Aces High Bulletin Board

General Forums => Wishlist => Topic started by: jedi25 on December 08, 2013, 10:10:28 AM

Title: Random GV spawn points between bases
Post by: jedi25 on December 08, 2013, 10:10:28 AM
Guys,

I don't really understand why we have these stagnant GV battles (the defensive stand and fight mentally) not really productive in dominating the battle field.

Is the any reason why w cannot have randown spawn points to eliminate the spawn camping, having a another GV know exactly where you are going to spawn out is not really a fair fight.

What's is your taught on this guys?
Title: Re: Random GV spawn points between bases
Post by: The Fugitive on December 08, 2013, 10:19:50 AM
At this point the spawn points are a bit random as it is. When you spawn you spawn "someplace" inside a certain area of the spawn. From what I understand this "area" can be adjusted. Why it is adjust as it is now or why it couldn't be expanded to give the spawning vehicles a better chance has never been answered by HTC that I have ever seen.

My "theory" is it is much like vulching. Some people can only get kills if they are vulching and it is one of the best ways to tick someone off so vulching will never be eliminated. Spawn camping is the only way some people can get a kill in vehicles and it is one of the best ways to tick someone off so it will most likely never be eliminated either.

Skill is so under rated in a game these days.
Title: Re: Random GV spawn points between bases
Post by: Arlo on December 08, 2013, 12:22:10 PM
At this point the spawn points are a bit random as it is. When you spawn you spawn "someplace" inside a certain area of the spawn. From what I understand this "area" can be adjusted. Why it is adjust as it is now or why it couldn't be expanded to give the spawning vehicles a better chance has never been answered by HTC that I have ever seen.

Though I obviously can't speak for Dale, I would venture it's to promote combat over avoiding it.
Are you saying the random area hasn't been expanded enough to avoid dead-certainty in a spawn
camping situation?

My "theory" is it is much like vulching. Some people can only get kills if they are vulching and it is one of the best ways to tick someone off so vulching will never be eliminated. Spawn camping is the only way some people can get a kill in vehicles and it is one of the best ways to tick someone off so it will most likely never be eliminated either.

I guess you are. Then, are you saying you think all Dale wants to do is pizz us all off?  :lol

p.s. I would be interested in a wishlist thread that suggests ways to code away vulching.

(There's a good cartoon in this.)  :)
Title: Re: Random GV spawn points between bases
Post by: Lone82 on December 08, 2013, 01:02:45 PM
I would be interested in a wishlist thread that suggests ways to code away vulching.

Random Air Spawning would be the only way I reckon. Never gonna happen.......  :bolt:
Title: Re: Random GV spawn points between bases
Post by: Arlo on December 08, 2013, 01:06:18 PM
Random Air Spawning would be the only way I reckon. Never gonna happen.......  :bolt:

I didn't say it was reasonable. I said I would like to see that thread pop up, as well.

 :t
Title: Re: Random GV spawn points between bases
Post by: SmokinLoon on December 08, 2013, 04:31:40 PM
Random?  No.  Multiple?  Yes.

I think ALL 8 of the options on the spawn tree should be used, from 500 yards off the field, to no less than three spawn points in to the enemy field(s). 
Title: Re: Random GV spawn points between bases
Post by: MrKrabs on December 08, 2013, 08:37:04 PM
Up a jeep... scout or end sortie... Then plan accordingly...
Title: Re: Random GV spawn points between bases
Post by: save on December 18, 2013, 08:03:11 PM
I think a capturing system of a set of random spawn points would increase tanking potential
Title: Re: Random GV spawn points between bases
Post by: mike8318 on December 19, 2013, 10:04:21 AM
Why not have only your country's spawn points visible on the map? The enemy spawn point could still be located with a spotter aircraft,just might take a while longer.
Title: Re: Random GV spawn points between bases
Post by: Tinkles on December 19, 2013, 10:14:08 AM
Why not have only your country's spawn points visible on the map? The enemy spawn point could still be located with a spotter aircraft,just might take a while longer.

The problem is, the spawn points are a long distance from bases (for the spotter aircraft, the only one we have currently is the Fi marker plane).  So it would take you at least 5 minutes to get there, and that is if you aren't blown out of the sky.. by passing birds.

I agree with save's post on adding a capturing system to it. That way it would be possible to 'move' the spawn point, or at least shuffle it a little bit. So if you capture 2 'mini' spawns (or whatever), then you can spawn in 3 different areas. That way spawn camping is harder to do, and more risky for those who try.

(For those who are familiar to V85's spawnpoint)

Instead of just spawning by the beach, near those small mountains, if you survived along enough. Perhaps you could capture a segment of the mountain side?

Obviously there would have to be limits on how close these capture points would be. Otherwise you would have m4 rocket salvos going 500 yards from bases :lol

Perhaps have a unique building that could be captured? Maybe a barn or something, that once captured up to 5 tanks could spawn from that "mini-area' then it would be 'lost' again? (meaning you would have to re-capture it to get 5 more tanks, in this case).

Just ideas, what do you guys think?

*Not intended to be a hi-jacking, just giving more material to debate about*

 :bolt:
Title: Re: Random GV spawn points between bases
Post by: Randy1 on December 19, 2013, 12:24:13 PM
Earlier this month, a spawn camper had kills well into the twenties.  The camper had a good spot so he could cover most of the spawn area.

