Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Blinder on October 12, 2013, 04:24:56 PM
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Probably a stretch here but I'd like to see improved GV modeling as far as object contact. Watch this video of my favorite tanking game from about the 1:05 mark.
http://www.youtube.com/watch?v=Uh5gg_qeUDM (http://www.youtube.com/watch?v=Uh5gg_qeUDM)
Tanks knock over trees. Larger ones slow'em down and hamper their turning a little while navigating over the fallen tree. Smaller thin trees get turned into tooth picks. I hit a small tree in a T-34/76 and got stopped cold from a full speed run.
I'd like to see the modeling much more authentic and detailed like T-34 vs Tiger. But then I'm just nitpicking. :cool:
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Trees cannot be destructible in AH because there are simply too many for the server to track.
Lower flubber content in the trees would be nice though.
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If we get a lower flubber content, does that mean we can furball and fly through the trees also? Then we can shoot through trees too.
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I hope to god not, I rely on those trees to shield my carcass.
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I hope to god not, I rely on those trees to shield my carcass.
:lol
While I would adore to have destructible trees, I understand why we cannot. Sucks, but I understand it. :frown: