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General Forums => Wishlist => Topic started by: chaser on August 25, 2013, 10:23:57 PM

Title: Trinity
Post by: chaser on August 25, 2013, 10:23:57 PM
Can we puuuhhhlease have this map back? By far the most fun map in here. Hate seeing it out of the rotation.
Title: Re: Trinity
Post by: Zacherof on August 25, 2013, 10:31:12 PM
Better get your fireproof suit on bruh


But im +1 if a few things are changed
Title: Re: Trinity
Post by: chaser on August 25, 2013, 11:07:57 PM
I've got it on  :rock

HTC already fixed what was the biggest complaint, which was that it was "unwinnable" and stayed up to long. Maps are limited to a week now.
Title: Re: Trinity
Post by: Chalenge on August 25, 2013, 11:35:01 PM
Uh, Chaser, people complained when it was around for a week.
Title: Re: Trinity
Post by: guncrasher on August 25, 2013, 11:43:12 PM
I've got it on  :rock

HTC already fixed what was the biggest complaint, which was that it was "unwinnable" and stayed up to long. Maps are limited to a week now.

it's been one week for a while now.  trinity was always around for a week every week.


semp
Title: Re: Trinity
Post by: Mano on August 25, 2013, 11:54:15 PM
(http://fc05.deviantart.net/fs70/f/2010/129/a/6/Chuck_norris_approves_gif_by_merovech1.gif)




 :aok

+1
Title: Re: Trinity
Post by: jeffdn on August 26, 2013, 09:55:54 AM
it's been one week for a while now.  trinity was always around for a week every week.


semp

Yeah, but so is Compello.
Title: Re: Trinity
Post by: R 105 on August 26, 2013, 10:23:16 AM
 :aok
Can we puuuhhhlease have this map back? By far the most fun map in here. Hate seeing it out of the rotation.
Title: Re: Trinity
Post by: Dragon Tamer on August 26, 2013, 10:27:56 AM
The 30k mountains need to go first. HTC said that it was being edited to fix this issue.
Title: Re: Trinity
Post by: earl1937 on August 26, 2013, 01:53:23 PM
Can we puuuhhhlease have this map back? By far the most fun map in here. Hate seeing it out of the rotation.
:airplane: +100! Trinity and Compello are my two favorite maps in this game, with Greebo's "Crater" a very close 3rd. With those three maps, you have so many options as an attacking force, or if you like, always a "furball" around!
Now if we can just get catapults installed on the cruiser for observation aircraft, which can guide gunners shelling cities and bases, gosh, we'll be in "high cotton then"!
Title: Re: Trinity
Post by: Mano on August 26, 2013, 02:47:28 PM
Did someone say catapult again?




PULL !


I like that idea too! Might be easier to take off when someone has to turn the boat.

+1



 :D
Title: Re: Trinity
Post by: TDeacon on August 26, 2013, 03:58:02 PM
Can we puuuhhhlease have this map back? By far the most fun map in here. Hate seeing it out of the rotation.

+1  :aok

BTW, the 30K mountains did have the advantage of creating locations where combat was forced to occur at high altitudes (i.e., if you dived to the deck you either hit a mountain or were trapped in a valley).  I always considered this a good thing, as it provided an occasional counter to the tendency in AH is for combat to occur at (or move to) low altitudes, which in turn gives undue advantage to low-altitude fighters.  In any case, the 30K mountains surrounding TT should be retained.  

MH
Title: Re: Trinity
Post by: guncrasher on August 26, 2013, 04:57:00 PM
:airplane: +100! Trinity and Compello are my two favorite maps in this game, with Greebo's "Crater" a very close 3rd. With those three maps, you have so many options as an attacking force, or if you like, always a "furball" around!
Now if we can just get catapults installed on the cruiser for observation aircraft, which can guide gunners shelling cities and bases, gosh, we'll be in "high cotton then"!

wrong there was 3 options.  attack one single base in the north or one in the south or gv at 135 or a1.  that was it.   and you needed everybody in country to attack either airplane base since everybody on the enemy was defending it.  in wasnt unusual to see 40 and 50 players per side around a single base.



semp
Title: Re: Trinity
Post by: Dragon Tamer on August 26, 2013, 06:12:34 PM
In any case, the 30K mountains surrounding TT should be retained.  

