Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: ink on September 11, 2013, 12:01:29 PM

Title: Hitech....Skuzzy....Waffle....
Post by: ink on September 11, 2013, 12:01:29 PM
I have done quite a bit of 3d modeling, almost all organic stuff....

I started a P40 and a Nieuport for fun, and trying my hand at none organic....

here is the engine of the Nieuport obviously it has way to many verts at 40K+

while the body so far has almost 7k :(

I am trying to get my work so it could be used in a game if I can ever get good :cry

I know they are not great but I have never done anything like this before, so don't laugh to hard.... :o the only none organic stuff I have done before was some sword's and axe's...and I mean cmon how hard is it to shape a sword :lol(and they arnt done yet)

so my question is..... what is your vertice count on a complete plane :headscratch:

(http://i178.photobucket.com/albums/w246/fieldsofink/AH_stuff/my_engine_zpsd4af7fe3.png) (http://s178.photobucket.com/user/fieldsofink/media/AH_stuff/my_engine_zpsd4af7fe3.png.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/AH_stuff/latest_nieuport_zpsb88866e1.jpg) (http://s178.photobucket.com/user/fieldsofink/media/AH_stuff/latest_nieuport_zpsb88866e1.jpg.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/AH_stuff/p40screenie_zps5cdc7c84.png) (http://s178.photobucket.com/user/fieldsofink/media/AH_stuff/p40screenie_zps5cdc7c84.png.html)
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ROC on September 11, 2013, 12:08:59 PM
You guys that can do this kind of stuff amaze me to know end.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 11, 2013, 12:13:37 PM
You guys that can do this kind of stuff amaze me to know end.


thanx a lot man....doing it and doing it "right" though.... 2 different things....  :rofl

Title: Re: Hitech....Skuzzy....Waffle....
Post by: pervert on September 11, 2013, 12:15:25 PM
Ink thats some great stuff mate, although I think the software HTC uses is something by presagis  :frown:
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Midway on September 11, 2013, 12:19:43 PM
I have done quite a bit of 3d modeling, almost all organic stuff....

I started a P40 and a Nieuport for fun, and trying my hand at none organic....

here is the engine of the Nieuport obviously it has way to many verts at 40K+

while the body so far has almost 7k :(

I am trying to get my work so it could be used in a game if I can ever get good :cry

I know they are not great but I have never done anything like this before, so don't laugh to hard.... :o the only none organic stuff I have done before was some sword's and axe's...and I mean cmon how hard is it to shape a sword :lol(and they arnt done yet)

so my question is..... what is your vertice count on a complete plane :headscratch:

(http://i178.photobucket.com/albums/w246/fieldsofink/AH_stuff/my_engine_zpsd4af7fe3.png) (http://s178.photobucket.com/user/fieldsofink/media/AH_stuff/my_engine_zpsd4af7fe3.png.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/AH_stuff/latest_nieuport_zpsb88866e1.jpg) (http://s178.photobucket.com/user/fieldsofink/media/AH_stuff/latest_nieuport_zpsb88866e1.jpg.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/AH_stuff/p40screenie_zps5cdc7c84.png) (http://s178.photobucket.com/user/fieldsofink/media/AH_stuff/p40screenie_zps5cdc7c84.png.html)


I believe we are in the presence of a genius.  :old:
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Dragon on September 11, 2013, 12:24:19 PM
Or a long haired, sword wielding, model building, ink dropping hippie?   







 :bolt:
Title: Re: Hitech....Skuzzy....Waffle....
Post by: perdue3 on September 11, 2013, 12:29:41 PM
You guys that can do this kind of stuff amaze me to know end.


No end*
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ImADot on September 11, 2013, 12:41:58 PM
You could probably cut the vertex count on the engine by removing much of the cylinder details and using bump/normal maps for the final product. You could also use fewer segments to create the circles, and "clean" them up somewhat with bump/normal/diffusion maps. Other than that, I'm not all that well versed in a good way to balance detail with poly counts, as I haven't done a lot of 3D modeling. I'm afraid much of the fine details of the model would be lost in the game, and nobody would ever get close enough to appreciate it, unless they were on the ground in F3 mode and looking around their own plane.

Good stuff, though.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ROC on September 11, 2013, 12:42:22 PM
I can spell, I can't type.  
Quote
No end*
and if you are going to be the text nazi, be correct with your corrections. "no" would not have been capitalized.

So, what do you think about Inks work?  That is, after all, what this is about.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: jimbo71 on September 11, 2013, 12:57:28 PM
Nice work Ink  :aok
Title: Re: Hitech....Skuzzy....Waffle....
Post by: -ammo- on September 11, 2013, 01:03:49 PM
Good stuff - way above the majority that give the effort.

 :salute

Ammo
Title: Re: Hitech....Skuzzy....Waffle....
Post by: hitech on September 11, 2013, 02:25:12 PM
25 - 35k for fighters

Some bombers have up to 60k

HiTech
Title: Re: Hitech....Skuzzy....Waffle....
Post by: skorpx1 on September 11, 2013, 02:58:09 PM
I don't even have the patience to draw a decent looking tree.


Artists. They blow my mind.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Fulcrum on September 11, 2013, 03:05:26 PM
 :aok  Good stuff.  I wish I had the knack for this stuff...my modeling efforts with FreeCAD are rather modest in comparison.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Zacherof on September 11, 2013, 03:22:36 PM
25 - 35k for fighters

Some bombers have up to 60k

HiTech
He responed! :O :O
Theres hope!

