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General Forums => Wishlist => Topic started by: No9Squadron on September 25, 2013, 03:51:43 AM

Title: Penalties for switching teams.
Post by: No9Squadron on September 25, 2013, 03:51:43 AM
While people are free to accuse me of whining, this is simply a suggestion.

1. I hear people complaining that enemy are switching teams to study the map, locate CVs and then switch back in the same day. This does seem like a valid complaint, seems absolutely barmy. While removing ranks and privileges would not stop multi-accounting, it does seem that it would drastically cut the number of people hopping teams, if there were penalties to consider.

2. A request to switch team, should have to undergo a week delay, during which the cool-off period exists, where person is free to cancel their request to switch team.

3. A person should be able to switch teams no more than once per year.

These are not really my suggestions, but ideas I've heard mentioned on country channel.
Title: Re: Penalties for switching teams.
Post by: Bruv119 on September 25, 2013, 04:10:32 AM
let me guess you fly for Bish?

-1000
Title: Re: Penalties for switching teams.
Post by: Tinkles on September 25, 2013, 04:23:26 AM
While people are free to accuse me of whining, this is simply a suggestion.

1. I hear people complaining that enemy are switching teams to study the map, locate CVs and then switch back in the same day. This does seem like a valid complaint, seems absolutely barmy. While removing ranks and privileges would not stop multi-accounting, it does seem that it would drastically cut the number of people hopping teams, if there were penalties to consider.

2. A request to switch team, should have to undergo a week delay, during which the cool-off period exists, where person is free to cancel their request to switch team.

3. A person should be able to switch teams no more than once per year.

These are not really my suggestions, but ideas I've heard mentioned on country channel.

At least I know that HTC will never add anything listed here. Thank goodness.

With bruv on this one -1000

How comes he has to be a bishop to have a horrid wish?  :lol

Tinkles

<<S>>
Title: Re: Penalties for switching teams.
Post by: Latrobe on September 25, 2013, 04:33:46 AM
Why must I be penalized for switching sides and having fun with my friends on the other countries?  :( If anything is ever changed about side switching I hope its the 12 hours time limit being reduced to at least 2-4 hours.
Title: Re: Penalties for switching teams.
Post by: ink on September 25, 2013, 05:26:02 AM
One of the worst "wishes" I have read to date.

absolutely not....switch side times needs to be brought back to 1 hr.




Title: Re: Penalties for switching teams.
Post by: Masherbrum on September 25, 2013, 05:56:48 AM
While people are free to accuse me of whining, this is simply a suggestion.

1. I hear people complaining that enemy are switching teams to study the map, locate CVs and then switch back in the same day. This does seem like a valid complaint, seems absolutely barmy. While removing ranks and privileges would not stop multi-accounting, it does seem that it would drastically cut the number of people hopping teams, if there were penalties to consider.

2. A request to switch team, should have to undergo a week delay, during which the cool-off period exists, where person is free to cancel their request to switch team.

3. A person should be able to switch teams no more than once per year.

These are not really my suggestions, but ideas I've heard mentioned on country channel.

Feel free to penalize yourself.  No one is forced YOU to stay on a chess piece, nor switch to a chess piece.   
Title: Re: Penalties for switching teams.
Post by: coombz on September 25, 2013, 06:22:37 AM
See Rule #7
Title: Re: Penalties for switching teams.
Post by: Arlo on September 25, 2013, 07:55:28 AM
See rule #4
Title: Re: Penalties for switching teams.
Post by: caldera on September 25, 2013, 08:03:11 AM
Quote
I hear people complaining that enemy are switching teams to study the map, locate CVs and then switch back in the same day.

Do CV groups stay in the same place for twelve hours?  Even if your preposterous wish comes true, you will be back here to wish that people can never switch sides.  That will stop the spying for sure, right? 

