Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Chalenge on November 05, 2013, 07:55:45 AM

Title: Skylighting
Post by: Chalenge on November 05, 2013, 07:55:45 AM
I wish Hitech would enter into a discussion with us about the lighting of the game, so that we might see if game textures might be modified in some way to improve player perceptions that the graphics are somehow antiquated. to improve depth perception, as well as the appearance of all 3D shapes in the game.

For instance:
   We don't appear to have ambient occlusion. Do we need it? Is the global illumination scheme holding the appearance of the game back?
Title: Re: Skylighting
Post by: jeffdn on November 05, 2013, 08:13:47 AM
I wish Hitech would enter into a discussion with us about the lighting of the game, so that we might see if game textures might be modified in some way to improve player perceptions that the graphics are somehow antiquated. to improve depth perception, as well as the appearance of all 3D shapes in the game.

For instance:
   We don't appear to have ambient occlusion. Do we need it? Is the global illumination scheme holding the appearance of the game back?

For those of us not as familiar with the intricacies of modern game development, would you mind defining some of the terms you used in a simple-English way?
Title: Re: Skylighting
Post by: ImADot on November 05, 2013, 08:54:53 AM
would you mind defining some of the terms you used in a simple-English way?

I think what he's asking for is less ambient lighting (the constant-level wash of light that comes from nowhere and illuminates everything equally), more point-source lighting (like the main light source being the sun), and the ability for one object to partially block the light that falls onto another object (ambient occlusion).

In theory, this would make the terrain less "washed out" or "flat", and make the 3D feel "pop" and give you more of that "you are part of the world" feeling.

Much of this functionality would fall on the video card, so there's a good chance that implentation of these feature would cause a large portion of the player base to either scrape together enough money for a complete system upgrade or leave.
Title: Re: Skylighting
Post by: jeffdn on November 05, 2013, 09:10:33 AM
I think what he's asking for is less ambient lighting (the constant-level wash of light that comes from nowhere and illuminates everything equally), more point-source lighting (like the main light source being the sun), and the ability for one object to partially block the light that falls onto another object (ambient occlusion).

In theory, this would make the terrain less "washed out" or "flat", and make the 3D feel "pop" and give you more of that "you are part of the world" feeling.

Much of this functionality would fall on the video card, so there's a good chance that implentation of these feature would cause a large portion of the player base to either scrape together enough money for a complete system upgrade or leave.

I understand now. So would it be things like trees casting shadows based on the position of the sun, mountains having long shadows behind them when the sun is low in the sky, etc?
Title: Re: Skylighting
Post by: ImADot on November 05, 2013, 09:22:56 AM
Buildings and vehicles (including planes) already cast shadows based on the position of the sun. I think the wish is to have more contrast to make the terrain less "washed out".

I'm not a big fan of high contrast and color oversaturation, so I personally think it's fine the way it is now because my main focus in the game is combat and not sightseeing.  ;)
Title: Re: Skylighting
Post by: Tank-Ace on November 05, 2013, 10:07:19 AM
Buildings and vehicles (including planes) already cast shadows based on the position of the sun. I think the wish is to have more contrast to make the terrain less "washed out".

I'm not a big fan of high contrast and color oversaturation, so I personally think it's fine the way it is now because my main focus in the game is combat and not sightseeing.  ;)


As it should be. If you've reached the point where the graphics are bugging you, you're not in enough fights.
Title: Re: Skylighting
Post by: Chalenge on November 05, 2013, 06:34:40 PM
Buildings and vehicles (including planes) already cast shadows based on the position of the sun. I think the wish is to have more contrast to make the terrain less "washed out".

I'm not a big fan of high contrast and color oversaturation, so I personally think it's fine the way it is now because my main focus in the game is combat and not sightseeing.  ;)


Well, you should modify your attitude based on arena numbers if nothing else.

At the risk of revealing the secrets behind the curtain you should know that shadows are not actually based on light, but they are a trick of texturing. I guess HTC could do it differently, but I don't know why they would.