Title: Re: Hitech....Skuzzy....Waffle....
Post by: Getback on September 11, 2013, 03:31:37 PM
Nice!
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 11, 2013, 05:56:42 PM
thanx for all the kind words Guys much appreciated.... :salute

You could probably cut the vertex count on the engine by removing much of the cylinder details and using bump/normal maps for the final product. You could also use fewer segments to create the circles, and "clean" them up somewhat with bump/normal/diffusion maps. Other than that, I'm not all that well versed in a good way to balance detail with poly counts, as I haven't done a lot of 3D modeling. I'm afraid much of the fine details of the model would be lost in the game, and nobody would ever get close enough to appreciate it, unless they were on the ground in F3 mode and looking around their own plane.

Good stuff, though.

ya that engine is the Hi polly count...ill use it to create all the details then render a normal map and apply that to a lo polly mesh..... :salute

He responed! :O :O
Theres hope!

HTC rocks :rock

Or a long haired, sword wielding, model building, ink dropping hippie?   







 :bolt:
:rofl :rofl :rofl

have we met  :rock :rock

25 - 35k for fighters

Some bombers have up to 60k

HiTech

 :O

I was thinking around the 7-10k mark.....I am guessing it is that much because we don't fly in F3 mode....

greatly appreciate the response :salute
Title: Re: Hitech....Skuzzy....Waffle....
Post by: shppr01 on September 11, 2013, 07:29:27 PM
Looking Great Ink!1 What program are you using? I wished I could do that but all I draw is flies !!
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 11, 2013, 07:41:45 PM
Looking Great Ink!1 What program are you using? I wished I could do that but all I draw is flies !!



Thanx man :salute

http://www.blender.org/

look for "Download Blender" on right side of page.... :aok

free :rock :x :rock.....has everything needed to make a complete game......

it is kinda mind boggling when you first open it up....because of the extensiveness of the features...and its unfriendly GUI....

but if you are interested in doing 3d modeling you cant go wrong with it...and there are thousands of tutorials to get you started :cheers:
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Scherf on September 11, 2013, 07:43:43 PM
He responed! :O :O
Theres hope!



Yes, indeed. I thought the response would be something along the lines of "It a cl0sey garded state sercret so dont boter."

Does this mean, in fact, there is hope?


Incredible work btw ink. I once worked up a Polikarpov in Rhino, tried Gimp but couldn't get far.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 11, 2013, 09:19:33 PM
Yes, indeed. I thought the response would be something along the lines of "It a cl0sey garded state sercret so dont boter."

Does this mean, in fact, there is hope?


Incredible work btw ink. I once worked up a Polikarpov in Rhino, tried Gimp but couldn't get far.

thank ya Kindly :salute

GIMP is just an image manipulator.....it is what I use for my image work.
............................. ....


this is the type of work I am used to doing...a Gargoyle im in progress on.....

(http://i178.photobucket.com/albums/w246/fieldsofink/blender/gargoyle_front_zps6fcd86cb.png) (http://s178.photobucket.com/user/fieldsofink/media/blender/gargoyle_front_zps6fcd86cb.png.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/blender/gargoyleback_zps7687cf23.png) (http://s178.photobucket.com/user/fieldsofink/media/blender/gargoyleback_zps7687cf23.png.html)

Title: Re: Hitech....Skuzzy....Waffle....
Post by: Scherf on September 11, 2013, 10:13:10 PM
Whaddaya, you doing 3D tatoos now?

(Heheheh, might be an idea, though they'd look out of focus to anyone without 3D glasses...)
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Chalenge on September 11, 2013, 10:43:56 PM
I just entered the final week of character emotes, which is facial expressions and vocal phonemes. The work we do is mostly Quads, which are subdivided these days into millions of polygons for film work. The game models we have worked with in school usually involve creating a very high polygon count version, and mapping high def texture work to that, and then finally unwrapping the work to be mapped onto a low poly version of the same model. I started off the quarter by beginning the work on a Cromwell tank, which is up to 216k polys at the point I had to stop work on it because of the class load. Next week I will start up on that again (and a dozen other tanks), but primarily I want to learn this Terrain Editor AH uses.

This is about six hours into the model (3DS Max):

(http://i447.photobucket.com/albums/qq197/Chalenge08/Hour6_zpsd49beaa3.png)

My question for Ink is whether Blender supports export to the HTC format (.FLT I think)?

And the question for HTC is, do you use a 1:1 scale?
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Banshee7 on September 11, 2013, 11:05:19 PM
I have done quite a bit of 3d modeling, almost all organic stuff....

I started a P40 and a Nieuport for fun, and trying my hand at none organic....

here is the engine of the Nieuport obviously it has way to many verts at 40K+

while the body so far has almost 7k :(

I am trying to get my work so it could be used in a game if I can ever get good :cry

I know they are not great but I have never done anything like this before, so don't laugh to hard.... :o the only none organic stuff I have done before was some sword's and axe's...and I mean cmon how hard is it to shape a sword :lol(and they arnt done yet)

so my question is..... what is your vertice count on a complete plane :headscratch:

(http://i178.photobucket.com/albums/w246/fieldsofink/AH_stuff/my_engine_zpsd4af7fe3.png) (http://s178.photobucket.com/user/fieldsofink/media/AH_stuff/my_engine_zpsd4af7fe3.png.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/AH_stuff/latest_nieuport_zpsb88866e1.jpg) (http://s178.photobucket.com/user/fieldsofink/media/AH_stuff/latest_nieuport_zpsb88866e1.jpg.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/AH_stuff/p40screenie_zps5cdc7c84.png) (http://s178.photobucket.com/user/fieldsofink/media/AH_stuff/p40screenie_zps5cdc7c84.png.html)


Ink, that is too cool, brother!  I have a hard enough fooling around with stuff like Gimp.  That looks great for someone exploring this kind of stuff.

