Aces High Bulletin Board
General Forums => Wishlist => Topic started by: XxDaSTaRxx on October 27, 2013, 04:47:57 PM
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General characteristics
Crew: 10 — pilot, co-pilot, bow turret gunner, flight engineer, radio operator, navigator, radar operator, two waist gunners, ventral gunner
Length: 63 ft 10 7/16 in (19.46 m)
Wingspan: 104 ft 0 in (31.70 m)
Height: 21 ft 1 in (6.15 m)
Wing area: 1,400 ft² (130 m²)
Empty weight: 20,910 lb (9,485 kg)
Max. takeoff weight: 35,420 lb (16,066 kg)
Powerplant: 2 × Pratt & Whitney R-1830-92 Twin Wasp radial engines, 1,200 hp (895 kW each) each
Zero-lift drag coefficient: 0.0309
Drag area: 43.26 ft² (4.02 m²)
Aspect ratio: 7.73
Performance
Maximum speed: 196 mph (314 km/h)
Cruise speed: 125 mph (201 km/h)
Range: 2,520 mi (4,030 km)
Service ceiling: 15,800 ft (4,000 m)
Rate of climb: 1,000 ft/min (5.1 m/s)
Wing loading: 25.3 lb/ft² (123.6 kg/m²)
Power/mass: 0.034 hp/lb (0.056 kW/kg)
Lift-to-drag ratio: 11.9
Armament
3× .30 cal (7.62 mm) machine guns (two in nose turret, one in ventral hatch at tail)
2× .50 cal (12.7 mm) machine guns (one in each waist blister)
4,000 lb (1,814 kg) of bombs or depth charges; torpedo racks were also available
Awesome bird, needs to be included in AH2. Useful for island hopping and supplying fields :cheers:
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General characteristics
Crew: 10 — pilot, co-pilot, bow turret gunner, flight engineer, radio operator, navigator, radar operator, two waist gunners, ventral gunner
Length: 63 ft 10 7/16 in (19.46 m)
Wingspan: 104 ft 0 in (31.70 m)
Height: 21 ft 1 in (6.15 m)
Wing area: 1,400 ft² (130 m²)
Empty weight: 20,910 lb (9,485 kg)
Max. takeoff weight: 35,420 lb (16,066 kg)
Powerplant: 2 × Pratt & Whitney R-1830-92 Twin Wasp radial engines, 1,200 hp (895 kW each) each
Zero-lift drag coefficient: 0.0309
Drag area: 43.26 ft² (4.02 m²)
Aspect ratio: 7.73
Performance
Maximum speed: 196 mph (314 km/h)
Cruise speed: 125 mph (201 km/h)
Range: 2,520 mi (4,030 km)
Service ceiling: 15,800 ft (4,000 m)
Rate of climb: 1,000 ft/min (5.1 m/s)
Wing loading: 25.3 lb/ft² (123.6 kg/m²)
Power/mass: 0.034 hp/lb (0.056 kW/kg)
Lift-to-drag ratio: 11.9
Armament
3× .30 cal (7.62 mm) machine guns (two in nose turret, one in ventral hatch at tail)
2× .50 cal (12.7 mm) machine guns (one in each waist blister)
4,000 lb (1,814 kg) of bombs or depth charges; torpedo racks were also available
Awesome bird, needs to be included in AH2. Useful for island hopping and supplying fields :cheers:
:airplane: Been asked for serveral times, but don't know if any plans to include one or not
(http://i1346.photobucket.com/albums/p684/earl1937/PBY5_zps96d89898.jpg)
Just to add a little flavor to your post!
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My wish for seaplanes in general a few months ago:
http://bbs.hitechcreations.com/smf/index.php/topic,350472.0.html
Can only wait and hope!
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Karnak will be along shortly with how the H8K is vastly superior in every way and should be the flying boat of choice.
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Karnak will be along shortly with how the H8K is vastly superior in every way and should be the flying boat of choice.
Nope. I saw this when it was posted. Let this thread be about the PBY.
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-1, so much other stuff to be added first.
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-1, so much other stuff to be added first.
:airplane: I think the only way that a PBY would work in this game is if it was invisible to radar! Otherwise, it would be meat on the table for the score hounds in here. At least if it couldn't be seen on radar, it would have a 1/2 way chance of contributing to the game by hunting CV groups.
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:airplane: I think the only way that a PBY would work in this game is if it was invisible to radar! Otherwise, it would be meat on the table for the score hounds in here. At least if it couldn't be seen on radar, it would have a 1/2 way chance of contributing to the game by hunting CV groups.