It's interesting that ImADot mentioned saturation, because some of the big gaming houses have taken criticism for desaturating textures in titles like MoH. At any rate AO is not a question of high contrast, color oversaturation, or making high end graphics cards a requirement. What AO represents is a method of making textures more realistic, which will draw more people into the game. Enhancing the AO effect with the video card would make things even more realistic (an additional option).

So, what I'm getting out of the responses so far is a wish for things to remain as they are, 'safe,' and with a small player pool. Interesting.

Carry on.
Title: Re: Skylighting
Post by: guncrasher on November 05, 2013, 07:21:09 PM
chalenge is your wish to enter a discussion or to actually have something added/changed in the game.  the first one serves no point.  nobody can win an argument with you as you just come back with something else.

semp

Title: Re: Skylighting
Post by: Saxman on November 05, 2013, 07:29:06 PM
One thing I'd like to ask, is whether it's possible to add some of these shiny video effects the same way that bump and specular mapping, the detailed terrain option, self-shadows, detailed water, etc. have been done. In other words, lower-end machines can keep details at the current levels, while players with high-end rigs can add those additional effects (HDR, AO, etc). Basically make it a best-of-both-worlds thing?
Title: Re: Skylighting
Post by: Chalenge on November 05, 2013, 10:41:47 PM
Exactly what I'm saying Saxman. This wish is for discussion about whether it is possible to modify AH so that the textures carry Ambient Occlusion information. It is my belief that AH would attract more customers if it had this option.

@semp: So what your saying is I should make a wish and then never engage in rebuttal? or what I think you mean is my hands should be tied because bbs users don't care to research before they post? I don't think so.
Title: Re: Skylighting
Post by: guncrasher on November 05, 2013, 11:15:12 PM
challenge the answer to your question should be in the war thunder thread in the oc.


semp
Title: Re: Skylighting
Post by: bustr on November 06, 2013, 05:02:20 PM
I think what he's asking for is less ambient lighting (the constant-level wash of light that comes from nowhere and illuminates everything equally), more point-source lighting (like the main light source being the sun), and the ability for one object to partially block the light that falls onto another object (ambient occlusion).

In theory, this would make the terrain less "washed out" or "flat", and make the 3D feel "pop" and give you more of that "you are part of the world" feeling.

Much of this functionality would fall on the video card, so there's a good chance that implentation of these feature would cause a large portion of the player base to either scrape together enough money for a complete system upgrade or leave.

In the 2 hours after dawn and just before dusk you get this effect in the game. Looks like a CGI movie at times. So at those times the light source is very specific and the game without killing players FPS looks very good. How does it change as the sun raises higher? Obviously the sun is not really the light source, just a prop in the sky.
Title: Re: Skylighting
Post by: ImADot on November 06, 2013, 05:26:32 PM
In the 2 hours after dawn and just before dusk you get this effect in the game. Looks like a CGI movie at times. So at those times the light source is very specific and the game without killing players FPS looks very good. How does it change as the sun raises higher? Obviously the sun is not really the light source, just a prop in the sky.

Sky Dusk color, Sky Day color, Sky Night color, and the fog colors that go along with them. The RGB values sets the color and the brightness. You can also set the sun color for each of those time periods and the color of the ambient light.
Title: Re: Skylighting
Post by: Ack-Ack on November 06, 2013, 06:42:59 PM
If you've reached the point where the graphics are bugging you, you're not in enough fights.

Or maybe the person is just tired of flying around looking at out dated graphics. 

ack-ack
Title: Re: Skylighting
Post by: Ack-Ack on November 06, 2013, 06:48:14 PM
One thing I'd like to ask, is whether it's possible to add some of these shiny video effects the same way that bump and specular mapping, the detailed terrain option, self-shadows, detailed water, etc. have been done. In other words, lower-end machines can keep details at the current levels, while players with high-end rigs can add those additional effects (HDR, AO, etc). Basically make it a best-of-both-worlds thing?

Yes, these advanced graphic features could be added as selected options like the bump mapping and shadow graphical options.  If you don't have a system/graphic card powerful enough to run these advanced options, you don't need to enable them for more eye candy.  However, if you do have a system/graphic card that can handle the load, then these options could be enabled to enjoy more eye candy.  Since these are just advanced graphic options, there wouldn't be any issue of players with better systems having an advantage over those with lower systems, one would just get the option of better graphics while the other one has the option to maintain their status quo.

