Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: artik on December 22, 2013, 09:11:32 AM
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How many of you, when flying AH planes do it as if it was a real world plane?
I'll give several examples of basic things that every pilot learns during his training:
- Keep the altitude, perform nice constant altitude turns.
- Do not allow side-slips during turns - i.e. operate the ailerons and the rudder in a very coordinated manner such that the small ball is kept centered (not talking about ACM were the full rudder helps you to roll faster, correct stalls)
- Running at least part of the full landing patterns (downwind, base and final leg)
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When I first started playing Aces high being a real pilot was a disadvantage. In AH if I black out or pull my plane apart in here I don't get killed. But I still do a real approach with flaps and all and always try to land no matter.
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How many of you, when flying AH planes do it as if it was a real world plane?
I'll give several examples of basic things that every pilot learns during his training:
- Keep the altitude, perform nice constant altitude turns.
- Do not allow side-slips during turns - i.e. operate the ailerons and the rudder in a very coordinated manner such that the small ball is kept centered (not talking about ACM were the full rudder helps you to roll faster, correct stalls)
- Running at least part of the full landing patterns (downwind, base and final leg)
:airplane: That is one part of this game that goes non-excute from what I see especially in traffic pattern flying,, formation flying and making every effort to return to base, what you took off with.
Seems like most everyone makes a 90 degree banked turn to do anything, because they have found out that to make that turn as quickly as possible, just roll over to a 90 degree bank, pull stick back and wa lie, you have made somewhat of a basic turn. Skids and slipping in turns is a everyday occurrence and precision flying is the last thing on most people's mind.
There are many many customers who come into this game and with out any training what-so-ever, kick the tires, light the fires and go start killing bad guys., I guess that is one of the attractive parts of this game you really don't need any formal training to enter and play the game!
We have a training corps in this game and all are good, Aces High pilots, who with their knowledge, can help anyone enjoy the game much more with just a hour of instruction.
It has been suggested before but not sure if it will every be implemented but a video tutorial would be of great help to new guys In that video, I would like to see the following:
A- How to select an aircraft in the hangar, with all the other selection details included for hangar selection items, such as fuel load out bombs and rockets, etc.
B- Explain Auto-take off function and how to use it.
C- Explain runway selection and want that means
D- Explain that the little aircraft on the clipboard is the direction your aircraft nose if pointing.
E- Explain that the sector lines are laid out in North-South and East-West direction and explain the keyboard selection key for pin pointing locations on clipboard map.
F- Explain the different bases in the game and how they are laid out generally such as how many hangars, runways and etc.
G- Explain the task forces and how to select and operate a CV group.
H- Explain GV's and how to drive them which controls steer and which ones fire weapons and different positions from which to operate the GV.
I- List some experienced pilots who are willing to help the Newbie get started. (I am ready and wiling to do this for anyone, just click on my name on this board and send me a PM).
J- Explain how to record scores and damage points in the game to improve ones score in the game.
K- Explain auto pilot function, the 3 different settings, Alt+X= auto climb, Shf+X= constant attitude, climbing or descending, X for level auto pilot.
L- Explain the four trim control keys on key board, L+J+I+K
M- Explain key board default map and how to change a key to different function.
N- Explain axis programing if customer has stick and rudder, plus throttle control.
O- Explain the different gun positions in a bomber and how to select them and how to change from "mother ship" to a drone.
P- Explain bomb salvo selection process and delay process.
I think it would be about a 20 min video, (not sure on time though) and I believe it would help keep some of the new guys who get discouraged and leave the game before giving it a good try.
Last but not least: Require the new guy to watch the video before entering the game or training arena.
I am sure I omitted some other points which should be included, so feel free to chime in guys, as this is post in the interest of improving our customer base, which would benefit all of us.
Earl
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- Running at least part of the full landing patterns (downwind, base and final leg)
Hehe, my standard pattern is flying parallel to the runway, 100 feet alt, at 350 mph, then pull into a high G barrel roll skidding with opposite rudder. At the top of the roll while inverted the wheels and flaps start to come out. Then, complete the roll, kick the other rudder to line up with the runway and slam the plane down for a perfect landing...
and the crowd goes :banana: :banana: :banana:
Is this how it was done in real life?
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I try to keep the ball centered in turns, but it is very hard without the tactile feedback of a real airplane.