MH

Agreed.
Title: Re: Trinity
Post by: Zoney on August 26, 2013, 06:38:01 PM
Puuuuuhhhhhhhhhhhhhhhhhllllll lllleeeeeeeeeezzzzzeeeeeeeeee eeeeee bring it back, as is.  There were people higher than me when it was up.
Title: Re: Trinity
Post by: The Fugitive on August 26, 2013, 08:54:56 PM
+1  :aok

BTW, the 30K mountains did have the advantage of creating locations where combat was forced to occur at high altitudes (i.e., if you dived to the deck you either hit a mountain or were trapped in a valley).  I always considered this a good thing, as it provided an occasional counter to the tendency in AH is for combat to occur at (or move to) low altitudes, which in turn gives undue advantage to low-altitude fighters.  In any case, the 30K mountains surrounding TT should be retained.  

MH

Thats the key phrase. very rarely did you run into a fight up there. This is why the map was so stagnate. Once one of the "night crews" got a good foot hold across those mountains you saw a lot more action. But until then it was the same old 3 places to fight.

Losing the mountains, or at least knocking them down to a 1000 feet or two would make the map much more playable.
Title: Re: Trinity
Post by: TDeacon on August 27, 2013, 10:51:44 AM
wrong there was 3 options.  attack one single base in the north or one in the south or gv at 135 or a1.  that was it.   and you needed everybody in country to attack either airplane base since everybody on the enemy was defending it.  in wasnt unusual to see 40 and 50 players per side around a single base.

semp

You are forgetting CV-supported invasions.  Back in the days of AH-1 they were quite common, with constantly growing beachheads of 10 and more bases.  Maybe the play syle nowadays is different?

MH
Title: Re: Trinity
Post by: TDeacon on August 27, 2013, 10:55:08 AM
Thats the key phrase. very rarely did you run into a fight up there. This is why the map was so stagnate. Once one of the "night crews" got a good foot hold across those mountains you saw a lot more action. But until then it was the same old 3 places to fight.

Losing the mountains, or at least knocking them down to a 1000 feet or two would make the map much more playable.

I meant "occasional" in terms of physical area (over the mountains), not that it rarely happened; bad choice of words on my part.  I used to cruise around up there, and somebody would always come along.  Of course I was playing in US prime time, but still, that's when most of us play. 
Title: Re: Trinity
Post by: kilz on August 27, 2013, 12:22:31 PM
i remember in the day when Trinity came out. it was the map of all maps and everyone wanted that map in the ONE ARENA THAT WE HAD.

I whine and whine and whine after they took trinity away. year after year i jumped in on every post about trinity.

when they first brought it back from death everyone was happy to see it. now everyone whines about it. (cant make anyone happy here)

i know it has flaws but i still love the map.

Quote
Losing the mountains, or at least knocking them down to a 1000 feet or two would make the map much more playable.

i agree with Fugi lower the mountains that separate the countries and things would be easier and better for game play. however i think they should still be around 5k and leave TT the way it is. no more gamey carpet bombing
Title: Re: Trinity
Post by: Rich46yo on August 27, 2013, 12:47:34 PM
Why not just call it "A1"?
Title: Re: Trinity
Post by: Lusche on August 27, 2013, 12:56:45 PM
however i think they should still be around 5k and leave TT the way it is. no more gamey carpet bombing


Does it matter? Ever since trinity came back, TT was always empty. TT usage on trinity died in late 2006.
Title: Re: Trinity
Post by: Zacherof on August 27, 2013, 04:29:50 PM
i remember in the day when Trinity came out. it was the map of all maps and everyone wanted that map in the ONE ARENA THAT WE HAD.

I whine and whine and whine after they took trinity away. year after year i jumped in on every post about trinity.

when they first brought it back from death everyone was happy to see it. now everyone whines about it. (cant make anyone happy here)

i know it has flaws but i still love the map.

i agree with Fugi lower the mountains that separate the countries and things would be easier and better for game play. however i think they should still be around 5k and leave TT the way it is. no more gamey carpet bombing
:aok
Title: Re: Trinity
Post by: The Fugitive on August 27, 2013, 05:09:28 PM
You are forgetting CV-supported invasions.  Back in the days of AH-1 they were quite common, with constantly growing beachheads of 10 and more bases.  Maybe the play syle nowadays is different?