Not saying that the graphics have to be on WT level, just bring them out of 2005 and into the present day.

ack-ack
Title: Re: Skylighting
Post by: guncrasher on November 06, 2013, 06:49:18 PM
Or maybe the person is just tired of flying around looking at out dated graphics. 

ack-ack

I have carefully looked around and I have yet to see an expiration date on any of the graphics.  actually I cant find any dates at all.


semp
Title: Re: Skylighting
Post by: Ack-Ack on November 06, 2013, 06:55:14 PM
I have carefully looked around and I have yet to see an expiration date on any of the graphics.  actually I cant find any dates at all.


semp

I know you're not that dense but just in case...

out·dat·ed
adj.
Old-fashioned, dated, obsolete, out of date, passé, antique, archaic, unfashionable, antiquated, outmoded, behind the times, out of style, obsolescent, unhip (slang)


ack-ack



Title: Re: Skylighting
Post by: guncrasher on November 06, 2013, 07:41:54 PM
I know you're not that dense but just in case...

out·dat·ed
adj.
Old-fashioned, dated, obsolete, out of date, passé, antique, archaic, unfashionable, antiquated, outmoded, behind the times, out of style, obsolescent, unhip (slang)

ack-ack


that is in your opinion.  when I am in the middle of a furball I dont have time to look around at the eviroment  or marvel at the beautiful skin the other plane has.  I just want to shoot it while looking around for another con that may kill me. 

so please enlighten me.



semp
Title: Re: Skylighting
Post by: Ack-Ack on November 06, 2013, 07:53:30 PM
that is in your opinion.  when I am in the middle of a furball I dont have time to look around at the eviroment  or marvel at the beautiful skin the other plane has.  I just want to shoot it while looking around for another con that may kill me. 

so please enlighten me.



semp

It is not my opinion the graphics are out dated, anyone that can look at the game can tell that.  The problem is that you feel that by saying the graphics are out dated that I am saying AH sucks, which I'm not.  I'm just saying that the graphics could use improvement and by allowing us some additional advanced graphic features like ambient occlusion, SSAO, or any other DX11 graphical feature.

While you might be satisfied with the status quo, obviously some of us our not and would like to see the game visually improve and with improved graphics, will result in new customers.  Sticking with the status quo will not.

ack-ack
Title: Re: Skylighting
Post by: guncrasher on November 06, 2013, 08:15:34 PM
It is not my opinion the graphics are out dated, anyone that can look at the game can tell that.  The problem is that you feel that by saying the graphics are out dated that I am saying AH sucks, which I'm not.  I'm just saying that the graphics could use improvement and by allowing us some additional advanced graphic features like ambient occlusion, SSAO, or any other DX11 graphical feature.

While you might be satisfied with the status quo, obviously some of us our not and would like to see the game visually improve and with improved graphics, will result in new customers.  Sticking with the status quo will not.

ack-ack

I am not saying that that I dont want more,  i am just asking what is going to be the difference for me.  what am I gonna see different.


semp
Title: Re: Skylighting
Post by: Chalenge on November 06, 2013, 08:20:32 PM
I wish Hitech would enter into a discussion with us about the lighting of the game, so that we might see if game textures might be modified in some way to improve player perceptions that the graphics are somehow antiquated. to improve depth perception, as well as the appearance of all 3D shapes in the game.

Already told you two things.
Title: Re: Skylighting
Post by: guncrasher on November 06, 2013, 09:36:52 PM
no challenge,  you dont want a discussion you want to win an argument and you will never be happy whichever way ah decides to go.  so I really would like to know what is it that you really want and be very specific as how it will affect me.

please keep this in mind.  I am happy playing with 3 23in 1080p monitors using evga 465 sli cards.  I get no less than 50 fps per second with shadows at 4096 without em.  I still dont see the point of em, which dont really matter as my system cant handle it anyway.

so having said that, i am replacing all 3 monitors with a new 27 in 2560x1440 monitor and a new video card.  still not sure if I want the newest amd or a 780. havent decided yet.  that's at least 800 bucks.  now I know why I want that monitor and that card.  my eyesight is not as good as it used to be so 1920x1080p is beginning to be bad for me.   I cant see the cons as clear as it used to be.  and I want that card because eventually I will have 3 of them monitors to play aces high.

