Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: Kazaa on September 15, 2013, 06:33:06 AM
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What sort of frames per second are you getting with everything cranked to the max? If you like, you can print screen your graphic option settings and post relevant FPS data.
Really appreciate it, cheers!
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60 fsp due to my monitor.
With that update slider thing at 50%.
Its a £2000 Gaming overclocked PC from "Scan" qaud i7 4.3 ghz or something.
Plays ROF the same :old:
Bruv is missing you by the way :cry
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Zack, turn v-sync off and report back. :aok
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it doesnt matter what we get. the question is what do you want to accomplish?
semp
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Zack, turn v-sync off and report back. :aok
Ok
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ATI cards are limited to 120 I believe. Geforce has a published maximum of 240.
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ATI cards are limited to 120 I believe. Geforce has a published maximum of 240.
You believe wrong.
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I've got 144hz monitors, 3 of them, and on all 3 or a single one in AH, I'll get 144 maxed out with both a 3820 and 3930k cpu with 780 gtx cards either single or SLI. SLI doesn't make a massive improvement. I do have the reflections turned down a little, as when it gets hectic over tank town say, with tanks/smoke and lots of cons, if reflections are maxed out, I can drop into the 30 or 40's still.....reflections are a killer to even fast PC's on max. On mid level settings, I still will drop to maybe 100, but rarely if ever under that.
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You believe wrong.
It's not belief. I looked it up. Well, more precisely I looked up the top two contenders. ATI has the 7970 locked to 120, and the GTX 680 is maxed at 240.
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It's not belief. I looked it up. Well, more precisely I looked up the top two contenders. ATI has the 7970 locked to 120, and the GTX 680 is maxed at 240.
Vsync off I have seen 300+ fps on my own radeon cards using AH2 so clearly it can't be true.
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I'm suspect of the Windows FPS reporting method now. I just tried it with vsync disabled and I get 383FPS, yet the EVGA site reports:
(http://i447.photobucket.com/albums/qq197/Chalenge08/RefreshRate_zps2027c065.png)
Not sure why that limit is in place either.
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Chalenge, you're confusing the following:
Hz or refresh rate is number of times per second that display hardware draws data, which includes the repeated drawing of identical frames.
Frames per second is how many times per second your device can render unique consecutive images.
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I don't think I'm confused at all. I think the measurement you get when you turn off vsync represents a fantasy. If your graphics cards can only refresh at a given rate, then it should be impossible for it to hit a higher frame count. If, for instance, my video card can hit 240 Hz, then it will have repeated frames when it is hooked up to a 60Hz monitor. However, at no time can it draw more frames than it is capable of refreshing. What Windows seems to be reporting is the fantasy figure of how many times the card can repeat frames to its own memory buffer. That's useless information, since the card can never exceed 240 frames actual output (unless the RAMDAC is overclocked somehow - which sounds really, really bad).
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Here's another thread with machine and FPS details:
http://bbs.hitechcreations.com/smf/index.php/topic,349738.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,349738.0.html)
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I'm suspect of the Windows FPS reporting method now. I just tried it with vsync disabled and I get 383FPS, yet the EVGA site reports:
(http://i447.photobucket.com/albums/qq197/Chalenge08/RefreshRate_zps2027c065.png)
Not sure why that limit is in place either.
I think that refers to actual supported monitor refresh, not the fps you can achieve vsync off.
That's useless information, since the card can never exceed 240 frames actual output (unless the RAMDAC is overclocked somehow - which sounds really, really bad).
Running vsync off is useful as means of benchmark because it can tell you how much higher possible performance your graphics card has at the given load. If fps would be pegged at 60 you wouldn't see any difference between 100% and 300% hardware performance unless you had a benchmark that can put even the 300% hardware to its knees. I don't think ramdac has anything to do with vsync off fps rates because the output never goes that far. AFAIK Ramdac handles only the output that's actually sent to the monitor.