The main reason CVs get found is they are spotted by a plane passing through. 
The cloud of puffy thrown up is kind of a dead giveaway.  (http://i343.photobucket.com/albums/o460/caldera_08/smilies/rolleye0003.gif~original) (http://s343.photobucket.com/user/caldera_08/media/smilies/rolleye0003.gif.html)

Title: Re: Penalties for switching teams.
Post by: ink on September 25, 2013, 08:39:49 AM
That was pretty funny in a sad and pathetic way.

(http://www.reactiongifs.com/wp-content/uploads/2013/04/cringe.gif)


 :rofl :rofl :rofl
Title: Re: Penalties for switching teams.
Post by: Butcher on September 25, 2013, 08:41:39 AM
While people are free to accuse me of whining, this is simply a suggestion.

1. I hear people complaining that enemy are switching teams to study the map, locate CVs and then switch back in the same day. This does seem like a valid complaint, seems absolutely barmy. While removing ranks and privileges would not stop multi-accounting, it does seem that it would drastically cut the number of people hopping teams, if there were penalties to consider.

2. A request to switch team, should have to undergo a week delay, during which the cool-off period exists, where person is free to cancel their request to switch team.

3. A person should be able to switch teams no more than once per year.

These are not really my suggestions, but ideas I've heard mentioned on country channel.

You must be new, let me help you - those who switch countries generally look for fights. Those who Locate CV's have what they call "Shade accounts" which you buy a second account just to park on another country, people generally don't "Switch" just to mess with a CV because they are locked on that country for 12 hours.
I switch countries every month when I play, I rarely if EVER touch a CV anymore, because frankly its going to get sunk no matter what you do because people don't CAP a CV. Secondly our bombsites are pinpoint, you can fly buffs at 20k and Hit a cv (Ive done it).

I agree switching should be reduced to every 6 hours from 12, those who want a fight can get it.
Title: Re: Penalties for switching teams.
Post by: gyrene81 on September 25, 2013, 09:11:04 AM
That was pretty funny in a sad and pathetic way.

(http://www.reactiongifs.com/wp-content/uploads/2013/04/cringe.gif)
:huh   :O  wtf is that? seriously smurfy.
Title: Re: Penalties for switching teams.
Post by: VonMessa on September 25, 2013, 09:14:55 AM
            :rofl

:rofl                 :rofl
                
                                :rofl
                     
Title: Re: Penalties for switching teams.
Post by: Arlo on September 25, 2013, 09:19:39 AM
:huh   :O  wtf is that? seriously smurfy.

Honestly, I'm not completely sure ... but it does seem to represent an angry whine.  :lol
Title: Re: Penalties for switching teams.
Post by: SIK1 on September 25, 2013, 10:57:59 AM
One of the worst "wishes" I have read to date.

absolutely not....switch side times needs to be brought back to 1 hr.






+1

That was pretty funny in a sad and pathetic way.

(http://www.reactiongifs.com/wp-content/uploads/2013/04/cringe.gif)

That's just disturbing.
Title: Re: Penalties for switching teams.
Post by: Beefcake on September 25, 2013, 11:57:55 AM
I'm already punished for switching sides, it's called being stuck there for 12 hours.  :)
Title: Re: Penalties for switching teams.
Post by: kvuo75 on September 25, 2013, 12:58:06 PM
3. A person should be able to switch teams no more than once per year.

how bout this: tomorrow, everyone gets randomly assigned a new country. FOREVER.

you're in a squad? form a new squad.

 :neener:
Title: Re: Penalties for switching teams.
Post by: Aspen on September 25, 2013, 01:45:39 PM
We need players.  It ticks off a bunch of honest players that they have to wait 12 hours to swap because a few %$#@ abused it.  Many of the side switchers want to swap to the outnumbered side so they can find more red guys and could care less about sinking a CV or exposing the secret NOE raid in the works.  My squad is always Knit so I don't switch, but it doesn't bother me a bit when someone does.  Late at night, when theres a shortage of people, its really handy when players can swap to keep a good fight balanced.  I'm fine dealing with a few CV locations or missions being outed in return for more freedom.