now that's a good reason for me to update, well at least to me.  gonna take a lot of ot at work, but I am blessed and lucky I can do that.

what I dont know is what you guys mean when you say graphics are dated or what exactly the new graphics are gonna do for me.

if you want to get into an argument then good luck.  but if you want somebody to support then perhaps you should start trying to explain to some of us what is it that is gonna change for the good of us and hopefully the game.

semp
Title: Re: Skylighting
Post by: Ack-Ack on November 06, 2013, 10:59:10 PM
no challenge,  you dont want a discussion you want to win an argument and you will never be happy whichever way ah decides to go.  so I really would like to know what is it that you really want and be very specific as how it will affect me.

please keep this in mind.  I am happy playing with 3 23in 1080p monitors using evga 465 sli cards.  I get no less than 50 fps per second with shadows at 4096 without em.  I still dont see the point of em, which dont really matter as my system cant handle it anyway.

so having said that, i am replacing all 3 monitors with a new 27 in 2560x1440 monitor and a new video card.  still not sure if I want the newest amd or a 780. havent decided yet.  that's at least 800 bucks.  now I know why I want that monitor and that card.  my eyesight is not as good as it used to be so 1920x1080p is beginning to be bad for me.   I cant see the cons as clear as it used to be.  and I want that card because eventually I will have 3 of them monitors to play aces high.

now that's a good reason for me to update, well at least to me.  gonna take a lot of ot at work, but I am blessed and lucky I can do that.

what I dont know is what you guys mean when you say graphics are dated or what exactly the new graphics are gonna do for me.

if you want to get into an argument then good luck.  but if you want somebody to support then perhaps you should start trying to explain to some of us what is it that is gonna change for the good of us and hopefully the game.

semp

How will it affect you and others?  Improved and more realistic graphics.  Like I said, you may be happy with the current status quo but not all of us are and would like to see the game improve visually.  Not only for our own enjoyment but to help bring new players into the game. 

If you honestly believe if someone that has never heard of AH or WT would watch the AH trailer that was recently made and then watch a WT trailer would pick AH over WT, you're kidding yourself.

ack-ack
Title: Re: Skylighting
Post by: Chalenge on November 06, 2013, 11:06:55 PM
Point about argument ignored.

None of these requests are particularly stressful on the video system because they can be turned off, so that's not a valid argument against AO. AO is merely another way of improving the visual elements of the game. All elements would improve for systems that can handle the change, and those that can't would have slightly different textures, but the same performance.

Improvements include a better perception of depth and an improvement in the appearance of all 3D shapes.

The primary reason the changes would be seen as an improvement are that the textures would go from phong shading, to an ambient occlusion method, which is much closer to what you see when you view objects in reality. Phong shading can be deceptive because when you consider things like level of detail (LOD) simplification the shading method might be reduced to where top/bottom or front/back are too similar, which makes it difficult to distinguish the proper situation. Your "3 monitor" setup will be more effective, because the higher resolution will bring those features out, but once 4k monitors are available at an affordable price (I give it a year) this will be a critical feature. More importantly to me, the perception of depth upon ground features should be more greatly enhanced, making it even more attractive to feature low level fights in videos.

I would also like to suggest we go to a more unsaturated appearance, because I see PC generated colors to extend outside of what actually occurs in nature. Unsaturating color is something your brain does in combat anyway, so no harm/no foul making use of it. There are other techniques HTC could use, but this would be a great place for the discussion to begin.
Title: Re: Skylighting
Post by: FLOOB on November 10, 2013, 09:14:21 PM
Have you noticed that if you turn self shadow on it turns off the illumination effects from muzzle flash and cockpit lights?

Yeah the lighting in AH is weird, at night time settings the only thing that is dark is the sky, everything else is illuminated, visual range isn't impacted at all.
Title: Re: Skylighting
Post by: Motherland on November 10, 2013, 11:37:05 PM
what I dont know is what you guys mean when you say graphics are dated or what exactly the new graphics are gonna do for me.
It's pretty clear from your posts that you could be playing WB 1.0 and not really have an issue with the state of the graphics (which begs the question, why have you invested so much in your rig if graphics don't mean anything to you?)

