Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Rich46yo on September 07, 2013, 09:18:26 AM
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How hard would it be to tweak the 88mm guns into a long range gun that actually does something?
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Creating the proximity fuse would be easy, giving it the appearance of a 90mm would require a complete new 3D model.
And having proxy fused player controlled puffy ack around bases would suck massively, in my opinion ;)
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I'd like to see the 88mm changed to a battery of three guns, like the bombers are done.
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I'd like to see the 88mm changed to a battery of three guns, like the bombers are done.
:aok
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Naw just the 90mm's. Not the puffy. You dont even need to change the guns, just rename them 90mm. Maybe tweek the firing rate. As long as they have the proximity fuses. We do need long range AA at the airfields and bases, preferably one that actually fills a purpose. I suppose batteries of 88s would be an improvement.
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Naw just the 90mm's. Not the puffy. You dont even need to change the guns, just rename them 90mm. Maybe tweek the firing rate. As long as they have the proximity fuses. We do need long range AA at the airfields and bases, preferably one that actually fills a purpose. I suppose batteries of 88s would be an improvement.
You seem to be confused.
First, HTC is not going to have a graphic of a German 88mm gun firing American 90mm proximity fused rounds. Second, the proximity fuses are player controled puffy ack.
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Or simply implement something that makes the targeting system even remotely realistic for 88.
Like, show the impact point of the round with the chosen range setting and angle. The range setting alone is very demanding and makes hitting the target more of a fluke as it is now. Also make a "release" button which doubles the rotate rate but is so coarse that it cannot be used while shooting.
Maybe it could be done so that if you spawn into a base with unmanned 88s all of them will shoot to the range and point you shoot. If somebody else spawns in the 88, the remaining guns are shared between two gunners and so on. If you switch to AP you will only fire one gun.
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How hard would it be to tweak the 88mm guns into a long range gun that actually does something?
I think 88 should do more damage, at least a little bit more. But I don't want proximity fuses on the 88s. Making it a 90mm would do what exactly? It already kills most tanks I've encountered, so it's effective. So, what would the '90mm upgrade' be good for?
Or simply implement something that makes the targeting system even remotely realistic for 88.
Like, show the impact point of the round with the chosen range setting and angle. The range setting alone is very demanding and makes hitting the target more of a fluke as it is now. Also make a "release" button which doubles the rotate rate but is so coarse that it cannot be used while shooting.
Maybe it could be done so that if you spawn into a base with unmanned 88s all of them will shoot to the range and point you shoot. If somebody else spawns in the 88, the remaining guns are shared between two gunners and so on. If you switch to AP you will only fire one gun.
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I think it would be cool to see the quad 88mms, where when firing puffy they all fire, when firing AP rounds they only shoot 1 at a time.
Tinkles
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Naw just the 90mm's. Not the puffy. You dont even need to change the guns, just rename them 90mm. Maybe tweek the firing rate. As long as they have the proximity fuses. We do need long range AA at the airfields and bases, preferably one that actually fills a purpose. I suppose batteries of 88s would be an improvement.
Some info on that.
http://www.scribd.com/doc/24335977/Fm-4-126-war-Department-coast-Artillery-Field-Manual-antiaircraft-Artillery-service-of-the-Piece-90-Mm-Antiaircraft-Gun-october-2-1942
http://www.scribd.com/doc/103703919/TM9-1653-Data-Transmission-System-M6-1942
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I don't even want the 88's we have now, much less something better.
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I think 88 should do more damage, at least a little bit more. But I don't want proximity fuses on the 88s. Making it a 90mm would do what exactly? It already kills most tanks I've encountered, so it's effective. So, what would the '90mm upgrade' be good for?
I think it would be cool to see the quad 88mms, where when firing puffy they all fire, when firing AP rounds they only shoot 1 at a time.
Tinkles
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IIRC, the German 88mm AA actual destructive capability in terms of "puffy ack" was on the low end of the scale when compared to its contemporaries. Its efficiency came from rate of fire, accuracy/ranging abilities, and its versatility. Not to mention highly trained and proficient crews.
On a similar note, the British 25 Pdr artillery was smaller and less destructive than its contemporaries, but its mobility, simplicity, sighting systems, range, accuracy, and ability to quickly bring to bear its volleys were highly regarding by friend and foe. While many countries went to the 105mm soon after the war started the British stayed with the 25 Pdr (88mm) for reasons listed.
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IIRC, the German 88mm AA actual destructive capability in terms of "puffy ack" was on the low end of the scale when compared to its contemporaries. Its efficiency came from rate of fire, accuracy/ranging abilities, and its versatility. Not to mention highly trained and proficient crews.
On a similar note, the British 25 Pdr artillery was smaller and less destructive than its contemporaries, but its mobility, simplicity, sighting systems, range, accuracy, and ability to quickly bring to bear its volleys were highly regarding by friend and foe. While many countries went to the 105mm soon after the war started the British stayed with the 25 Pdr (88mm) for reasons listed.
I see, thank you sir for the info. Much appreciated :O
I don't even want the 88's we have now, much less something better.