#S#



Josh
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 11, 2013, 11:10:41 PM
Ink, that is too cool, brother!  I have a hard enough fooling around with stuff like Gimp.  That looks great for someone exploring this kind of stuff.

#S#



Josh

Thanx man :salute

glad to see ya back :joystick:
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Citabria on September 11, 2013, 11:33:21 PM
25 - 35k for fighters

Some bombers have up to 60k

HiTech


 :bhead

wish I kept 3ds max and that beautiful navy liberator I worked on all those years ago.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Soulyss on September 12, 2013, 12:00:00 AM


I was thinking around the 7-10k mark.....I am guessing it is that much because we don't fly in F3 mode....

greatly appreciate the response :salute

If you look carefully at the models in game, the plane surfaces you can see from the cockpit seem to get more polygons.  Which would make sense, look at the leading edge of the wing vs say the horizontal stab. 

I'm trying to remember the model I first noticed this on, I think it was the b-25 if memory serves but it would make sense to spend the extra polygon count of things that could be seen from the cockpit up close.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: mrmidi on September 12, 2013, 06:43:43 AM
AC3D is the only format (.ac) that is supported out side of the native Aces High default format right now.
1:1 scale yes.

Files built with AC3D can be converted in the Aces High Object editor and used in terrains.
Dale wrote a plugin to make DOF's (degrees of freedom) in AC3D but it's not documented as of yet,
but comes with the content editor download.

AC3D is great for static objects such as buildings, bridges, and such and is pretty easy to learn,
and relatively inexpensive for a 3D content creator.

Perhaps that would make a good topic for another one of my tutorials.

midi
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Scherf on September 12, 2013, 06:52:12 AM
See, any time someone says things like "bridges" in a thread in which the official response is not "we don't coad player objects," I start to get the trembles.

 :airplane:
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Chalenge on September 12, 2013, 07:25:46 AM
AC3D is the only format (.ac) that is supported out side of the native Aces High default format right now.
1:1 scale yes.

Files built with AC3D can be converted in the Aces High Object editor and used in terrains.
Dale wrote a plugin to make DOF's (degrees of freedom) in AC3D but it's not documented as of yet,
but comes with the content editor download.

AC3D is great for static objects such as buildings, bridges, and such and is pretty easy to learn,
and relatively inexpensive for a 3D content creator.

Perhaps that would make a good topic for another one of my tutorials.

midi

I've already been a user of AC3D before, but I'm pretty sure that if HTC uses OpenFlight .FLT format (probably the default, but that's a guess) that 3DS Max will export everything including constraints. Otherwise, AC3D can be a pass-through converter I guess. I can only guess what that would do to constraints. DOF's must be a links constraint of some sort?

Anyway, I have a few more questions about the characters HTC wants to add to the game, but I guess that's for Hitech to answer. He has never said what he has in mind.

I can't get to the content editors right now. Either the links on the HTC site are dodgy, or the locations are non-existent at the moment.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: wpeters on September 12, 2013, 10:36:42 AM
were can u go to school and learn how to do this type of stuff. How much am i looking at for tution
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Dragon on September 12, 2013, 11:19:07 AM
Try here:


http://lmgtfy.com/?q=3D+modeling+schools (http://lmgtfy.com/?q=3D+modeling+schools)
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Skuzzy on September 12, 2013, 12:13:29 PM
<snip>

I can't get to the content editors right now. Either the links on the HTC site are dodgy, or the locations are non-existent at the moment.

Fixed.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Midway on September 12, 2013, 12:14:07 PM
were can u go to school and learn how to do this type of stuff. How much am i looking at for tution


or here: http://www.youtube.com/watch?v=csro_0eV0BQ

and here: http://www.youtube.com/watch?v=d6JpGyvFot0

 :)
Title: Re: Hitech....Skuzzy....Waffle....
Post by: jimson on September 12, 2013, 01:01:51 PM
Nice work Ink

I imagine the high dollar software HTC uses is a lot more efficient than the ones we use. I made these for about 650 verts each (about double that with the destroyed object) and wanted them smaller. If I had used 25k, I imagine frame rates would crawl with my lack of knowledge how to optimize this stuff. These crude one's are adequate for static targets though.

(http://i287.photobucket.com/albums/ll149/jimsom88/oscy_zps351d4690.jpg) (http://s287.photobucket.com/user/jimsom88/media/oscy_zps351d4690.jpg.html)
(http://i287.photobucket.com/albums/ll149/jimsom88/sharky_zps865bbd89.jpg) (http://s287.photobucket.com/user/jimsom88/media/sharky_zps865bbd89.jpg.html)


This one was of course larger at about 865.

(http://i287.photobucket.com/albums/ll149/jimsom88/tabby_zps8d90fa42.jpg) (http://s287.photobucket.com/user/jimsom88/media/tabby_zps8d90fa42.jpg.html)
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 12, 2013, 03:25:14 PM
Nice work Ink

I imagine the high dollar software HTC uses is a lot more efficient that the ones we use. I made these for about 650 verts each (about double that with the destroyed object) and wanted them smaller. If I had used 25k, I imagine frame rates would crawl with my lack of knowledge how to optimize this stuff. These crude one's are adequate for static targets though.