To a lot of, most even, people, having realistic graphics improves the sense of immersion, which is important especially in a simulator.
Is it the most important? No. Is it important none the less? Yes.

You're not going to eat a crappy cake, but you're going to pick a good cake with good icing over a good cake with bad icing. If we consider graphics to be the icing on the cake, it's becoming clear that Aces High's icing is becoming rancid and while other cakes are being updated with nicer and more tasteful icing all the time.

As far as outdated goes, Aces High can still at best only be compared favorably, graphics wise, with games from the mid-2000s. Modern games, even modern games from small game studios with a focus on the gameplay, tend to look far better than Aces High. That means that the graphics are outdated. Whether or not you care that they're outdated doesn't change that.
Title: Re: Skylighting
Post by: guncrasher on November 11, 2013, 01:56:49 AM
It's pretty clear from your posts that you could be playing WB 1.0 and not really have an issue with the state of the graphics (which begs the question, why have you invested so much in your rig if graphics don't mean anything to you?)

To a lot of, most even, people, having realistic graphics improves the sense of immersion, which is important especially in a simulator.
Is it the most important? No. Is it important none the less? Yes.

You're not going to eat a crappy cake, but you're going to pick a good cake with good icing over a good cake with bad icing. If we consider graphics to be the icing on the cake, it's becoming clear that Aces High's icing is becoming rancid and while other cakes are being updated with nicer and more tasteful icing all the time.

As far as outdated goes, Aces High can still at best only be compared favorably, graphics wise, with games from the mid-2000s. Modern games, even modern games from small game studios with a focus on the gameplay, tend to look far better than Aces High. That means that the graphics are outdated. Whether or not you care that they're outdated doesn't change that.

I actually played wb 1.0 and didnt care much for it.  you want immersion, then play with 3 monitors, trakir, pedals, throttle, joystick, surround sound headset, and a couple of other toys.

please do tell me about any other game that can draw at the distance that aces high does while having a couple of hundred players on at the same time.

I play the game with everything on except for em.  what I find funny is that most of the guys whining about "graphics look outdated" dont have system that can handle the currect graphics and for sure when aces high updates wont be able to take advantage of that either.

it's always the old "it's not my system, it's the game that is not properly coaded".  you really want to improve immersion, get 3 monitors and trakir, you wont believe the immersion factor.

look at this video, graphics are poor as I didnt have time to really improve the quality of it.

get into a battle like this with a couple of toys and you wont be able to look around and see all the "pretty trees" that your other game has.

http://www.youtube.com/watch?v=UcL0hZ9TrQY

semp
Title: Re: Skylighting
Post by: LCADolby on November 11, 2013, 04:18:20 AM
I like the FOV distortion your film shows, really realistic..
Title: Re: Skylighting
Post by: Franz Von Werra on November 11, 2013, 07:44:43 AM
Content > Graphics

That said:
Can we get a DESERT MAP PLEASE... just change the green color to yellow! Or white, so we have snow!
And if the existing graphics could be made to have a Cliffs of Dover type cliffs please!
And could parts of the maps have a Death Star trenches?  :banana:
Title: Re: Skylighting
Post by: guncrasher on November 11, 2013, 11:17:28 AM
I like the FOV distortion your film shows, really realistic..

but, but we talking about immersion  :rofl  :rofl



semp
Title: Re: Skylighting
Post by: LCADolby on November 11, 2013, 12:31:20 PM
How can you get immersed with a view as distorted as that?
Title: Re: Skylighting
Post by: Ack-Ack on November 11, 2013, 12:46:32 PM


I play the game with everything on except for em.  what I find funny is that most of the guys whining about "graphics look outdated" dont have system that can handle the currect graphics and for sure when aces high updates wont be able to take advantage of that either.

it's always the old "it's not my system, it's the game that is not properly coaded".  you really want to improve immersion, get 3 monitors and trakir, you wont believe the immersion factor.