Maybe it doesn't show up on radar until it's within some K's of the cv? Because invisible to radar is sort of.. unbalanced, IMO.
Not sure if these can be added unless the water textures are changed too. I think the water would need an overhaul before any aircraft like the PBY could even be used. I'm not so sure it's so simple as "Add PT qualities HERE and add plane qualities HERE" for it to work. But if it is, then I'm all for it. If it isn't, I'm not sure how much of HTC's resources would be used in re-creating the water textures, and what that would do in terms of graphics usage.
Just my perspective though. :salute
:airplane:
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-1 Many more other things need to be added
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I'm a +1 :aok on this one. Historically, it was a very significant aircraft, and would give ports another function as a seaplane base. I totally disagree with making it radar invisible in any way shape or form, however. I would not, on the other hand, be against giving it some added ability to mark the location of enemy fleets on the map. For instance, have an enemy CV icon appear on the map, with it's current course marked with an arrow. This idea is not without precedence; witness the special availability and spotting capabilities of the Storch. This CV icon would remain visible on the map to all players on the same side as the PBY spotting the enemy CV for as long as the PBY remains within some specified range of the CV. This should be an arena variable that can be turned on and off by the arena admin.
As far as it being overly vulnerable, it would be no more so than some other aircraft in the game. It has a decent defensive armament, compared with some other AC of a similar size.
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I'm a +1 :aok on this one. Historically, it was a very significant aircraft, and would give ports another function as a seaplane base. I totally disagree with making it radar invisible in any way shape or form, however. I would not, on the other hand, be against giving it some added ability to mark the location of enemy fleets on the map. For instance, have an enemy CV icon appear on the map, with it's current course marked with an arrow. This idea is not without precedence; witness the special availability and spotting capabilities of the Storch. This CV icon would remain visible on the map to all players on the same side as the PBY spotting the enemy CV for as long as the PBY remains within some specified range of the CV. This should be an arena variable that can be turned on and off by the arena admin.
As far as it being overly vulnerable, it would be no more so than some other aircraft in the game. It has a decent defensive armament, compared with some other AC of a similar size.
I've suggested something similar in the past, however as far as how long the boat is visible, I wouldn't have it be tied to the proximity of the PBY, but make it a "last spotted" thing. Say, PBY approaches the boat and the clipboard map updates. So long as the PBY is in continuous contact with the CV, its position is continually refreshed. If the PBY is shot down or leaves X distance, the boat's icon remains on the map as a "Last Known Position" for a period of time (whether it's 15-30mins, or whatever) before being removed.
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Nice addition, Saxman. I like it.
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+1 its a chunk of history
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+1 its a chunk of history
So are cavalry charges.
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So are cavalry charges.
Imma start a thread to have cavalry added to WWI arena.
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Imma start a thread to have cavalry added to WWI arena.
Why not for a WW2 wish? Cavalry was used during the war, primarily on the Eastern Front with a few SS cavalry units.
ack-ack
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Imma start a thread to have cavalry added to WWI arena.
:D
(http://getasword.com/blog/wp-content/uploads/2010/09/French-WW1-Cavalry.jpg)
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I've suggested something similar in the past, however as far as how long the boat is visible, I wouldn't have it be tied to the proximity of the PBY, but make it a "last spotted" thing. Say, PBY approaches the boat and the clipboard map updates. So long as the PBY is in continuous contact with the CV, its position is continually refreshed. If the PBY is shot down or leaves X distance, the boat's icon remains on the map as a "Last Known Position" for a period of time (whether it's 15-30mins, or whatever) before being removed.
I'd like to see the Sunderland added as well. But either way...just adding either one of these aircraft wouldn't it mean tweaking the game play?
As a patrol aircraft....wouldn't that imply seeing a CV at a greater range? Which means that CV's would become more vulnerable. So would CV respawn time have to be decreased? And also...as a flying boat would that mean only available from port? How about the ability to drop mines?
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I've suggested something similar in the past, however as far as how long the boat is visible, I wouldn't have it be tied to the proximity of the PBY, but make it a "last spotted" thing. Say, PBY approaches the boat and the clipboard map updates. So long as the PBY is in continuous contact with the CV, its position is continually refreshed. If the PBY is shot down or leaves X distance, the boat's icon remains on the map as a "Last Known Position" for a period of time (whether it's 15-30mins, or whatever) before being removed.
