bigger and fuzzier/askewed) than they are currently in AH?

IE (guess which ac this is):
(http://i675.photobucket.com/albums/vv115/Babalon84/CAF%20SoCal/MCAS%20Miramar%20Air%20Show%202012/IMAG0213.jpg) (http://s675.photobucket.com/user/Babalon84/media/CAF%20SoCal/MCAS%20Miramar%20Air%20Show%202012/IMAG0213.jpg.html)


Spoilers (and first here is altitude reference):
(http://i675.photobucket.com/albums/vv115/Babalon84/CAF%20SoCal/MCAS%20Miramar%20Air%20Show%202012/IMAG0212.jpg) (http://s675.photobucket.com/user/Babalon84/media/CAF%20SoCal/MCAS%20Miramar%20Air%20Show%202012/IMAG0212.jpg.html)

(http://i675.photobucket.com/albums/vv115/Babalon84/CAF%20SoCal/MCAS%20Miramar%20Air%20Show%202012/IMAG0217.jpg) (http://s675.photobucket.com/user/Babalon84/media/CAF%20SoCal/MCAS%20Miramar%20Air%20Show%202012/IMAG0217.jpg.html)

(http://i675.photobucket.com/albums/vv115/Babalon84/CAF%20SoCal/MCAS%20Miramar%20Air%20Show%202012/IMAG0219.jpg) (http://s675.photobucket.com/user/Babalon84/media/CAF%20SoCal/MCAS%20Miramar%20Air%20Show%202012/IMAG0219.jpg.html)

(http://i675.photobucket.com/albums/vv115/Babalon84/CAF%20SoCal/MCAS%20Miramar%20Air%20Show%202012/IMAG0221.jpg) (http://s675.photobucket.com/user/Babalon84/media/CAF%20SoCal/MCAS%20Miramar%20Air%20Show%202012/IMAG0221.jpg.html)
Title: Re: When is AH going to improve the water texture?
Post by: ImADot on August 20, 2013, 12:04:53 PM
If you mean that's the end of the thread, how so?  

The title of this thread, and the first sentence in the OP...that's how.  He asked when, and Hitech answered:

In AH the waves would have a real effect in game play, hence you can not make it an option to turn waves on or off.

The number of people today who have video cards that do not support 3.0 shaders is extremely small (we gather this data), hence we will most likely be adding real wave effects in the not so distant future.

HiTech


Title: Re: When is AH going to improve the water texture?
Post by: Brooke on August 20, 2013, 01:16:21 PM
In the footsteps of Bab's idea.

(http://electraforge.com/brooke/flightsims/b24_flights/pics2005/a008_2708_15_bombardier.jpg)

(http://electraforge.com/brooke/flightsims/b24_flights/pics2005/aIMG_019_4166_checkleft.jpg)

(http://electraforge.com/brooke/flightsims/b24_flights/pics2005/a009_2736.22.leftwing.jpg)

(http://electraforge.com/brooke/flightsims/b24_flights/pics2005/a013_3122_16_mindthegap.jpg)

(http://electraforge.com/brooke/flightsims/b25_flights/2007_b25pics/IMG_0051.jpg)

(http://electraforge.com/brooke/flightsims/b25_flights/2007_b25pics/IMG_0097.jpg)

(http://electraforge.com/brooke/flightsims/b25_flights/2007_b25pics/IMG_0100.jpg)

(http://electraforge.com/brooke/flightsims/b25_flights/2007_b25pics/IMG_0085.jpg)

(http://electraforge.com/brooke/flightsims/b25_flights/2007_b25pics/IMG_0086.jpg)

(http://electraforge.com/brooke/flightsims/b25_flights/2007_b25pics/IMG_0082.jpg)

Title: Re: When is AH going to improve the water texture?
Post by: Brooke on August 20, 2013, 01:22:22 PM
However, like clouds, the look of water depends on what the weather is.  There is no single simulated look that covers all realistic looks.  In the pics above from B-25's and B-24's, there obviously wasn't a lot of wind, and the coastlines aren't ones that get big waves, so the water is calm and flat, and you'd have a hard time judging distance from it if that's all you could see.
Title: Re: When is AH going to improve the water texture?
Post by: Brooke on August 20, 2013, 01:30:12 PM
Here you go:

http://www.youtube.com/watch?v=JuSwLLA8pCc

This did look really cool, although the air combat in it was lame by our standards in Aces High.
Title: Re: When is AH going to improve the water texture?
Post by: GScholz on August 20, 2013, 03:41:32 PM
They don't have icons, so you don't always know where the enemy is in a fight just by glancing over the shoulder. Takes time to get eyes back on target after a gun pass. AH fights can be more intense, but also more "gamey".
Title: Re: When is AH going to improve the water texture?
Post by: craz07 on August 20, 2013, 04:18:19 PM
 :D happy that people agree.. oh and i was bagging kills last night too that always makes it a better day  :joystick:
Title: Re: When is AH going to improve the water texture?
Post by: Arlo on August 20, 2013, 05:12:14 PM
:D happy that people agree.. oh and i was bagging kills last night too that always makes it a better day  :joystick:

Good for you.

Yes, it seems nearly a consensus.  :)
Title: Re: When is AH going to improve the water texture?
Post by: Brooke on August 20, 2013, 05:36:14 PM
They don't have icons, so you don't always know where the enemy is in a fight just by glancing over the shoulder. Takes time to get eyes back on target after a gun pass. AH fights can be more intense, but also more "gamey".

I don't think that AH fights are more gamy.  I meant more from the perspective that the fight was tiny (well that and the fact that the pilot filming would get shot down by most AH pilots).

Until displays match the resolution of the human fovea, I'm for icons.