I like how you claim that most that want improved graphics don't have the system to handle improved graphics.  Where did you pull that one from?   :rofl
In any event, my system could easily handle any graphical updates.


Quote
look at this video, graphics are poor as I didnt have time to really improve the quality of it.

get into a battle like this with a couple of toys and you wont be able to look around and see all the "pretty trees" that your other game has.

http://www.youtube.com/watch?v=UcL0hZ9TrQY

semp

 :rofl

A really bad example of a point you're trying to prove.  All you are doing is moving your head around rapidly to test your TrackIR, kind of like an epileptic having a seizure, though you are showing how well black outs work.

I guess you're content with playing a game with mediocre, out-dated graphics.  That's fine, however, as you can see there are a large number of players that aren't content with mediocre, out-dated graphics.  Why are you so resistant to improving the game?  Do you not want more people to join AH and increase the player base or are you content with AH just withering on the vine while mediocre games like WoWP and WT with their better graphics take all the players?

ack-ack
Title: Re: Skylighting
Post by: guncrasher on November 11, 2013, 01:09:12 PM
Why are you so resistant to improving the game?  Do you not want more people to join AH and increase the player base or are you content with AH just withering on the vine while mediocre games like WoWP and WT with their better graphics take all the players?

ack-ack

I am just laughing at people like dolby who just keep on "the graphics engine is so inefficient" bs but who cant play with full graphics we have now,  or like you akak who are too afraid to jump into the middle of a 20 v 20 furball because you prefer the "quallity" fights.

you wont understand the immersion factor that you so much want graphics to give you until you get 3 screens trakir, pedals, throttle and stick.  you wont understand the immersion factor until your gf taps you in the shoulder and tells you to breath because she notices that when the screen is going black you stop breathing.

you think graphics will improve the immersion factor when you dont even understand what that means.  that's why you made your stupid comment about trakir.  as for not knowing the other player's system, some have posted theirs just ask dolby who plays with everything on so he's ready for more graphics, right dolby?


semp
Title: Re: Skylighting
Post by: FLOOB on November 11, 2013, 01:20:29 PM
Content > Graphics

That said:
Can we get a DESERT MAP PLEASE... just change the green color to yellow! Or white, so we have snow!
And if the existing graphics could be made to have a Cliffs of Dover type cliffs please!
And could parts of the maps have a Death Star trenches?  :banana:
Don't you remember what happened the last time we had desert terrain in the MA?
Title: Re: Skylighting
Post by: The Fugitive on November 11, 2013, 01:48:12 PM
I am just laughing at people like dolby who just keep on "the graphics engine is so inefficient" bs but who cant play with full graphics we have now,  or like you akak who are too afraid to jump into the middle of a 20 v 20 furball because you prefer the "quallity" fights.

Look at it this way, if AH could display the graphics those other games do WITHOUT needing a super computer to use it wouldn't you say that it would be using a more efficient graphics engine? Thats what they are looking for. If HTC has to dial down the draw distance to run those kind of graphics maybe it's something they need to look at.

Quote
you wont understand the immersion factor that you so much want graphics to give you until you get 3 screens trakir, pedals, throttle and stick.  you wont understand the immersion factor until your gf taps you in the shoulder and tells you to breath because she notices that when the screen is going black you stop breathing.

you think graphics will improve the immersion factor when you dont even understand what that means.  that's why you made your stupid comment about trakir.  as for not knowing the other player's system, some have posted theirs just ask dolby who plays with everything on so he's ready for more graphics, right dolby?


semp

Your stretched screen doesn't do your "immersion" point any good. I play on a 39" 1080p screen and have a better view than yours. I'm not one looking for better graphics, but I certainly wouldn't say no to it.
Title: Re: Skylighting
Post by: wpeters on November 11, 2013, 01:52:05 PM
One thing that would be nice is if we have area like war thunder were you can fly through narrow canyon on knife edge.  Also new graphics would help but it would have to be option that could be turn on..  Lot of guys dont have super computers :rock
Title: Re: Skylighting
Post by: Motherland on November 11, 2013, 02:38:19 PM
I actually played wb 1.0 and didnt care much for it.  you want immersion, then play with 3 monitors, trakir, pedals, throttle, joystick, surround sound headset, and a couple of other toys.

please do tell me about any other game that can draw at the distance that aces high does while having a couple of hundred players on at the same time.

