Aces High Bulletin Board

General Forums => Wishlist => Topic started by: croduh on October 23, 2013, 03:38:45 AM

Title: More immersion - Ambient sounds, low level thermals
Post by: croduh on October 23, 2013, 03:38:45 AM
As it is now, Aces high world is a pretty dead place (apart from ch200). No ambiance, no atmosphere, feels so unnatural.

https://www.youtube.com/watch?v=9SPQEj8BELk

Simple solution to that would be simple ambient sounds, as in the following video. A simple .mp3 would make a huge difference. I'm not saying make it a zoo out there, but hearing something in the background would make the game so much more immersive.
This solution is so simple, seems like 5 minute job for HTC.

Possible problem might be how to implement it only when you are in a gv or parked on the ground/in tower (but I'm sure it would be an easy fix too).

Please, HTC, reply, as I really consider this an easy solution and a massive improvement in general game atmosphere.

Also, second wish, but probably un-doable one, or there is already a good reason it's not in the game, would be to add low level thermal turbulence...
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: guncrasher on October 23, 2013, 03:52:27 AM
get married and you will have lots of ambient sounds.



semp
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: gyrene81 on October 23, 2013, 06:59:00 AM
get married and you will have lots of ambient sounds.

semp
:rofl   :lol   :rofl   :lol  good one!!!  :lol
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: earl1937 on October 26, 2013, 08:56:05 AM
As it is now, Aces high world is a pretty dead place (apart from ch200). No ambiance, no atmosphere, feels so unnatural.

https://www.youtube.com/watch?v=9SPQEj8BELk

Simple solution to that would be simple ambient sounds, as in the following video. A simple .mp3 would make a huge difference. I'm not saying make it a zoo out there, but hearing something in the background would make the game so much more immersive.
This solution is so simple, seems like 5 minute job for HTC.

Possible problem might be how to implement it only when you are in a gv or parked on the ground/in tower (but I'm sure it would be an easy fix too).

Please, HTC, reply, as I really consider this an easy solution and a massive improvement in general game atmosphere.

Also, second wish, but probably un-doable one, or there is already a good reason it's not in the game, would be to add low level thermal turbulence...
:airplane: Your idea certainly has some attractiveness to it, but, watching a lot of these guys land in here with no wind, I would venture a guess that with the pilot having to make constant small corrections for wing "dip" from heat thermals, the aircraft "arrivals" would be worth watching!
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: Arlo on October 26, 2013, 10:57:20 AM
:airplane: Your idea certainly has some attractiveness to it, but, watching a lot of these guys land in here with no wind, I would venture a guess that with the pilot having to make constant small corrections for wing "dip" from heat thermals, the aircraft "arrivals" would be worth watching!

Would remind me of my solo hop.  :D
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: gyrene81 on October 26, 2013, 11:08:25 AM
try that crap in the back of a huey gunship...  :joystick:  :O  :huh  :uhoh
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: earl1937 on October 26, 2013, 12:51:55 PM
try that crap in the back of a huey gunship...  :joystick:  :O  :huh  :uhoh
:airplane: Never been interested in anything which had to move its "wings" to stay in the air! LOL :eek:
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: croduh on October 26, 2013, 03:13:27 PM
:airplane: Your idea certainly has some attractiveness to it, but, watching a lot of these guys land in here with no wind, I would venture a guess that with the pilot having to make constant small corrections for wing "dip" from heat thermals, the aircraft "arrivals" would be worth watching!

I'm not saying we get 30 knots gusts over the runway, but a small turbulence would make a big difference (in my opinion).
As it is in AH currently it feels like flying through a perfect fluid.

Besides, most of players can't land a plane without crashing into the ground anyway :P
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: Latrobe on October 26, 2013, 03:31:22 PM
I'd like to see some AI trucks and personnel moving around the base to give bases a more lively feel. Just take the coding for our truck convoy's and give them a path to follow on the bases. Take the coding for troops and do the same. Have trucks driving along the paths from the ordnance bunkers to the indestructible hangar. Ground personnel walking from the radar tower and barracks the tower. Little things like this and ambient noises would make the game feel just a bit more lively.