Just yesterday I spawned and was killed before the first cleat moved.  Not much fun in that.

Either wider spawn areas or better still let the bombers see the red icons or the spawn point in their bomb sight.  Then a coordinated attack could bust up the spawn campers.

LOL Maybe even better still.  The larger number of kills a span camper gets, the bigger his or her's red icon.

I don't mind a runway vulcher if it is part of a base capture but I detest a vulcher over a de-acked field shooting for points.
Title: Re: Random GV spawn points between bases
Post by: save on December 19, 2013, 03:25:48 PM
For me its ridiculus you allowed to spawn a plane with a enemy wirbie and a tiger in your hangar and you do not even know its there.
Title: Re: Random GV spawn points between bases
Post by: Randy1 on December 19, 2013, 05:27:29 PM
For me its ridiculus you allowed to spawn a plane with a enemy wirbie and a tiger in your hangar and you do not even know its there.

+1  Good one Save.
Title: Re: Random GV spawn points between bases
Post by: Gemini on December 19, 2013, 08:01:04 PM

I don't really understand why we have these stagnant GV battles (the defensive stand and fight mentally) not really productive in dominating the battle field.

Is the any reason why w cannot have randown spawn points to eliminate the spawn camping, having a another GV know exactly where you are going to spawn out is not really a fair fight.


the majority of the GVing playerbase likes boring spawn camping and will complain if it is removed or made more difficult
Title: Re: Random GV spawn points between bases
Post by: The Fugitive on December 19, 2013, 08:45:54 PM
People don't want to PLAY a game, they just want lots of easy kills.
Title: Re: Random GV spawn points between bases
Post by: Tilt on December 20, 2013, 12:53:27 AM
My wish was for a spawn road between the bases which was interactive with clipboard map.

Consider each base had upto 8 spawn roads selected from the usual place on the clipboard...the next choice is where along the road you may spawn. If the road was split into 5 segments plus a base spawn  then you get to choose between 0(base spawn) and 4 ( next closest spawn to enemy base).

If 4 is camped or has enemy nearby then it flashes so maybe you choose 3.

This also stops the VH spawn camp as you can spawn edge of field using any of the 0's or even spawn at 1 and revert.

Title: Re: Random GV spawn points between bases
Post by: lunatic1 on December 27, 2013, 09:01:11 AM
i don't know if anybody has ever noticed-that when u spawn in to a point-lets say a panzer-and get killed-then up a sherman-get killed--up a m18-each vehicle usally don't spawn in to the same spot...i know a wirble don't..and most spawns have a wide spawn..esp when more than 1 gv is spawning in..and if you spawn in with engine off your less likely to get killed quickly---unless dr7 is there--then your screwed.lol..but the best tank to spawn into a camped spawn is the t-34-85--fast turning turret--select hvap real fast.nuff said :joystick:
Title: Re: Random GV spawn points between bases
Post by: icepac on December 27, 2013, 06:02:05 PM
The gv battles stagnate because of the guys who sit and wait for the battle to come to them.

The guys wait for the battle to come to them because the enemy always drives straight in from the spawn.

Title: Re: Random GV spawn points between bases
Post by: pervert on December 29, 2013, 09:00:31 AM
Guys,

I don't really understand why we have these stagnant GV battles (the defensive stand and fight mentally) not really productive in dominating the battle field.

Is the any reason why w cannot have randown spawn points to eliminate the spawn camping, having a another GV know exactly where you are going to spawn out is not really a fair fight.

What's is your taught on this guys?

The point is that the guy doing the camping is getting a lot of kills without much risk to himself, I would have to agree with you. They should have a spawn point with a lot of buildings so the guy spawning in has at least a fighting chance, the walls etc would also protect against inaccurate bombing. At the moment the GV game is a low skill nonsense that relies on someone being stupid enough to keep spawning in, this is essentially someone being punished for trying to find combat in a combat sim.
Title: Re: Random GV spawn points between bases
Post by: pervert on December 29, 2013, 09:06:20 AM
i don't know if anybody has ever noticed-that when u spawn in to a point-lets say a panzer-and get killed-then up a sherman-get killed--up a m18-each vehicle usally don't spawn in to the same spot...i know a wirble don't..and most spawns have a wide spawn..esp when more than 1 gv is spawning in..and if you spawn in with engine off your less likely to get killed quickly---unless dr7 is there--then your screwed.lol..but the best tank to spawn into a camped spawn is the t-34-85--fast turning turret--select hvap real fast.nuff said :joystick:

It depends how many guys are there, having hung around spawns in a stuka the last 2 months with a birdseye view I have not seen one guy escape a camping ever  :rofl In fact a lot of the time they are dead in the first 5 seconds before respawning to die again. From what I have seen the best tactic to break a camp would be mass spawnings and smoke  :lol
Title: Re: Random GV spawn points between bases
Post by: BaldEagl on December 29, 2013, 10:41:54 AM
Why not have only your country's spawn points visible on the map?

Because the people who play 8000 hours a month and switch sides would know where every spawn point was but someone who doesn't wouldn't.