I want numbers.  More penalties and restrictions is probably not the way to get there. I'm in favor of shorter switch time restrictions.
Title: Re: Penalties for switching teams.
Post by: LCADolby on September 25, 2013, 01:47:47 PM
I'm already punished for switching sides, it's called being stuck there for 12 hours.  :)
:old:
Title: Re: Penalties for switching teams.
Post by: Mano on September 25, 2013, 03:12:32 PM
I doubt there are many side switchers that do it for the purpose of spying. Sink a CV and it just respawns 10 minutes later.
It is just a game to have some fun and that's it. I switch to another country every 2 or 3 months because I like to interact with everyone.
GV'ers in all three countries are fun to gv with. When I go to a new country there are always a few players that say welcome back, but most don't remember
I left for awhile.  :D  No one has ever given me a hard time for rotating countries.

Switching sides will give you more respect for your fellow players once you have fought along side them and know they are facing the same
elements of war you face (ie. bombt's, vh down, ords down, ect). Comradery goes a long way in this game, like delivering supps or calling a check six. Try
rotating for a ToD. You just might like it. That guy that always gets you just might be a nice guy after all. It is competition for sure, but enjoy it. No reason
to insult people on channel 200 or pm them they cheated. Net lag or high ping rates can make that enemy gv or a/c behave differently and those kinda things are beyond
the control of AH.

I'm sure the people at HiTech thought about the 12 rule over a long period of time decided that's the best solution to please everyone.
Penalizing people for switching sides is not necessary.If there is a particular player abusing the system or gaming the game you report to HiTech via e mail and
they will deal with it. You can count on it.

my two cents

 :salute
Title: Re: Penalties for switching teams.
Post by: ink on September 25, 2013, 03:17:38 PM
I doubt there are many side switchers that do it for the purpose of spying. Sink a CV and it just respawns 10 minutes later.
It is just a game to have some fun and that's it. I switch to another country every 2 or 3 months because I like to interact with everyone.
GV'ers in all three countries are fun to gv with. When I go to a new country there are always a few players that say welcome back, but most don't remember
I left for awhile.  :D  No one has ever given me a hard time for rotating countries.

Switching sides will give you more respect for your fellow players once you have fought along side them and know they are facing the same
elements of war you face (ie. bombt's, vh down, ords down, ect). Comradery goes a long way in this game, like delivering supps or calling a check six. Try
rotating for a ToD. You just might like it. That guy that always gets you just might be a nice guy after all. It is competition for sure, but enjoy it. No reason
to insult people on channel 200 or pm them they cheated. Net lag or high ping rates can make that enemy gv or a/c behave differently and those kinda things are beyond
the control of AH.

I'm sure the people at HiTech thought about the 12 rule over a long period of time decided that's the best solution to please everyone.
Penalizing people for switching sides is not necessary.If there is a particular player abusing the system or gaming the game you report to HiTech via e mail and
they will deal with it. You can count on it.

my two cents

 :salute

actually Hitech said they went back to the 12 hr rule because thats how it was when there was only one arena before....

Title: Re: Penalties for switching teams.
Post by: Tracerfi on September 25, 2013, 03:33:47 PM
While people are free to accuse me of whining, this is simply a suggestion.

1. I hear people complaining that enemy are switching teams to study the map, locate CVs and then switch back in the same day. This does seem like a valid complaint, seems absolutely barmy. While removing ranks and privileges would not stop multi-accounting, it does seem that it would drastically cut the number of people hopping teams, if there were penalties to consider.

2. A request to switch team, should have to undergo a week delay, during which the cool-off period exists, where person is free to cancel their request to switch team.

3. A person should be able to switch teams no more than once per year.

These are not really my suggestions, but ideas I've heard mentioned on country channel.
http://www.youtube.com/watch?v=9o19CaOSuD8
Title: Re: Penalties for switching teams.
Post by: Butcher on September 25, 2013, 04:43:49 PM
I'm already punished for having to read this wish

fixed it
Title: Re: Penalties for switching teams.
Post by: Oldman731 on September 25, 2013, 08:54:52 PM
fixed it


Now give the guy a break.  He isn't the first one to raise this issue, and he did it in a pleasant manner.