Maybe put some dancing troops in the O'Club!  :D
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: Puma44 on October 27, 2013, 11:04:36 AM
:airplane: Never been interested in anything which had to move its "wings" to stay in the air! LOL :eek:
It's all about swamp gas and mirrors, Earl.   :rofl
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: earl1937 on October 27, 2013, 12:56:12 PM
It's all about swamp gas and mirrors, Earl.   :rofl
:airplane: I used to think that all helicopter pilots had "palsy".
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: Puma44 on October 27, 2013, 12:57:23 PM
:airplane: I used to think that all helicopter pilots had "palsy".
:rofl

P.S.  Check pm.
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: detch01 on October 27, 2013, 07:00:59 PM
Actually Earl, I think you're being a little rough on the rotorheads. I'll willing to bet helicopters will be great aircraft if they ever finish inventing them.

 :D
Cheers,
asw
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: Arlo on October 27, 2013, 07:11:33 PM
A helicopter may help save your life someday.  ;)

(http://upload.wikimedia.org/wikipedia/commons/3/3f/USCG_helicopter_propeller_animation.gif)
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: Tinkles on October 27, 2013, 07:39:27 PM
I'd like to see some AI trucks and personnel moving around the base to give bases a more lively feel. Just take the coding for our truck convoy's and give them a path to follow on the bases. Take the coding for troops and do the same. Have trucks driving along the paths from the ordnance bunkers to the indestructible hangar. Ground personnel walking from the radar tower and barracks the tower. Little things like this and ambient noises would make the game feel just a bit more lively.



+1




Maybe put some dancing troops in the O'Club!  :D
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: earl1937 on October 28, 2013, 04:32:50 AM
A helicopter may help save your life someday.  ;)

(http://upload.wikimedia.org/wikipedia/commons/3/3f/USCG_helicopter_propeller_animation.gif)
:airplane: How true! One of my good friends flies a chopper for Erlanger hospital here in Chattanooga and I have made sure he knows where the closest open space is around my house! LOL
Brad Simmonds is his name and we play a lot of golf together when we get the chance. He flew for a "Mash" type unit in Iraq! :salute to Brad and all those guys who flew these things in combat area's, they gotta have a lot of nerve!
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: Puma44 on October 28, 2013, 11:39:14 AM
 
:airplane: How true! One of my good friends flies a chopper for Erlanger hospital here in Chattanooga and I have made sure he knows where the closest open space is around my house! LOL
Brad Simmonds is his name and we play a lot of golf together when we get the chance. He flew for a "Mash" type unit in Iraq! :salute to Brad and all those guys who flew these things in combat area's, they gotta have a lot of nerve!
Ditto!  A fighter pilot's best friend when a situation goes south.   :salute
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: gyrene81 on October 28, 2013, 11:44:12 AM
speaking of choppers and combat rescue units...after watching that series inside combat rescue, i have a whole new level of respect for the airforce pjs.
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: earl1937 on October 30, 2013, 02:28:13 PM
speaking of choppers and combat rescue units...after watching that series inside combat rescue, i have a whole new level of respect for the airforce pjs.
:airplane: Just think about how many more people would not be with us today, if not for the bravery of the air rescue guys, both in rotary and fixed wing aircraft. :salute
Title: Re: More immersion - Ambient sounds, low level thermals
Post by: ONTOS on October 30, 2013, 05:19:19 PM
An after thought on helicopters, the Huey was a good bird, but before Huey's (espacially if you were in the Marines) the C 34 Choctaw was something else, what I don't know, but something else. At least it got you from point A to point B.( most of the time). Ahh, it only seems like 45 years ago. :salute :old: