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General Forums => Wishlist => Topic started by: alpini13 on September 25, 2013, 12:52:01 PM

Title: the GLIDER answer....to the question
Post by: alpini13 on September 25, 2013, 12:52:01 PM
   this is actually an easy problem to solve....simple..........make any glider towed by an aircraft(c47) in this case. not show up on radar,not flash the base when in radar until it has been disconnected and the c-47 can not land with the glider,it must detach and land on its own.   payload would be the same 10 troops or supplies.  the danger is being slow and unarmed and totally at the mercy of everyone else...including the storch.   advantage of try it? stealth.   real life advantage of gliders...???  STEALTH    you need two pilots to participate, one to fly the goon,one to fly the glider. the goon can not have any cargo  if radar is down at the base,and there are gv's flashing it. you would be able to get close to map room without a darbar,this would be great at remote bases. detach.....dar bar now shows(and if base was not flashing,it now does) land the glider,open door,release troops when on ground(no air drops)  and possible base capture, or stealth resupply of vehicles or base.c-47 would be on its own and if radar is up,the c-47 would show on radar...not the glider. this could also make for some exciting far away mass D-day glider ops. think about it, base radar shows 10 dots, the dots skirt the edge of radar for 10 mins and turn to another base,defenders go to the other base or chase the dots.... what the dots are is a c-47 formation that released 10 gliders. the gliders are sailing toward the original base undetected. they try to land and let troops out. and i sit there in my storch of death and collect 10 kills :O,lol...no,just kidding on the last bit, but you get the idea. :banana:
Title: Re: the GLIDER answer....to the question
Post by: colmbo on September 25, 2013, 02:04:41 PM
+1  I like this.
Title: Re: the GLIDER answer....to the question
Post by: earl1937 on September 25, 2013, 02:11:44 PM
   this is actually an easy problem to solve....simple..........make any glider towed by an aircraft(c47) in this case. not show up on radar,not flash the base when in radar until it has been disconnected and the c-47 can not land with the glider,it must detach and land on its own.   payload would be the same 10 troops or supplies.  the danger is being slow and unarmed and totally at the mercy of everyone else...including the storch.   advantage of try it? stealth.   real life advantage of gliders...???  STEALTH    you need two pilots to participate, one to fly the goon,one to fly the glider. the goon can not have any cargo  if radar is down at the base,and there are gv's flashing it. you would be able to get close to map room without a darbar,this would be great at remote bases. detach.....dar bar now shows(and if base was not flashing,it now does) land the glider,open door,release troops when on ground(no air drops)  and possible base capture, or stealth resupply of vehicles or base.c-47 would be on its own and if radar is up,the c-47 would show on radar...not the glider. this could also make for some exciting far away mass D-day glider ops. think about it, base radar shows 10 dots, the dots skirt the edge of radar for 10 mins and turn to another base,defenders go to the other base or chase the dots.... what the dots are is a c-47 formation that released 10 gliders. the gliders are sailing toward the original base undetected. they try to land and let troops out. and i sit there in my storch of death and collect 10 kills :O,lol...no,just kidding on the last bit, but you get the idea. :banana:
:airplane: +100! Just think, pull 3 gliders to 10K, a full 1and 1/2 sector away, release them, glide to base and capture!
Title: Re: the GLIDER answer....to the question
Post by: gyrene81 on September 25, 2013, 02:23:23 PM
so, does it mean that a c-47 towing a glider would not be able to carry troops or would both be carrying troops? gameplay consideration...could be gamed worse than it is now.
Title: Re: the GLIDER answer....to the question
Post by: jeep00 on September 25, 2013, 02:30:09 PM
He did note the goon would have no cargo, perhaps make the glider one of the loadout options. Troops, supps, or glider.
Kind of an interesting idea. Most of my planes end up as low vis gliders anyway, could be fun.
Title: Re: the GLIDER answer....to the question
Post by: gyrene81 on September 25, 2013, 02:50:10 PM
He did note the goon would have no cargo...
eh, not exactly...

the goon can not have any cargo  if radar is down at the base,and there are gv's flashing it.

