Aces High Bulletin Board

General Forums => Wishlist => Topic started by: CASHEW on August 30, 2013, 04:28:16 AM

Title: Aircraft System failures
Post by: CASHEW on August 30, 2013, 04:28:16 AM
Many players, as well as me like when realism is added to the game.. :airplane: like wind or better damage modeling Although there will be bugs, :headscratch: they get worked out over time. Anyways it would be a great add to the game if you could have on rare occasion.. :aok Failures of your aircrafts components because it was surly not unheard of during war nor is it today. When I say this I mean. Like a landing gear not deploying... hydraulics quit working.. engine dies those are few of many examples but would this sound like a decent idea?  :salute
Title: Re: Aircraft System failures
Post by: 2cap on August 30, 2013, 06:02:50 AM
All you have to do is every tenth sortie.. up, fly for 20 minutes, turn off engine and ditch.  Wish granted. :rolleyes:

-1
Title: Re: Aircraft System failures
Post by: Karnak on August 30, 2013, 07:11:32 AM
I think this is likely adequately simulated by internet disconnects already.  :p

In a competitive PvP game it is not good to have random, completely uncontrolled events that determine the winner of a fight.
Title: Re: Aircraft System failures
Post by: gyrene81 on August 30, 2013, 08:54:29 AM
some things that at first seem to be "eureka!!!" are actually...

(http://4.bp.blogspot.com/-S5wsSLxdihI/T_S7UX-L0fI/AAAAAAAASqs/dvmH1tXOQuk/s400/0001.jpg)
Title: Re: Aircraft System failures
Post by: hammer on August 30, 2013, 09:54:11 AM
I think this is likely adequately simulated by internet disconnects already.  :p

Agreed.
Title: Re: Aircraft System failures
Post by: TDeacon on August 30, 2013, 10:25:59 AM
I think this is likely adequately simulated by internet disconnects already.  :p

In a competitive PvP game it is not good to have random, completely uncontrolled events that determine the winner of a fight.

Like a fighter-bomber trashing your tank in the middle of a tank fight, and knowing their is basically nothing you can do about it ...  (Sorry; I couldn't resist).   :)

MH
Title: Re: Aircraft System failures
Post by: Karnak on August 30, 2013, 10:30:29 AM
Like a fighter-bomber trashing your tank in the middle of a tank fight, and knowing their is basically nothing you can do about it ...  (Sorry; I couldn't resist).   :)

MH
I do understand what you're getting at, but that isn't really random.  Another player, and their bombing skill, is behind it.
Title: Re: Aircraft System failures
Post by: Krusty on August 30, 2013, 10:55:57 AM
Such "features" do not add to realism nor to gameplay. They simply punish players for playing the game. Hitech has said he won't punish players that way.

The point is to pit you and your plane against the enemy and theirs. It's not to pit your random failures against theirs. More skill, less dice-rolling, please. Thanks.
Title: Re: Aircraft System failures
Post by: Butcher on August 30, 2013, 11:11:46 AM
Such "features" do not add to realism nor to gameplay. They simply punish players for playing the game. Hitech has said he won't punish players that way.

The point is to pit you and your plane against the enemy and theirs. It's not to pit your random failures against theirs. More skill, less dice-rolling, please. Thanks.

I agree, just imagine if we were flying in FSO, climbed to 30k and hovered for an hour only to develop engine trouble and your engine dies... I can see dozens rage quitting this game in the matter of hours.
Title: Re: Aircraft System failures
Post by: Saxman on August 30, 2013, 11:14:17 AM
And just imagine if specific reliability issues with particular aircraft were modeled. No one would ever want to take up a Ki-84.

On the other hand, maybe that would actually BALANCE the Dr.I in the WWI arena...
Title: Re: Aircraft System failures
Post by: earl1937 on August 30, 2013, 03:10:19 PM
Many players, as well as me like when realism is added to the game.. :airplane: like wind or better damage modeling Although there will be bugs, :headscratch: they get worked out over time. Anyways it would be a great add to the game if you could have on rare occasion.. :aok Failures of your aircrafts components because it was surly not unheard of during war nor is it today. When I say this I mean. Like a landing gear not deploying... hydraulics quit working.. engine dies those are few of many examples but would this sound like a decent idea?  :salute
:airplane: Next time you fly in here, watch your oil temp and cylinder head temps when doing low speed, full power, vertical maneuvers in a combat situation. I think you will see a difference and I have had to break off a fight, just to get the aircraft moving again to cool down engine. I would like to see a "coolant" hit added to the game, with the associated decay in engine performance, but guess that is asking to much. Seems as though all I get are engine hits and oil all over the windshield! LOL
Title: Re: Aircraft System failures
Post by: Saxman on August 30, 2013, 03:42:48 PM
That's what radiator hits do in liquid-cooled aircraft.
Title: Re: Aircraft System failures
Post by: Tinkles on August 30, 2013, 04:40:35 PM
Many players, as well as me like when realism is added to the game.. :airplane: like wind or better damage modeling Although there will be bugs, :headscratch: they get worked out over time. Anyways it would be a great add to the game if you could have on rare occasion.. :aok Failures of your aircrafts components because it was surly not unheard of during war nor is it today. When I say this I mean. Like a landing gear not deploying... hydraulics quit working.. engine dies those are few of many examples but would this sound like a decent idea?  :salute

Many complain of being killed by the system in terms of auto ack be it 5 inch or 37mm.  This would fall into the same boat.  Also, it would be an excuse to losing. 