MH

Very much so, I think that is what killed play on Trinity.

Trinity was a mission planners map. If you planned a good mission, or a number of them with extra squads it was a fun map because there was so much room to draw attacks and faints one way or another.  Once you got over the mountains and created that beach head there it was even more intense.

I think if they removed the A10 spawn fight, A1 spawn fight, and A135 spawn fights you would see TT be reborn. Lower the mountains so that the newbs who can't do much more than attack NOE have a way over then to hit more than the few spots available  and I think it could be a good map again.

Much like Mindanao game play changes but if the maps don't they will become un-playable. Mindanao comes up and all the tankers groan. HTC may not like it, but I think they could hire a guy to do nothing but work maps and the poor guy would be overwhelmed. 
Title: Re: Trinity
Post by: LCADolby on August 27, 2013, 05:13:40 PM
Lower the mountains 10k then I'm all for it.
Title: Re: Trinity
Post by: TDeacon on August 27, 2013, 05:45:59 PM

Does it matter? Ever since trinity came back, TT was always empty. TT usage on trinity died in late 2006.

As I have suggested in about 5 different posts, it was always empty because it lacked the "I am here" factor.  Substitute a VBase for that factory complex in the center (doesn't matter which country owns it), and the problem is solved.  Say nobody is yet in Trinity TT.  You up a GV, spawn to the TT center, drive the short distance into range of the central VBase, and it begins to flash.  To pass the time, start blowing things up.  Judging by what happens on the rest of the map, someone will appear, and BINGO, TT is no longer empty.  There is a synergy to this process...

MH
Title: Re: Trinity
Post by: TDeacon on August 27, 2013, 05:53:50 PM
Very much so, I think that is what killed play on Trinity.

Trinity was a mission planners map. If you planned a good mission, or a number of them with extra squads it was a fun map because there was so much room to draw attacks and faints one way or another.  Once you got over the mountains and created that beach head there it was even more intense.

I think if they removed the A10 spawn fight, A1 spawn fight, and A135 spawn fights you would see TT be reborn. Lower the mountains so that the newbs who can't do much more than attack NOE have a way over then to hit more than the few spots available  and I think it could be a good map again.

Much like Mindanao game play changes but if the maps don't they will become un-playable. Mindanao comes up and all the tankers groan. HTC may not like it, but I think they could hire a guy to do nothing but work maps and the poor guy would be overwhelmed.  

Being a furball type, I am not familiar with the typical mission, but I frequently see successful CV invasions on the other maps (like Compello).  Are you saying that these no longer occured on Trinity?  If not, perhaps the majority of Trinity players were happy with the existing Trinity game play, and the small group of 10 or so Forum posters complaining about the map were not typical.  

BTW, the spawn fights were fun; leave them in.  TT is just an additional option, and with the center VBase added, can be busy again.  

MH.  
Title: Re: Trinity
Post by: The Fugitive on August 27, 2013, 06:53:35 PM
Being a furball type, I am not familiar with the typical mission, but I frequently see successful CV invasions on the other maps (like Compello).  Are you saying that these no longer occured on Trinity?  If not, perhaps the majority of Trinity players were happy with the existing Trinity game play, and the small group of 10 or so Forum posters complaining about the map were not typical.  

BTW, the spawn fights were fun; leave them in.  TT is just an additional option, and with the center VBase added, can be busy again.  

MH.  


I'm a fighter guy too. I use to do lots of missions, back where you could count on a fight being there. Now very few defend, and base attacks are smash a grabs. Should a defense pop up the attackers disappear.... eeerr die  :noid and move someplace else for easy pickin's and to avoid fighting for the base. Cv attacks are much the same all or nothing. If they don't get it before the line of dive bombing lancs sink the CV the attack moves on. Trinity only had a few CVs and they took forever to move into position. So once they were sunk CV ops were done for the night.

The spawn fight may have been fun, but it is what kills TT. You can only have a limited number of tanks at those spawn points (10 guys shooting at the same spawning tank each time Woo whoo!  :rolleyes: Move more than double the numbers to TT and you have a much better chance of finding spots to shot from to get some action. Look at the TT on the NDisles map. It is much the same as the one on Trinity so I would expect the same type of fights.... if you can get the people there.