not sure how the radar being down and gv's within the dar circle would affect the ability of the c47 to carry cargo...
Title: Re: the GLIDER answer....to the question
Post by: Arlo on September 25, 2013, 02:58:51 PM
No vote just yet but I will add that this is interesting. I am leaning toward.
Title: Re: the GLIDER answer....to the question
Post by: gyrene81 on September 25, 2013, 03:00:56 PM
Jeep's idea of a glider being an optional loadout for the goon is very promising. perhaps glider+troops could be the option.
Title: Re: the GLIDER answer....to the question
Post by: surfinn on September 25, 2013, 03:13:54 PM
glider takes the position of troops and has a load out of 10 troops on board +1 :aok
Title: Re: the GLIDER answer....to the question
Post by: Randy1 on September 25, 2013, 04:08:32 PM
I wouldn't mind if the glider released at the right point would auto land like troops parachuting but if it got killed counted like a bomber drone.
+1 either way.
Title: Re: the GLIDER answer....to the question
Post by: guncrasher on September 25, 2013, 06:41:44 PM
this could also make for some exciting far away mass D-day glider ops. think about it, base radar shows 10 dots, the dots skirt the edge of radar for 10 mins and turn to another base,defenders go to the other base or chase the dots.... what the dots are is a c-47 formation that released 10 gliders. the gliders are sailing toward the original base undetected.


since you never mentioned that the town is down, i guess 20 players just wasted an hour or two since troops alone cant take a base.



semp
Title: Re: the GLIDER answer....to the question
Post by: pembquist on September 25, 2013, 07:17:00 PM

since you never mentioned that the town is down, i guess 20 players just wasted an hour or two since troops alone cant take a base.



semp

Hmmm...I think you'll have to describe that in terms of degrees of time wastage, I've come to the appalling conclusion that it is impossible to really win this terrible war. Overnight all gains are reversed, it's as if some god like hand resets the universe.
Title: Re: the GLIDER answer....to the question
Post by: guncrasher on September 25, 2013, 07:44:37 PM
Hmmm...I think you'll have to describe that in terms of degrees of time wastage, I've come to the appalling conclusion that it is impossible to really win this terrible war. Overnight all gains are reversed, it's as if some god like hand resets the universe.

ok let me put it in terms of degrees.  20 players take 10 c47's and 10 gliders deep into enemy territory.  the c47's release and head to a different base while the gliders, gllide straight into the town and get killed by town ack.

the c47's most likely will be killed as soon as they release.

so 20 guys do a mission that have a zero chance of taking a base or even earning perks.  why not just forget the time to code gliders and just have missions full of c47's to destroy hq and the strats?


semp

Title: Re: the GLIDER answer....to the question
Post by: jeep00 on September 25, 2013, 08:25:27 PM
eh, not exactly...

not sure how the radar being down and gv's within the dar circle would affect the ability of the c47 to carry cargo...

Oops cc my bad sorry.

I was thinking he missed his punctuation and those were two separate thoughts. I read it "... any cargo. If radar...".
Title: Re: the GLIDER answer....to the question
Post by: surfinn on September 25, 2013, 08:30:45 PM
Semp

 :rofl Your so negative about anything new.
I can think of several ways this would work in a positive way. Not resulting in all ac dead :rofl
Title: Re: the GLIDER answer....to the question
Post by: doright on September 25, 2013, 08:53:09 PM
+1

I like it. Seems like the glider on tow could just be an extension of the wingman autopilot.

Rough calculation you would only need 5000ft to glide from dar ring to base. I used wiki's CG-4 figures of 400fpm sink at 60mph. That gave a 13.2:1 glide ratio. Probably should add 800ft to that so you can fly a proper pattern and land in the one big(?) field in town or along a road on the edge of town.

Another idea. What if glider commandos attack the nearest un-held town ack pits. At least two commandos in the ack pit to kill and hold it. Then for the coup de gras, if all town acks are all held by commando troops, the field itself can be captured (10 troops or commandos in the map room) without the death and mayhem of destroying 75% of the town buildings. A stealth capture with the only clue is the flashing town. It would take good coordination, a fair number of pilots, and easily defeated by a limited number of defenders or a town resupply. But a fun thing to try occasionally.
(I make a distinction between troops and glider commandos because this would be too easy with a bunch of m3 or c47 troops. To make it really balanced all town acks must have be active before being taken by commandos, or a glider landing by town reactivates all town ack.)