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Hehe, my standard pattern is flying parallel to the runway, 100 feet alt, at 350 mph, then pull into a high G barrel roll skidding with opposite rudder. At the top of the roll while inverted the wheels and flaps start to come out. Then, complete the roll, kick the other rudder to line up with the runway and slam the plane down for a perfect landing...
and the crowd goes :banana: :banana: :banana:
Is this how it was done in real life?
:cheers: Naw! Just pass over the runway, in line, pitch up and keep left wing tip on re-arm pad until touch down on runway, then you will impress me!
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Always do, it's easy to get the hang of if you are just diligent about it. You'll fly much cleaner and retain a lot more energy in fights if you do.
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I always thought it was silly to play a game like it was/is real life......
and even sillier to use that as an excuse to avoid combat in said combat game.
but hey it takes all kinds.
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Hehe, my standard pattern is flying parallel to the runway, 100 feet alt, at 350 mph, then pull into a high G barrel roll skidding with opposite rudder. At the top of the roll while inverted the wheels and flaps start to come out. Then, complete the roll, kick the other rudder to line up with the runway and slam the plane down for a perfect landing...
and the crowd goes :banana: :banana: :banana:
Is this how it was done in real life?
+1 I do also enjoy landing on the CV.
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How many of you, when flying AH planes do it as if it was a real world plane?
I'll give several examples of basic things that every pilot learns during his training:
- Keep the altitude, perform nice constant altitude turns.
- Do not allow side-slips during turns - i.e. operate the ailerons and the rudder in a very coordinated manner such that the small ball is kept centered (not talking about ACM were the full rudder helps you to roll faster, correct stalls)
- Running at least part of the full landing patterns (downwind, base and final leg)
I do all 3 but I'm a flight simulator weirdo. :)
(I've been questioned by the FBI because I left all my expired IFR charts I used in MSFS at my old apartment when I moved out -- they were making sure I wasn't a terrorist apparently) :rofl
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Fly like you want to...if you fly with me, I'll clear ya...if you fly against me, Im going to try to kill you. Please do the circle flying if you are flying against me.. :D
Its about the fight. Some care about winning a pretend war on a player-designed battlefield. Some care about getting great at being a 1 v 1 beast...some care about bombing things into the stone age.
The good ones fight because they understand that they get better by fighting, not by flying to maintain relative scoring/ego.
Its about the fight.
cc: Dodger
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When I was a young recruit and could not get a kill I treated the game as a sim. I had to fly like my life depended on it. I was careful on approach to the runway and set it down easy. (after collapsing gear several times) I try to fly like it's a real "WW2 Plane" and protecting my ride so I can RTB. I always try to bail when shot down as that is a little reward to me that I wasn't killed but lived to fight another day.
I'm not a pilot in real life but have had some sim experience before this one. I envy some of the RL pilots who have experienced controlling an airframe in the skies above the earth but don't envy the terror RL WW2 airmen had to face.
My Co-worker is a private pilot and I'm going to join him for his recert with an instructor so I can experience what others have and maybe then I could compare. :airplane:
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1 No. I usually pitch up before turning.
2 Yes try to fly coordinated.
3 No. The closest thing to downwind, base ,final I do is an interpretive dance version of an overhead. Bombers are usually straight in and most approaches involve forward slips and high g turns starting approximately off one end or the other of the runway.
The biggest difference from real life is that I would never be flying around with the stall horn blaring in an incipient spin half the time like I do here.
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I always land gear down unless one has been shot off.
I don't think the sim punishes a pilot enough concerning being in a big sideslip while pulling hard G's but that's either super hard to model or has been relaxed in the name of new player retention.
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ahhh there is no wind at ground level in this game to affect your landing....there is wind at 10,000 ft to affect your bombing run.. :joystick:
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ahhh there is no wind at ground level in this game to affect your landing....there is wind at 10,000 ft to affect your bombing run.. :joystick:
:headscratch: Wind usually starts at 14,000 feet!
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DG in some planes spins the wrong way and has peculiar gradations, so I use the map or the ADF looking thing. That's different.
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I like to fly as if I am in a real plane. That's the fun of this game to me. Take off, fly, fight, and come back for a good landing. Of course in my case it's usually, take off, fly, fight, get shot down.
In any case, since this game is based on a flight simulator, I do my best to simulate flight. That's what makes it fun for me.