I like it, I'm tired of going on hour and a half CV scout missions in B-24's. :aok
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My hope for any sea-based spotting aircraft is for it to essentially be a mobile radar similar to that of any CV group. I would hate to have HTC add the PBY Catalina and it become a hanger queen except for SEA/AvA events. But as a portable mobile spotting aircraft including the ability to put on the clipboard map any enemy CV group and aircraft would be a real game-changer and give this bird a solid role in Aces High.
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I think its primary value would be that its the only armed aircraft available from ports. Lets be realistic, unless you need a location ASAP, or are on extended patrol (searching for a stolen CV?), there are simply more effective scouting aircraft. Hell, in some respects, a Ju-87 would be a better scout aircraft.
But nothing but the PBY and Storch would be available at the ports.
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My hope for any sea-based spotting aircraft is for it to essentially be a mobile radar similar to that of any CV group. I would hate to have HTC add the PBY Catalina and it become a hanger queen except for SEA/AvA events. But as a portable mobile spotting aircraft including the ability to put on the clipboard map any enemy CV group and aircraft would be a real game-changer and give this bird a solid role in Aces High.
pretty much any of the carrier planes could be programmed to fill that role, especially the sbd, tbm and a6m2, d4y, make it an option like score as fighter or attack.
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My hope for any sea-based spotting aircraft is for it to essentially be a mobile radar similar to that of any CV group. I would hate to have HTC add the PBY Catalina and it become a hanger queen except for SEA/AvA events. But as a portable mobile spotting aircraft including the ability to put on the clipboard map any enemy CV group and aircraft would be a real game-changer and give this bird a solid role in Aces High.
If you're going to ask for AWACS, at least ask for something that actually had radar to search for aerial targets (F4U-2, F6F-5N, etc).
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If you're going to ask for AWACS, at least ask for something that actually had radar to search for aerial targets (F4U-2, F6F-5N, etc).
If you're referring to the magnetron/T-R switch types installed on aircraft, they were very basic only able to identify fairly close large targets - ideal for night fighters and finding bomber formations. A PBY spot variety had 2-4 spotters with bino's that could track and identify but was of course reliant on good weather and daylight.
But to simplify the process - just give a spotting aircraft a 5-10 mile radar spread... :D
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If this were X-plane there would already be multiple PBY's that would look great but fly stupid. It would be nice to have a seaplane but it is hard to see what it would be used for in the game as it is now with the exception of special events. It is just too bad there is only so much Hitech time to go around, and I personally would hate it if they ever left the straight forward subscription model of business, or started adding dumbed down cardboard planes.
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If you're referring to the magnetron/T-R switch types installed on aircraft, they were very basic only able to identify fairly close large targets. A PBY spot variety had 2-4 spotters with bino's that could track and identify but was of course reliant on good weather and daylight.
Then no dar ring. The PBY 'crew' (player) would simply report on channel all observed contacts.
I would recommend them being able to put markers on the map but that would just be inviting
all sorts of mischief.
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If this were X-plane there would already be multiple PBY's that would look great but fly stupid. It would be nice to have a seaplane but it is hard to see what it would be used for in the game as it is now with the exception of special events. It is just too bad there is only so much Hitech time to go around, and I personally would hate it if they ever left the straight forward subscription model of business, or started adding dumbed down cardboard planes.
Don't put that out in the 'verse!
:eek:
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Don't put that out in the 'verse!
:eek:
Let me put it this way: Cardboard planes and freemium would be grounds for a class action lawsuit on behalf of all AH players past, present, future, living or dead, or, as yet unborn or un-conceived, throughout the universe in perpetuity.
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Let me put it this way: Cardboard planes and freemium would be grounds for a class action lawsuit on behalf of all AH players past, present, future, living or dead, or, as yet unborn or un-conceived, throughout the universe in perpetuity.
That's still going out in the `verse.
Coming on 15 years of AH as well as HiTech's experience and contributions prior, not to mention (though I am) his character known
to most of the players who loyally enjoy his game, I'm of the mind that threat of a law suit, seriously or in jest (and yes, I know it's in jest), is still unwarranted.
Now, having said that, I agree that such would be a travesty - but I don't see such ever happening. :cheers:
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Little video about the Black Cat PBYs in the Pacific - note the bombload and was that a TORP I saw??
http://www.youtube.com/watch?v=-Vs_QSyvJ0c (http://www.youtube.com/watch?v=-Vs_QSyvJ0c)