I play the game with everything on except for em.  what I find funny is that most of the guys whining about "graphics look outdated" dont have system that can handle the currect graphics and for sure when aces high updates wont be able to take advantage of that either.

it's always the old "it's not my system, it's the game that is not properly coaded".  you really want to improve immersion, get 3 monitors and trakir, you wont believe the immersion factor.

look at this video, graphics are poor as I didnt have time to really improve the quality of it.

get into a battle like this with a couple of toys and you wont be able to look around and see all the "pretty trees" that your other game has.

http://www.youtube.com/watch?v=UcL0hZ9TrQY

semp
I have all of that. Except for 3 monitors, I think that the distortion you get with that wide field of view looks weird anyway.
I can run full setting at ~40 fps on my lap top. I should get much better, I can get much better in much better looking games.
the game still looks like 2008.

Which is especially important in a game where you spend 2/3 of the time looking at blank sky and your wings on climbout any way.
Title: Re: Skylighting
Post by: guncrasher on November 11, 2013, 02:55:21 PM
Look at it this way, if AH could display the graphics those other games do WITHOUT needing a super computer to use it wouldn't you say that it would be using a more efficient graphics engine? Thats what they are looking for. If HTC has to dial down the draw distance to run those kind of graphics maybe it's something they need to look at.

Your stretched screen doesn't do your "immersion" point any good. I play on a 39" 1080p screen and have a better view than yours. I'm not one looking for better graphics, but I certainly wouldn't say no to it.

sure and let's limit the map to 15 players per side.   and fugitive can you see wingtip to wingtip?


semp
Title: Re: Skylighting
Post by: Ack-Ack on November 11, 2013, 02:55:47 PM
I am just laughing at people like dolby who just keep on "the graphics engine is so inefficient" bs but who cant play with full graphics we have now,  or like you akak who are too afraid to jump into the middle of a 20 v 20 furball because you prefer the "quallity" fights.

I find it amusing that people claim to know how I fly really don't have a clue as to how I fly.  FYI, most of the time I can be found in furballs, though I do prefer quality fights if I can find them but the MA being the MA, those fights are few and in between so most of the time I am in a furball.  

How do you know that Dolby and others don't have the system to run the improved graphics they wish for?  You don't, you're just pulling that out of your arse like 100% of your other comments.


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you wont understand the immersion factor that you so much want graphics to give you until you get 3 screens trakir, pedals, throttle and stick.  you wont understand the immersion factor until your gf taps you in the shoulder and tells you to breath because she notices that when the screen is going black you stop breathing.

I don't need TrackIR to feel 'immersion', or does one need to have a full HOTAS system to feel immersion either.  All one needs to feel 'immersion' is the feeling of being there in the moment and that can be accomplished without TrackIR or HOTAS controllers.


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you think graphics will improve the immersion factor when you dont even understand what that means.  that's why you made your stupid comment about trakir.  as for not knowing the other player's system, some have posted theirs just ask dolby who plays with everything on so he's ready for more graphics, right dolby?


semp

Yes, graphics can improve the immersion factor of a game, you're are kidding yourself if you think it can't.  

I didn't make a stupid comment about TrackIR, I just pointed out that your video was a terrible example since you only made it to test your TrackIR and spun around the views so rapidly that you only pretty much saw blackouts most of the time.  And if that flight is representative of how you fly normally, well, we can see why you're not very good.

ack-ack
Title: Re: Skylighting
Post by: The Fugitive on November 11, 2013, 03:54:54 PM
sure and let's limit the map to 15 players per side.   and fugitive can you see wingtip to wingtip?


semp

Again hiding your head in the sand to make a point. as I said...

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if AH could display the graphics those other games do WITHOUT needing a super computer to use it

That includes keeping the 600 player arena. And to make it easy on you it also includes using all colors available, the complete shading from pure white, to pure black. All available objects and a few custom one just for grins.

Again if it were possible to do WITHOUT having to use a super computer would you consider it a more efficient graphics engine?