I have no idea why Trinity was removed. I highly doubt it was because 10 people kept crying on the BBS about it. I do know when ever that map was up you could count on at least one new thread to start and quickly load up with posts about having the "stinkin Trinity map again!" Maybe HTC observed number drops in players when that map was up, maybe HTC decided it was no longer "fair" for the game play style that is in the Mains these days. Who knows...... well HTC knows  :noid but for what ever reason it was removed.
Title: Re: Trinity
Post by: MrGeezer on August 27, 2013, 07:09:44 PM
please bring back Trinity--as it was.

Title: Re: Trinity
Post by: caldera on August 27, 2013, 07:30:24 PM
Quote
There is a synergy to this process...


(http://i343.photobucket.com/albums/o460/caldera_08/synergydemotivator.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/synergydemotivator.jpg.html)
Title: Re: Trinity
Post by: SmokinLoon on August 27, 2013, 07:41:39 PM

Does it matter? Ever since trinity came back, TT was always empty. TT usage on trinity died in late 2006.

I think the best thing HTC could do to Trinity is to spread the gv spawn points about 6k apart at V135, then dump a bunch of gv spawn points in to TT, allow for one of each country's bases to be captured and the other unable to be captured.  TT has one of the best battlefields for tanks in AH, 'tis a shame the fiasco circle jerk at V135 killed it.

I say put the mountains around TT to 20k, and the border mountains between the three sides to about 10k.  Oh, and more gv spawn points too!!! 
Title: Re: Trinity
Post by: Lusche on August 27, 2013, 07:51:27 PM
TT has one of the best battlefields for tanks in AH, 'tis a shame the fiasco circle jerk at V135 killed it.

I don't think 135 killed it, at least not directly, as V135 had always been there before.
It's just the long interruption that killed TT. When Trinity came back after a long break, too many players had never played in the old TT and thus they didn't know of it and thus didn't have the idea to spawn into the 'empty' center.
I was there on the very first moments of Trinity's return, full of joy I spawned directly into TT expecting a revival of the old glory... and found myself almost alone with only about half a dozen other guys, without exception all old AH players. The rest of the population were just going "what is a tank town???" ...

And you know, if nobody is there, nobody goes there, just like the great tank town area on Montis, which never had seen any action at all.  :(
Title: Re: Trinity
Post by: icepac on August 28, 2013, 09:57:34 AM
I wonder if the maker of the craterma map can raise the mountains around tanktown to 30,000+ feet?
Title: Re: Trinity
Post by: matt on August 28, 2013, 10:01:46 AM
 :aok
Title: Re: Trinity
Post by: TDeacon on August 28, 2013, 10:38:06 AM
I'm a fighter guy too. I use to do lots of missions, back where you could count on a fight being there. Now very few defend, and base attacks are smash a grabs. Should a defense pop up the attackers disappear.... eeerr die  :noid and move someplace else for easy pickin's and to avoid fighting for the base. Cv attacks are much the same all or nothing. If they don't get it before the line of dive bombing lancs sink the CV the attack moves on. Trinity only had a few CVs and they took forever to move into position. So once they were sunk CV ops were done for the night.

Interesting observation.  Now that you mention it, I have seen this a number of times, including with GVs attacking a base.  When the first wave dies, they give up.  Why?  Defenders were still there, and the fights were good.  Maybe they don’t like fights…

The spawn fight may have been fun, but it is what kills TT.
<snip>

FYI I have had interesting GV battles with just 1 or 2 opponents, in Trinity TT, when the front line was at that intermediate base on the “lower left”. It had those hills to the west and generally interesting terrain elevations.   So numbers are not necessary, although they may add an extra dimension.  I hope that if HTC reads these posts, and if they plan to do some minor mods to Trinity, that they act on my suggestion to replace the TT center building cluster with an owned VBase for that “I am here” factor.  Then even one opponent would be OK from my perspective.  Probably there would be several though, given what typically happens when a side notices one of their bases is being attacked by GVs.  

