Aces High Bulletin Board
General Forums => Wishlist => Topic started by: HornetUK on November 29, 2013, 07:39:44 PM
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I am sure there are some players out there who have the ability to creat aicraft that could be submitted to AH.
I think this would be a great idea for giving players more say in the game. Of course like skins and maps there would be a need for a approval process but this could give player more insentive to stay with the game and also would bring many new aircaft and tanks etc to the AH World.
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I am sure there are some players out there who have the ability to create aicraft that could be submitted to AH.
Aces High is meant to be a historical simulator. I'm not exactly sure about that...
Skins: Yes, but isn't that something we can already do?
Maps: Maybe.
Custom Aircraft: No.
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No I was mean produce aircaft which are historical correct. Just le skins you would have to provide data and a historical portfolio for your aircaft. It would have to be constructed with historical data.
It will onlY be something certain people can do but it would be a interesting option to those who are capable. And maybe teams would have to be set to build them
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No I was mean produce aircaft which are historical correct. Just le skins you would have to provide data and a historical portfolio for your aircaft. It would have to be constructed with historical data.
I don't know about the skin thing. I've always wanted to make my own skin that was never used, one I made up myself, it feels weird flying somebody else's plane. But Aces High skins have to be real, with information and photos and the background of the craft. So I guess that may never happen. I feel kind of the same as a pilot I used to know from my hometown, who never logged flights in his journal if he flew them in a "borrowed" aircraft. Of course he wan't a military pilot, he just flew as a pastime, and I think he was a commercial pilot sometime a while back.
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Skins are relatively easy once you understand how they work, I have b-29 skins in the game which are ok but my b24 one are to a different level it is a progression of skill mine are still developing. Mine are in the skins forum.
Just think it would be interesting if quality aicraft could be made by player and aufenicated by aces high and in the game.
Anyway it is a ingesting wish, but I don't think it is something we are going to have to worry about just think it would be cool if one could make ones own hostorical correct aircraft say a sterling bomber
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Creating the 3d model is only the very tip of the iceberg I would think. Then comes the arduous task of the flight model, the damage model, the armament, the weight, the fuel capacity, the sounds, the engine and other components.... the list goes on I'm sure. A huge amount of time and energy has to go into getting the plane relatively accurate from source material nearly a century old.
I'm not a programmer in any shape or form. I would guess that having random aircraft offered regularly would slow down the addition of new planes that we currently receive rather than get more planes into the game.
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Im not sure you are aware how much effort,time, skill and materials are needed to model an aircraft. I have done it 100s of times and its not ANYTHING near easy.
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I believe they said that the amount of time required to verify that the airplane itself was accurate was almost as long as if they had built it themselves.
semp
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Oh i am sure it is not a easy process, DCS alow people to build aircraft, but these tend to take a years. It is just an interesting idea!
I am aware of what sort of things are needed
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To be honest I'd really love to see an option to create your own planes.
IL-2 community create many such aircraft (HSFX). Also the quality of them sometimes crappy like Spitfire with Clipped wings has same roll ratio as with round wing tips .Or P-51D capable of 3.9G sustained turn ratio (which seems to be too high for WW2 aircaft).
It can have great potential as anything "open source" like (I tell like because by no means it would still be considered FOSS).
But it would need, any submission should come with corresponding original source data of the aircraft performance: real world specs, 3d models etc etc.
Opening such an option would allow the community to add some needed airctaft/vehicle:
- Soviet early fighters (Yak-1, MiG-3)
- Soviet bombers like Tu-2 (which would be great for MA as well) Pe-2, IL-4
- Early Italian planes like C200
- Early German bombers like Do-17
- Allies jets like Gloster Meteor Mk 4
- Early war period tanks like Panzer III
All the above would take ages for HTC to implement, with community support it may be much quicker
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Very interesting :salute
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HTC is VERY jealous of their code and works very hard to keep it in house. I doubt very much you will ever see anyone outside HTC building planes/vehicles from scratch. I'm sure they could dole out some of the work/research to colleges for students for them to get some experiance in the field but you won't see that either.... at least we haven't seen it over the last 10+ years.
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Well maybe it could be done like skins are, with 3d modeling softwear that could be given over to them with the necessary data. All I know others can do it like DCS just wondered if AH could!
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Well maybe it could be done like skins are, with 3d modeling softwear that could be given over to them with the necessary data. All I know others can do it like DCS just wondered if AH could!
They "could", but I'm guessing they "won't".
Skins are just a picture they stretch around a wireframe. The software for that frame costs in the thousands of dollars area, and all 3D modeling and physics is HTC proprietary work. They aren't just going to hand that out for free. Other companies may seek to use that info for their games.
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I am aware of all those facts, hence softwear wise only a few could do it. It is just an interesting "wish" which could take thing in a particular direction. I am full aware of how the aircaft are made and the cost involved.
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cool idea.....thought about that myself...so started working on some planes...... :rofl :rofl :rofl
Im not sure you are aware how much effort,time, skill and materials are needed to model an aircraft. I have done it 100s of times and its not ANYTHING near easy.
you can say that again :O
I can do a creature..... texture him and get him animated in a couple days....
the G55 I have almost 8 days straight at it and still not even close to being done.....the P40 I have even more time in.....
(http://i178.photobucket.com/albums/w246/fieldsofink/blender/g55_01_zps59c55c4c.png) (http://s178.photobucket.com/user/fieldsofink/media/blender/g55_01_zps59c55c4c.png.html)
(http://i178.photobucket.com/albums/w246/fieldsofink/blender/g55_02_zps946ed9b8.png) (http://s178.photobucket.com/user/fieldsofink/media/blender/g55_02_zps946ed9b8.png.html)
(http://i178.photobucket.com/albums/w246/fieldsofink/blender/g55_zpsdbc183fa.png)[/URL
[URL=http://s178.photobucket.com/user/fieldsofink/media/Blender_P40/top_zpsc43ae3d5.png.html](http://i178.photobucket.com/albums/w246/fieldsofink/Blender_P40/top_zpsc43ae3d5.png) (http://s178.photobucket.com/user/fieldsofink/media/blender/g55_zpsdbc183fa.png.html)
(http://i178.photobucket.com/albums/w246/fieldsofink/Blender_P40/frontlo_zps20a0cf10.png) (http://s178.photobucket.com/user/fieldsofink/media/Blender_P40/frontlo_zps20a0cf10.png.html)
(http://i178.photobucket.com/albums/w246/fieldsofink/Blender_P40/newestrender_zps02ed9963.jpg) (http://s178.photobucket.com/user/fieldsofink/media/Blender_P40/newestrender_zps02ed9963.jpg.html)
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very nice now that is what I am talking about