- oldman
Title: Re: Penalties for switching teams.
Post by: Volron on September 25, 2013, 10:17:04 PM
fixed it

 :lol
Title: Re: Penalties for switching teams.
Post by: Soulyss on September 25, 2013, 10:43:58 PM
I think further restrictions on switching countries would have an overall negative impact on the game, that is not to suggest that it's OK to give away info or "spy" but what would be lost in the social interaction of playing with and against different people far outweighs the issues caused by a few (and I do believe the problem isn't nearly as widespread as many seem to believe). 

Personally I'd like the delay to go back to 1 hour, but I'm not sure that's in the best interest of the game as a whole either (but it would increase my enjoyment quite a lot).  I don't bounce around as much as I used to but still do just to fly with some of the friends I've made on the other side.  When I arrive on a new country I usually say something on country, people know I'm there now, if they're sensitive to "spies" they can change their vox channels or take things to a private channel, whatever they feel they need to do.  Being open about it when I'm on a new side has cut down on a lot of the accusations and I get a much warmer welcome since I started the practice.
Title: Re: Penalties for switching teams.
Post by: RotBaron on September 25, 2013, 11:18:23 PM
Wow, nice gangbang.

I'm sure 9Sqdrn appreciates all the jumping on his back without explanation. At least there were a few kind enough to explain there reasons against his wish. Maybe he doesn't follow you guys on twitter and see the monthly switch/12hr rule in wishlist...

The spying is going to happen with or without a switch rule (taken me some time here but I finally agree.) But for those who might be tempted because it would be just be too easy to vector to a dot or sink the cv, 2 hours is prolly good. However, have you guys considered why the rule hasn't changed after so many threads? Obviously HT has his reasons, and if he's ever weighed in or hinted toward them then maybe we all need to consider them. But, I suspect he has his reasons and doesn't intend to list every specific one of them. Furthermore, imo it would be the noobs that have a harder time understanding the switching vs. older players. A two-weeker that you were just helping would undoubtedly be at least a little confused by you killing him 10 mins later. And probably much more irritated about it than confused.

Chess piece loyalty aside, there must be reasons, and I doubt even collectively we know what they all are.

carry on 
Title: Re: Penalties for switching teams.
Post by: asterix on September 26, 2013, 07:42:57 AM
We need players.  It ticks off a bunch of honest players that they have to wait 12 hours to swap because a few %$#@ abused it.  Many of the side switchers want to swap to the outnumbered side so they can find more red guys and could care less about sinking a CV or exposing the secret NOE raid in the works.  My squad is always Knit so I don't switch, but it doesn't bother me a bit when someone does.  Late at night, when theres a shortage of people, its really handy when players can swap to keep a good fight balanced.  I'm fine dealing with a few CV locations or missions being outed in return for more freedom.

I want numbers.  More penalties and restrictions is probably not the way to get there. I'm in favor of shorter switch time restrictions.
I am also against more penalties, but 1h as suggested earlier seems too short IMHO. There is something I do not understand. The knights are currently outnumbered most of the time. If there are many players wanting to switch to the outnumbered side then where are they? And why is it that when the numbers are more or less equal and the bish manage to capture a large part of the knight territory the bish suddenly get a sharp increase in numbers, but the rooks get less. At the same time there is a sudden drop in knights numbers. If knights switch sides I would imagine them going rooks to fight against the horde. Maybe just a coincidence.
Title: Re: Penalties for switching teams.
Post by: Lusche on September 26, 2013, 07:55:30 AM
I am also against more penalties, but 1h as suggested earlier seems too short IMHO. There is something I do not understand. The knights are currently outnumbered most of the time. If there are many players wanting to switch to the outnumbered side then where are they? And why is it that when the numbers are more or less equal and the bish manage to capture a large part of the knight territory the bish suddenly get a sharp increase in numbers, but the rooks get less. At the same time there is a sudden drop in knights numbers. If knights switch sides I would imagine them going rooks to fight against the horde. Maybe just a coincidence.