MH
Title: Re: Trinity
Post by: TDeacon on August 28, 2013, 10:50:05 AM
<deleted double post>
Title: Re: Trinity
Post by: TDeacon on August 28, 2013, 11:01:21 AM
I think the best thing HTC could do to Trinity is to spread the gv spawn points about 6k apart at V135, then dump a bunch of gv spawn points in to TT, allow for one of each country's bases to be captured and the other unable to be captured.  TT has one of the best battlefields for tanks in AH, 'tis a shame the fiasco circle jerk at V135 killed it.

I say put the mountains around TT to 20k, and the border mountains between the three sides to about 10k.  Oh, and more gv spawn points too!!! 

I suppose that if you removed all the popular GV sites on Trinity, GVers would be forced to go to TT if they wanted to GV.  IMHO, however, it is better to add addtional opportunities, and leave the existing ones there.  I mean some people liked V135, and if they want to spend their $15/month on it; it's fine with me. 

Instead, what do you think of my oft-expressed idea of putting a VBase in the center of TT, close by those multiple spawn points?  Wouldn't that attract people to TT, without eliminating other venues? 

BTW, why lower the TT mountains to 20K?  You certainly don't *want* more attack aircraft griefers in TT, do you?  The attack AC have plenty of opportunities to bomb GVs elsewhere, and TT is supposedly there to allow use of tanks, including expensive perk tanks, without undue interference. 

MH
Title: Re: Trinity
Post by: Volron on August 28, 2013, 11:01:29 AM

(http://i343.photobucket.com/albums/o460/caldera_08/synergydemotivator.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/synergydemotivator.jpg.html)


 :rofl
Title: Re: Trinity
Post by: TDeacon on August 28, 2013, 11:02:25 AM
I don't think 135 killed it, at least not directly, as V135 had always been there before.
It's just the long interruption that killed TT. When Trinity came back after a long break, too many players had never played in the old TT and thus they didn't know of it and thus didn't have the idea to spawn into the 'empty' center.
I was there on the very first moments of Trinity's return, full of joy I spawned directly into TT expecting a revival of the old glory... and found myself almost alone with only about half a dozen other guys, without exception all old AH players. The rest of the population were just going "what is a tank town???" ...

And you know, if nobody is there, nobody goes there, just like the great tank town area on Montis, which never had seen any action at all.  :(

"Knowing of it" would be irrelevant if they put a VBase in the center of Trinity TT, as I have posted previously.  The proposed solution exists...

MH
Title: Re: Trinity
Post by: TDeacon on August 28, 2013, 11:03:33 AM
I wonder if the maker of the craterma map can raise the mountains around tanktown to 30,000+ feet?

+1   :aok 

MH
Title: Re: Trinity
Post by: Chilli on August 28, 2013, 04:39:12 PM
BIG FAT - 1

It took tons of evidence of the detrimental effects that Trinity was having on its consumers, before the map was taken out of rotation.  Imagine if the "fixes" suggested in the mountains actually fixes nothing.  Yeah, I said it.  The main problem with Trinitity was that it DOMINATED the rotation.  Imagine what a bust it would be to expend time, resources and energy to "fix" something .... just to go right back to the drawing board.

Give smaller maps a longer life, through either mandatory reasonable minimum run time (where a map reset is overuled if that minimum time has not been met when the war was won), or some other map life leveling mechanism (such as movalble war requirements).

Under those conditions, and an objective look at what "fixes" Trinity, then maybe .....

Besides, wasn't that the map where veteran tankers dangled from the edge of cliffs to snipe spawning vehicles (which had no defense because their rounds couldn't reach or elevate the turrets to return fire)?   <<<<<<<  Yeah.......  maybe that is what was REALLY so great...... :rolleyes:

All in all, Trinity was a beautiful piece of work.  Kudos to the creator of the map.  It really was a shame that it had issues that became a drag to the average customer.  It would be wonderful if the majority of customers were able to get the benefit that the creator had in mind when they first sat down, but the downfalls must be addressed properly first.  Is the effort worth it?  I would say yes, but I don't have to pay folks to do it, nor do I have to face its consequences.

As far as I am concerned HTC is quite aware of all of the above, and repeated badgering without offering any new solutions is a bit narrow minded.  How many more new things have been added to the game since Trinity left?  Where do you really want your gaming experience to go? 