(http://i287.photobucket.com/albums/ll149/jimsom88/oscy_zps351d4690.jpg) (http://s287.photobucket.com/user/jimsom88/media/oscy_zps351d4690.jpg.html)
(http://i287.photobucket.com/albums/ll149/jimsom88/sharky_zps865bbd89.jpg) (http://s287.photobucket.com/user/jimsom88/media/sharky_zps865bbd89.jpg.html)


This one was of course larger at about 865.

(http://i287.photobucket.com/albums/ll149/jimsom88/tabby_zps8d90fa42.jpg) (http://s287.photobucket.com/user/jimsom88/media/tabby_zps8d90fa42.jpg.html)

cool stuff :aok

there are 6864 so far on the P40(http://i178.photobucket.com/albums/w246/fieldsofink/blender/MYP40NEW_zps684a59b1.png) (http://s178.photobucket.com/user/fieldsofink/media/blender/MYP40NEW_zps684a59b1.png.html)



Skuzzy....

I was checking out the AC3d,

is that the program that is used to make the planes/Tanks in AH?
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Skuzzy on September 12, 2013, 03:29:04 PM
We use Presagis MultiGen modeling software.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 12, 2013, 03:32:18 PM
We use Presagis modeling software.  Used to be known as Multi-Gen.

copy that...I knew AC3d was to good to be true :rofl being 90$

I remember looking up Presagis a while ago...if I remember correctly its in the 15,000$ range :cry
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Fruda on September 12, 2013, 05:06:22 PM
Fixed.

 :rofl
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Chalenge on September 12, 2013, 05:34:48 PM
:rofl

 :rolleyes:
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Zacherof on September 12, 2013, 05:57:46 PM
copy that...I knew AC3d was to good to be true :rofl being 90$

I remember looking up Presagis a while ago...if I remember correctly its in the 15,000$ range :cry
I have a $15,000 tat i want done  :old:
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 12, 2013, 06:04:53 PM
I have a $15,000 tat i want done  :old:

oh reaaallllyyyyy..... :D

thats a hell of a lot of skin to cover.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Zacherof on September 12, 2013, 06:07:25 PM
oh reaaallllyyyyy..... :D

thats a hell of a lot of skin to cover.
Well out of respect to my mom(who insinuated that i wouldnt live at the house with ink) i refrained from tats. Plus ive wanted time to really think about what i want, and more importantly what they mean and how i want it presented.

Looking for atleaest half a sleeve, and a full sleeve, chest, and back :)
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 12, 2013, 06:13:31 PM
Well out of respect to my mom(who insinuated that i wouldnt live at the house with ink) i refrained from tats. Plus ive wanted time to really think about what i want, and more importantly what they mean and how i want it presented.

Looking for atleaest half a sleeve, and a full sleeve, chest, and back :)

that would be a lot of work for sure....looking at an easy 60 hrs....well that depends on subject matter and style it is done in....

I did a full chest and sleeve on one girl.....it cost her $12,000.... but it was realism(which takes the longest and is the hardest style to tattoo properly), and full skin coverage.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Zacherof on September 12, 2013, 06:22:22 PM
that would be a lot of work for sure....looking at an easy 60 hrs....well that depends on subject matter and style it is done in....

I did a full chest and sleeve on one girl.....it cost her $12,000.... but it was realism(which takes the longest and is the hardest style to tattoo properly), and full skin coverage.
Thats whats taking the most thinking. As im looking at different styles. :bhead :bhead
I want heritage, what i think looks cool and has some meaning along with other stuff.

and if i want color vs. not having color

Title: Re: Hitech....Skuzzy....Waffle....
Post by: mechanic on September 12, 2013, 06:33:30 PM
I want to get paid to draw on a girl's boobs too!
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 12, 2013, 07:37:20 PM
I want to get paid to draw on a girl's boobs too!

 :rofl :rofl

Sounds fun...but it has gotten me into lots of trouble....still dealing with repercussions of it today :(
Title: Re: Hitech....Skuzzy....Waffle....
Post by: jimson on September 12, 2013, 09:31:30 PM
cool stuff :aok

there are 6864 so far on the P40(http://i178.photobucket.com/albums/w246/fieldsofink/blender/MYP40NEW_zps684a59b1.png) (http://s178.photobucket.com/user/fieldsofink/media/blender/MYP40NEW_zps684a59b1.png.html)



Skuzzy....

I was checking out the AC3d,

is that the program that is used to make the planes/Tanks in AH?


Thanks, AC3D is a great, user friendly program. Obviously, you can do a lot more detailed stuff with it then I did. I had to force myself not to add detail that wasn't needed for something that was mostly going to be blown up from a 1000 feet.

It was hard to leave it in such a crude state, kind of cringe when I look at it, but hey, I got it as low poly as I am capable of doing.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Molsman on September 12, 2013, 10:21:11 PM
lol how did we go from 3d models to talking about Tattoo's???? I been following this thread and it seems to be off track now... I love the 3d models that Ink Presented for the planes and it is great he is taking his time to come up with new models but for the Tat Part of this thread it seem's to be off topic


just my 2 cent's

Molsman
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 12, 2013, 10:23:57 PM
lol how did we go from 3d models to talking about Tattoo's???? I been following this thread and it seems to be off track now... I love the 3d models that Ink Presented for the planes and it is great he is taking his time to come up with new models but for the Tat Part of this thread it seem's to be off topic


just my 2 cent's

Molsman

thanx man :salute


tattoos always come up if i'm in a topic for some reason.... :noid
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Molsman on September 12, 2013, 10:38:55 PM
I know man but I was trying to keep this thread on topic before it was locked


<S>
Title: Re: Hitech....Skuzzy....Waffle....
Post by: HL117 on September 12, 2013, 10:41:01 PM
Good stuff  ink !