A few things to consider

- The "sideswitchers" always had been a small minority. The most players are loyal to a particular team and only change their country very rarely (once every few tour for example). There have never been enough of 'switchers' to fully counter the imbalances in numbers existing for different reasons.
- Many former 'sideswitchers' don't bother to do that anymore with the reintroduction of the 12h rule.
- There are no instant mass defections to the winnign team as it's often portrayed. (We had this discussion a few times in the past, and soem of us actually started to do screenshots from the roster and anaylze the ranks)
Instead, the winning team often has bigger numbers in the first place with he steamrolling of enemy bases as a result of it, not the cause. Also, players on the side being stomped upon are much more likely to log off in disgust, while the horde members are quite motivated to stay on for just another grab... or maybe even reset victory. All of which can quickly accelerate the imbalance.
Title: Re: Penalties for switching teams.
Post by: VonMessa on September 26, 2013, 08:14:36 AM
A few things to consider

- The "sideswitchers" always had been a small minority. The most players are loyal to a particular team and only change their country very rarely (once every few tour for example). There have never been enough of 'switchers' to fully counter the imbalances in numbers existing for different reasons.
- Many former 'sideswitchers' don't bother to do that anymore with the reintroduction of the 12h rule.
- There are no instant mass defections to the winnign team as it's often portrayed. (We had this discussion a few times in the past, and soem of us actually started to do screenshots from the roster and anaylze the ranks)
Instead, the winning team often has bigger numbers in the first place with he steamrolling of enemy bases as a result of it, not the cause. Also, players on the side being stomped upon are much more likely to log off in disgust, while the horde members are quite motivated to stay on for just another grab... or maybe even reset victory. All of which can quickly accelerate the imbalance.


Your explanations make too much sense.

I reject your logical reality and substitute my own.
Title: Re: Penalties for switching teams.
Post by: bozon on September 26, 2013, 11:48:24 AM
- Many former 'sideswitchers' don't bother to do that anymore with the reintroduction of the 12h rule.
I can only speak for myself, but I bet this applies to many others that are in a squadron. On occasions in which I fly alone I will happily switch to the less populated country for better fights. However, since I am in a squadron and we like to fly wingmen, the 12H rule means that on that day I will not be able to fly with my squadron, even if I logout and return 2 hours later when more of them are logged in.

There is no sense in a very long side switching cooldown unless HTC wants to encourage chess-piece loyalty. Since this goes against measures such as ENY limiter and perk multiplier that encourage players to switch, I don't think chess-piece loyalty is their intention.
Title: Re: Penalties for switching teams.
Post by: atlau on September 26, 2013, 11:50:36 AM
How about only allowing switching to a team with fewer players online to help with side balancing? (And I'm sure that this has been debated before)
Title: Re: Penalties for switching teams.
Post by: chaser on September 26, 2013, 01:40:20 PM
While people are free to accuse me of whining, this is simply a suggestion.

1. I hear people complaining that enemy are switching teams to study the map, locate CVs and then switch back in the same day. This does seem like a valid complaint, seems absolutely barmy. While removing ranks and privileges would not stop multi-accounting, it does seem that it would drastically cut the number of people hopping teams, if there were penalties to consider.

2. A request to switch team, should have to undergo a week delay, during which the cool-off period exists, where person is free to cancel their request to switch team.

3. A person should be able to switch teams no more than once per year.

These are not really my suggestions, but ideas I've heard mentioned on country channel.

Hell to the no. The 12 hour side switch rule is about 12 times to long as it is. Granted I don't switch as much as I used to, the day anything is implemented to make side switching harder than it is now would be my last day.
Title: Re: Penalties for switching teams.
Post by: Ack-Ack on September 26, 2013, 02:10:02 PM


2. A request to switch team, should have to undergo a week delay, during which the cool-off period exists, where person is free to cancel their request to switch team.

3. A person should be able to switch teams no more than once per year.

These are not really my suggestions, but ideas I've heard mentioned on country channel.