Then don't try to vulch while manned guns are up :aok
Seems to be the #1 mistake of ALL hordes today. Which is what I rely on to get mah killz :)
Tinkles
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I see, thank you sir for the info. Much appreciated :O
Then don't try to vulch while manned guns are up :aok
Seems to be the #1 mistake of ALL hordes today. Which is what I rely on to get mah killz :)
Tinkles
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I don't think we have ever had the pleasure of meeting in the MA so you wouldn't know that I wouldn't lift a finger to take a base 95% of the time, nor do I enjoy vulching. I don't like the 88's because I play Aces High to engage in cartoon aerial combat, not dodge little puffs of cartoon flak from people too scared to lift off the field because their poor Runstang won't have a 15k alt advantage.
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Im not confused at all tho thanks for caring.
The 5" guns on a CV are player controlled, have proximity fuses, and operate independently from auto-puffy. So do all the other manned guns. So does the worthless 88mm, tho with no fuse it aint even worth manning. Really how hard would it be to model an effective player occupied long range AA gun, thats independent of puffy as well, on an airbase. Or any other base for that matter?
Could bombers and fighters fly over bases and remain threat free against AA as long as they were over 3k or 4k in real life? No they couldnt. I see no reason why bombers and jabos should be allowed to take out hangars, free from AA threat, just cause they are bombing or dropping above a few thousand feet. It didnt happen in the war and it shouldnt be modeled that way in the game. Mostly its the bombers Im talking about. Ive seen to many float in at 4K and casually drop cause we have no way to stop them with AA.
The 90mm would add a realistic dimension. Most of all protecting V-bases and Ports where you cant up fighters.
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No, proximity fused rounds are grossly misused as a safe ground to run to. The strength of the 88mm guns, gameplaywise, is that it is almost impossible to hit a maneuvering fighter with them but with practice a bomber going straight and level can be hit. Currently I think it is a bit too hard so I'd like to see them remodeled as three or four gun batteries.
Point and click proximity rounds are much, much too potent and would have a catastrophic effect on gameplay.
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I don't think we have ever had the pleasure of meeting in the MA so you wouldn't know that I wouldn't lift a finger to take a base 95% of the time, nor do I enjoy vulching. I don't like the 88's because I play Aces High to engage in cartoon aerial combat, not dodge little puffs of cartoon flak from people too scared to lift off the field because their poor Runstang won't have a 15k alt advantage.
*sigh*
I fly f4f/fm2s mostly, occassionally the ki84/ki43. I don't go over 8k unless buff hunting.
As of late, my computer has been fighting against me while in Aces High, and due to the 'hoard missions' in AH as of late, I get poor frame rate, and have to leave the arena. I only take up the 88mm when I deem it absolutely necessary (Hangars are down, vulching etc). I don't choose the 88mm to ruin someones day. I understand that, that player flown all this way (however far that may be) to find some sort of combat. However, if they get hit by my 88 round, they obviously flown in a way that made it easy for me to hit them. If they are in a fight, I will leave them be.
Please avoid using such provocative speech in the future, was totally unnecessary sir. :salute :cheers:
No, proximity fused rounds are grossly misused as a safe ground to run to. The strength of the 88mm guns, gameplaywise, is that it is almost impossible to hit a maneuvering fighter with them but with practice a bomber going straight and level can be hit. Currently I think it is a bit too hard so I'd like to see them remodeled as three or four gun batteries.
Point and click proximity rounds are much, much too potent and would have a catastrophic effect on gameplay.
Agreed, 5in is so easy to defend in. At least the 88 is a challenge :cool:
Tinkles
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Please avoid using such provocative speech in the future, was totally unnecessary sir. :salute :cheers:
Tinkles
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My apologies, the Runstang jab was not directed at you specifically. :salute
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Im not talking about 5" guns on CVs. The Potency of the 90mms would all depend on their traverse speed, which I imagine was not all that fast. So fighters would be somewhat safe, and besides, aint it easy just to dive and shoot a gun out?
Not that fighters in WW2 were able to float over airbases waiting to vulch for long stretches just cause they were a few thousand feet in elevation either. Cause they werent. Radar controlled 90mm AA with proximity fuses were lethal to any airplane hovering like that.
To much vulching in the game. Not that the 90mm would change that all to much cause like I said how hard is it to shoot out a gun if you really want the base?
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Also make a "release" button which doubles the rotate rate but is so coarse that it cannot be used while shooting.
I have seen this idea posted before and I like that one. For some reason the 88mm, 17 pounder etc always seem to point away from enemy spawn, base etc.
I like the current challenge of manual range setting in the 88 and I spend considerable time manning them. I do find it difficult to hit bombers beyond 4k, but at 3-4k it is pretty lethal. A single round at the right place can take out 2 buffs. Give me the control of an entire battery and I am going to shell all day long :).
Just curious: can anyone get consistent hits on bombers beyond 4k range?
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I'd like to see the 88mm changed to a battery of three guns, like the bombers are done.
I agree the 88s were used in batteries. I would also like to see the two speed turning gear so the 88 traverses at the correct speed our 88 turns much to slow.
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I have seen this idea posted before and I like that one. For some reason the 88mm, 17 pounder etc always seem to point away from enemy spawn, base etc.
I like the current challenge of manual range setting in the 88 and I spend considerable time manning them. I do find it difficult to hit bombers beyond 4k, but at 3-4k it is pretty lethal. A single round at the right place can take out 2 buffs. Give me the control of an entire battery and I am going to shell all day long :).
Just curious: can anyone get consistent hits on bombers beyond 4k range?
I have, on a few rare occasions. I even got a film of me getting all 3 bombers in 1 shot. :O
Tinkles
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