 :aok
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Bear76 on September 13, 2013, 01:36:06 AM
that would be a lot of work for sure....looking at an easy 60 hrs....well that depends on subject matter and style it is done in....

I did a full chest and sleeve on one girl.....it cost her $12,000.... but it was realism(which takes the longest and is the hardest style to tattoo properly), and full skin coverage.

My God, how big were her boobs?
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 13, 2013, 03:08:35 AM
My God, how big were her boobs?

 :rofl

nothing special there.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Rob52240 on September 13, 2013, 03:59:17 AM
how much for a vDALLAS tramp stamp and a Fw-190 D9 with a radiator leak?
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Dragon on September 13, 2013, 08:13:35 AM
how much for a vDALLAS tramp stamp and a Fw-190 D9 with a radiator leak?

More ink questions.  I'm with Molsman, can we get back on topic here please?





Boobs......
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Devil 505 on September 13, 2013, 01:13:47 PM
(http://i241.photobucket.com/albums/ff252/DropkickYankees/fighting.png~original) (http://s241.photobucket.com/user/DropkickYankees/media/fighting.png.html)

Oh, and excellent work Ink.  :O
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Volron on September 13, 2013, 01:26:50 PM
(http://i241.photobucket.com/albums/ff252/DropkickYankees/fighting.png~original) (http://s241.photobucket.com/user/DropkickYankees/media/fighting.png.html)

Oh, and excellent work Ink.  :O

 :rofl
Title: Re: Hitech....Skuzzy....Waffle....
Post by: SIK1 on September 13, 2013, 04:43:12 PM
I saw two girls fight at the county fair one year and got to see both there boobs.

Oh and nice 3D models Ink.  :aok
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Devil 505 on September 13, 2013, 05:53:03 PM
I saw two girls fight at the county fair one year and got to see both there boobs.
Given the location of the incident, that might not have been as awesome as it sounds.  :devil
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Dragon on September 13, 2013, 09:09:45 PM
See Rule #6
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Volron on September 13, 2013, 11:55:54 PM
Did they make up after the fight?

(http://i364.photobucket.com/albums/oo82/bzavasnik/women_running_on_the_beach_1164195.jpg)






I give that picture till 6am tmr at the LATEST before it's ruled something (I forgot what rule it would be, nor am I bothered to look ):lol
Title: Re: Hitech....Skuzzy....Waffle....
Post by: M0nkey_Man on September 14, 2013, 12:48:56 AM
I give that picture till 6am tmr at the LATEST before it's ruled something (I forgot what rule it would be, nor am I bothered to look ):lol
:lol :aok
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Zacherof on September 14, 2013, 06:17:09 AM
:rofl :rofl

Sounds fun...but it has gotten me into lots of trouble....still dealing with repercussions of it today :(
when you have a moment id love to hear a tale or two :)
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Chalenge on September 24, 2013, 07:54:40 PM
We use Presagis MultiGen modeling software.

Just to make a point about (in)direct format support:

http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-E34D8960-1D38-4EFA-8647-61F5A35EDAD5.htm,topicNumber=d30e118528

Of course, without knowing which version of multigen is being used. . .

Concerning the Flight Studio Utility:

http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-8109119E-BD8B-4409-BB13-6D0DAA124083.htm,topicNumber=d30e119205

You should be able to work out 3DS Max and the 'correct' procedure of model assembly in six months time, give or take.

Good luck!  :aok
Title: Re: Hitech....Skuzzy....Waffle....
Post by: TW9 on September 24, 2013, 08:05:37 PM


You should be able to work out 3DS Max and the 'correct' procedure of model assembly in six months time, give or take.

Good luck!  :aok

This of course is assuming you are not snakebitten by something out of the ordinary... or scorpion bitten for that matter...
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 24, 2013, 08:37:07 PM
what the P40 looks like now

(http://i178.photobucket.com/albums/w246/fieldsofink/Blender_P40/top_zpsc43ae3d5.png) (http://s178.photobucket.com/user/fieldsofink/media/Blender_P40/top_zpsc43ae3d5.png.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/Blender_P40/frontlo_zps20a0cf10.png) (http://s178.photobucket.com/user/fieldsofink/media/Blender_P40/frontlo_zps20a0cf10.png.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/Blender_P40/backleft_zps4679d433.png) (http://s178.photobucket.com/user/fieldsofink/media/Blender_P40/backleft_zps4679d433.png.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/Blender_P40/backrightfrombelow_zps3d90781e.png) (http://s178.photobucket.com/user/fieldsofink/media/Blender_P40/backrightfrombelow_zps3d90781e.png.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/Blender_P40/newestrender_zps02ed9963.jpg) (http://s178.photobucket.com/user/fieldsofink/media/Blender_P40/newestrender_zps02ed9963.jpg.html)

I know very amateur......self taught....sorry the correct way is beyond me.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: GScholz on September 25, 2013, 02:24:05 AM
Very impressive, Ink! I've dabbled with 3D modeling and animation; mostly related to my role-playing hobby. Scifi stuff, you know ;)

https://vimeo.com/75372447
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 25, 2013, 02:55:09 AM
Very impressive, Ink! I've dabbled with 3D modeling and animation; mostly related to my role-playing hobby. Scifi stuff, you know ;)

https://vimeo.com/75372447

im not into scifi...but that vid is awesome...what did you do?

is that a PC game?
Title: Re: Hitech....Skuzzy....Waffle....
Post by: GScholz on September 25, 2013, 03:12:41 AM
Pen and paper RPG of my own design. Video was an intro to one of the campaigns. Took me a couple of weeks of spare time to model and animate in 3DS on a Pentium 100 or Duron 650, I don't remember which. Back in the day I was a student, having done my stint in the Army, and had lots of spare time on my hands. Good times...
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 25, 2013, 03:35:35 AM
nice man....my system is better then what you were using :rofl....but now a days...I am about what you were doing it on back then....