2 commandos per ack add 3 for attrition, means one glider could capture about 2 acks. So 4 gliders to capture  the eight acks, one to kick 10 troops into map room, and a few more to sacrifice to the hedges and autoweenies. That is 8 glider pilots and 8 (or 4 if dual towed) C47 pilots. So an hour's edge of the seat fun for 16 players.

edit: (and the best part, any flashing towns will drive Semp nuts)
Title: Re: the GLIDER answer....to the question
Post by: guncrasher on September 25, 2013, 08:53:31 PM
Semp

 :rofl Your so negative about anything new.
I can think of several ways this would work in a positive way. Not resulting in all ac dead :rofl

please do tell


semp
Title: Re: the GLIDER answer....to the question
Post by: DurrD on September 27, 2013, 07:02:32 PM
I would like to see it where the glider does not make the base flash, or show on dot-dar even if the radar is up, but all other dynamics remain the same. 

The C-47 is still going to be throwing darbar in the sector or adjacent sector, and the base is going to have to have been de-acked and white-flagged, which is plenty of time for the defenders to notice and react. 

Once the town is ready, all attackers can leave and you could try to sneak a glider in.  If the tow plane enters the ring, the base flashes, so you are going to have to release high enough for the glider to make it in and land from outside the dar ring.  It's a one shot deal on landing too, as you have to put it down next to town on the first try without crashing.

Another twist on this would be if the glider could carry a jeep and/or a small field gun (but only the 3 troops that go with the jeep).
Title: Re: the GLIDER answer....to the question
Post by: gyrene81 on September 28, 2013, 01:19:49 PM
I would like to see it where the glider does not make the base flash, or show on dot-dar even if the radar is up, but all other dynamics remain the same. 
:devil sooo...even if good ol ollie and some buds were outside smokin a cig on the base, or if fat gerda in town were hanging her bras on the balcony, that big old glider approaching at 5000ft wouldn't be noticed by anyone?
Title: Re: the GLIDER answer....to the question
Post by: Lusche on September 28, 2013, 01:28:07 PM
:devil sooo...even if good ol ollie and some buds were outside smokin a cig on the base, or if fat gerda in town were hanging her bras on the balcony, that big old glider approaching at 5000ft wouldn't be noticed by anyone?

Well... that's not too far fetched, as they already do not notice the huge CV sailing up & down the coast and the 8" shells smashing the houses left & right...  :noid
Title: Re: the GLIDER answer....to the question
Post by: jeep00 on September 28, 2013, 04:14:43 PM
 
Well... that's not too far fetched, as they already do not notice the huge CV sailing up & down the coast and the 8" shells smashing the houses left & right...  :noid

 :rofl
Title: Re: the GLIDER answer....to the question
Post by: M0nkey_Man on September 29, 2013, 08:18:11 PM
I like it :aok
Title: Re: the GLIDER answer....to the question
Post by: BuckShot on September 30, 2013, 08:21:59 PM
My uncle restored a tiny bulldozer that was designed to be hauled in a ww2 glider.
Title: Re: the GLIDER answer....to the question
Post by: danmac on October 01, 2013, 09:46:04 AM
To me this is cool because of the historical aspect but in the game I don't see this ending well and after the wow factor leaves I think people will go right back to m3s and goons seems to complicated for a quick base take. Just my .02 cents
Title: Re: the GLIDER answer....to the question
Post by: hammer on October 01, 2013, 12:09:27 PM
:devil sooo...even if good ol ollie and some buds were outside smokin a cig on the base, or if fat gerda in town were hanging her bras on the balcony, that big old glider approaching at 5000ft wouldn't be noticed by anyone?

I think the concession to game play would be okay. If 10 guys want to come in with jeeps, the 3 troops a jeep will carry, some supplies, and maybe eventually a pack howitzer and try to take a town in a daring dawn raid, I'm willing to give them the extra few minutes to get close to base. Once the glider drops it's cargo, though, everything acts as normal.

Regards,

Hammer