Whether these are your suggestions or others that you've compiled, these are pretty stupid suggestions.

ack-ack
Title: Re: Penalties for switching teams.
Post by: ink on September 26, 2013, 03:11:40 PM
its not about the "numbers" for me, (and a few others)

its about the fight....I enjoy fighting red guys to get my kills not green....lots of times I have seen the lowest numbered side with the biggest hoard, at that point I want to switch and fight that hoard.

the MA is NOT about a "war" it is a sand box for combat.....that happens to include a war aspect.

any time limitations on switching is choking my ability to find the fight I enjoy.

make it so you can switch every hr with no penalty...

if you switch within 1 hr you can not load any ORD or have comms for a half hr.



Title: Re: Penalties for switching teams.
Post by: Arlo on September 26, 2013, 04:22:10 PM
its not about the "numbers" for me, (and a few others)

Usually is for me (and a few others). We generally used to like takin' the squad to underdogville because that's how to get that fight. 12 hour commitments, however, make the potential of those odds changing ten minutes into such a hop a bit daunting (I've seen the horde mass log off as well a mass log on without so much as a hint).

if you switch within 1 hr you can not load any ORD or have comms for a half hr.

Comms? Why mess with the comms? It wouldn't be inconvenient for the dedicated to stay in contact via team-speak or ventrillo. May as well leave the comms alone.

Now ords, I can see. If you're switching to mount a defense no need for ords.  :D
Title: Re: Penalties for switching teams.
Post by: atlau on September 26, 2013, 04:36:10 PM
That's why it seems to me encouraging people to switch to the outnumbered team should be encouraged vs people who just bandwagon onto the side w/ the most numbers (probably not on conscientiously but it seems to happen).
Title: Re: Penalties for switching teams.
Post by: ink on September 26, 2013, 04:55:17 PM
Usually is for me (and a few others). We generally used to like takin' the squad to underdogville because that's how to get that fight. 12 hour commitments, however, make the potential of those odds changing ten minutes into such a hop a bit daunting (I've seen the horde mass log off as well a mass log on without so much as a hint).

Comms? Why mess with the comms? It wouldn't be inconvenient for the dedicated to stay in contact via team-speak or ventrillo. May as well leave the comms alone.

Now ords, I can see. If you're switching to mount a defense no need for ords.  :D

ya same thing....change sides and the red dar I was going to disappears....that aggravating :bhead :bhead :bhead :bhead

comms was just an idea to appease the "spy" crowd. of course you are right though.
Title: Re: Penalties for switching teams.
Post by: Brooke on September 26, 2013, 07:13:05 PM
I would put no time limit of switching sides.  I know that enables unscrupulous players to look at where CV's are, but I don't care as much about that as the advantages of being able to even up sides.  If it's a CV near any action, the enemy already knows where it is anyway.

That way, you can always switch over to even up the numbers, but be assured you can switch back after things are more even.

The lags in being able to switch are what cause me to stay on a side with a large numbers advantage.  Instead of switching (and possibly getting precluded from switching back), I just start flying earlier-war planes or taking up A-20's instead of fighters or flying He 111's in at 5k.
Title: Re: Penalties for switching teams.
Post by: Arlo on September 26, 2013, 07:16:28 PM
I would put no time limit of switching sides.  I know that enables unscrupulous players to look at where CV's are, but I don't care as much about that as the advantages of being able to even up sides.  If it's a CV near any action, the enemy already knows where it is anyway.

My squad likes CV defense.  :D
Title: Re: Penalties for switching teams.
Post by: VonMessa on September 27, 2013, 08:21:47 AM
My squad likes CV defense.  :D

I would have never guessed  :D
Title: Re: Penalties for switching teams.
Post by: waystin2 on September 27, 2013, 09:06:00 AM
There is already a penalty for switching from the Knights.  The Pigs will be waiting for you....
Title: Re: Penalties for switching teams.
Post by: Megalodon on September 27, 2013, 11:58:31 AM
Charge perks to switch. It will not be a problem for most, but if you don't have the minimum amount of perks it takes, you fly for that side till ya do.