I have also gained a new respect for those who flew these planes in combat for real. Fighting in planes is hard. And this is only a fraction of what it was really like for those who fought and died for real. :salute
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- Keep the altitude, perform nice constant altitude turns.
Only in bombers and only if reversing the target (a couple of times a year)
- Do not allow side-slips during turns - i.e. operate the ailerons and the rudder in a very coordinated manner such that the small ball is kept centered (not talking about ACM were the full rudder helps you to roll faster, correct stalls)
Never
- Running at least part of the full landing patterns (downwind, base and final leg)
Downwind? In AH?
I'm usually side slipping as hard as I can to get slowed down to land safely wheels down.
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I think it would be about a 20 min video, (not sure on time though) and I believe it would help keep some of the new guys who get discouraged and leave the game before giving it a good try.
Last but not least: Require the new guy to watch the video before entering the game or training arena.
I am sure I omitted some other points which should be included, so feel free to chime in guys, as this is post in the interest of improving our customer base, which would benefit all of us.
Earl
there was an airplane game that had a tutorial that you had to finish before entering the arena. I tried for around an hour or so to finish it. couldnt take off from a cv as was required. got frustrated and deleted the game.
coming as a new player there's so many things to remember that I am glad there's auto take off and the engine is on upon spawning. the only way you will learn is thru repetition. we arent at miramar's top gun school, this is a game. people are gonna have to die a lot to learn. I think it took me like 2 weeks to earn my first kill.
I have been playing for 7 years and I still dont know how to fly and to be honest I dont really care. I have fun with the little knowledge that I have and that keeps coming back. :salute.
semp
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I do crazy stuff because I'm a pilot. I always try to land with the gear down rather than the faster skid it on to the runway. If the gear is broke and I have to belly it in, I'll cut the engine so it doesn't suffer a sudden stoppage and might save a blade or two on the prop. I would make emergency and belly landings in the grass next to the runway if It wasn't a "ditch" because the plane would suffer less damage and be less likely to catch fire.
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I do crazy stuff because I'm a pilot. I always try to land with the gear down rather than the faster skid it on to the runway. If the gear is broke and I have to belly it in, I'll cut the engine so it doesn't suffer a sudden stoppage and might save a blade or two on the prop. I would make emergency and belly landings in the grass next to the runway if It wasn't a "ditch" because the plane would suffer less damage and be less likely to catch fire.
what do you normally drink? i want some of it :cheers: :cheers:.
semp
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https://en.wikipedia.org/wiki/Gervais_Raoul_Lufbery
"Prior to Lufbery's influence, planes would fly in and land in any direction on the field, based on their needs and wind direction which caused confusion, near misses, and collisions. Lufbery, at the time commander of the 94th Squadron, directed that all approaching aircraft would circle the field at least twice before landing, watching for others taking off or landing. This process eventually became the "Down Wind, Base, and Final" standard airport pattern that pilots use every day in VFR flight."
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I like to fly as if I am in a real plane. That's the fun of this game to me. Take off, fly, fight, and come back for a good landing. Of course in my case it's usually, take off, fly, fight, get shot down.
In any case, since this game is based on a flight simulator, I do my best to simulate flight. That's what makes it fun for me.
I have also gained a new respect for those who flew these planes in combat for real. Fighting in planes is hard. And this is only a fraction of what it was really like for those who fought and died for real. :salute
its actually not based on a "flight sim" it is based on a COMBAT sim.....big difference...... :aok
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I do crazy stuff because I'm a pilot. I always try to land with the gear down rather than the faster skid it on to the runway. If the gear is broke and I have to belly it in, I'll cut the engine so it doesn't suffer a sudden stoppage and might save a blade or two on the prop. I would make emergency and belly landings in the grass next to the runway if It wasn't a "ditch" because the plane would suffer less damage and be less likely to catch fire.
Ditto
I can run close formation with another plane, he chops power to slow up for a straight in -- I keep on going and do a break and overhead pattern and most of the time I'll turn final in front of that guy that slowed up a mile out.
I'm not going to put one down in the grass if there is smooth pavement available….I've seen several gear up landings on pavement -- minimal damage. Worst I saw was a King Air that wanted snow blow onto the runway -- lots of damage to skin and structure because a soft surface will "catch" on the airplane tearing it up.
Many point to AH and claim "game", I say if you treat it like a Sim it is a Sim --- you reap what you sow.