No I can not see wing tip to wing tip but the game doesn't provide that type of FOV because in most planes that would be over the 152 degrees allowed. I do use TrackIR and with a small movement can view that and more. My view on the other hand is stretched and distorted like yours and looks much more natural and so adds to my "immersion".
Title: Re: Skylighting
Post by: guncrasher on November 12, 2013, 02:17:15 AM
I find it amusing that people claim to know how I fly really don't have a clue as to how I fly.  FYI, most of the time I can be found in furballs, though I do prefer quality fights if I can find them but the MA being the MA, those fights are few and in between so most of the time I am in a furball.  

How do you know that Dolby and others don't have the system to run the improved graphics they wish for?  You don't, you're just pulling that out of your arse like 100% of your other comments.


I don't need TrackIR to feel 'immersion', or does one need to have a full HOTAS system to feel immersion either.  All one needs to feel 'immersion' is the feeling of being there in the moment and that can be accomplished without TrackIR or HOTAS controllers.


Yes, graphics can improve the immersion factor of a game, you're are kidding yourself if you think it can't.  

I didn't make a stupid comment about TrackIR, I just pointed out that your video was a terrible example since you only made it to test your TrackIR and spun around the views so rapidly that you only pretty much saw blackouts most of the time.  And if that flight is representative of how you fly normally, well, we can see why you're not very good.

ack-ack

akak because dolby and others have posted their system and what settings they use.  and they arent maxing all sliders.  the other day one guy was complaining on range about crappy graphics while using a really low end laptop.

the film  the quality is really bad, I know that.  but what you cannot see is what I was actually looking at.  I was not just moving my head around for no reason but was actually looking at several airplanes that were around me while at the same time tracking the con that was in front of me.  you can actually see him fly right in front of me going up trying to reduced e to get behind me.  he actually flew right in front of me twice.  and only he got behind me because I had another con that I didnt see get behind me.  I noticed because I heard his engine and firing on my headset, that's when I looked back.  now that's immersion, for a few seconds I actually felt like I was inside an airplane in the middle of combat.  and that was so cool.

as for skill at flying akak, I have none and that's how I like it.  but my skill at enjoying the game goes way above yours and fugitive's.

you know the once thing that i wish could get fixed?  is the distortion when using 3 screens.  that and the film viewer bugs.

and please do feel free to tell the rest of us what ao will do for us.  just dont get technical like challenge.  :salute.

gonna go play wot with it's "awesome graphics" but weird effects like what happens when you are next to a building and the turret moves seems to jump away from where you want to aim.  but hey the graphics arent "dated" and the engine it's so much newer  :rofl :rofl.


semp

Title: Re: Skylighting
Post by: Ack-Ack on November 12, 2013, 02:46:33 AM
  but my skill at enjoying the game goes way above yours and fugitive's.



semp



How do you know what my "skill at enjoying the game" is?  Who says that I'm not enjoying the game?  I obviously must enjoy the game since I've been playing AH for 13 years and enjoying the genre since 1993. 
Title: Re: Skylighting
Post by: LCADolby on November 12, 2013, 06:26:56 AM
Here is a comparison film from an ingame point.
I pushed both games to the point of choppy then dialled it back neither are set at maxed, but one gets more bang for the specs
http://www.youtube.com/watch?v=-YeN7v25B84

There's nothing wrong with AH, but a little updating and post FX would go along way.
Title: Re: Skylighting
Post by: guncrasher on November 12, 2013, 12:57:42 PM
dolby why is the instrument panel so dark?  the game looks a lot darker than it should be for a clear day.



semp

edit: for a minute there wt reminded me of aw when you would turn fight with a bomber.
Title: Re: Skylighting
Post by: LCADolby on November 12, 2013, 01:07:00 PM
Time of day. And have you seen Juggler fly his Ju88 as a fighter?
Title: Re: Skylighting
Post by: guncrasher on November 12, 2013, 01:07:51 PM
Time of day. And have you seen Juggler fly his Ju88 as a fighter?

I can honestly say I have never seen him fly a fighter.


semp
Title: Re: Skylighting
Post by: LCADolby on November 12, 2013, 01:09:08 PM
Or Cobia's A20 as a fighter?