1. 100 to 500 perks.............a set amount minimum depending on which side you would like to go? ....could fluctuate like eny?
or
2. 10% of your perks.....  example: if you have 30k perks ...would cost you 3k perks to switch
or
Start a new player perk bank to the perk planes for the 1st time on the house. Paid for by perks from the "Side Switchers". The Perk bank would be handled by the game and would only allow 1-2? ride per new sub or new player.


 :salute







Title: Re: Penalties for switching teams.
Post by: Arlo on September 27, 2013, 12:46:25 PM
Charge perks to switch. It will not be a problem for most, but if you don't have the minimum amount of perks it takes, you fly for that side till ya do.

1. 100 to 500 perks.............a set amount minimum depending on which side you would like to go? ....could fluctuate like eny?
or
2. 10% of your perks.....  example: if you have 30k perks ...would cost you 3k perks to switch
or
Start a new player perk bank to the perk planes for the 1st time on the house. Paid for by perks from the "Side Switchers". The Perk bank would be handled by the game and would only allow 1-2? ride per new sub or new player.

 :salute


Just say no to perk taxation without perk representation.
Title: Re: Penalties for switching teams.
Post by: Brooke on September 27, 2013, 01:11:28 PM
Just say no to perk taxation without perk representation.

 :rofl
Title: Re: Penalties for switching teams.
Post by: hammer on September 27, 2013, 01:22:56 PM
I would be more in favor of a small incentive to move to the lower numbered side. I realize that perk multipliers, eny, etc all favor the lower numbered side, but I suspect those benefits are nebulous to most players.

Regards,

Hammer
Title: Re: Penalties for switching teams.
Post by: Arlo on September 27, 2013, 01:31:13 PM
The fight's the incentive.  :D The 12-hour 'whoops, the odds flipped right back' is the discouragement.  :(
Title: Re: Penalties for switching teams.
Post by: hammer on September 27, 2013, 01:34:27 PM
The fight's the incentive.  :D The 12-hour 'whoops, the odds flipped right back' is the discouragement.  :(

While I think most experienced, fight-oriented players (read fighter pile-its!) would agree with you, I'm don't think we're anywhere near the majority in this game.

Regards,

Hammer
Title: Re: Penalties for switching teams.
Post by: Arlo on September 27, 2013, 01:41:15 PM
 :(

Title: Re: Penalties for switching teams.
Post by: atlau on September 27, 2013, 03:12:30 PM
While I realize that each side occasionally has the most players online and also sometimes has the fewest players I'd be curious to see if on average one team had significantly more players. I may be biased but it seems to me that the Knights (and I am one) typically are outnumbered. Then again it just might be the time of day that I logon.
Title: Re: Penalties for switching teams.
Post by: LCADolby on September 27, 2013, 03:49:06 PM
Suggestions like the OPs should be penalised  :old:

12 hour rule kills more combat than it creates. And I'd put money on it being a root cause of the lowering numbers in the MA.
Title: Re: Penalties for switching teams.
Post by: Tinkles on September 27, 2013, 10:55:21 PM
While I realize that each side occasionally has the most players online and also sometimes has the fewest players I'd be curious to see if on average one team had significantly more players. I may be biased but it seems to me that the Knights (and I am one) typically are outnumbered. Then again it just might be the time of day that I logon.

I've been online when Bishops have been outnumbered by 50+. When Knights have been outnumbered 60+, and when Rooks have been outnumbered 50+

It varies from day to day.

Tinkles

<<S>>
Title: Re: Penalties for switching teams.
Post by: RotBaron on September 28, 2013, 01:29:43 AM
There is already a penalty for switching from the Knights.  The Pigs will be waiting for you....

That and, text buffered to death by mssn up, mssn up, hey you idiot get in the mssn on the pink side. And of course the endless arguing within the castle halls.
Title: Re: Penalties for switching teams.
Post by: Debrody on September 28, 2013, 01:49:46 AM
Its one of the most stupid wishes i have ever seen, including some serious brainfarts.