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I think that refers to actual supported monitor refresh, not the fps you can achieve vsync off.
Running vsync off is useful as means of benchmark because it can tell you how much higher possible performance your graphics card has at the given load. If fps would be pegged at 60 you wouldn't see any difference between 100% and 300% hardware performance unless you had a benchmark that can put even the 300% hardware to its knees. I don't think ramdac has anything to do with vsync off fps rates because the output never goes that far. AFAIK Ramdac handles only the output that's actually sent to the monitor.
I do not see it as useful, since the only test you are actually performing is a memory buffer write test. Since the data is not actually passing through the RAMDAC it is merely a record of the number of times the memory buffer write has occurred, which is only a portion of the process. You just said it yourself after all.
So, the readings beyond actual monitor refresh and card refresh rates are pure fiction (fantasy) as I said.
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I do not see it as useful, since the only test you are actually performing is a memory buffer write test. Since the data is not actually passing through the RAMDAC it is merely a record of the number of times the memory buffer write has occurred, which is only a portion of the process. You just said it yourself after all.
So, the readings beyond actual monitor refresh and card refresh rates are pure fiction (fantasy) as I said.
Lol no its not. If you artificially tie your performance to a limit you can never test the theoretical max performance. At last not without finding some tasks for the GPU that stress it far enough to drop under those limits.
So you're saying that if two people benchmark their computers qith Quake4 and the other gets 45fps while the other gets 400fps, that's all theoretical and has no value? Basically you're saying that benchmarking has no value then. You just killed 3DMarks industry lol.
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All I am saying is that there is a difference between pre-RAMDAC, and post-RAMDAC refresh. All this test is doing is testing the memory page refresh. It is not a good benchmark of anything more than that. It is not testing the complete process. Sorry you can't see that.
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All I am saying is that there is a difference between pre-RAMDAC, and post-RAMDAC refresh. All this test is doing is testing the memory page refresh. It is not a good benchmark of anything more than that. It is not testing the complete process. Sorry you can't see that.
Its not testing memory only, it tests GPU performance, shader performance etc. Ramdac is not a bottleneck unless it's made horribly wrong.
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Well, that is until you realize that there can be quite a difference between internal benchmark and what is actually ever seen on screen. That number can tell you something along the lines of how everything pre-RAMDAC (or today it might be TMDS) turns out, but there is still a lot more beyond that depending on the monitor(s) you are using. For instance, I get 383 as the benchmark, but I know full well I will never have a post bench of anything over 240 (it's impossible) or 120fps because of my monitor's refresh rate. Now along comes Miguel with the exact same system but with a VGA monitor that cannot hit even 45 fps. His benchmark is 383 also, but he can never exceed 45fps. So, in effect the benchmark lied to Miguel, because he thought he was doing as good as my system, but he can never get there.
Also, you can get two different results across DVI (-I or -D, or whatever) than you do HDMI.
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Well, that is until you realize that there can be quite a difference between internal benchmark and what is actually ever seen on screen. That number can tell you something along the lines of how everything pre-RAMDAC (or today it might be TMDS) turns out, but there is still a lot more beyond that depending on the monitor(s) you are using. For instance, I get 383 as the benchmark, but I know full well I will never have a post bench of anything over 240 (it's impossible) or 120fps because of my monitor's refresh rate. Now along comes Miguel with the exact same system but with a VGA monitor that cannot hit even 45 fps. His benchmark is 383 also, but he can never exceed 45fps. So, in effect the benchmark lied to Miguel, because he thought he was doing as good as my system, but he can never get there.
Also, you can get two different results across DVI (-I or -D, or whatever) than you do HDMI.
No. There are practical limits to current screen technology and its limitations have nothing to do with benchmarking the GPU performance. It's like saying you can't test drive a Porsche at the track because you only can drive 90mph on the highway.
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i really hate to say it but...Ripley is right. looks like Chalenge may not have the full information on the function of the ramdac chip and how it affects gpu performance.