I have a 2.9 GHZ
4 gigs of ram< this is my biggest issue, when ever I get up over 1 million verts my system crashes :bhead anytime I try to render out the normal map...I have been breaking my models up into pieces to get it right....which is giving me seam lines...ARRGGGGG

I need like 34 gigs of ram :x :cry :cry :cry


that vid was great man, real nice work :salute
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Dragon on September 25, 2013, 07:21:57 AM
Nice video G.

Cool dragon!




 :aok
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Kazan_HB on September 25, 2013, 08:15:18 AM
Do you use it? ;)
http://airplanes3d.net/index_e.html
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 25, 2013, 08:37:26 AM
Do you use it? ;)
http://airplanes3d.net/index_e.html

I did start with that, I translated it into English, but it wasn't a very good translation....so I stopped and just went on my own.

would love to get that properly translated.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: dhyran on September 25, 2013, 08:47:20 AM
I did start with that, I translated it into English, but it wasn't a very good translation....so I stopped and just went on my own.

would love to get that properly translated.

he means that one Ink: http://airplanes3d.net/downloads-p40_e.xml

i would risk a look at AH2 again if the graphics are like those http://airplanes3d.net/model-p40_e.xml
Title: Re: Hitech....Skuzzy....Waffle....
Post by: VonMessa on September 25, 2013, 08:57:29 AM
I give that picture till 6am tmr at the LATEST before it's ruled something (I forgot what rule it would be, nor am I bothered to look ):lol

Made it to 0713 hrs.  :rock
Title: Re: Hitech....Skuzzy....Waffle....
Post by: VonMessa on September 25, 2013, 08:58:01 AM
what the P40 looks like now

(http://i178.photobucket.com/albums/w246/fieldsofink/Blender_P40/top_zpsc43ae3d5.png) (http://s178.photobucket.com/user/fieldsofink/media/Blender_P40/top_zpsc43ae3d5.png.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/Blender_P40/frontlo_zps20a0cf10.png) (http://s178.photobucket.com/user/fieldsofink/media/Blender_P40/frontlo_zps20a0cf10.png.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/Blender_P40/backleft_zps4679d433.png) (http://s178.photobucket.com/user/fieldsofink/media/Blender_P40/backleft_zps4679d433.png.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/Blender_P40/backrightfrombelow_zps3d90781e.png) (http://s178.photobucket.com/user/fieldsofink/media/Blender_P40/backrightfrombelow_zps3d90781e.png.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/Blender_P40/newestrender_zps02ed9963.jpg) (http://s178.photobucket.com/user/fieldsofink/media/Blender_P40/newestrender_zps02ed9963.jpg.html)

I know very amateur......self taught....sorry the correct way is beyond me.


Good work!

Still an ugly plane   :devil
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 25, 2013, 09:16:30 AM

Good work!

Still an ugly plane   :devil

 :rofl

 :neener:

I love the look of the P40.



he means that one Ink: http://airplanes3d.net/downloads-p40_e.xml

i would risk a look at AH2 again if the graphics are like those http://airplanes3d.net/model-p40_e.xml

he wasn't asking if I used that model and saying I did it :headscratch:

I certainly hope not :O


I tried the warthunder...just don't like it...yes it is awesome looking...for sure....but everything else is ehh....

I am surprised you don't stick with AH..... the FM...the arena setups...FSO's....everything except the graphics is top notch, and the graphics arnt all that bad....


Do you use it? ;)
http://airplanes3d.net/index_e.html


you are asking if I used that tutorial right?
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Kazan_HB on September 25, 2013, 01:40:29 PM
don't worry  :)
i ask about tutorial
i know that is your P40
nice 3d model but not perfect. I see few bad vertex's  :D
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 25, 2013, 02:44:23 PM
don't worry  :)
i ask about tutorial
i know that is your P40
nice 3d model but not perfect. I see few bad vertex's  :D

cool beans.

ya this is my first none organic model, excluding a few swords and axes.

so its far different then what I am used to...(not to say I do organic stuff perfect)
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Chalenge on September 25, 2013, 04:45:53 PM
See Rule #4
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 25, 2013, 04:53:19 PM
sorry this is all I see :aok

...damn now that I replied I can see what you posted....

that ignore feature does not work very well.

please post up some stuff you have done.....I hope its better than that stick figure you posted :O  of a built in armature that you claim you made.  :rofl :rofl :rofl :rofl :rofl :rofl :rofl

....
   
   
Re: Hitech....Skuzzy....Waffle... .
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Title: Re: Hitech....Skuzzy....Waffle....
Post by: Fulcrum on September 25, 2013, 05:37:39 PM
See Rule #4
Title: Re: Hitech....Skuzzy....Waffle....
Post by: GScholz on September 25, 2013, 05:48:41 PM
nice man....my system is better then what you were using :rofl....but now a days...I am about what you were doing it on back then....

