Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Blinder on October 12, 2013, 04:24:56 PM

Title: Better reactionay modeling
Post by: Blinder on October 12, 2013, 04:24:56 PM
Probably a stretch here but I'd like to see improved GV modeling as far as object contact. Watch this video of my favorite tanking game from about the 1:05 mark.

http://www.youtube.com/watch?v=Uh5gg_qeUDM (http://www.youtube.com/watch?v=Uh5gg_qeUDM)

Tanks knock over trees. Larger ones slow'em down and hamper their turning a little while navigating over the fallen tree. Smaller thin trees get turned into tooth picks. I hit a small tree in a T-34/76 and got stopped cold from a full speed run.

I'd like to see the modeling much more authentic and detailed like T-34 vs Tiger.  But then I'm just nitpicking.  :cool:
Title: Re: Better reactionay modeling
Post by: Karnak on October 12, 2013, 04:45:16 PM
Trees cannot be destructible in AH because there are simply too many for the server to track.

Lower flubber content in the trees would be nice though.
Title: Re: Better reactionay modeling
Post by: bustr on October 12, 2013, 09:26:45 PM
If we get a lower flubber content, does that mean we can furball and fly through the trees also? Then we can shoot through trees too.
Title: Re: Better reactionay modeling
Post by: Tank-Ace on October 12, 2013, 10:06:09 PM
I hope to god not, I rely on those trees to shield my carcass.
Title: Re: Better reactionay modeling
Post by: Tinkles on October 12, 2013, 10:22:21 PM
I hope to god not, I rely on those trees to shield my carcass.



 :lol

While I would adore to have destructible trees, I understand why we cannot. Sucks, but I understand it.   :frown: