Aces High Bulletin Board

General Forums => Wishlist => Topic started by: earl1937 on August 25, 2013, 03:38:35 PM

Title: Cruisers in Aces High
Post by: earl1937 on August 25, 2013, 03:38:35 PM
 :airplane: I have thinking about the cruiser used with the CV's and I think a good addition to the game would be "Scout" aircraft, launched from the cruiser, such as the Vought OS2U Kingfisher aircraft. Yes, unless it was "adjusted", it would be an easy kill, even for a tank I guess. But what if it had no "Icon" and showed no DAR? That way, it could be used just like the real ones, as observation aircraft to direct fire on targets for the cruiser. The OS2U Kingfisher was a more modern single-wing floatplane that joined the fleet in 1940. Its OS2U designation indicated that it was an observation/scouting aircraft—the second (2) observer/scout produced by Vought (U). You might think that as a monoplane, it would have been faster than the biplane Seagull, but the Kingfisher had an even less powerful Pratt & Whitney R-985 Wasp Junior engine with only 450 hp. This was a conscious design choice. It allowed the Kingfisher to be small yet still be a monoplane without folding wings. However, it only gave the Kingfisher marginally better performance than the Seagull—a maximum speed of 170 mph and a range of 1,485 miles. Although the Kingfisher was not very superior to the Seagull, it was produced when the Navy was gearing up for war, so Vought built a large number of them. Before production ended in 1942, 1,519 Kingfishers were produced by Vought and the Naval Aircraft Factory. This was small by fighter and bomber production volumes, but the OS2U was the most widely produced floatplane in World War II.

(http://i1346.photobucket.com/albums/p684/earl1937/OS2UKingfisher_zps4fb4d676.jpg)

The Navy was not real happy with the "Kingfisher", so Curtis aircraft company, designed and produced the SC Seahawk, which would be my nominee for addition to our cruisers.(http://i1346.photobucket.com/albums/p684/earl1937/floatplane-10_zps2884f77d.jpg)
Both the Seagull and the Kingfisher were two-seat aircraft. Late in the war, the Navy adopted a different scouting approach for cruisers with its last major ship-launched floatplane, the Curtis SC Seahawk. Taking its cue from the Nakajima A6M2-N “Rufe,” which was a Zero with a float, the Seahawk was a single-seat aircraft with two forward-firing 50 caliber machine guns. Its 1,300 hp R-1230 engine gave it a maximum speed of 313 mph at 28,600 feet. Even at sea level, it could reach 238 mph. Its high speed at altitude was due to the engine’s turbocharger. The Seahawk had a good range of 1,090 miles. As its designation indicates, the SC was a pure scouting plane. (Radar had eliminated the need for observation aircraft.) Designed to operate from cruisers, it finally allowed the Navy to retire its few and overworked SOC Seagulls. The Seahawk, however, had little impact on World War II. It did not go into combat until June, 1945, two months before at the end of the war. The Seahawk served until 1949, when the Navy stopped carrying scout/observation aircraft on cruisers and battleships. By then, radar had finally eliminated the need for scouting as well. The final production count for Seahawks was 562.
While I know the "nay-sayers" will shoot this idea full of holes, just think, the Seahawk could "hover" over a base and direct fire, just like they did in the real war!
Title: Re: Cruisers in Aces High
Post by: Zacherof on August 25, 2013, 11:43:36 PM
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+1 :x :x :x :x :x :x :x :x :x :x :x :x :x
Title: Re: Cruisers in Aces High
Post by: guncrasher on August 26, 2013, 12:06:50 AM
have you ever heard of any gunner in the cv that actually takes direction from any other airplane?



semp
Title: Re: Cruisers in Aces High
Post by: RngFndr on August 26, 2013, 08:11:47 AM
I am neutral about floatplanes, fine with me.. Kingfisher would be cool, if the USS Missouri came with it..

But gotta admit, that Curtis Seahawk is kinda cool lookin..
Title: Re: Cruisers in Aces High
Post by: No9Squadron on August 26, 2013, 08:24:55 AM
I suggested CAM ships.