I have a 2.9 GHZ
4 gigs of ram< this is my biggest issue, when ever I get up over 1 million verts my system crashes :bhead anytime I try to render out the normal map...I have been breaking my models up into pieces to get it right....which is giving me seam lines...ARRGGGGG

I need like 34 gigs of ram :x :cry :cry :cry


that vid was great man, real nice work :salute

Thank you! :)   Yes your RAM seems to be a big bottleneck in your system. I still use 3DS professionally from time to time for arch-vis jobs, and I struggle on any computer with less than 16 GB memory. Rendering to print resolution is especially memory intensive.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: GScholz on September 25, 2013, 05:51:34 PM
Nice video G.

Cool dragon!




 :aok

Thanks  :aok
Title: Re: Hitech....Skuzzy....Waffle....
Post by: TwinBoom on September 25, 2013, 05:56:24 PM
Great job Ink :aok Dont let the trolls get you down as long as you're having fun that's :cheers: all that matters
Title: Re: Hitech....Skuzzy....Waffle....
Post by: Hajo on September 25, 2013, 06:18:54 PM
Ink has come a long way since he started posting in the Custom skins portion of the BBS.  He received a lot of criticism at

first that was less then encouraging and not helpful at all.  It was great to see some answer his questions and give

helpful criticism.  Well done Ink...ya stuck to it and improved greatly.
Title: Re: Hitech....Skuzzy....Waffle....
Post by: TW9 on September 25, 2013, 06:21:01 PM
See Rule #4
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 25, 2013, 06:36:54 PM
Thank you! :)   Yes your RAM seems to be a big bottleneck in your system. I still use 3DS professionally from time to time for arch-vis jobs, and I struggle on any computer with less than 16 GB memory. Rendering to print resolution is especially memory intensive.



man I would love to have 16 gigs :O :O :O

at this point I can only imagine what I could do with that much ram.

this is the stuff I am used to doing.

(http://i178.photobucket.com/albums/w246/fieldsofink/blender/spider_threat_zps0d4df2a7.jpg) (http://s178.photobucket.com/user/fieldsofink/media/blender/spider_threat_zps0d4df2a7.jpg.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/blender/spider_armature_zps44592d62.jpg) (http://s178.photobucket.com/user/fieldsofink/media/blender/spider_armature_zps44592d62.jpg.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/blender/nileleft_zps185e6a89.jpg) (http://s178.photobucket.com/user/fieldsofink/media/blender/nileleft_zps185e6a89.jpg.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/blender/nilefront_zps1fd0bf98.jpg) (http://s178.photobucket.com/user/fieldsofink/media/blender/nilefront_zps1fd0bf98.jpg.html)

(http://i178.photobucket.com/albums/w246/fieldsofink/blender/deathdealer2_zps675f826e.jpg) (http://s178.photobucket.com/user/fieldsofink/media/blender/deathdealer2_zps675f826e.jpg.html)<----running around Skyrim wearing this Armor is fun :rock

(http://i178.photobucket.com/albums/w246/fieldsofink/blender/axe_render.jpg) (http://s178.photobucket.com/user/fieldsofink/media/blender/axe_render.jpg.html)<-------- My first weapon I got in Skyrim

(http://i178.photobucket.com/albums/w246/fieldsofink/blender/ScreenShot231.jpg) (http://s178.photobucket.com/user/fieldsofink/media/blender/ScreenShot231.jpg.html)



Great job Ink :aok Dont let the trolls get you down as long as you're having fun that's :cheers: all that matters


so true....and I do have fun :rock

something about creating something from scratch and then making it walk....is so friggen cool.

Thanx man :salute

Ink has come a long way since he started posting in the Custom skins portion of the BBS.  He received a lot of criticism at

first that was less then encouraging and not helpful at all.  It was great to see some answer his questions and give

helpful criticism.  Well done Ink...ya stuck to it and improved greatly.

 :salute

that just pushed me to do the best that I can.....I appreciate the words. :o

Here is some of his work.

http://www.combatsim.com/review.php?id=398

Holy crap...I never saw that before..... :O
Title: Re: Hitech....Skuzzy....Waffle....
Post by: GScholz on September 25, 2013, 06:53:13 PM
Love it!  :aok   I never could get organics right.


I'm mostly doing arch vis these days.

(https://dl.dropboxusercontent.com/u/26232318/3.jpg)
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 25, 2013, 07:02:04 PM
Love it!  :aok   I never could get organics right.


I'm mostly doing arch vis these days.

(https://dl.dropboxusercontent.com/u/26232318/3.jpg)

my decades of drawing/painting and Tattooing realism I would say helped me out bigtime.

but damn dude that screen shot is awesome. :O
Title: Re: Hitech....Skuzzy....Waffle....
Post by: GScholz on September 25, 2013, 07:06:54 PM
Then I envy you; very few people can do organics right. You should focus on that! What I do is mundane compared to organics. :)
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 25, 2013, 08:14:30 PM
Then I envy you; very few people can do organics right. You should focus on that! What I do is mundane compared to organics. :)



I dont think what you do is "mundane" by any stretch of the imagination.  :O

thats to funny though....serious I started a spinosaurus (for my son... thats his favorite Dino).......within 8 hrs he was sculpted textured and walking......while I was working on this P40....I have a week plus in the P40 :cry :cry :cry seems like I wont be done for another month :rofl :rofl :rofl

here is the high poly....with a 1,501,485 verts I had to break it apart to render the normal/AO maps  :cry
(http://i178.photobucket.com/albums/w246/fieldsofink/blender/spinO_zps9d047581.png) (http://s178.photobucket.com/user/fieldsofink/media/blender/spinO_zps9d047581.png.html)

here you can see the low poly with the normal texture....but the damn seams are driving me nuts....I am at a lose on how to get rid of them.