Title: Re: Trinity
Post by: SmokinLoon on August 28, 2013, 04:46:39 PM
I suppose that if you removed all the popular GV sites on Trinity, GVers would be forced to go to TT if they wanted to GV.  IMHO, however, it is better to add addtional opportunities, and leave the existing ones there.  I mean some people liked V135, and if they want to spend their $15/month on it; it's fine with me. 

Instead, what do you think of my oft-expressed idea of putting a VBase in the center of TT, close by those multiple spawn points?  Wouldn't that attract people to TT, without eliminating other venues? 

BTW, why lower the TT mountains to 20K?  You certainly don't *want* more attack aircraft griefers in TT, do you?  The attack AC have plenty of opportunities to bomb GVs elsewhere, and TT is supposedly there to allow use of tanks, including expensive perk tanks, without undue interference. 

MH

I understand fully the attraction of the circle jerk types to the V135 spawn points: insta-action and the distinct ability to quickly and easily get in to an advantageous to camp (otherwise known as circle jerking).  If gv's spawn 3000-5000 yards apart (or more), then the chance of broadening the spectrum on the battlefield is much more probable.  Instead of who can camp who first, the battle becomes that of which gun reloads faster, which main gun sight is more advantageous, which AP round is better at long ranges, which chassis can move between point A and B fastest, and ultimately which player has the better patience and aim.  If there are 3-6 spawn points in to TT for each country and those spawn points offer just enough distance between each side to offer visuals but yet be out of legit shooting distance, vs the V135 1 spawn point for 2 sides that basically spawn in face to face... ... ... it isn't difficult draw the picture as to what could happen at the Trinity TT.   

I suggested 20k for the mountains around TT for 1 simple reason: to allow those tank killers entry if they want to waste the time.  Very few people are going to take a heavy bomber up that high in hopes to carpet bomb a few gv's.  However, if a person takes up a Mossi, IL-2, Stuka G-2, Hurricane IID, A20, etc, then why not at least allow for those fellows to put the time in to get to 20k?  It is just a thought, my heart wont be broken if the mountains are 30k.  With the M18 on the roster it isnt like one of the sooper tanks can run away.   :aok
Title: Re: Trinity
Post by: SirNuke on August 28, 2013, 05:15:02 PM
No.

What about HTC creates a gv arena so you little tanks can spawncamp each other in peace?
Title: Re: Trinity
Post by: Mano on August 28, 2013, 08:24:24 PM
No.

What about HTC creates a gv arena so you little tanks can spawncamp each other in peace?

I would be in favor of a separate tank arena. Then the planes could fight other planes in peace  :D
Think of how much time the GV'ers spend taking down ords when the bomb t's won't leave the tank battle alone.

Just a thought!


 :salute
Title: Re: Trinity
Post by: MK-84 on August 28, 2013, 08:57:46 PM
I would be in favor of a separate tank arena. Then the planes could fight other planes in peace  :D
Think of how much time the GV'ers spend taking down ords when the bomb t's won't leave the tank battle alone.

Just a thought!


 :salute

     I really like to GV.  I don't think I would ever do it on a GV only map.  Having airplanes overhead, including enemy, adds to my immersion in the game and to my enjoyment. I know that I can hide under trees to mask my icon, and I really like trying to take out a strafing aircraft, or turning to face an il2 or ju87 to point my frontal armor against their attack.  I like friendly aircraft radioing enemy positions.  I even like storch's bringing supplies out and marking enemies with their smoke grenades (I initially thought this was a stupid idea)  I like tanking with airplanes included.  Yes, even when I get bombed.  (again hide under a tree) <--thats a hint ;)
     The only exception would be a very few players who specifically single out perked GV's to bomb just to grief them.  They do not care about gaining perks, or strategy, or winning the war, or anything other than a quest to take perks from another player simply because they can.  I've even heard these same individuals also like to <Salute> the victim every time this happens. :rolleyes That in AH is a very small occurrence because most players are mature enough to understand there is an actual person playing on the other end.  The result is that its no big deal and I want airplanes zipping overhead as I tank.
Title: Re: Trinity
Post by: kilz on August 29, 2013, 10:50:09 AM
it was always empty because it lacked the "I am here" factor.

maybe its because you havent been around long enough. TT on Trinity has the busiest spot on that map back in the day. even furballers had to land and join in on the fun. i remember seeing close to a 100 people in that town
Title: Re: Trinity
Post by: TDeacon on August 29, 2013, 11:18:42 PM
As I have suggested in about 5 different posts, it was always empty because it lacked the "I am here" factor.  Substitute a VBase for that factory complex in the center (doesn't matter which country owns it), and the problem is solved.  Say nobody is yet in Trinity TT.  You up a GV, spawn to the TT center, drive the short distance into range of the central VBase, and it begins to flash.  To pass the time, start blowing things up.  Judging by what happens on the rest of the map, someone will appear, and BINGO, TT is no longer empty.  There is a synergy to this process...