I would prefer to see the Catalina, than any US-only plane.
Title: Re: Cruisers in Aces High
Post by: earl1937 on August 26, 2013, 02:00:50 PM
have you ever heard of any gunner in the cv that actually takes direction from any other airplane?



semp
:airplane: Now comes the part that no one is going to like but I think it would add to the game! Remove the ability of directing fire on a target by "clicking" on a map! Then you would have use for the float plane and a gunner on the ship at the same time. As it stands now, I can sneak a CV group close to shore, white flag a town and deack, launch a LVT and capture the place by myself. I have never done that, but have a squad member who has done it on more than one occasion. Again as in my post, you would have to eliminate icons and dar targets for the scout aircraft to make it fair!
Title: Re: Cruisers in Aces High
Post by: MK-84 on August 26, 2013, 07:25:26 PM
:airplane: Now comes the part that no one is going to like but I think it would add to the game! Remove the ability of directing fire on a target by "clicking" on a map! Then you would have use for the float plane and a gunner on the ship at the same time. As it stands now, I can sneak a CV group close to shore, white flag a town and deack, launch a LVT and capture the place by myself. I have never done that, but have a squad member who has done it on more than one occasion. Again as in my post, you would have to eliminate icons and dar targets for the scout aircraft to make it fair!

So instead of clicking on a map perhaps the guns slave to the most recent smoke grenade? or a grenade dropped from a .wingman?  Sorta like that? 
Title: Re: Cruisers in Aces High
Post by: earl1937 on August 28, 2013, 03:03:48 PM
So instead of clicking on a map perhaps the guns slave to the most recent smoke grenade? or a grenade dropped from a .wingman?  Sorta like that? 
:airplane: Naw! people then would have to learn how to "adjust" fire from cruiser such as: forward 600 yards and right 200 yards! Of course that would be to complicated I guess for a lot of players. The observer in the aircraft would have to act like a real "forward" observer, and the gunner on the cruiser would have to perform like a real Navy gunner! Maybe that would make it to "realistic"!
Title: Re: Cruisers in Aces High
Post by: guncrasher on August 28, 2013, 03:10:46 PM
:airplane: Naw! people then would have to learn how to "adjust" fire from cruiser such as: forward 600 yards and right 200 yards! Of course that would be to complicated I guess for a lot of players. The observer in the aircraft would have to act like a real "forward" observer, and the gunner on the cruiser would have to perform like a real Navy gunner! Maybe that would make it to "realistic"!


yeah and with 3 gunners on the cruiser how would you be able to tell who's rounds you are directing?  in addition with all the chatter on range about the battle this is just gonna add more confusion.

and what happens if everybody is busy with their own battle to be directing navy fire?  what are the gunners gonna do?




semp
Title: Re: Cruisers in Aces High
Post by: Arlo on August 28, 2013, 03:16:11 PM

yeah and with 3 gunners on the cruiser how would you be able to tell who's rounds you are directing?  in addition with all the chatter on range about the battle this is just gonna add more confusion.

and what happens if everybody is busy with their own battle to be directing navy fire?  what are the gunners gonna do?




semp

Guess one of them could direct (like I've often seen). "14k went long but not by much, boys." "Thanks, adjusting."

But I've also seen flyers (self included) give the cruiser guys some guidance.
Title: Re: Cruisers in Aces High
Post by: Rino on August 28, 2013, 04:43:30 PM
     So we push back WW2 naval gunnery back a few decades...how does this enhance gameplay?
Title: Re: Cruisers in Aces High
Post by: jeffdn on August 29, 2013, 09:00:03 AM
yeah and with 3 gunners on the cruiser how would you be able to tell who's rounds you are directing?  in addition with all the chatter on range about the battle this is just gonna add more confusion.

and what happens if everybody is busy with their own battle to be directing navy fire?  what are the gunners gonna do?

Perhaps each set of guns could have a "tracer" type effect that would allow for visual identification of the turret it came from to friendly aircraft, or maybe only just that cruiser's spotter aircraft.

Anything that requires teamwork is a good thing...
Title: Re: Cruisers in Aces High
Post by: Arlo on August 29, 2013, 09:51:55 AM
Perhaps each set of guns could have a "tracer" type effect that would allow for visual identification of the turret it came from to friendly aircraft, or maybe only just that cruiser's spotter aircraft.

Anything that requires teamwork is a good thing...

Would a spotter plane in real life know what turret just shot a thousand yards long?

If AHII could model coincidence rangefinders then that would be interesting. To make it fair, all ship guns other than dedicated aa should be able to operate their own CR (and, for coordinated gunnery, report to other batteries, ready to fire). Here's an example of what the device looks like:

(http://2.bp.blogspot.com/-dK5zFdnsQ5s/TpV-Ud6R24I/AAAAAAAAB4A/yHxR8mfIxas/s1600/blog%2Brangefinder.jpg)

Here's a description of what it does:

"Ships in WWI and WWII used coincidence rangefinders to aim their guns. The coincidence rangefinder was basically a long tube with prisms behind forward-facing lenses at either end, and an eyepiece at the center for the operator. The eyepiece showed an image that was horizontally split in two, with the top half from the prism at one end and the bottom half from the prism at the other. The operator turned a dial that rotated the prisms, eventually aligning the two images (making them "coincident"). Once the images were aligned, the angle of the prisms would be taken measured and the range of the target ship determined via trigonometry. "

(http://www.instrumentregister.com/images/RangefinderCoincidenceSingleEyepiece_13CCF/RANGEFINDER_MILITARY4.jpg)

(http://www.dreadnoughtproject.org/tfs/images/thumb/a/a1/Coincidence_Image.jpg/616px-Coincidence_Image.jpg)
Title: Re: Cruisers in Aces High
Post by: Saxman on August 29, 2013, 10:04:15 AM
Would love to see this added.

