Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: Mongoose on August 25, 2013, 11:22:19 PM

Title: Playernames with numbers
Post by: Mongoose on August 25, 2013, 11:22:19 PM
  Sometimes, on those very rare occasions when I get a kill, the buffer will read "You have killed playername #1".  Now I can understand why this happens when I shoot down a bomber that is part of a formation, but why does it happen when I shoot down a single fighter?
Title: Re: Playernames with numbers
Post by: Wiley on August 25, 2013, 11:30:55 PM
#1 is the first kill of the sortie.  #2 is the second kill, etc.

A sortie begins when you launch, and ends when you .ef or get shot down and wind up back in tower.

Wiley.
Title: Re: Playernames with numbers
Post by: Bizman on August 26, 2013, 01:06:22 AM
When that feature was launched I was equally puzzled. Actually, I didn't notice the kill #1 in a tight furball, so kill #2 seemed very weird. How could I possibly kill the same guy twice many minutes away from the neares enemy field?  :headscratch: Until I found out by expanding the text buffer that #1 had a different name than #2. Very understandable for us with rare kills per sortie.
Title: Re: Playernames with numbers
Post by: Babalonian on August 26, 2013, 03:16:09 PM
To add the to confusion, there can be players whos names may be all numbers (new trial accounts).  Btu the #_ is the current kill count on your sortie.  If you have more than #2 when you land, you get your name in lights.

Title: Re: Playernames with numbers
Post by: Mongoose on August 26, 2013, 09:07:20 PM
  Ok.  I don't see it all the time.  Maybe I need to expand my text buffer.  I will check next time I manage to make a kill.  Which might be some time, the way that I shoot. 
Title: Re: Playernames with numbers
Post by: BaldEagl on August 27, 2013, 12:16:39 AM
To add the to confusion, there can be players whos names may be all numbers (new trial accounts).  Btu the #_ is the current kill count on your sortie.  If you have more than #1 when you land, you get your name in lights.


Fixed.
Title: Re: Playernames with numbers
Post by: Babalonian on August 27, 2013, 03:04:21 PM
  Ok.  I don't see it all the time.  Maybe I need to expand my text buffer.  I will check next time I manage to make a kill.  Which might be some time, the way that I shoot. 

Since you seem newer than your forum ID lets on, I'll lay down some basics you may not know. 

If you succesfuly registered even one hit on an enemy, but someone else scored more damage and killed them, your text buffer will inform you of an assist made against the player you just shot down (no #s). 

If you shoot a friendly, your text buffer will inform you immediatley (the text is a new feature, the one that shoots you for shooting a friendly isn't)

If you shoot an enemy and score the most damage, when that enemy is finaly shot down (crashes, bails or explodes) you will receive the text buffer messages you're looking for.  (Fatal blow or not, IE: you shoot the cons left wing with fourty-.50cals, 5minutes later someone else shoots another five into the same wing and it seperates, if you're still alive on the same sortie you will most likely receive the kill credit (no promises  :aok ))

Thank you Eagl, probabley intended equal to or greater.
Title: Re: Playernames with numbers
Post by: rpm on August 31, 2013, 07:12:20 AM
To add the to confusion, there can be players whos names may be all numbers (new trial accounts).  Btu the #_ is the current kill count on your sortie.  If you have more than #2 when you land, you get your name in lights.


To muddy the waters more there are Squads that go with numerical names. Tunes1 and Tunes2 are one I can think off offhand.