MH

maybe its because you havent been around long enough. TT on Trinity has the busiest spot on that map back in the day. even furballers had to land and join in on the fun. i remember seeing close to a 100 people in that town

I know that it used to be busy years ago.  The problem I was trying to address is that it hadn't been that way recently.  My suggestion would almost certainly fix that, so why not support the suggestion?  (That goes for Lusche too, who for some reason ignores it, repeatedly and mindlessly implying that nothing can be done...).  

BTW, I have been "around" AH since at least 2004, and predecessor games since 1988/89 or so.  

MH
Title: Re: Trinity
Post by: Lusche on August 29, 2013, 11:53:49 PM
 (That goes for Lusche too, who for some reason ignores it, repeatedly and mindlessly implying that nothing can be done...).  


Now that's nice. I didn't say anything like that in this thread, but feel free to ignore my mindless postings in the future. :aok
Title: Re: Trinity
Post by: The Fugitive on August 30, 2013, 08:19:52 AM
I know that it used to be busy years ago.  The problem I was trying to address is that it hadn't been that way recently.  My suggestion would almost certainly fix that, so why not support the suggestion?  (That goes for Lusche too, who for some reason ignores it, repeatedly and mindlessly implying that nothing can be done...).  

BTW, I have been "around" AH since at least 2004, and predecessor games since 1988/89 or so.  

MH

Personally I don't support your idea.because it is a map rework that isn't needed. Greebos New map as well as NDisles have no v base in its center to alert any one that someone is there yet both are very popular.

Trinity has the other spawns that, well let face it are a bit lop sided and there is less.chance of getting killed than there is on a tank town with room to maneuver.
Title: Re: Trinity
Post by: TDeacon on August 30, 2013, 10:02:10 AM
Personally I don't support your idea.because it is a map rework that isn't needed. Greebos New map as well as NDisles have no v base in its center to alert any one that someone is there yet both are very popular.

Firstly, thanks for the feedback.  However, the fact that Trinity TT had been empty proves that some sort of solution is “needed”.  I don't recall whether you GV much, but I guarantee you that if one spawns near an enemy VBase on any map, a defender shows up 9 times out of 10.  My idea puts the VBase near the central Trinity spawns, thus practically guaranteeing this dynamic. 

BTW, if there were an easier way to fix this particular issue, not involving map changes, I would certainly consider it favorably. 

Trinity has the other spawns that, well let face it are a bit lop sided and there is less.chance of getting killed than there is on a tank town with room to maneuver.

Good point as to why.  However, note that my idea would work independently of these other factors, which is the ideal for any solution. 

MH
Title: Re: Trinity
Post by: TDeacon on August 30, 2013, 10:19:29 AM

Now that's nice. I didn't say anything like that in this thread, but feel free to ignore my mindless postings in the future. :aok

Ah, a partial response at least…  I apologize for the “mindlessly implying”; clearly you are a very intellectual and logical individual.  However, consider the following typical sequence:

1)   Player A posts issue.
2)   Player B suggests solution.
3)   Player C agrees that issue exists, and explains why, but ignores proposed solution.  
4)   Rinse and repeat…

For example:

I don't think 135 killed it, at least not directly, as V135 had always been there before.
It's just the long interruption that killed TT. <snip>

And you know, if nobody is there, nobody goes there, just like the great tank town area on Montis, which never had seen any action at all.  :(

However, whether you see my point or not, I admit I shouldn't have said that. 

MH
Title: Re: Trinity
Post by: kilz on August 30, 2013, 12:23:29 PM
maybe i will break down and learn mapping again and redo trinity who knows. god knows i dont fly anymore might as well just to give me something to do