While the Seahawk has better performance, the OS2U is the one that should be modeled: It's FAR more representative, and had the bigger impact on the war.
Title: Re: Cruisers in Aces High
Post by: jeffdn on August 29, 2013, 10:59:25 AM
Would a spotter plane in real life know what turret just shot a thousand yards long?

I know the Japanese at the very least used colored dye in their shells so that the splash in ship-to-ship combat would indicate which ship fired it.
Title: Re: Cruisers in Aces High
Post by: Arlo on August 29, 2013, 11:13:19 AM
I know the Japanese at the very least used colored dye in their shells so that the splash in ship-to-ship combat would indicate which ship fired it.

Most navies in WWII used splash colors to indicate which ship. That would be useless coding in AHII. If you're suggesting splash colors to indicate which turret then that wasn't how they were used and I, personally, would rather have coincidence rangefinders. It would be much more efficient for the gunners. The scouts on a cruiser or battleship were mainly for finding other fleets rather than range-finding for the guns.
Title: Re: Cruisers in Aces High
Post by: jeffdn on August 29, 2013, 11:23:46 AM
Most navies in WWII used splash colors to indicate which ship. That would be useless coding in AHII. If you're suggesting splash colors to indicate which turret then that wasn't how they were used and I, personally, would rather have coincidence rangefinders. It would be much more efficient for the gunners. The scouts on a cruiser or battleship were mainly for finding other fleets rather than range-finding for the guns.

I'm not really advocating for anything either way, just throwing it out there, based on my studies of warfare during the time period. I mostly just fly fighters, generally for buff hunting or dogfighting, and rarely off CVs. I don't think I'd ever even be a spotter, much less a naval gunner.
Title: Re: Cruisers in Aces High
Post by: Arlo on August 29, 2013, 11:30:55 AM
I'm not really advocating for anything either way, just throwing it out there, based on my studies of warfare during the time period. I mostly just fly fighters, generally for buff hunting or dogfighting, and rarely off CVs. I don't think I'd ever even be a spotter, much less a naval gunner.

To each their own when it comes to fun in AHII (the beauty of it, I say). I figured since you had a recommendation you also had an interest. You should try CV ops more. It adds (IMO).

 :salute :cheers:
Title: Re: Cruisers in Aces High
Post by: jeffdn on August 29, 2013, 12:45:48 PM
To each their own when it comes to fun in AHII (the beauty of it, I say). I figured since you had a recommendation you also had an interest. You should try CV ops more. It adds (IMO).

 :salute :cheers:

I'm in the Alchemists, so sometimes I'll follow flakhapy (reluctantly) off a CV. Maybe I'll practice some gunnery offline and give it a shot. :salute
Title: Re: Cruisers in Aces High
Post by: RotBaron on August 29, 2013, 04:55:40 PM
:airplane: Now comes the part that no one is going to like but I think it would add to the game! Remove the ability of directing fire on a target by "clicking" on a map! Then you would have use for the float plane and a gunner on the ship at the same time. As it stands now, I can sneak a CV group close to shore, white flag a town and deack, launch a LVT and capture the place by myself. I have never done that, but have a squad member who has done it on more than one occasion. Again as in my post, you would have to eliminate icons and dar targets for the scout aircraft to make it fair!


I have done it on only a couple occasions, and failed many many times. It takes usually several things to come together. I never set out with the intention of doing this by myself, but if no one responds when I put the call out, I up the deacker myself. After the guns are down, then I spawn the lvt. What needs to come together are a lack of paying attention, and their strats having been hit...
Title: Re: Cruisers in Aces High
Post by: CASHEW on August 30, 2013, 05:56:56 PM
I think its a great idea!!  :salute
Title: Re: Cruisers in Aces High
Post by: wpeters on September 01, 2013, 04:58:28 PM

So instead of clicking on a map perhaps the guns slave to the most recent smoke grenade? or a grenade dropped from a .wingman?  Sorta like that? 


+++1+++


Also eleminate dar and radar on the plane