(http://i178.photobucket.com/albums/w246/fieldsofink/blender/spinO_1_zps80f83d28.png) (http://s178.photobucket.com/user/fieldsofink/media/blender/spinO_1_zps80f83d28.png.html)


it was the same with tattooing...guys that have been tattooing a lot longer then me cant do true realism but it was easy for me, same with portraits...but damn when it comes to "words" they are difficult for me.

I think it comes down to organic stuff does not need to be precise while something like the P40 has to be dead on....same with word tattoos...any deviation in the lines can be seen....but a wolf with fur...or any type of animal for that matter, truly does not have to be "perfect" that makes it easier for me.


 :salute man you do real nice work.....

there is another guy on here that does awesome stuff....

what the hell is his name.... :headscratch:(now I feel like crap cant remember his name :o)

I looked at his stuff and unlike some people I don't get jealous....I saw what I wanted to be able to do, and strive to do the best I can.

I look at what you do and just WOW :O....I WILL do that one day  :salute
Title: Re: Hitech....Skuzzy....Waffle....
Post by: GScholz on September 25, 2013, 09:08:11 PM
That's the good kind of jealous. Your dino model looks awesome! How easy is rigging something like that in blender?

3D modeling and animation is a fun hobby, and can also be quite fun paying work.  :aok
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 25, 2013, 09:28:28 PM
That's the good kind of jealous. Your dino model looks awesome! How easy is rigging something like that in blender?

3D modeling and animation is a fun hobby, and can also be quite fun paying work.  :aok


thanx  :o


took me about an hour to rig and constrain the armature...

its far from perfect and the rig is very simple on this one...

the Nile Monitor rig is more intricate, with lots of constraints, and custom bone shapes, same as the Tarantula....but still can be done in a day easy....

hell Blender has a automatic Human "metarig" that is sweet.....the hands need some tweaking after you generate the rig, but it easy to add some copy rotation constraints so the fingers close like a real fist...

I have experimented with the human rig and used it for some animals...although I like building the rigs from scratch for animals.

I find creating the animations far more difficult to get smooth then actual rigging it.(although a basic walk is all of 15-20 minutes.) but to look natural it takes a lot of tweaking....I haven't been happy with any of my animations as of yet. :(

with your experience in 3Ds you have a leg up....because you know the terminology....Blender is overwhelming at first...but it is easy to get to understand once you know the shortcut keys.....not only is it a 3d modeling program..but the "sculpting" is straight up awesome...(especially with a Tablet) it is also an image texturing program like GIMP(but even better)....(you can paint right on the mesh or on the texture image and it updates as you work) it has a full game engine....that uses "logic bricks" and seems to be quite easy to get to know(I am still learning this part of Blender)


its FREE....6 kids :O....I like FREE :rock
Title: Re: Hitech....Skuzzy....Waffle....
Post by: GScholz on September 26, 2013, 06:27:10 AM
Free is the best kind of deal ;)     Been a few years since I last looked into Blender, and back then it wasn't up to snuff for my needs, but I hear it has taken great strides since then. I'll have to check it out.

What renderer do you use?
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 26, 2013, 03:04:56 PM
I just use the internal renderer, when I use cycles it takes forever and sometimes crashes the system...

but that will give you the best results if your system can handle it....but using cycles render you will want to get to know the node system...you don't "have" to, it will add the nodes in the background...but to get the best results you will want to understand the node system for sure.

I have tried most of the other 3d programs none stack up to what blender can do.(that could be the fact I have been using blender for so long I am completely used to it)


but as far as I know, none of the other ones are an "all in one" type program.

Title: Re: Hitech....Skuzzy....Waffle....
Post by: GScholz on September 26, 2013, 04:23:56 PM
Maya is a complete package. 3Ds MAX only has the core functions and acts as a hub for plugins.

I will have to test Blender again to see if it can fill my needs. Might save me $3,000 a year or so...
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 26, 2013, 04:50:23 PM
Maya is a complete package. 3Ds MAX only has the core functions and acts as a hub for plugins.

I will have to test Blender again to see if it can fill my needs. Might save me $3,000 a year or so...

Maya does not have a game engine.(as far as I know)

I have been using Blender off and on for 8 years, recently I have gotten into it serious and delved deep into it.

any help you need is no problem :aok

besides I have a "hookup" :rofl....I know who the guy is.... who put out the best tutorials :D (so anything I don't personally know it can be fond out easy enough)

thats another thing about Blender I like,there is a huge source of tutorials....  :rock

I have no doubt that whatever you do in Maya you can do in Blender, its just learning the interface that seems daunting at first.

you have worked with layers I assume? blender has 20 different layers that can be used,

the different modes...IE...EDIT mode, Object Mode.....sculpt mode....texture paint mode....real time rendering (with cycles)

it really isn't difficult...there are certain things you will need to know, depending on what you are doing of course...

for instance if you change the size/position of your mesh while in OBJECT mode you want to apply the changes or it will give you weird results when applying modifiers.

and I bet money everything you have worked on in MAYA you will be able to get into blender  :rock
Title: Re: Hitech....Skuzzy....Waffle....
Post by: GScholz on September 27, 2013, 03:42:49 PM
Downloaded a few tutorials.  :)
Title: Re: Hitech....Skuzzy....Waffle....
Post by: ink on September 27, 2013, 06:11:33 PM
awesome man :rock