While your heart is in the right place, it wouldn't bring what you want. 

-1

Tinkles

<<S>>
Title: Re: Aircraft System failures
Post by: Zacherof on August 31, 2013, 12:56:44 AM
And just imagine if specific reliability issues with particular aircraft were modeled. No one would ever want to take up a Ki-84.

On the other hand, maybe that would actually BALANCE the Dr.I in the WWI arena...
Me thinks ink would take that as just another challenge :P
Title: Re: Aircraft System failures
Post by: ink on August 31, 2013, 02:20:34 AM
Me thinks ink would take that as just another challenge :P

thats too funny as soon as I read what he typed I was like....."the hell I wouldn't"

 :rofl :rofl :rofl :rofl
Title: Re: Aircraft System failures
Post by: aztec on August 31, 2013, 07:11:28 AM
Like a fighter-bomber trashing your tank in the middle of a tank fight, and knowing their is basically nothing you can do about it ...  (Sorry; I couldn't resist).   :)

MH

Like a flak or wirble trashing your plane in the middle of a plane fight and knowing their is basically nothing you can do about it...(not sorry, been waiting for just such an opportunity).  :)
Title: Re: Aircraft System failures
Post by: kvuo75 on August 31, 2013, 08:40:37 AM
:airplane: Next time you fly in here, watch your oil temp and cylinder head temps when doing low speed, full power, vertical maneuvers in a combat situation. I think you will see a difference and I have had to break off a fight, just to get the aircraft moving again to cool down engine. I would like to see a "coolant" hit added to the game, with the associated decay in engine performance, but guess that is asking to much. Seems as though all I get are engine hits and oil all over the windshield! LOL

the reason you saw oil temp go up is wep use..  the engine wont fail, wep just runs out.

we have coolant leaks already, they are radiator hits.
Title: Re: Aircraft System failures
Post by: TDeacon on August 31, 2013, 10:31:19 AM
Like a flak or wirble trashing your plane in the middle of a plane fight and knowing their is basically nothing you can do about it...(not sorry, been waiting for just such an opportunity).  :)

Ha Ha, but your statement is sophistry.  I have *never* been hit by a Wirble without realizing that (by flying low over a VBase or GV fight) that I was putting myself in harms way.  It is completely avoidable (AC approach GVs, not the other way around; just considering the speed differential, GVs are practically stationary), and the whines about wirbles are analogous to those in connection with HOs (which are also completely avoidable).  In contrast, attack AC are completely unavoidable by GVs (AC approach GVs, not the other way around).  It doesn't take much imagination to realize this, and I know my fellow Forum posters aren't stupid (just devious and insincere sometimes).  

MH
Title: Re: Aircraft System failures
Post by: Arlo on August 31, 2013, 10:36:31 AM
Such "features" do not add to realism nor to gameplay. They simply punish players for playing the game. Hitech has said he won't punish players that way.

The point is to pit you and your plane against the enemy and theirs. It's not to pit your random failures against theirs. More skill, less dice-rolling, please. Thanks.

Direct and to the point (as redundant as that sounds). Logical.

This isn't X-Plane 10 Global.
Title: Re: Aircraft System failures
Post by: No9Squadron on August 31, 2013, 11:25:29 AM
I take hytek's point and having worked on a game mod, I completely agree, it is bad for business mainly and bad for beginners of the game.

Having said this I would introduce more random play in other ways.

Weather should affect ground attack, ground attack should be difficult depending on weather. Sometimes the Tigers will dominate, sometimes the Typhs will dominate, free-roaming as it is now causes a certain inevitability to planning missions. Plans should be affected by random events somewhat, affecting the team, but not individual planes or players perhaps. Not sure how you could do this though, but it would be great to see people having to respond to short-term random changes in the balance of the game.

It does seem unrealistic knowing that you can guarantee a 29 will reach alt and all 3 drones will not have engine trouble. In 1945 the 29 was still having teething problems and the way it is used in the game is not how it was used in 1945 always.







Title: Re: Aircraft System failures
Post by: Saxman on August 31, 2013, 02:27:08 PM
I WOULD like to see more weather and environmental effects in the game. Have the clouds better impact visibility (IE, hide icons for aircraft that are in the clouds) more variety in the wind layers and speeds, (ESPECIALLY have variable wind speed with gusts above the "steady" wind speed) up and down drafts, thermals, slipstream and prop wash effects, etc. Something to make the environment feel more "alive" than it is right now.

As for the B-29s, keep in mind that the B-29 IRL was primarily utilizing low-altitude attacks against Japan for tactical reasons, not because of any teething issues. The 29 formations could get to high altitude just fine (in fact as I recall, the engine problems were mostly when the aircraft was on the ground and not getting proper airflow into the cowl). The real problem was they couldn't HIT anything from high altitude because of the jet stream over Japan.